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Ziggy Starfucker
Jun 1, 2011



Pillbug

Official Game Website: http://www.wurmonline.com
Official Game Wiki: http://www.wurmpedia.com/index.php/Main_Page
Pre-release Challenge Server Map: http://www.wurmonline.com/images/ma...lenge_WIP01.png
Goon Village Steam Group http://steamcommunity.com/groups/occupyrolfstreet

Wurm Online is an independent open world sandbox MMORPG in a low-fantasy Iron Age setting. It was officially released in 2006 by Swedish friends Rolf Jansson and Markus Persson, aka Notch, who left the team in 2007 to create Minecraft. It has many similarities to UnReal World, Minecraft, and Dwarf Fortress with a heavy emphasis on surival, crafting, and PvP. Wurm Online was originally a punishing grind-fest with an awful community that required hours of tedious bullshit before new players could become useful, but the new free-to-play Challenge Server was released on December 10th, 2014 with an updated ruleset that almost completely eliminates the grind and encourages fast and frequent PvP battles over resource spawns.

What are the unique features and differences between the Wurm Online Challenge Server and typical commercial MMORPGs?
  • The Challenge Server is completely free and does not require any paid subscription
  • The terrain in Wurm is a fully deformable heightmap, and modifying the terrain is necessary for constructing a village, establishing roads, and laying siege to other players
  • Full PvP is allowed between two symmetric factions and one asymmetric faction, and players drop all items upon death
  • There is almost no grind required on Challenge Server, players can make most things and perform most actions immediately, and new players will become useful specialists by the end of their first day
  • Nearly all tools, weapons, armor, and buildings are constructed by players, and NPC vendors are few and of limited use
  • There are no levels or classes in Wurm - the game is completely skill-based

What are the differences between Challenge Server and the vanilla servers?
  • Skill, characteristic, and faith gain have been greatly increased to roughly 20x the vanilla rate
  • Most skills have a higher effective level than the listed level, according to the Epic Server skill curve
  • Most action timers have been reduced by 50% to 75%
  • New characters start with 21 in each skill and characteristic
  • Players may found villages and raise their skills and characteristics above 20 without paying for a subscription
  • Resources periodically spawn in designated areas, and may include rare or magical crafting materials
  • Only one map is available, and it's a fairly small 8x8 km area
  • Players drop everything when killed in PvP, including no-drop newbie tools
  • New fortifications and siege machines are available, including spike barriers, automated turrets, and trebuchets
  • There will be a full character and map reset after 30 days, starting from December 10th, 2014

Do I need to buy a subscription to play this game?
The Challenge Server is free-to-play and places no restrictions on free accounts. Founding a village requires players to buy in-game currency with real money, but we already have a goon village founded. The vanilla servers require you to buy a subscription (16 euros for 2 months) if you want to increase your skills and characteristics above 20, which is necessary to get anything substantial done, and is another good reason not to play on the vanilla servers. There are also some special consumable items available on the vanilla servers that must be purchased with in-game currency.

Is there an active goon community for this game?
Yes, goons have been playing Wurm Online ever since it was in beta, and there have been multiple goon villages spread over multiple game servers with a history of mostly getting trashed by pubbies. There have been a few wildly successful goon villages however, such as Bearback Mountain in 2007 that boasted over 100 unique players at its peak, or Occupy Rolfstreet which dominated an entire server for the first few months of the Epic Server release. Our current village of Chode Caliphate on Challenge Server was recently started by returning veterans from previous goon villages, and we several players active during American and European hours to provide advice and free equipment.

How long does it take for a new player to be useful?
With the increased skill gain on Challenge Server, a new player can reach 70 shortbow or longbow skill by the end of his first day. That's enough to compete in PvP against most players, and to defend our town against pubbie invaders. New players are also able to craft most items immediately on Challenge Server, and can start making PvP-quality tools, weapons, and armor within the first hour or two of play.

How far can I get in this game alone?
The Challenge Server is quite dangerous and only has about six small and underdeveloped public areas where players are safe from roving gankmobs. I highly recommend joining a village for protection, although the skill gain is high enough that you could try living as a lone bandit and just replace all your equipment yourself each time you get killed and looted. It's easier to play as a lone homesteader on the vanilla PvE servers, although the wilderness areas are still dangerous, and the grind is so bad that it'll take a month before you become self-sufficient.

