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Neruz posted:Drakengard... three? Yeah! It was released last year if I remember correctly. Been debating picking that up.
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# ¿ Feb 27, 2015 16:46 |
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# ¿ Apr 29, 2024 00:24 |
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tlarn posted:I find it terrifying that there are still people who haven't seen Big Trouble in Little China. When I look at this photograph. It makes me laugh.
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# ¿ Mar 3, 2015 22:12 |
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Thank you so much for this. I'll die a happy? person!
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# ¿ Mar 4, 2015 02:07 |
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Blind Sally posted:Proof that Dead Space and Big Trouble In Little China exist in the same universe: This explains everything! It really strayed from it's original vision though. Serious note how many writers did like all the dead space stuff go through? Every time there's a new dead space game it seems like it's a new writer with a new take on the universe. Explains why there's the consistencies or lack there of between the games.
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# ¿ Mar 4, 2015 03:12 |
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Atomikus posted:Taurus Judge is an actual revolver shotgun, even if it uses the tiniest shotgun shell and looks really off. I've used it and it's a really good gun actually! It was surprisingly effective, but like if you thought shotguns had a short range (Which is REALLY exaggerated in videogames) this actually does have a short range if you use the buck shot. I feel like the judge is kind of for the really short range shot to gently caress someone's day up. Otherwise there's other pistols and shotguns which are way better.
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# ¿ Mar 5, 2015 16:14 |
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chitoryu12 posted:Like at point blank range (a few feet), it'll gently caress up your day about as well as having someone with a Walther PPK or other little .32 or .380 pistol plug you with a magazine's worth of bullets. But that's about the maximum of its effectiveness. Shotguns tend to get their killing power exaggerated by media. Yeah for sure, it's more of a fun gun than a practical gun. Like when my brother let me use it at the range it felt really powerful, but man at any range it was pathetic as hell. Sometimes it's about the fun and design of a gun than practicality.
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# ¿ Mar 5, 2015 19:55 |
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Lurking Haro posted:
I could eat Altman's beef for days!
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# ¿ Mar 10, 2015 01:22 |
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Bear pun!! There is my pun for the thread. I hope you like it.
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# ¿ Mar 19, 2015 05:04 |
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You know... That baby scene... They really know how to make a visceral experience.
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# ¿ Mar 24, 2015 20:11 |
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Dead Space 2 was really well written. I still contest though that the writing kinda jumped sharply from what the markers are from 1 to 2 but that could just be my interpretation of it's use in 1.
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# ¿ Apr 14, 2015 21:20 |
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Not going to lie... Haven't watched the rest of the video. Only the plot on what convergence is. So the moon is basically Unicron from transformers? Like I'm not even sure all the logistics to this, but convergence seems to make living planets? Zain fucked around with this message at 18:56 on Apr 16, 2015 |
# ¿ Apr 16, 2015 18:52 |
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Cryohazard posted:It's probably going to end up like a jumbo Legion from Castlevania with laser beam tentacles and everything. Pretty much what I was thinking too. Like it's totally Legion.
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# ¿ Apr 17, 2015 22:30 |
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CJacobs I can't believe how racist you're being. "These Necromorphs deserve what's happening to them." Don't you feel for them? They're living creatures! I can't even believe what I'm hearing.
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# ¿ Apr 30, 2015 16:21 |
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Coffeehitler posted:#necromorphlivesmatter chitoryu12 posted:#spikesupdon'tdismember These make me happy on so many different levels.
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# ¿ Apr 30, 2015 20:38 |
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So glad to be apart of this you have no idea!
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# ¿ May 2, 2015 01:00 |
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Geostomp posted:True, but I still like this idea better. The Reaper's retconned purpose is pretty incoherent. If it had been their form of breeding like with the Brother Moons in this game or an arrogant way of elevating "lesser" beings to their level, it'd have been much easier to swallow than "we kill you with synthetics to stop synthetics from killing you at some hypothetical point". It's at this point I can't believe Visceral has better loving writers than Bioware. Though to be fair Bioware has kinda always been poo poo at writing.
