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Blind Sally posted:CJacobs and nine-gear crow were not impressed. I would go so far as to say they were disappointed.
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# ? May 10, 2015 00:30 |
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# ? Apr 25, 2024 23:28 |
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CJacobs posted:
I'm sorry, I couldn't help it. I saw the pictures and I heard the music.
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# ? May 10, 2015 00:50 |
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Oh don't be sorry. Never apologize to goons.
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# ? May 10, 2015 00:52 |
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On my first playthrough of Dead Space 2, I think I had it just one difficulty level too high. It was fine for most of the game, but... that last gauntlet at the start of chapter 15, yeesh. I was left with next to no ammo and only one health pack going into the boss fight. Also, gently caress that boss fight. As mentioned in the video, if Nicole touches you, it's instant death. The thing is, she can teleport, and if she teleports right next to you... it's bullshit instant death time. (And I watched that death scene just once, then skipped it every time. ) CJacobs made it look not too bad... but try that fight with literally not enough ammo going in. In the end I had to give up on it and play the game through again (sometime later) on the next difficulty level down.
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# ? May 10, 2015 02:09 |
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The Ubermorph might have been exactly what its face suggests: the station's previous hive mind got squashed before it could grow to a massive wiggly from merely an alarmingly large wiggly, time to start a new one. For all we know, the Aegis VII hive mind started off as an extra-cute slasher too.
Ijuuin Enzan fucked around with this message at 19:49 on May 22, 2015 |
# ? May 10, 2015 18:20 |
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nine-gear crow posted:I'm sorry, I couldn't help it. I saw the pictures and I heard the music. Ijuuin Enzan posted:The Ubermorph might have been exactly what its face suggests: the station's previous hive mind got squashed before it could grow to a massive wiggly from merely an alarmingly large wiggly, time to start a new one. For all we know, the Tau Volantis hive mind started off as an extra-cute slasher too. Then it eats the rest of the crew and wrecks most of ship before the captain blasts it out of the cargo airlock.
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# ? May 11, 2015 00:51 |
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EponymousMrYar posted:Pretty sure the Ubermorph came from the Ishimura since it was the super-crazy doctor's ultimate necromorph project. I want to say there's a log somewhere that they found the thing in the Med Bay's cold storage and brought it out for further study. Then things went bad and whoops! It's free to be unstoppable again! You mean the creature that got roasted to dust by the Escape Shuttle near the end of Dead Space 1, nope, the Ubermorph is unrelated to it, aside from sharing the same animations.
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# ? May 11, 2015 20:00 |
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So hey JamietheD and I just finished recording the final co-op video and I hate video games so muchhhhhh
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# ? May 13, 2015 01:05 |
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Update: gently caress you, Dead Space 3
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# ? May 13, 2015 01:26 |
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You made it whole! Altman be praised.
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# ? May 13, 2015 03:26 |
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CJacobs posted:Update: Congratulations CJacobs, now you can begin your Convergence event!
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# ? May 13, 2015 04:23 |
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I'm sad it's over
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# ? May 14, 2015 00:39 |
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MA-Horus posted:I'm sad it's over Its not over unless CJacobs wusses out and doesn't do the DLC. Cause man, you thought the main game was dumb?
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# ? May 14, 2015 00:43 |
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Video and commentary for DLC is done. It'll be posted when it's editted.
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# ? May 14, 2015 00:47 |
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I'm posting the final co-op mission next! Look forward to it maybe tomorrow it's really cool! JamietheD and I still have to record the second half of the DLC videos though.
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# ? May 14, 2015 01:15 |
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So CJacobs, now that we reached the end, who would you say is your favorite character in Dead Space 3 besides Isaac?
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# ? May 14, 2015 01:42 |
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paragon1 posted:So CJacobs, now that we reached the end, who would you say is your favorite character in Dead Space 3 besides Isaac? The stasis module.
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# ? May 14, 2015 01:48 |
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I hate all of them, but the one I hate least from a pure raw place-in-the-story standpoint is honestly probably Norton. Despite being two dimensional and an absolute shithead, at least the writing team bothered to flesh him out a bit. I can see what they were going for with him but it just did not work out in their favor, at all. I agree with Blind Sally that a redemption arc for him leading to a noble sacrifice or something probably would've worked out better, even though it would have been more cliche. He's a very good compact example of this game's huge amount of wasted potential. The sad thing is that aside from Norton, Isaac, and Carver... none of the characters are really ever given any character! Danik is not even a one-note, he's like a half-note character, and Buckell and Santos only get screentime right before they're about to get killed off, not to mention the redshirts that the game was just like "lol gently caress these guys" to. Ellie is her own terrible beast of a character, in DS3 she exists basically only to guide the plot from the beginning to where Isaac and co. reach the colony down on the planet, and from then on she's kind of just a straggler. Serrano is also good, if only because he somehow manages to maintain curious optimism in the face of rabid zombie aliens from the ark of the covenant wreaking havoc on the colony.