How do I join the village?
  • Make a new player account here: http://jenn001.game.wurmonline.com/....jsp?c=register
  • Make sure you've got a recent Java version installed and download the Wurm client here: http://www.wurmonline.com/client/wurmclient.jnlp
  • Wait like half an hour for all the sound and graphics assets to download
  • You can skip the tutorial now, so just head straight from the spawn point to the glimmersteel portal.
  • Use the portal with the right-click menu, select the Challenge Server, and choose Mad Door (far base of Horde of the Summoned) as your spawn point
  • Request a village invite through this thread, or the steam group chat, or by sending a /pm <message> <playername> to Ratskull or Dirtycheat
  • Instantly teleport to the village with the one-use /vteleport command

How do I shoot things with arrows and gain archery skill?
  • Get a shortbow and/or longbow from the large chest labeled "free poo poo 4 newbs" or from one of our boats
  • Get a quiver full of arrow shafts from the free poo poo chest or the boats. Alternatively you can make the shafts yourself in a few minutes by carving a log into shafts with a carving knife, and then carving the shafts into arrow shafts
  • Get a few bowstrings from the large chest or the boats. Activate a bowstring, rightclick a bow, and choose the "string" option
  • Equip your bow with the "equip" option on the rightclick menu, or by dragging it onto your right weapon slot on the paperdoll
  • Activate the bow by leftclicking it on the paperdoll
  • Now you can shoot things by rightclicking them and selecting "shoot". I highly recommend shooting at critters on the coast from the safety of a boat. You can only shoot from the boat when riding as a passenger
  • If you click the bow-and-arrow icon on your fight options window then you automatically shoot at things by double-leftclicking them. This will save the time and hassle of opening up the rightclick menu each time
  • Remember to pick up any arrow shafts you see on the ground, or on the corpse of the thing you're shooting at. Arrows and arrow shafts will usually be preserved after firing
  • The optimal range for a shortbow is 5 tiles, and the optimal range for a longbow is 20 tiles. Try to keep your target near the optimal range at first so you hit more often. Hits give more skill more than misses
  • Once you reach 50 skill in shortbow and/or longbow then you're ready to help the village. If you keep going to 70 skill in either then you're on par with most of the top archers in the game. Getting 90 skill is not really necessary and will require grinding, but also allows you shoot people directly in the eye for massive damage, unless they're wearing a full helmet

Screenshots
Wurm has gone through a couple of graphical overhauls and looks really nice with the graphics settings maxed. Check out the new folliage models, building types, and interior furniture models:



Here's some pictures of old goon villages from a few years ago. The terrain in Wurm can be raised or lowered on a tile-by-tile basis and the building layouts are all free-form without any pre-fab buildings. All the buildings you see here are single-story, but now the game engine supports multiple stories, archways, and interior walls:



Actually lemme show you an example of the crazy poo poo you can build now with the multi-story buildings:



Terraforming is normally time-consuming, but the new Challenge Server has reduced action timers and increased skillgain. Check out some of the insane terraforming feats you can pull off with the game engine:



Bears

Ziggy Starfucker fucked around with this message at Dec 17, 2014 around 18:24

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Dogo
Sep 24, 2007


I enjoyed reading the old Wurm threads but could never bring myself to play much because of the grind. I'll be giving this another try when it starts. If the grind is truly gone this will be fun!

Dr. VooDoo
May 4, 2006



Last thing I remember of the goon Wurm presence is that the massive road we built that went everywhere was used even after we all stopped logging in and was like one of the main ways of travels in the server until a reset

Ziggy Starfucker
Jun 1, 2011



Pillbug

Dr. VooDoo posted:

Last thing I remember of the goon Wurm presence is that the massive road we built that went everywhere was used even after we all stopped logging in and was like one of the main ways of travels in the server until a reset

That was the Curtains Memorial Highway, built about 6-7 years ago by the largest and greatest goon village, Bearback Mountain. It was the largest village on the server at the time with over 100 members and was mostly built within 2 weeks. At the same we built a massive 3-tile-wide leveled highway through the hills to the spawn point about 3-4 km away. Most of the work building the highway was credited to a player named Curtains who almost immediately burnt out and quit, but he's still considered one of our greatest terraformers. The highway got a huge amount of traffic from nearby pubbies and led to a proliferation of shanty towns spreading directly towards Bearback Mountain like a kudzu. The goons didn't receive proper credit for the highway from the pubbies, who assumed it was created by the GMs and took the liberty of modifying parts of our meticulously leveled landscaping. Sparr described our frustrations with this comic:

Sadly, this was not a PvP server at the time.

