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pkfan2004 posted:My favorite Unknowable Alien Menace in a videogame is Crysis 2 because they actually had a professional writer do the novelization/plot for that game, Richard K. Morgan (who wrote Takeshi Kovacs). Like Lovecraft, the Ceph have been to Earth millions of years in the past with the intention of setting up a future property they could have. Returning a couple million years later and suddenly the planet is covered in pests. Well, poo poo. The other colony ships are coming. Look let's just dump some pest control spray on it, the organic kind that doesn't poison the environment. It'll wipe them all out, then we can just have some technicians knock down their colonies. What do you mean they're attacking back. Oh for gently caress's sake, get the battle suits. Personally my favorite Unknowable Alien Menace would have to go to the Orz in Star Control 2 just because of the way the game handles you finding out stuff about them. Very creepy once you start putting the pieces together. I actually don't remember a whole lot about the Ceph from Crysis despite playing the games, I didn't even remember the colony ship plot point at all.
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# ? May 23, 2015 10:30 |
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# ? Apr 24, 2024 23:33 |
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nine-gear crow posted:Question. How could you fall for the same Scavenger Bot trap not once, but TWICE in a row? It was like months inbetween recording the DLC for singleplayer and multiplayer! A man tends to push stuff like terrifying jump scares out of his mind in that time!
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# ? May 23, 2015 10:31 |
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Today it all ends. Again. I am joined by Blind Sally and Nine-Gear Crow and, in an alternate universe, JamietheD. Two more bonus videos to go. CJacobs fucked around with this message at 12:25 on May 23, 2015 |
# ? May 23, 2015 12:22 |
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So yeah. That happened. WELLP Apparently there are still somehow potential plans for a Dead Space 4, how exactly you have a game after this I'm not sure.
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# ? May 23, 2015 12:24 |
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Also, I was mis-remembering how the Carver fight goes in co-op at 10:30 or so in the Isaac video. I was thinking of the OTHER hallucination segments that we have already seen in the previous vids. As you can see in co-op, Isaac and Carver get teleported into the SAME hallucination, not different ones. Which does not make any sense at all but y'know what whatever.
CJacobs fucked around with this message at 12:49 on May 23, 2015 |
# ? May 23, 2015 12:47 |
Neruz posted:So yeah. Doom Space 4: Hell on Earth.
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# ? May 23, 2015 13:01 |
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If the writers were really trying to be clever, they could have tried to draw parallels between what the Bretheren Moons do and humanity literally shattering whole planets for resources.
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# ? May 23, 2015 13:23 |
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That ending sucked.
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# ? May 23, 2015 13:52 |
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I told you that I regret nothing. And yes, it was obvious from the moment they said "Hey, let's go to Earth" that the Necromorphs in one form or another, were already there because... I summed it up in one god-drat sentence: Action movie cliches. The thing really suffers from cliches that hell, even Action Movies are mostly trying to get past. Non-sequitur FACE-HEEL TURNS and NOT-TWISTS and ROMANCE SUBPLOT and... This is why I'm having such a hard time writing about this ongoing trend without using the word "Stupid"... Because just like Thi4f, the plot is driven by stupidity. So, as much as it pains me to wish a studio wouldn't be able to do a thing... I genuinely hope there isn't a Dead Space 4. Because, after Hardline released, and it had many of the same writing problems, I lost my faith in Visceral to make good decisions. I'd already lost my faith in EA to make good decisions a while back.
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# ? May 23, 2015 14:51 |
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Yeah, that was pretty awful. I'd completed DS3, but never played the DLC, which was probably a good thing. The main game had a perfectly decent ending! I mean, Carver was still an idiot but at least him and Isaac died doing something heroic and all the loose ends were resolved. Ugh, gently caress all sequel hooks forever. The fight against Carver looked cool though.
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# ? May 23, 2015 15:09 |
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I still can't believe EA tricked me into paying for the Awakened DLC. Welcome to peak dumb, in which they actually thought there could be a follow-up to this. It takes a heck of a thing to get dumber than DS3's main campaign, but here we are.
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# ? May 23, 2015 15:42 |
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Re: the Evangelion ending; (source) The ending would be okay if it wasn't blatantly obvious that it was a ending the writers were forced to poo poo out for the sake of making DLC.
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# ? May 23, 2015 15:52 |
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I expected them to use the planet crackers to kill the brethen moons or something, but yes, that's one heck of a bad ending.
