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Pff maneuver nodes, patched conics, who needs 'em. This was basically just my incredibly half-assed attempt to see if I could still do a blind Mun run. I got into my first orbit, noticed I had way too much gas left. So I did the good ol' wait for moonrise over Kerbin and hit the gas til you get an orbit intersect. I swear it's easier if less precise than planning out a burn beforehand. Jeb did have to wait around in space for about 3 days to get back to Apoapsis to have enough fuel to actually get back to the Mun though cause it was an ugly exit orbit. Alaan fucked around with this message at 21:38 on Dec 16, 2014 |
# ¿ Dec 16, 2014 21:36 |
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# ¿ Apr 27, 2024 01:01 |
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Luckily I noticed the Stayputnik lack before I actually did a mission with it. The thirty limit is pretty brutal though with how expensive the VAB's first upgrade is compared to the pad upgrade and mission quantity upgrade.
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# ¿ Dec 16, 2014 22:09 |
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Does going EVA in an orbit seem particularly deadly recently? I just got out to do an EVA while orbiting the moon and Jeb fired off at a pretty good clip. To add to the fun his rocket pack refused to turn on for about 15 seconds because I guess he was flagged as out of control or something. Also tends to kick the ship into spinning.
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# ¿ Dec 16, 2014 22:22 |
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For anyone fighting with plane controls its really worth it to shove in a 360 controller at the minimum if you have it. Handles so much easier that way.
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# ¿ Dec 17, 2014 18:26 |
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And to make a minor liar out of myself, I still can't fly for poo poo at over about 18k altitude because the instant I try to do the slightest turn at 600+ m/s at that height it becomes a constant battle to keep my plane in a straight line because it just keeps wobbling all the gently caress over the place. Any pro tips/designs on high altitude planes? These visually check X spot missions are worth a lot but a pain in the rear end to do because of instability at height and speed.
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# ¿ Dec 17, 2014 19:18 |
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I am not using FAR.
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# ¿ Dec 17, 2014 20:05 |
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Haha jesus did I just get offered a ridiculously brutal mission. Solar orbit of 60' inclination, 3 billion mile apoapsis, 3 million mile periapsis. And on top of that it wants it the pe/ap in certain locations. Bring out the NASA mission planners for that one. Worth half a million!
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# ¿ Dec 18, 2014 07:25 |
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I think my biggest in game request would be a maneuver node editor that doesn't feel like punching myself in the dick when doing orbital transfer planning without having to use MechJeb or another node editing mod.
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# ¿ Dec 19, 2014 04:04 |
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Been a succesful two nights of Kerbaling for me. Finally getting planetary transfers down thanks to Illectro. Did duna with a probe lander last night. Today was a more ambitious trip to Eve. Still probe only, but I had a six mini probes clustered around a 7th one. One goo container, materials bay, temp, and barometer each. Worked wonders. the second chute was totally overkill but I had no idea how much the gravity was going to counteract the pea soup of Eve. not a total waste, can use them to cut horizontal speed with the first, then land with the second.
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# ¿ Dec 19, 2014 05:08 |
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I'm pretty sure I don't know the meaning of the word overkill. 7500 thrust on a single orange tank. That thing goes off like a bat out of hell. When I just had a single tank instead of two I was at 8300M in 19 seconds. The new offset system is wonderful.
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# ¿ Dec 19, 2014 07:04 |
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This is the most what the christ ship I've made that technically flew Only screen shot I have of it, probably because it took about three hands to pilot.
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# ¿ Dec 23, 2014 20:08 |
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Basically to see if i could. If I remember right the cockpit was sideways because keeping the forward thrust from flipping the whole thing end over end was much easier if they were above and below the cockpit. I'm...not fully sure on the engines front and back. Maybe just for "precise" front and back That was from months to a year ago. Edit: oh hey a screen of a less ridiculous version flying. Alaan fucked around with this message at 21:07 on Dec 23, 2014 |
# ¿ Dec 23, 2014 21:04 |
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Clearly that is way too complicated.
