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CJacobs
Apr 17, 2011

Reach for the moon!

Blind Sally posted:

CJacobs and nine-gear crow were not impressed. I would go so far as to say they were disappointed.

Disappointed Space 3.
I wasn't disappointed! But I did groan disgruntled-ly. Now all someone has to do is make a goatse edit.

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nine-gear crow
Aug 10, 2013

CJacobs posted:



Hell yeah he does







:stonk:

edit: vvv That's actually a glitch, it doesn't splatter or anything, it just poofs out of existence.

I'm sorry, I couldn't help it. I saw the pictures and I heard the music.

CJacobs
Apr 17, 2011

Reach for the moon!
Oh don't be sorry. Never apologize to goons.

Antistar01
Oct 20, 2013
On my first playthrough of Dead Space 2, I think I had it just one difficulty level too high. It was fine for most of the game, but... that last gauntlet at the start of chapter 15, yeesh. I was left with next to no ammo and only one health pack going into the boss fight.

Also, gently caress that boss fight. As mentioned in the video, if Nicole touches you, it's instant death. The thing is, she can teleport, and if she teleports right next to you... it's bullshit instant death time. (And I watched that death scene just once, then skipped it every time. :barf:)

CJacobs made it look not too bad... but try that fight with literally not enough ammo going in. In the end I had to give up on it and play the game through again (sometime later) on the next difficulty level down.

Ijuuin Enzan
Oct 28, 2006
More fun than dryer lint.
The Ubermorph might have been exactly what its face suggests: the station's previous hive mind got squashed before it could grow to a massive wiggly from merely an alarmingly large wiggly, time to start a new one. For all we know, the Aegis VII hive mind started off as an extra-cute slasher too.

Ijuuin Enzan fucked around with this message at 19:49 on May 22, 2015

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!

nine-gear crow posted:

I'm sorry, I couldn't help it. I saw the pictures and I heard the music.


I was going to say the original was avatar material, but this.

Ijuuin Enzan posted:

The Ubermorph might have been exactly what its face suggests: the station's previous hive mind got squashed before it could grow to a massive wiggly from merely an alarmingly large wiggly, time to start a new one. For all we know, the Tau Volantis hive mind started off as an extra-cute slasher too.
Just imagine a tiny wiggly getting out of containment and a random space adventurer captain deciding to keep it as a ship pet.
Then it eats the rest of the crew and wrecks most of ship before the captain blasts it out of the cargo airlock.

Judge Tesla
Oct 29, 2011

:frogsiren:

EponymousMrYar posted:

Pretty sure the Ubermorph came from the Ishimura since it was the super-crazy doctor's ultimate necromorph project. I want to say there's a log somewhere that they found the thing in the Med Bay's cold storage and brought it out for further study. Then things went bad and whoops! It's free to be unstoppable again!

Which makes the ones on the fleet around Tau Velantis the real outlier. But hey, that's Dead Space 3 in a nutshell really.

You mean the creature that got roasted to dust by the Escape Shuttle near the end of Dead Space 1, nope, the Ubermorph is unrelated to it, aside from sharing the same animations.

CJacobs
Apr 17, 2011

Reach for the moon!
So hey JamietheD and I just finished recording the final co-op video and



I hate video games so muchhhhhh

CJacobs
Apr 17, 2011

Reach for the moon!
Update:



gently caress you, Dead Space 3 :smug:

value-brand cereal
May 2, 2008

You made it whole! Altman be praised.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW

CJacobs posted:

Update:



gently caress you, Dead Space 3 :smug:

Congratulations CJacobs, now you can begin your Convergence event!

MA-Horus
Dec 3, 2006

I'm sorry, I can't hear you over the sound of how awesome I am.

I'm sad it's over

1stGear
Jan 16, 2010

Here's to the new us.

MA-Horus posted:

I'm sad it's over

Its not over unless CJacobs wusses out and doesn't do the DLC. Cause man, you thought the main game was dumb?