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# ? May 14, 2015 01:52 |
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Seems like you could make Norton a thousand times better with like 3 lines about how he isn't acting like himself, and then a realization that the Markers are loving with his head and making him act like a crazy man. It's like, they have the perfect excuse available for why a character would be acting overly dramatic, irrational, etc. and they pretty much never use it.
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# ? May 14, 2015 01:58 |
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I agree though, everyone in this game sucks and is an idiot.
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# ? May 14, 2015 01:58 |
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The best characters are of course Altman Jr. and Altman Jr. Jr.
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# ? May 14, 2015 02:02 |
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paragon1 posted:Seems like you could make Norton a thousand times better with like 3 lines about how he isn't acting like himself, and then a realization that the Markers are loving with his head and making him act like a crazy man. I figured the implication was there without them stating it outright, but that is probably giving DS3's writing team too much credit.
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# ? May 14, 2015 02:21 |
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Neruz posted:The stasis module. Wiseblood posted:The best characters are of course Altman Jr. and Altman Jr. Jr. These are the most correct answers.
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# ? May 14, 2015 02:22 |
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Wiseblood posted:The best characters are of course Altman Jr. and Altman Jr. Jr. Stasis, however, has no place among the best characters because CJacobs posted:in DS3 stasis exists basically only for Isaac "Glad I brought the Ripper for this" Clarke to not use on Norton
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# ? May 14, 2015 03:49 |
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You're all wrong. The best character is CONTACTOOOOO BEAAAAAAAAM
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# ? May 14, 2015 11:28 |
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This is the thing that gets me with Dead Space 3. Some of the characters could have been salvaged with just a little work. Not all of them (Really, there's no saving Ellie, sadly), but some. The closest to that is Carver. If it hadn't been for that one loving moment, he could have been a decentish character. Danik could have been given more nuance, Isaac could have been less of a passive aggressive shitlord, Norton, as mentioned, could realise how irrational he was being (Take a bullet for Carver or something). But a lot of this game is sudden TWISTS and FACE HEEL TURNS, and, overall, has all the nuance of a cock-shaped sausage. It can be as pretty as you please (And lord, it can be very pretty at times!), but it will still be something that reminds you of that one "Last Chicken in the Shop Look" joke from Red Dwarf. Agreeing that Serrano was interesting, and I wish we'd heard more from both him and General Mahad (Who, as it turns out, was doing the Right Thing.) So much wasted potential... But I will admit that there are moments where the game shines. They're just pretty dang rare, and... Hoo boy, the DLC... Oh, there will be words. EDIT: Added a link to the Red Dwarf scene in question. More people should enjoy Red Dwarf.
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# ? May 14, 2015 15:17 |
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Today JamieTheD and I will help Carver solve his mental issues and resolve himself to become the Dead Space. Or something. I dunno. They pull out all the stops for sure in this one!
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# ? May 15, 2015 00:54 |
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There's actually some pretty cool ideas for co-op gameplay in there, leading to some tense moments. Coming out of the hallucination just in time to save Isaac from being ripped to shreds was like right out of an action movie. Dropping exploders in a cramped room, so that you're like "argh how do I take this thing out without blowing myself or my co-op partner up?" was cool too. (In a manner of speaking.) Since you need to think about your positioning in an interesting way, I mean. Edit: Typos. Antistar01 fucked around with this message at 06:43 on May 15, 2015 |
# ? May 15, 2015 05:40 |
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I liked the fact that you get to hear those creepy, Carver-taunting logs as something worse on Isaac's end. That's a good touch. I still wish they handled the last mission better, like if Isaac really was just standing around in an elevator as Carver had a Markerdellic Freakout instead of "well Isaac is here but he's not and whatever have a bunch of credits".
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# ? May 15, 2015 05:50 |
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pkfan2004 posted:I liked the fact that you get to hear those creepy, Carver-taunting logs as something worse on Isaac's end. That's a good touch. I agree but it would suck for gameplay. Lets look at other options though instead of just complaining. Option 1, you have Carver NPC out while hes playing his area and have Issac play though a different area. It would be worse if they had Carver go on a fugue path through an area and you had to escort mission him. And obviously they couldn't program an AI to be Carver or he wouldn't dissapear in normal play when your're not co oping. Option 2. Issac has a trippy dream too? Doubt that would work due to Issac bitchslapping the dreams in 2. Option 3. Have Issac have to climb up on top of the elevator and go on a getting the elevator working vent adventure while carver thinks Issac is actually with him. Similar problem to one with not being able to have an AI Issac though this is the option I would like the most. Honestly if they had given them more time to make the game I'm betting they could have gotten a co op buddy ai in. But I'm no game dev.