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# ¿ Dec 24, 2014 09:42 |
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https://www.youtube.com/watch?v=u1SSHWM_phU Also you should watch that video. It's how I succeeded in interplanetary flight.
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# ¿ Dec 24, 2014 23:02 |
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Luckily there is a fair deal of slack for gross inefficiency in the system at least.
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# ¿ Jan 3, 2015 06:37 |
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Holy poo poo balls did I accept the worst satellite mission ever. Western orbit with both ap and pe on Munar SOI.
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# ¿ Jan 7, 2015 05:23 |
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If this mission is possible the window to do it is so excruciatingly small I've given up. edit: Is what it wants me to do. I end up getting an encounter usually 30' after the AP or PE I set correctly or about 30' before the other end throwing me off before I can actually get an orbit set. And yes, that is a backwards orbit heading towards the moon it wants me to do. Alaan fucked around with this message at 05:51 on Jan 7, 2015 |
# ¿ Jan 7, 2015 05:46 |
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Mukaikubo posted:Well, those are a pair of fun glitches. do you have patched conics yet? If not it may show you as in Mun orbit but you are actually going to escape back into Kerbin SOI if your inner ap/pe is too high.
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# ¿ Jan 7, 2015 17:52 |
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I'd imagine some kerbal streamer/youtuber is going to go "Hey that's my video!"
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# ¿ Apr 15, 2015 22:40 |
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frank.club posted:I was trying to do this in a docking bay but it seemed to just merge, I never had an option to undock Be careful when connecting them together. They have two slots of overlap. One is proper connection, one it goes too far and turns into a solid part. If you can you want a view from the side and slowly move the second dock towards the first. at some point it should snap on to the other. Edit: https://twitter.com/Maxmaps/status/588707536993320962 @Maxmaps: Get ready KSP fans, the #KerbalCountdown will begin today. More to come later. Alaan fucked around with this message at 17:17 on Apr 16, 2015 |
# ¿ Apr 16, 2015 17:15 |
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@KerbalSpaceP Kerbal Space Program's launch comes with a chance at a secret prize! Tweet your most #Kerbal picture ever using #KerbalCountdown to enter! Some sort of contest for screenshots tied in with whatever else Kerbal Countdown will entail.
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# ¿ Apr 16, 2015 23:37 |
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Next update is official release.
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# ¿ Apr 16, 2015 23:55 |
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2Jets posted:Jeb cant fit out of the hatch Its like the first Russian space walk. I had a similar circumstance lead to a very rescue. Helix 2 capsule is on a path to deorbit. It is going to land well behind KSC and I have a set of sepatrons on there. "Why, I'll just hit these buttons and land closer to KSC!" Which of course fired me back into an eccentric orbit because god drat do those sepatrons have some kick. So, Helix 3 gets a probe core shoved on and fired to rescue Helix 2. Rendevous, switch to Helix 2. My kerbal can't get out. The door is jammed by the goddamned sepatron that got me into this mess in the first place. gently caress. SOLUTION: So I flew up, maneuvered Helix 2 in the cradle. CAREFULLY aimed retro, put it on a deorbit path, rocked it loose which took a little bit more doing than I would have wished, reorbited the rescue craft, switched back to Helix 2 to control it before it cratered.
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# ¿ Apr 22, 2015 03:29 |
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Unimpressed posted:What? No Kerbal Alarm Clock or Precise Manoeuvre nodes? Or are they in the new version and I missed it? They have a built in alarm clock system now. I have not heard about maneuver nodes but Scott Manley says there is a pile of quality of life changes so maybe?
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# ¿ Apr 24, 2015 03:44 |
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Apparently the change log is 4 pages of 8 pt. courier. No details on if it is single or double spaced
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# ¿ Apr 24, 2015 22:45 |
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Musluk posted:Did Squad actually add a proper dV tally in there somewhere yet? Because that's at least 1 less mod for me. But even then my installs will have quite a few mods in them - Scansat, science alert, rcs build aid, editor extensions, transfer window planner, etc. Pretty sure they said that you will be able to see dV in game now without any mods. Though I don't know if that is in flight or just the hangars.
