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I just start up .90 and gah the hardness! When we do we get manuever nodes back?
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# ¿ Dec 16, 2014 19:38 |
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# ¿ Apr 26, 2024 20:51 |
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Are any of the map mods working? Im having a blast in Career but I hate not having ScanSats maps and hi-def terrian to choose a landing site.
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# ¿ Dec 18, 2014 17:19 |
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Oh God new changes. Do the new stock scanners and sensor arrays give mapping information? Are they an acceptable substitute for the Scan-Sats mod? And oh God are connections between heat shields and separators are spaced and I do not like it.
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# ¿ Apr 27, 2015 20:08 |
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Why does a fairing or any ugly block pop up between my stages and heat shield? The stage separator wont directly connect to the shield, leaving a space, and a hideous cowl appears.
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# ¿ Apr 27, 2015 21:51 |
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OwlFancier posted:Because the heat shield is convex, it wouldn't attach properly or it would clip through the lower part. Im not satisfied with this, the MK1 Pod has the same general shape with the heat shield, there is no reason why it should be spaced farther away since the separator has a space margin itself.
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# ¿ Apr 28, 2015 01:21 |
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Avenging Dentist posted:I'm pretty sure KSP gets confused if a part's top and bottom nodes are in the same spot, so the heat shields have to have some height. I notice that the texture on the new cowl looks crappy, and basic, as if the engine is just putting out a shaded grid on something it thinks is naked. I really cant see them needing to take up height, or that much, they should be snug, but this is official forum rant territory. How do I get rid of it through hack-job modding?
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# ¿ Apr 28, 2015 01:42 |
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Well after a bit of trial and error I have reduced the spacing between stage separators and all the heat shields, my inner sperg refused to allow such a needless gap. I now humbly ask Roverdude, the author of said parts, to guide me in what to mess with in the cfg files, as deleting MODULE { name = ModuleSeeThroughObject transformName = fairing } Only makes the fairing visible in the VAB. God this is taking away from the 23 pages I have due monday.
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# ¿ Apr 28, 2015 22:17 |
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Parachute bug and some graphical bug. Expect the next patch or two to just stabilize areo and game mechanic values.
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# ¿ May 2, 2015 04:02 |
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Im starting a fresh career before the new unity change over, and college semester in order to best maximize failure. I always use ScanSat and MechJeb, however one of my most beloved mods have slipped my tongue. What is the most reliable anti-wobble mod? As in it stops the tendency of tall and complex rockets of breaking in half on takeoff despite my best strutting efforts. I believe this functions on the connection points between sections. I cant really make a realistic Apollo mission without this, it becomes a 2 launch set up.
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# ¿ Aug 27, 2015 04:42 |
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I took a break from my half retarded Kerbal Death Program for school, has anything changed since July? And when is the next update expected, I heard it was supposed to be (big).
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# ¿ Jan 3, 2016 07:36 |
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# ¿ Apr 26, 2024 20:51 |
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Its not bad advice.
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# ¿ Jan 31, 2016 16:51 |