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# ? May 15, 2015 06:09 |
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That horrible, horrible fanfic keeps coming up in the chatter for these games. Also HOLY poo poo that transition for Carver is great and I love how JamieTheD never got to see any of it and spent the whole time going "Carver goddamn it stop running through the necromorphs "
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# ? May 15, 2015 06:17 |
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Shei-kun posted:Also HOLY poo poo that transition for Carver is great and I love how JamieTheD never got to see any of it and spent the whole time going "Carver goddamn it stop running through the necromorphs " Antistar01 posted:There's actually some pretty cool ideas for co-op gameplay in there, leading to some tense moments. Coming out of the hallucination just in time to save Isaac from being ripped to shreds was like right out of an action movie. I don't quite remember if I said it in the video, but of the co-op missions, this is easily my favourite so far, despite its potential flaws. Which, tbh, are no better or worse than the flaw of "Player 2 wasn't looking where he was going". It's pretty well written, it has nice touches (Like the differing audio logs), that one moment with the sploders... Well, CJacobs wasn't the only one who needed a change of pants, but for a different reason, I suspect... (Let's just say I'm real glad that even two Sploders going off in close proximity wasn't enough to kill me anymore.) I'm still curious what the hell was up with that static. Wasn't my headset, it was just in one corner of the room, and CJacobs couldn't hear it. I suspect I'll never know whether it was a bug, intended loving with you, or what... Little mysteries. But yeah, it was easily the best co-op mission in the main game, a fact I'm not entirely approving of. Grumpy auld sod that I am, I really wish they'd pulled this sort of poo poo sooner.
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# ? May 15, 2015 11:38 |
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As I mentioned to Jamie after the recording, the complexity of the trick they pull with the audio log is really deep for how simple it appears. Because of the previous co-op mission, where Jamie and I heard the same thing from Carver's wife on the audio logs, I assumed he heard the same thing as I did this time as well. If he hadn't said "it was just laughter", we would have both gone on thinking the other had heard the same thing, because BEFORE he said that all I had to say on the matter was "welp that's hosed up lol" and he agreed.
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# ? May 15, 2015 11:43 |
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I'm a huge sucker for gimmicks like that in co-op games. It does such a good job of dividing the group and throwing a bit of IRL tension into the mix. Portal 2 played around with it for comedic effect, but I imagine in DS3 it'd be unnerving to hear your partner say "what is with this birthday cake?" Well played, DS3. You have a tiny nugget of cleverness in what appears to be a fairly unremarkable threequel.
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# ? May 15, 2015 17:02 |
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How do you mean that some missions are just reskins? Do they have the same dialogues? Or are they just g'o here, shoot stuff, do irrelevant task with no bearing on the main story, gj now here's your high scores'?
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# ? May 15, 2015 17:57 |
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Something just occurred to me, are the co-op missions optional?Wedemeyer posted:How do you mean that some missions are just reskins? Do they have the same dialogues? Or are they just g'o here, shoot stuff, do irrelevant task with no bearing on the main story, gj now here's your high scores'?
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# ? May 15, 2015 20:06 |
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Wedemeyer posted:How do you mean that some missions are just reskins? If you look close, you can see that the co-op mission we just did is actually just the last one's map mish-mashed into the armory sidequest from the single player. The sidequests on Tau Volantis all reuse the same set of rooms, just in a different order. It's worse on the Greely and Brusilov, where they're literally just the same map layout except you start at the end. CJacobs fucked around with this message at 20:18 on May 15, 2015 |
# ? May 15, 2015 20:12 |
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There are some legit good co-op ideas in thsi O.K. game
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# ? May 15, 2015 22:54 |
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Okay, so, we've just finished with the DLC, and it has been a hell of a ride... But even after we stopped recording, magical and wondrous things continued to happen... I can, without fear of spoilers, say this is perfectly fitting. All is well with the world as I type using my scythe hands. All four of them.
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# ? May 16, 2015 00:43 |
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# ? Apr 25, 2024 23:28 |
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JamieTheD posted:All is well with the world as I type using my scythe hands. All four of them.
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# ? May 16, 2015 03:07 |