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# ¿ Apr 25, 2015 04:07 |
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Apparently the final new part count is something like 35 according to Maxmaps.
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# ¿ Apr 25, 2015 05:12 |
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Scott Manley confirmed that atmsosphere is far more...FAR like. Thinner and faster, so slowing down without them is a real pain. Also KSP TV should be streaming some 1.0 on twitch this weekend.
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# ¿ Apr 25, 2015 15:26 |
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https://www.youtube.com/watch?v=iqLFt-bgHhQ 1.0 Cinematic trailer.
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# ¿ Apr 26, 2015 00:03 |
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You are right! It is not official. I snagged it off the KSP twitter and hadn't actually looked closer.
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# ¿ Apr 26, 2015 00:53 |
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Dalael posted:I bet I could get to Eve and Duna.. But I sure as hell can't land and take off from them. I managed to land and come back from the mun maybe once or twice, but most of my attempts resulted in hilarious explosions that created many widows on Kerbal. Eve is hilariously easy to land on actually provided your lander isn't that heavy(high gravity can crunch your lander legs if they aren't sturdy enough). The atmosphere is crazy thick so chutes work great. Getting back UP is the hard part and one of the most challenging things to do in Kerbal. Duna is easier than a Mun landing but harder than Kerbin landing. Your chutes don't work that great but they are good enough to arrest your horizontal motion so you can just use your engines to slow the final touch down without flailing around. Leaving it is not too bad because thin atmosphere and low gravity.
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# ¿ Apr 26, 2015 02:04 |
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Luneshot posted:That hour-long preview video is really nice and gives a great overview of everything new. Something I noticed that wasn't mentioned- the parachutes open slower now! Finally! Got a link?
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# ¿ Apr 26, 2015 03:19 |
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I think spacex was actually planning on using asparagus originally with the falcon heavy but ditched it due to engineering problems.
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# ¿ Apr 26, 2015 15:49 |
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double nine posted:Meh, I've done the same with FAR. Stock turbojet engines are insanely powerful. The problem isn't getting into space, it's getting into space without half your rocket breaking apart due to stress. He didn't quite manage part two. Also laughing at him getting yelled at for drinking beer and talking about it on KSPTV.
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# ¿ Apr 26, 2015 21:59 |
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Platonicsolid posted:Wouldn't that only be necessary if they added solar heating? Apparently the NERVA is really loving hot now and will explode adjacent parts if you run it at 100% in space.
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# ¿ Apr 26, 2015 22:15 |
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Yeah right now you can only see temps on non-engines through the debug menu. So it's a bit ??? until something goes BOOM.
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# ¿ Apr 26, 2015 22:21 |
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It doesn't seem to be TOO awful watching Scott Manley's stream. He was doing 2 minute burns with no issues. Was it attached to a 1.25m tank when you guys saw it going kaboom? The bigger tanks might diffuse it fine but not smaller ones. Edit: Fixing my mockery of english. Alaan fucked around with this message at 22:49 on Apr 26, 2015 |
# ¿ Apr 26, 2015 22:46 |
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Aaaaaah hour forty five left at work. Then two days off though
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# ¿ Apr 27, 2015 18:17 |
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Heat shields are overrated(Holy poo poo are engines tough) I could have landed the whole thing except I forgot I had moved the decoupler in case of emergency and the bottom flew off into the ocean at mach 4.
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# ¿ Apr 28, 2015 04:38 |
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# ¿ Apr 27, 2024 01:01 |
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Holy crap is this dinky little piece of poo poo a blast. It can do a full loop in ~150m and keep going full throttle, turns 180 on a loving dime.
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# ¿ Apr 28, 2015 06:25 |