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# ¿ May 23, 2022 15:04 |
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![]() (I would still like to play!)
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![]() ##vote EXAKT Science
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Asiina posted:
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AnonymousNarcotics posted:
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![]() ##vote Mr. Capps
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AtrociousToaster posted:
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![]() ##vote Hiipfire
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CapitalistPig posted:
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Allen Wren posted:
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Opopanax posted:##kill murmur ![]()
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![]() ##vote Allen Wren
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![]() ##vote Mr. Capps
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##vote The Ninth Layer
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Dr. Hurt posted:Opop, what would you suggest then to try to tip things a bit more in towns direction then? The very nature of Drawfia is geared towards scum because it's so much harder to actually parse through information. This is not a pointed question, I'm just thinking about balancing for later games without killing the "spirit" of the game. More active roles? It seemed to me that Day 1 was jokephase and people were cool with just posting whatever, but then once D2 came around people didn't really know what to post because there wasn't any information to scumhunt with. In real Mafia it's easy to read what people write and look for tells, but in Drawfia there's no real "normal" way of posting to compare it to so it's really hard to find tells. In order to give people something to work with, there needs to be a game mechanic that gives players something to post about. I've never run a game or thought about setups in my life but off the top of my head how about something like (for 11 people) Godfather, Framer, Roleblocker Cop, Insane Cop, Rolecop, Watcher, Tracker, Jailer, Doctor, Miller That way D1 can be jokephase but going into D2 everyone should have something to add to the conversation if they choose. Plus all the investigative roles should ideally help town (while stuff like Miller, Framer, Godfather, Insane Cop balances it). I feel like if I went into the game knowing those were the roles, there would be a lot of trying to figure out what is happening that would fuel more communication (in a way that people can draw).
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# ¿ May 23, 2022 15:04 |
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Also seconding that it was fun while it lasted and I learned that I really enjoy drawing in mspaint.
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