Testvan and a few other goons decided to block the highway with a giant ditch in retribution, and I believe they got banned for it, despite it being our highway. Eminent domain by the GMs, I guess. Around that same time a big group of goon regulars including myself gave a stern talking to some pubbies who messed up part of our highway to flatten out their own village. Fathertime, one of the worst GMs in the game's history, immediately appeared and banned all goons with 500 meters. We learned later that he had like 7 children and at least one of them played Wurm too - we suspect one of his daughters was in the village we lambasted. The GMs have a history of hassling the goons, but Fathertime went too far and Rolf overturned his bans, ordered an apology, and personally planted the sign shown in the first link.

Speaking of Testvan, he was another of our greatest terraformers. He built this ramp up to the Bearback Castle:

Ziggy Starfucker fucked around with this message at Dec 14, 2014 around 21:29

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN


Jesus, if the grind is gone from Wurm I will totally play again. I got burned out fast from grind. I hate grinding, which is why I can't play all those pretty Korean MMOs.

Haskell9
Sep 23, 2008

post it live

The Great Twist

Heh, I was in Bearback as 4 characters since I was multi-boxing everquest at the time but the grind killed me.

Sparr
Jan 17, 2006



Do the plants grow faster? This is very important.

Ziggy Starfucker
Jun 1, 2011



Pillbug

Regarding the grind,

official Wurm Online "Public Relations Officer" RedBaron_Johan posted:

Talking about recipes and such, I see some are talking about having to grind from 0 each restart.
This is easily addressed and planned into the initial release.
Firstly, when I said ultra fast skill gain I truly mean it. You will not need to grind much at all.
Secondly, we can start out Challenge characters with a pre set skill level to already be sufficient to create ok armor and weapons etc.
I haven't seen any actual numbers yet on how quickly characters will gain skills, but this sounds promising.

Sparr posted:

Do the plants grow faster? This is very important.
The developers haven't said anything about growth rates, but I assume they'll stay the same. There is a priest spell available to Fo priests though that makes plants grow faster in a 3x3 tile area. I expect faith points will be gained faster than normal so it might actually be worth it to become a priest or have a main and a priest alt.



Also it looks like there's enough interest to get a goon village started on Challenge Server. Join the Occupy Rolfstreet Steam Group if you want to get in on ground floor with founding the village. An official pre-release map dump of the server is available now. It's small, only 8x8 km which is the size of Affliction for anyone who was involved in the successful Occupy Rolfstreet goon village. You'll be able to cross the entire server within an hour by boat.

Ziggy Starfucker fucked around with this message at Dec 10, 2014 around 04:26

Thuneral
Jul 25, 2004
High Listener For Music Awful

My second favorite part of Wurm was chopping down every tree in the forest first thing in the morning. My favorite part of Wurm was forgetting it existed.

Whew! I'm glad you reminded me to never play this terrible game again!

Ziggy Starfucker
Jun 1, 2011



Pillbug

More details for Challenge Server have been released: http://forum.wurmonline.com/index.p...-release-notes/

A few highlights:
  • The server will launch during the mid to late day Central European time. That's somewhere around late morning or early afternoon in Central Time in the US
  • You will need a new account to join the first scenario. Existing accounts will be able to join later scenarios
  • Most skills will start at 20. They may start out slightly higher for new characters towards the end of the scenario
  • Skill gain will be at least 20 times faster than the skill curve on the Epic Cluster
  • Some actions will have shorter action timers

It's not clear if priests will have faster faith gain, or if crops and plants will grow faster. Also not entirely sure if the skill gain rate is directly increased, or if there'll just be a massive skill curve like the one used on Epic Cluster. Also they're adding some new siege equipment, and also automated defense turrets

Ass-Haggis
May 27, 2011

asproigerosis confirmed

Oh man, this poo poo brings me back to the early days of poo poo like Akhenaten and other terrible idea projects. I might participate but I might also pass out in a minute.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Wait wait wait. "Resets after 30 days." I will play the poo poo out of Wurm again if I don't have to pay, but not if there's going to be no, you know, point. Terraforming and building and creating for what?

Justin Tyme
Feb 22, 2011


This game is like one of those Japanese horror movies, once you play Wurm it haunts you forever.