Sally
Jan 9, 2007


Don't post Small Dash!
Video and commentary for DLC is done. It'll be posted when it's editted.

CJacobs
Apr 17, 2011

Reach for the moon!
I'm posting the final co-op mission next! Look forward to it maybe tomorrow it's really cool! JamietheD and I still have to record the second half of the DLC videos though.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
So CJacobs, now that we reached the end, who would you say is your favorite character in Dead Space 3 besides Isaac?

Neruz
Jul 23, 2012

A paragon of manliness

paragon1 posted:

So CJacobs, now that we reached the end, who would you say is your favorite character in Dead Space 3 besides Isaac?

The stasis module.

CJacobs
Apr 17, 2011

Reach for the moon!
I hate all of them, but the one I hate least from a pure raw place-in-the-story standpoint is honestly probably Norton. Despite being two dimensional and an absolute shithead, at least the writing team bothered to flesh him out a bit. I can see what they were going for with him but it just did not work out in their favor, at all. I agree with Blind Sally that a redemption arc for him leading to a noble sacrifice or something probably would've worked out better, even though it would have been more cliche. He's a very good compact example of this game's huge amount of wasted potential.

The sad thing is that aside from Norton, Isaac, and Carver... none of the characters are really ever given any character! Danik is not even a one-note, he's like a half-note character, and Buckell and Santos only get screentime right before they're about to get killed off, not to mention the redshirts that the game was just like "lol gently caress these guys" to. Ellie is her own terrible beast of a character, in DS3 she exists basically only to guide the plot from the beginning to where Isaac and co. reach the colony down on the planet, and from then on she's kind of just a straggler.

Serrano is also good, if only because he somehow manages to maintain curious optimism in the face of rabid zombie aliens from the ark of the covenant wreaking havoc on the colony.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
Seems like you could make Norton a thousand times better with like 3 lines about how he isn't acting like himself, and then a realization that the Markers are loving with his head and making him act like a crazy man.

It's like, they have the perfect excuse available for why a character would be acting overly dramatic, irrational, etc. and they pretty much never use it.

paragon1
Nov 22, 2010

FULL COMMUNISM NOW
I agree though, everyone in this game sucks and is an idiot.

Wiseblood
Dec 31, 2000

The best characters are of course Altman Jr. and Altman Jr. Jr.

KeiraWalker
Sep 5, 2011

Me? Don't worry about me...
Grimey Drawer

paragon1 posted:

Seems like you could make Norton a thousand times better with like 3 lines about how he isn't acting like himself, and then a realization that the Markers are loving with his head and making him act like a crazy man.

It's like, they have the perfect excuse available for why a character would be acting overly dramatic, irrational, etc. and they pretty much never use it.

I figured the implication was there without them stating it outright, but that is probably giving DS3's writing team too much credit.

Sally
Jan 9, 2007


Don't post Small Dash!

Neruz posted:

The stasis module.


Wiseblood posted:

The best characters are of course Altman Jr. and Altman Jr. Jr.

These are the most correct answers.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!

Wiseblood posted:

The best characters are of course Altman Jr. and Altman Jr. Jr.
Add Mandatory Catheter to that list.

Stasis, however, has no place among the best characters because

CJacobs posted:

in DS3 stasis exists basically only for Isaac "Glad I brought the Ripper for this" Clarke to not use on Norton

MA-Horus
Dec 3, 2006

I'm sorry, I can't hear you over the sound of how awesome I am.

You're all wrong.

