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I was in the VAB and somehow got stuck with SPH symmetry. Is there a hotkey I accidentally hit? How do I switch back?
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# ¿ Dec 16, 2014 21:21 |
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# ¿ Apr 26, 2024 10:32 |
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I like DR for the g-forces and the flaming bits that fall off your terrible spaceship. It adds more to my game and that's always good.
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# ¿ Jan 27, 2015 16:40 |
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Jeb does celebrity endorsements for Lightyear brand aerospace tires. "Get Rollin'"
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# ¿ Feb 14, 2015 06:20 |
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Collateral Damage posted:The picture where he's standing next to it...
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# ¿ Feb 14, 2015 22:44 |
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M_Gargantua posted:Yes, He will decay then die, as long as you have him actively loaded. I'm pretty sure KSP doesn't model atmospheric drag for unloaded crafts. Unless you can switch to a local craft, I don't think you can leave a ship in an orbit sub-69k. It'll just revert to the last autosave, won't it?
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# ¿ Feb 18, 2015 17:08 |
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I'm just here to say how thrilled I am that Valentina is wearing an orange suit.
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# ¿ Feb 21, 2015 04:16 |
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Kerbal Space Program: Get Space or Die Trying
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# ¿ Feb 21, 2015 09:21 |
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I think two resources would be more apt, like "air" and "root beer." Air is the sort of thing your Kerbals can't live without; it's a priority that you can't ignore. Root beer the Kerbals can go without for a while before they EDIT: SERIOUSLY STOP WITH THE K THING
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# ¿ Feb 23, 2015 19:19 |
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double nine posted:I'm starting to push the x32 bit memory limits with the mods I'm installing. Is there a way to monitor how much memory I have left to put mods/parts/graphics in before the game sends a cease and desist? Yeah, the description says something like "IVA still in development"
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# ¿ Feb 23, 2015 22:31 |
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quote:Life support on 'Dongmaster 5000' is failing. Jeb, Bill, and Bob have drawn lots. Bill will be ejected in thirty minutes!
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# ¿ Feb 24, 2015 15:40 |
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So, what am I doing wrong here? edit: hurfen blurfen I am bad at reading numbers. Thank you. Zurui fucked around with this message at 23:49 on Feb 25, 2015 |
# ¿ Feb 25, 2015 23:42 |
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Zaran posted:This goes for anyone that wants to know more about real rockets in general to be fair, we do like newcomers. Just don't talk about Buran . Not meaning to start something, but I have always been meaning to ask: what is the nature of the Buran debate/shitstorm?
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# ¿ Feb 27, 2015 17:24 |
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Inacio posted:The sheer variety of parts allows for more efficient setups, though I miss KW Rocketry for the 5m parts and the fuel tank adapters. Does it work for 0.90?
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# ¿ Mar 1, 2015 02:23 |
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How do multiplayer mods handle time acceleration? That seems like a huge sticking point.
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# ¿ Mar 6, 2015 03:44 |
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What is the kerbal scale factor? Or factors, as it seems the parts and the kerbals are scaled differently than the astronomical distances.
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# ¿ Apr 2, 2015 07:23 |
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Cthulhuite posted:You know, I don't actually have any idea. I feel the need to load up the game to see if they have orange suits outside of IVA. All Kerbals wear the white suit on EVA!
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# ¿ Apr 21, 2015 04:17 |
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Yeah, a heat display/warning mod will be a necessity for this version. I'm certain there will be one within a week.
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# ¿ Apr 27, 2015 01:34 |
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God drat it Squad, why do I have to edit part files to make a release-version game work?
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# ¿ Apr 27, 2015 22:45 |
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Is anyone having wonky SAS issues in this version? It's having a really hard time locking in, even in just Stability Assist mode.
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# ¿ Apr 29, 2015 01:07 |
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I retract my previous bitching; you guys hotfixed the game before the workweek was out. You are a sexy, sexy team. The PC Gamer review is 100% worth a read, if only for this: quote:Make no mistake, whatever you choose to do, KSP is a difficult game. It's demanding from the very start, and does little to handhold you through what are, at times, some complex concepts. Its challenge is very particular, though. There's no bullshit to the difficulty—no special cases or rule bending set pieces. Through its basis in real world scientific principles, KSP's challenge is merely a bar it expects you to match. It's not arrogant, vindictive or malicious. It just is. Design a top-heavy rocket with more fuel tanks than stability, and it will fall over and explode. You're not judged for this failure, you're just left to discover it. This is physics, the game is saying. What did you expect? Its logic is grounded and real, and thus consistent and always fair. Kerbal Space Program: There's no bullshit to the difficulty
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# ¿ May 1, 2015 18:31 |
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Panfilo posted:If we had the pre release version, we have to re-buy the post 1.0 version correct? Nyope. Go launch rockets!