Do not play this game. Do not install this game. There is some strange Swedish curse on it which causes you to become a computer hermit wurm goblin.

Xibanya
Sep 16, 2012





Clever Betty

Waldorf Sixpence posted:

Wait wait wait. "Resets after 30 days." I will play the poo poo out of Wurm again if I don't have to pay, but not if there's going to be no, you know, point. Terraforming and building and creating for what?

My guess is that there are a lot of skeptics holding off to see if this will actually be fun. But if the server didn't reset after 30 days they wouldn't want to join anyway as they'd be disadvantaged. Looks like this is different from what they've done before but closer to some competitors in development (namely, "Life is Feudal," which, were it not in alpha, would be Wurm but actually fun.) With any luck if the initial 30 day trial is a smashing success, they will redo everything but on a longer scale, reinvigorating the game and putting the LiF developers out of business.

I'll be there for the trial period, if only to chop down the trees of weeping pubbies.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Do you guys remember when we dug up so much dirt to build a land-bridge to a nearby island that the game decided "hey, that sure is a huge area of bare rock! Must be a volcano" and started spawning lava? Good times.

Ziggy Starfucker
Jun 1, 2011



Pillbug

Waldorf Sixpence posted:

Wait wait wait. "Resets after 30 days." I will play the poo poo out of Wurm again if I don't have to pay, but not if there's going to be no, you know, point. Terraforming and building and creating for what?
For griefing any obnoxious pubbies that settle close to us, mostly, but also just to witness an incredible amount of coordinated manpower that completely changes the landscape in a few days. Most of our earlier construction projects consisted of digging up dirt somewhere and dumping it somewhere else using a tiny hand-drawn cart. Now the game engine supports some more interesting stuff like multi-story castles with walkable battlements or hedge mazes, and they should be faster to build now with the increased skillgain and reduced action timers.


Waldorf Sixpence posted:

Do you guys remember when we dug up so much dirt to build a land-bridge to a nearby island that the game decided "hey, that sure is a huge area of bare rock! Must be a volcano" and started spawning lava? Good times.
That was the Bearcatraz Landbridge, shown here from an aerial view using a hacked client that has long since been discontinued:


The bridge was built over the course of 3-4 weeks by a 50+ team of goons on the old JK-Home PvE Server on Gold2. Most of them quit before the bridge was finished because it was a monumental effort, we dug up a large coastal area until the rock was exposed and starting belching lava in retribution for the insult to Mother Earth. Then we hauled that dirt 40 units at a time on small hand-driven carts and dumped it in the ocean to form a bridge to a small island. We built the goon village of Bearcatraz on that island, and this screenshot was taken from one of the completed dirt spires we built as watchtowers:

Ziggy Starfucker fucked around with this message at Dec 10, 2014 around 04:36

Ziggy Starfucker
Jun 1, 2011



Pillbug

Also post your player names in this thread, because you have to make a completely new account to join in the first 30-day scenario. Mine is Ratskull. Also here's instructions on how to join the village:

  • Make a new player account here: http://jenn001.game.wurmonline.com/....jsp?c=register
  • Make sure you've got a recent Java version installed and download the Wurm client here: http://www.wurmonline.com/client/wurmclient.jnlp
  • Wait like half an hour for all the sound and graphics assets to download
  • You can skip the tutorial now, so just head straight from the spawn point to the glimmersteel portal.
  • Use the portal with the right-click menu, select the Challenge Server, and join the Horde of the Summoned (HOTS) kingdom
  • It doesn't matter if you spawn at Mad Door (near base) or Hacksorrow (far base) because we need both scouted out
  • Wait for the village to be founded and then you'll receive a remote invite from me or another villager
  • Instantly teleport to the village with the one-use /vteleport command

Also I'm taking suggestions for the village name if anybody comes up with something funny or offensive.

Ziggy Starfucker fucked around with this message at Dec 10, 2014 around 05:49

Cantorsdust
Aug 9, 2008

Infinitely many points, but zero length.

Top Cop

Did they ever open up the game to private servers? I'd love to run a goon private server one day.

bone napoleon
May 9, 2012

there is nothing

I've always been interested in playing but I've never been able to move into a village. I usually just steal a cart and clean out the corpse heaps that accumulate. Ezmoney.