The best character is CONTACTOOOOO BEAAAAAAAAM

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
This is the thing that gets me with Dead Space 3. Some of the characters could have been salvaged with just a little work. Not all of them (Really, there's no saving Ellie, sadly), but some. The closest to that is Carver. If it hadn't been for that one loving moment, he could have been a decentish character. Danik could have been given more nuance, Isaac could have been less of a passive aggressive shitlord, Norton, as mentioned, could realise how irrational he was being (Take a bullet for Carver or something). But a lot of this game is sudden TWISTS and FACE HEEL TURNS, and, overall, has all the nuance of a cock-shaped sausage. It can be as pretty as you please (And lord, it can be very pretty at times!), but it will still be something that reminds you of that one "Last Chicken in the Shop Look" joke from Red Dwarf.

Agreeing that Serrano was interesting, and I wish we'd heard more from both him and General Mahad (Who, as it turns out, was doing the Right Thing.)

So much wasted potential... But I will admit that there are moments where the game shines. They're just pretty dang rare, and... Hoo boy, the DLC... Oh, there will be words. :bang:

EDIT: Added a link to the Red Dwarf scene in question. More people should enjoy Red Dwarf. :v:

CJacobs
Apr 17, 2011

Reach for the moon!


Today JamieTheD and I will help Carver solve his mental issues and resolve himself to become the Dead Space. Or something. I dunno. They pull out all the stops for sure in this one!

Antistar01
Oct 20, 2013
There's actually some pretty cool ideas for co-op gameplay in there, leading to some tense moments. Coming out of the hallucination just in time to save Isaac from being ripped to shreds was like right out of an action movie.

Dropping exploders in a cramped room, so that you're like "argh how do I take this thing out without blowing myself or my co-op partner up?" was cool too. (In a manner of speaking.) Since you need to think about your positioning in an interesting way, I mean.


Edit: Typos.

Antistar01 fucked around with this message at 06:43 on May 15, 2015

Vox Valentine
May 31, 2013

Solving all of life's problems through enhanced casting of Occam's Razor. Reward yourself with an imaginary chalice.

I liked the fact that you get to hear those creepy, Carver-taunting logs as something worse on Isaac's end. That's a good touch.

I still wish they handled the last mission better, like if Isaac really was just standing around in an elevator as Carver had a Markerdellic Freakout instead of "well Isaac is here but he's not and whatever have a bunch of credits".

YOTC
Nov 18, 2005
Damn stupid newbie

pkfan2004 posted:

I liked the fact that you get to hear those creepy, Carver-taunting logs as something worse on Isaac's end. That's a good touch.

I still wish they handled the last mission better, like if Isaac really was just standing around in an elevator as Carver had a Markerdellic Freakout instead of "well Isaac is here but he's not and whatever have a bunch of credits".

I agree but it would suck for gameplay. Lets look at other options though instead of just complaining.

Option 1, you have Carver NPC out while hes playing his area and have Issac play though a different area. It would be worse if they had Carver go on a fugue path through an area and you had to escort mission him. And obviously they couldn't program an AI to be Carver or he wouldn't dissapear in normal play when your're not co oping.

Option 2. Issac has a trippy dream too? Doubt that would work due to Issac bitchslapping the dreams in 2.

Option 3. Have Issac have to climb up on top of the elevator and go on a getting the elevator working vent adventure while carver thinks Issac is actually with him. Similar problem to one with not being able to have an AI Issac though this is the option I would like the most.

Honestly if they had given them more time to make the game I'm betting they could have gotten a co op buddy ai in. But I'm no game dev.

Shei-kun
Dec 2, 2011

Screw you, physics!
That horrible, horrible fanfic keeps coming up in the chatter for these games.

Also HOLY poo poo that transition for Carver is great and I love how JamieTheD never got to see any of it and spent the whole time going "Carver goddamn it stop running through the necromorphs :argh:"

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)

Shei-kun posted:

Also HOLY poo poo that transition for Carver is great and I love how JamieTheD never got to see any of it and spent the whole time going "Carver goddamn it stop running through the necromorphs :argh:"


Antistar01 posted:

There's actually some pretty cool ideas for co-op gameplay in there, leading to some tense moments. Coming out of the hallucination just in time to save Isaac from being ripped to shreds was like right out of an action movie.