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# ¿ May 6, 2015 18:42 |
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You have no idea how happy it made me that you finished the final boss with the "CONTACT BEAM!!!!" yell.
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# ¿ May 9, 2015 18:10 |
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tlarn posted:Please tell me he's posing like Hol Horse summoning his stand, Emperor What? Who? Am I missing something?
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# ¿ May 21, 2015 16:02 |
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That doesn't seem like a good gun to use especially with you finger on the revolver part of it.
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# ¿ May 21, 2015 19:15 |
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Generally when you give a bad end you give some sort of silver lining that sits well with the viewer/reader/player. So even if it's sad... People get some sense of closure. Closure is REALLY important at least in the Western Culture - That's probably why Japanese Horror doesn't do well here because there's almost no sense of closure. Also might be bad storytelling here- but I kinda wanna know who made the markers and why but we'll never know! Zain fucked around with this message at 18:33 on May 23, 2015 |
# ¿ May 23, 2015 18:30 |
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Neruz posted:The Brethren Moons made the Markers as a means by which to reproduce and\or find new food sources. Upon landing on a planet the Markers start influencing local lifeforms to develop intelligence and eventually trigger Convergence and spawn a new Brethren Moon, alternately the Brethren Moons can use a Marker as a homing beacon to find more food. I guess so, but like that raises some questions of all these brethren moon need the markers to converge. The moons don't seem like a "Natural process" to me which is why I'm a bit confused. Maybe my suspension of disbelief is in the wrong area here?
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# ¿ May 24, 2015 03:24 |
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Neruz posted:How the first Brethren Moon came to be is unknown; given that the Black Marker first arrived on earth over 65 million years ago odds are the Brethren Moons have been around at least that long and presumably a lot longer so they are probably the only beings who know where they came from and how they were created. Okay so it really is like the reapers in that sense. "Oh poo poo's going down we gotta make this living warship to stop things from going insane" or something.
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# ¿ May 24, 2015 03:29 |
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CJacobs posted:Probably the most brilliant thing about it, one that I actually AM willing to give Visceral credit for, is that if you believe what Altman believes then humanity really was doomed from the start because of the Black Marker's influence being completely unavoidable. The Black Marker's influence is what urged humanity to create the Red Marker in the first place and it's a really intriguing little detail that I don't think the games ever say out loud anywhere; DS2 tells us that the Markers naturally cause living creatures to want to etch Marker scrawl everywhere and create new Markers in the original's image but what they don't explicitly say is that the whole reason the Red Marker exists is because of that urge. Might show how much of an idiot I am but when I played Dead Space 1 and then played 2 it really felt like they had different visions of what the marker is supposed to be and showed how often the writing sorta switched hands between all the fictional pieces. So here is my dumb rear end way of thinking of what the Marker was or did in Dead Space 1. So the whole thing with the necromorphs and all that DIDN'T HAPPEN until it was removed from it's place. I guess the way it was set up was that the Necromorphs were just a thing that were on that planet being like sorta the "Thing" virus or whatever. Once the market was removed from it's spot all hell broke lose - not because the marker was evil. Everything sorta played out that the marker was a thing for good in just Dead Space 1 if you are looking for that game. (Keep in mind this was my interpretation of the whole events) the Marker of-course being sentient in a way. People were driven mad because it was reaching out to be put back because well once it is rested in its spot the Necromorph stuff just stops. Completely and totally and it thanks you for making it whole again. Thus finishing it's mission that it was originally designed to do. Once what's her face removed the marker for a second time poo poo went down because it wasn't there to stop that big bad Necromorph from coming back alive and such. So throughout the first game it really felt like the marker was a thing of piece and was trying to stop the necromorphs from spreading. Maybe that was the original intent of the writing - but it's also why I felt like from 1 -> 2 the writing went all sorts of bonkers and like they just sorta ignored what they did in 1 to begin with. Now the markers are evil and they created the necromorphs instead of trying to stop the spread. Maybe because these were natural Markers over the man made one? Or maybe like all sentient things some may be good and some may be bad. Wasn't too sure as it kinda felt a bit forced in some ways which is hard for me to explain why I got that feeling. Dead Space is an interesting series because of how much everything feels like it changes in terms of writing. Obviously not for the better in some cases.