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# ? May 23, 2015 16:14 |
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And because Dead Space 3 didn't sell nearly as well as EA wanted... Yeah that's pretty much the ending to the series most likely, barring some major moving and shaking. Great for a Call of Cthulhu/Delta Green tabletop game you were running with your buddies. Big ol' kick in the junk for a videogame.
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# ? May 23, 2015 16:36 |
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It's the ending equivalent of when you beat the poo poo out of a boss in gameplay, then they get up and kick your rear end in the cutscene afterwards.
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# ? May 23, 2015 16:40 |
Wait, of course the Bretheren Moons knew where Earth was. There was a loving Convergence going on while Isaac and Carver hosed around on Tau Volantis. That's why they went there in the first place.
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# ? May 23, 2015 16:41 |
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Dead Space ends with the destruction of Earth and implied destruction of the entire galaxy. It could not end more perfectly.
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# ? May 23, 2015 17:02 |
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I do like how stealthy the moons were, it just snuck up on you between our moon and Earth, that's pretty loving sneaky.
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# ? May 23, 2015 17:06 |
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1stGear posted:Dead Space ends with the destruction of Earth and implied destruction of the entire galaxy. It could not end more perfectly. And it's all Carver's fault. Magnificent. Spudd posted:I do like how stealthy the moons were, it just snuck up on you between our moon and Earth, that's pretty loving sneaky. Moon 1: "Guys...guys. This is gonna be great everyone hide behind the planet so the retards can't see us at first. They'll think they've won. The look on their faces. Oh man. Then we drive them insane and eat them." Moon 2: "Can we hit them with water balloons?" Moon 1: "...We hit them with water balloons then we eat them."
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# ? May 23, 2015 17:59 |
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Travic posted:Moon 1: "Guys...guys. This is gonna be great everyone hide behind the planet so the retards can't see us at first. They'll think they've won. The look on their faces. Oh man. Then we drive them insane and eat them." Cue ending credits.
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# ? May 23, 2015 18:18 |
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Generally when you give a bad end you give some sort of silver lining that sits well with the viewer/reader/player. So even if it's sad... People get some sense of closure. Closure is REALLY important at least in the Western Culture - That's probably why Japanese Horror doesn't do well here because there's almost no sense of closure. Also might be bad storytelling here- but I kinda wanna know who made the markers and why but we'll never know! Zain fucked around with this message at 18:33 on May 23, 2015 |
# ? May 23, 2015 18:30 |
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Think there's nowhere for the next game to go? Hey, no problem. Dead Space 4: The Return of Altman.
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# ? May 23, 2015 19:57 |
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Narsham posted:Think there's nowhere for the next game to go? Hey, no problem.
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# ? May 23, 2015 20:18 |
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And that's all she wrote. Please enjoy the end of the unlockables video and the finale video! I worked really really hard on them! Thank you all very very very very very very very much for watching. Sincerely. Thank you.
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# ? May 23, 2015 22:16 |
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nine-gear crow posted:For the curious: the song in case it wasn't obvious, the song I was slurring at the start of the video was Take Me To Chruch by Hozier, which I utterly despise because it sounds like a drunk rear end in a top hat slurring gibberish while also getting his dick pureed by a meatgrinder filled with shark's deeth and cattle prods. Me too That song is the worst and it comes on all the time at work and it is bad.
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# ? May 23, 2015 22:18 |
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That is a pretty great ending, CJacobs, and I love the return of the foam finger. (There was no way in hell I was going to suffer through Hardcore in DS3 for it myself though) Thanks for all the effort you put in documenting this downhill deathtrap of a rollercoaster. It's been much more fun than the game deserves.
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# ? May 23, 2015 23:26 |
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CJacobs posted:
Thanks, CJacobs. Thacobs.
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# ? May 23, 2015 23:31 |
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The Devil's Hands and Retro mode make me disappointed. Something about them makes me feel like the game was in the hands of people who could have made a better game. You want to know what didn't disappoint me? This LP. Great job, CJacobs! It was a fun blast finding out what happened with this series and all of you guys gave great commentary to the whole shebang. Looking forward to the Stephen King Knock-off you're planing on doing. Be warned, it's eternity in there.
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# ? May 23, 2015 23:35 |
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RIP Dead Space.
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# ? May 24, 2015 01:18 |
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Ronald Jenkees! Thanks for the Let's Play. That was great.