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# ¿ May 1, 2015 18:49 |
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Yeah, this new aero has taken rocket launching from "harder" to "holy poo poo this blows."
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# ¿ May 3, 2015 01:15 |
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Splode posted:You must be really bad at games. Shut the gently caress up.
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# ¿ May 6, 2015 02:50 |
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# ¿ May 7, 2015 05:25 |
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Dalael posted:Dumb question here.. What does SSTO means? Is it a mod of somekind? I'm actually at a point where making a spaceplane is becoming more of a reality and I'm wondering if I'm missing quasi-essential mods for it. Single Stage To Orbit, which is exactly what it says on the tin.
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# ¿ May 19, 2015 07:47 |
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I think procedurally-generated content for the surface of planets (preferably with sciency benefits) would produce some hilariously results.
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# ¿ Jun 19, 2015 20:16 |
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Palicgofueniczekt posted:Looks like the Gamer's Edition Kerbal Space Program isn't gonna happen Would buy those figures on their own, though. Everything else was "eh."
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# ¿ Jun 29, 2015 18:52 |
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Exposure posted:So Squad made a new official mod for Asteroid Day. An infrared telescope that can be sent up to find asteroids, along with a new type of contract meant to reward you for finding said asteroids around Kerbin and other planets. Does this mean that there are asteroids all around the Kerbol system now?
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# ¿ Jun 30, 2015 22:31 |
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Tippis posted:The-bit-above-ground-level-but-before-you're-really-back-into-outer-space. Any jump is suborbital. "Do a sick jump with a height of 1000m and totally stick the landing. No trick poo poo like rockets."
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# ¿ Jul 5, 2015 22:48 |
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What does it mean when an Aeroponics Module is reporting a load >100%? (USI Life Support.) I've got a Kerbitat (at 94.9% efficiency), three Agricultural Modules, and two Aeroponics Modules. One of the Aeroponics as at 1530% on all three functions and the other is at 1638%. I have six crew on board right now (although I want it to support more). The system is producing Organics but no Supplies. Everything seems to be working so...what am I missing?
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# ¿ Jul 7, 2015 04:42 |
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This is what I could find, but it is...less than helpful: https://github.com/BobPalmer/MKS/wiki/Life-Support#usi-ls-flow Like, the diagram would seem to imply that my Kerbitat isn't working, but the Kerbitat seems to be the only thing that is working. Edit: Figured it out, you need a Greenhouse in addition. I think. I dunno. Zurui fucked around with this message at 05:48 on Jul 7, 2015 |
# ¿ Jul 7, 2015 04:53 |
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I'm playing with Ven's Stock Revamp (literally the only mod on this install) and...what this gently caress is this? It does it for most (but not all) of the size 0 engines on the little tanks. Any idea what's causing it? Is this a tankbutt issue? Pruning? Have I just gone mad from playing KSP too much?
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# ¿ Jul 7, 2015 22:23 |
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Oh, that's...dumb, but workable. Thanks! In other news, VALENTINA IS AVAILABLE AT SHAPEWAYS!
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# ¿ Jul 7, 2015 22:29 |
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Would a series of decouplers be able to provide enough force?
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# ¿ Aug 1, 2015 23:32 |
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MazeOfTzeentch posted:The fact that people still aren't synching their saves to dropbox for its version management despite all this is mind-boggling. my workflow: * ooop I read your post * hey this sounds awesome * I know what dropbox is * I used it for sharing pictures until Google Drive got better * how do I sync my saved games * what is version management * how do I manage version * you can revert a file? * I guess I will just stick to the alt-F5 method * continue posting * don't assume everyone has your technical knowledge
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# ¿ Aug 14, 2015 21:10 |
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Kerbal Engineer, of course. And/or MechJeb, depending on how much you enjoy automation.
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# ¿ Sep 3, 2015 03:51 |
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My PC doesn't have enough RAM to run Realism Overhaul with Real Solar System. I am awash in a sea of stars and every one of them is a first world problem.
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# ¿ Sep 3, 2015 23:45 |
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Is there a good way to prune out all of the non-RO parts? That is, without going through and deleting each and every one of them.
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# ¿ Sep 4, 2015 04:47 |
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Walton Simons posted:I'm still getting weird technical issues on this, worked fine on a fresh install with a few contract and QoL mods but I'm getting: I'm getting this as well. It didn't happen before yesterday. I'm so confused. The only mod I have is Kerbal Engineer.
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# ¿ Sep 16, 2015 18:44 |
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# ¿ Apr 26, 2024 10:32 |
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Sure, you can take the data, but you can only store one experiment per pod. It works okay with a scientist (do experiment, put results in pod, reset experiment, do experiment, return module and pod to Kerbin) but means that you really want to pack two pods to maximize the science you can bring back. I wish each Scientist could carry another experiment or something. Ugh.
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# ¿ Sep 29, 2015 19:44 |