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# ¿ May 24, 2015 04:24 |
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CJacobs posted:So, really it hasn't changed all THAT much, it's just evolved to have higher and higher stakes. In their attempts to explain the previous definitions of what Markers are and what they do, Visceral kind of muddied up the prior games in the series and their lore which kind of sucks. I don't even want to get into the books/graphic novels because they have a whole other nightmare going on with Markers and such. Guess so, I mean this might be "But mah headcanon!" stuff, but I sorta liked the idea that the marker in DS1 was this benevolent entity. It just meant so much more when playing through that game. So my feelings about the story in 1->2 were right though in some way. It's just they really had no idea what they really wanted to do and didn't expect much after the first Dead Space and sorta went into panic mode and wrote something that sorta made sense in the context of 1. That being said it's weird how Dead Space did what Mass Effect was trying to do but better somehow. (Probably because Bioware is overhyped for trashy writing)
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# ¿ May 24, 2015 06:30 |
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Covok posted:I wonder how the Brethen Moons, as they do have sentience, view their prey. I mean, they clearly view prey as lesser, but how do they, overall, view their quarry. Do they even have thoughts like that at all? Like, do they just pretend to understand human thought just for the sake of interaction? Well here's a really messed up way to look at it. They need beings of a certain level of intellect because probably that's how a brethren moon can be smart or something right? We could see the convergent effect as a form of reproduction. So they probably look at us as both food and a way of reproduction.
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# ¿ May 24, 2015 06:36 |
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You know at the very least the DLC ending might be something that might not have happened or whatever. Either way the game still could have in theory room for a sequel hidden in there. I'm still surprised that Mass Effect is getting a 4th installment. I mean hell 50% of the endings are "Reapers are our buddies now" the big bad is defeated and turned to our side. How the hell are you going to top that poo poo? Don't think the Leviathans are able of putting up a force to invade even if they wanted to.
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# ¿ May 24, 2015 17:18 |
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My vote will always be David Bowie if there's a choice. Also How Soon is Now is really awesome too.
Zain fucked around with this message at 17:42 on May 24, 2015 |
# ¿ May 24, 2015 17:38 |
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Fish Noise posted:Romance subplot? Now the main plot. ME4 will be a Reaper dating game. It'll turn into Valkyria Chronicles 2-3 then? Just a Romance and High School sim game. It makes sense now.
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# ¿ May 24, 2015 17:43 |
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Geostomp posted:Basically, you're part of an exploration crew in a new galaxy that launched at some unknown point before the Reaper invasion. That way you can have new space adventures without ever having to acknowledge the stupidity that was ME3's writing. So you're pretty much doing a whole lot of nothing more or less. Also they're out of the Milky Way Galaxy? I thought that wasn't supposed to be possible. The Reapers could only go so far as the dark space slightly beyond the Milky Way. But the writing they did with that was terrible. Like at the end of ME2 they said that the reapers would take 50 years to get there with all the jump drives no longer working for them.
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# ¿ May 24, 2015 19:14 |
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# ¿ Apr 29, 2024 00:24 |
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Geostomp posted:ME3 had a lot of bad writing to justify its war premise. The Reapers plopping onto everyone out of nowhere with all your work to slow or weaken them amounting to nothing was a big part of it. I have a lot of issues with that game. With all those DIFFERENT *tinted* endings. Yeah Bioware has really been losing favor with me a lot recently starting with Dragon Age 2 and beyond. Their writing has really gone to poo poo or mayhaps it always was?
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# ¿ May 24, 2015 22:56 |