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# ? May 24, 2015 02:16 |
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Thanks for the LP! After seeing LPs of the first two games years ago I always wanted to know how the story ends, even if it's kind of dumb. What bothers me the most about the Moons is that the tentacles are really obviously just a single flat, shifting texture that doesn't look even remotely convincing or scary. It's a sharp contrast with the generally excellent art and graphics of the game.
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# ? May 24, 2015 02:17 |
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Thanks for the LP, CJacobs. It was more than this game deserved.
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# ? May 24, 2015 02:59 |
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Travic posted:Ronald Jenkees! Yeah man Ronald Jenkees owns! His music is great! I also really like the song I used for the "credits", Sekiranun Graffiti by Supercell, I don't care if it makes me a weeb it makes me feel happy inside when I listen to it. Sindai posted:What bothers me the most about the Moons is that the tentacles are really obviously just a single flat, shifting texture that doesn't look even remotely convincing or scary. It's a sharp contrast with the generally excellent art and graphics of the game. Yeah that did kind of ruin their scariness a bit. I just like to imagine it's like the description for DLC ep2 says and that's how they get around, by waving their tentacles around like a propeller. paragon1 posted:RIP Dead Space. RIP in pieces
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# ? May 24, 2015 03:13 |
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Zain posted:Also might be bad storytelling here- but I kinda wanna know who made the markers and why but we'll never know! The Brethren Moons made the Markers as a means by which to reproduce and\or find new food sources. Upon landing on a planet the Markers start influencing local lifeforms to develop intelligence and eventually trigger Convergence and spawn a new Brethren Moon, alternately the Brethren Moons can use a Marker as a homing beacon to find more food. Markers are basically Brethren Moon eggs. The tentacles on the moons are pretty disappointing, normally I would be able to understand not having the time to do a proper 3d model for hundreds of tentacles waving about but these are the goddamn Brethren Moons, the Big Bads of the Dead Space universe. They are the last thing that should be half-assed
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# ? May 24, 2015 03:18 |
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Neruz posted:The Brethren Moons made the Markers as a means by which to reproduce and\or find new food sources. Upon landing on a planet the Markers start influencing local lifeforms to develop intelligence and eventually trigger Convergence and spawn a new Brethren Moon, alternately the Brethren Moons can use a Marker as a homing beacon to find more food. Did they ever say the Markers are basically the monoliths from 2001 or is that a fan theory?
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# ? May 24, 2015 03:20 |
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Covok posted:Did they ever say the Markers are basically the monoliths from 2001 or is that a fan theory? I believe it is established in some text logs.
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# ? May 24, 2015 03:20 |
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Neruz posted:The Brethren Moons made the Markers as a means by which to reproduce and\or find new food sources. Upon landing on a planet the Markers start influencing local lifeforms to develop intelligence and eventually trigger Convergence and spawn a new Brethren Moon, alternately the Brethren Moons can use a Marker as a homing beacon to find more food. I guess so, but like that raises some questions of all these brethren moon need the markers to converge. The moons don't seem like a "Natural process" to me which is why I'm a bit confused. Maybe my suspension of disbelief is in the wrong area here?
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# ? May 24, 2015 03:24 |
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Covok posted:Did they ever say the Markers are basically the monoliths from 2001 or is that a fan theory? Also thanks a ton for playing this game, CJacobs, because now I'll never have to get a console that will run it or Origin to play it. Great LP.
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# ? May 24, 2015 03:26 |
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Zain posted:I guess so, but like that raises some questions of all these brethren moon need the markers to converge. The moons don't seem like a "Natural process" to me which is why I'm a bit confused. Maybe my suspension of disbelief is in the wrong area here? How the first Brethren Moon came to be is unknown; given that the Black Marker first arrived on earth over 65 million years ago odds are the Brethren Moons have been around at least that long and presumably a lot longer so they are probably the only beings who know where they came from and how they were created. Personally I think the most likely answer is ages ago some idiots decided to make the perfect biological weapon that could reanimate the dead to fight for them and it got way out of control. If Dead Space 4 ever happens, which is pretty unlikely, we may find out.
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# ? May 24, 2015 03:26 |
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# ? Apr 24, 2024 23:33 |
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That answer will probably be the official one, if there is a Dead Space 4, but, no offense, feels a bit pedestrian.
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# ? May 24, 2015 03:28 |