Feindfeuer
Jun 20, 2013

shoot men, receive credits

I played this ages ago but never really got into it even though the building/terraforming sounded nice in theory. This challenge server sounds like it's pretty PvP centric so I have to ask, did they improve combat? I remember it just consistet of me and my enemy standing in frontof each other and having damage numbers run through the chat while the alter egos stared at each other motionless.

Is combat now fun and engaging or is the challenge server more of a 30 day building/terraforming trial that gets reset on a regular basis cause the advertised focus, combat, is still weird and unfun.

Cyberball 2072
Feb 17, 2014

by Lowtax


I burned out long before many of these establishments and villages. Not sure how I feel about a 30 day reset if I were to consider coming back.

Behold Early Goondor!



As things built up, Upper Goondor.





Delamore
Jan 11, 2008

Monocle Man


This game is so magical and terrible at the same time that it should be the terrible MMO of the month.
Giving it a whirl to see how it plays with 40x skill gain.

Womyn Capote
Jul 5, 2004




Wasn't there supposed to be a new normal server opening?

BERGfu
Aug 24, 2010




I've played Life is Fedual but how similar is building to that game or is it like a completely different setup? It looks like a voxel based kind of terrain thing.

Xibanya
Sep 16, 2012





Clever Betty

BERGfu posted:

I've played Life is Fedual but how similar is building to that game or is it like a completely different setup? It looks like a voxel based kind of terrain thing.

In LiF you can only build prefab structures. In Wurm you can design your own floorplan. I believe it's all height maps and not voxel.

Ziggy Starfucker
Jun 1, 2011



Pillbug

Feindfeuer posted:

I played this ages ago but never really got into it even though the building/terraforming sounded nice in theory. This challenge server sounds like it's pretty PvP centric so I have to ask, did they improve combat? I remember it just consistet of me and my enemy standing in frontof each other and having damage numbers run through the chat while the alter egos stared at each other motionless.

Is combat now fun and engaging or is the challenge server more of a 30 day building/terraforming trial that gets reset on a regular basis cause the advertised focus, combat, is still weird and unfun.

Individual combat is still largely a text-based staring contest, although they've finally added decent animations and sounds. Group combat tends to be more interesting as you coordinate the movements of several people over Teamspeak and try to break up the enemy formation before pouncing en-masse on an isolated straggler. I've done a modest amount of PvP and some ambush tactics work really well, like Mongol-style false retreats. The Occupy Rolfstreet village on the Epic Cluster had a lot of success with false retreats while raiding the Jenn-Kellon home server spawn. We'd hide about 8 goons on horseback behind some lovely half-finished walls or shacks and send two of our best fighters towards the spawn deed, and they'd stop halfway there before milling around a bit and running away. This would usually get a mob of about 10 pubbies to chase them in an uncoordinated conga line, and then we'd all jump out and slaughter most of them.

Our greatest tactical victory though was on the Horde of the Summoned home server, when we wiped out an enemy force twice as strong through a well-placed coastal ambush. Two of our members were scamming local pubbies by advertising rare commodities at a remote meetup point and slaughtering anyone who showed up. When pubbies started whining at us over the global chat this escalating into a handful of goons raiding their village and digging up their crops and walling off their mine. Eventually the pubbies organized a big lynch mob and chased them halfway to our village, where the rest of us laid in wait in a forest on the far side of a bay. We pounced on them while they were still in the water with almost no stamina and it was a complete rout. We took a large amount of loot from the bodies and the entire server was too scared to mess with us for the next month or two.

GenghisTron
Dec 5, 2005

peaceful~

The Wurm beta/release was some of the most fun I had with other goons. I'm down to play again if there's enough interest

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2


Ziggy Starfucker posted:

Individual combat is still largely a text-based staring contest, although they've finally added decent animations and sounds. Group combat tends to be more interesting as you coordinate the movements of several people over Teamspeak and try to break up the enemy formation before pouncing en-masse on an isolated straggler. I've done a modest amount of PvP and some ambush tactics work really well, like Mongol-style false retreats. The Occupy Rolfstreet village on the Epic Cluster had a lot of success with false retreats while raiding the Jenn-Kellon home server spawn. We'd hide about 8 goons on horseback behind some lovely half-finished walls or shacks and send two of our best fighters towards the spawn deed, and they'd stop halfway there before milling around a bit and running away. This would usually get a mob of about 10 pubbies to chase them in an uncoordinated conga line, and then we'd all jump out and slaughter most of them.