Dropping exploders in a cramped room, so that you're like "argh how do I take this thing out without blowing myself or my co-op partner up?" was cool too. (In a manner of speaking.) Since you need to think about your positioning in an interesting way, I mean.


Edit: Typos.

I don't quite remember if I said it in the video, but of the co-op missions, this is easily my favourite so far, despite its potential flaws. Which, tbh, are no better or worse than the flaw of "Player 2 wasn't looking where he was going". It's pretty well written, it has nice touches (Like the differing audio logs), that one moment with the sploders... Well, CJacobs wasn't the only one who needed a change of pants, but for a different reason, I suspect... (Let's just say I'm real glad that even two Sploders going off in close proximity wasn't enough to kill me anymore.)

I'm still curious what the hell was up with that static. Wasn't my headset, it was just in one corner of the room, and CJacobs couldn't hear it. I suspect I'll never know whether it was a bug, intended loving with you, or what... Little mysteries. But yeah, it was easily the best co-op mission in the main game, a fact I'm not entirely approving of. Grumpy auld sod that I am, I really wish they'd pulled this sort of poo poo sooner.

CJacobs
Apr 17, 2011

Reach for the moon!
As I mentioned to Jamie after the recording, the complexity of the trick they pull with the audio log is really deep for how simple it appears. Because of the previous co-op mission, where Jamie and I heard the same thing from Carver's wife on the audio logs, I assumed he heard the same thing as I did this time as well. If he hadn't said "it was just laughter", we would have both gone on thinking the other had heard the same thing, because BEFORE he said that all I had to say on the matter was "welp that's hosed up lol" and he agreed.

Skippy Granola
Sep 3, 2011

It's not what it looks like.
I'm a huge sucker for gimmicks like that in co-op games. It does such a good job of dividing the group and throwing a bit of IRL tension into the mix.

Portal 2 played around with it for comedic effect, but I imagine in DS3 it'd be unnerving to hear your partner say "what is with this birthday cake?"

Well played, DS3. You have a tiny nugget of cleverness in what appears to be a fairly unremarkable threequel.

value-brand cereal
May 2, 2008

How do you mean that some missions are just reskins? Do they have the same dialogues?  Or are they just g'o here, shoot stuff, do irrelevant task with no bearing on the main story, gj now here's your high scores'?

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!
Something just occurred to me, are the co-op missions optional?

Wedemeyer posted:

How do you mean that some missions are just reskins? Do they have the same dialogues?  Or are they just g'o here, shoot stuff, do irrelevant task with no bearing on the main story, gj now here's your high scores'?
The level is basically the same, if not identical, you just go through on a different path and encounter different objects/enemies/events. IIRC, a bunch of Visceral's lead staff, including for the co-op missions, got pulled by EA and sent to bail out DICE on something early on, and the rest were left trying to make it as coherent as they could.

CJacobs
Apr 17, 2011

Reach for the moon!

Wedemeyer posted:

How do you mean that some missions are just reskins?

If you look close, you can see that the co-op mission we just did is actually just the last one's map mish-mashed into the armory sidequest from the single player. The sidequests on Tau Volantis all reuse the same set of rooms, just in a different order. It's worse on the Greely and Brusilov, where they're literally just the same map layout except you start at the end. :v:

CJacobs fucked around with this message at 20:18 on May 15, 2015

Herr Tog
Jun 18, 2011

Grimey Drawer
There are some legit good co-op ideas in thsi O.K. game

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
Okay, so, we've just finished with the DLC, and it has been a hell of a ride... But even after we stopped recording, magical and wondrous things continued to happen...



I can, without fear of spoilers, say this is perfectly fitting. All is well with the world as I type using my scythe hands. All four of them.

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Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!

JamieTheD posted:

All is well with the world as I type using my scythe hands. All four of them.
Is this more or less awkward than typing with your backwards walking pants?

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