Our greatest tactical victory though was on the Horde of the Summoned home server, when we wiped out an enemy force twice as strong through a well-placed coastal ambush. Two of our members were scamming local pubbies by advertising rare commodities at a remote meetup point and slaughtering anyone who showed up. When pubbies started whining at us over the global chat this escalating into a handful of goons raiding their village and digging up their crops and walling off their mine. Eventually the pubbies organized a big lynch mob and chased them halfway to our village, where the rest of us laid in wait in a forest on the far side of a bay. We pounced on them while they were still in the water with almost no stamina and it was a complete rout. We took a large amount of loot from the bodies and the entire server was too scared to mess with us for the next month or two.

Wurm, like Eve, is so much more fun when you read about it in stories afterwards

Ziggy Starfucker
Jun 1, 2011



Pillbug

Challenge Server has been launched now after about 2 hours of delays, make sure you join the Horde of the Summoned. Send a /pm to Ratskull if you want to coordinate with the village founding, otherwise I'll post once later once it's founded and give remote invites.

BERGfu
Aug 24, 2010




Xibanya posted:

In LiF you can only build prefab structures. In Wurm you can design your own floorplan. I believe it's all height maps and not voxel.

oh nice. That's refreshing.

BERGfu
Aug 24, 2010




Waldorf Sixpence posted:

Wurm, like Eve, is so much more fun when you read about it in stories afterwards

SOMETHING AWFUL DOT COM has a tendency for intense and ridiculous stories even with hyperbole

GenghisTron
Dec 5, 2005

peaceful~

Seems like registration is down right now?

quote:

Phase one registration failed:
Key: error
Entry: The server is currently in maintenance mode.

Solvency
Apr 28, 2008

Trade, sir! Discover it! This is you, this is a clue. Get a clue, discover trade!


Oh god, not this lovely game again. Do animals and characters have animations now? Is leveling out an area still tedious? Does the injured sound still sound terrible? Can I come back and eat all your food? Where do I start?

Ziggy Starfucker
Jun 1, 2011



Pillbug

Looks like registration is back up now. I've confirmed that skills (including fighting) start at 20 and increase at an absurd rate now. There's already people with 50 skill titles. It looks like fighting skill does not have the super-fast skill gain rate though. Also the pubbies here are complete idiots, already got ganked by a mob of pubbies that didn't realize I was in the same kingdom as them.

Solvency posted:

Oh god, not this lovely game again. Do animals and characters have animations now? Is leveling out an area still tedious? Does the injured sound still sound terrible? Can I come back and eat all your food? Where do I start?
There are animations now for players and critters, and they actually look half-decent. Leveling an area still takes a lot of work but should be faster with the massive skill gain boost and the new level command, which lowers or raises an adjacent tile to the height of your current tile. And you can start by registering a new character at http://jenn001.game.wurmonline.com/....jsp?c=register

Ziggy Starfucker
Jun 1, 2011



Pillbug

Hmm looks like we have to build a guard tower before we can plant a village deed. Meet up at the big red X and we'll start up a temporary work camp there until the village is ready later tonight:

If you go the route provided it should be safe and only take about 15 minutes

Ziggy Starfucker fucked around with this message at Dec 10, 2014 around 22:08

Delamore
Jan 11, 2008

Monocle Man


http://gfycat.com/HoarseSingleIchthyosaurs

edit
a third victim of wurm appears to assist
http://gfycat.com/UnawareDeadlyHerring

Delamore fucked around with this message at Dec 10, 2014 around 22:51

buglord
Jul 31, 2010

Actually it's ephebophila





Buglord

I was waiting for this incredible graphical trainwreck of a game to come back. Of course this happens during college finals week.

e: It looks like this crashes on launch for OSX

buglord fucked around with this message at Dec 10, 2014 around 22:56

Delamore
Jan 11, 2008

Monocle Man


You can get skills past 20 as a nonprem on challenge it seems, and apparently there's no cap at all.
That means you can pretty much do everything without paying

eonwe
Aug 11, 2008



Lipstick Apathy

I'm way down for this

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Ziggy Starfucker
Jun 1, 2011



Pillbug

Avocados posted:

I was waiting for this incredible graphical trainwreck of a game to come back. Of course this happens during college finals week.

e: It looks like this crashes on launch for OSX

Can you post the error you're getting? Might be an issue with Java

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