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Place one Kwantung 2-1-1 in Harbin in Manchukuo
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# ¿ Dec 21, 2014 20:22 |
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# ¿ Apr 23, 2024 23:20 |
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Pick a random Kwa unit btw.
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# ¿ Dec 22, 2014 14:30 |
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Since Germany and Japan are meant to function as two separate entities, I will advise but not decide the cards for Germany. I'll still be sending my japan cards.
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# ¿ Dec 22, 2014 19:03 |
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Place both steps in Nagasaki 1-1-1, place a convoy in Yellow Sea.
Tekopo fucked around with this message at 06:35 on Dec 24, 2014 |
# ¿ Dec 24, 2014 05:44 |
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Operational Movement Use the Troop Convoy to move one 1-1-1 from Nagasaki to Formosa. Combat No Combat Reserve Movement Use the Troop Convoy to move one 1-1-1 from Nagasaki to Formosa.
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# ¿ Dec 24, 2014 15:15 |
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Veeeeeery interesting, russkies.
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# ¿ Dec 29, 2014 18:58 |
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I'm okay with it until we get to limited war in DS, can't estimate when it will happen though
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# ¿ Dec 29, 2014 20:58 |
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Yeah basically the starting game in TK can be interesting for various countries, although some countries are more open to choices than others. Here's a brief rundown: Soviets: As panzeh mentioned, they have an interesting option in terms of how they deal with the military and all three are viable to choose from, although some as mentioned can potentially backfire. The political decision is a bit crappy though: it can turn out well or turn out badly, as mentioned and certainly the safer option is to go for the political purges. There is also the option to help the republicans in Spain or not, but you usually want to because winning can help boost the soviet sphere. French: Usually the choice here is to either modernize or build the maginot line. Modernization is usually seen as not doing enough and doesn't really help in the long run: the maginot line is a much better option overall, especially in conjunction with the Gamelin line (basically a line of slightly weaker forts on the france -> belgium frontier. The latter can sometimes stop the germans dead if they have an east first option. Apart from that, the diplomatic aspects for the Westerns is VERY important and it is therefore necessary to understand very well how the different treaties interact. It is possible for germany to scoop up minor countries if you don't go to guarantees early enough. One thing that is important to keep track of is the potential for a Franco-Russian Entente. The entente basically allows Russia/France to fight Germany at the same time, although at the expense of Britain remaining out of the war. The Entente can happen if Russia goes for collective security or if the Western Allies does not go for guarantees. It can only ever happen in 1939, and only if Germany has no started fighting either side yet AND if Russia does not go for Nazi-Soviet Pact. There are a variety of reasons why you would want the Nazi-Soviet Pact though. The Entente can be Russia fired (in which case it can only happen when you go for Collective Security) or Western-fired (in which case it only matters that the Soviets aren't in Pact). Germany: Germany has a lot of demands but largely their diplomacy is decided by what the Western/Soviets do. The big choice is to either go east first or west first. East first can be done with stuff like Iron Pact, that can align Poland to your side. Otherwise, it is just possible to send out demands and see what side you get to pick a fight with. You usually want to avoid facing the Entente and if you see that one side is going for the Entante it is sometimes useful to start a war early to prevent it. You usually have until 1939 to do it though, and if the Wallies don't fire off Guarantees you can scoop up a lot of territories without actually having to fight anyone. For DS: Japanese: There are quite a lot of choices for the Japanese: which programs to go for, what demands to make, if to go for China first (you almost always want to do this) or attempt to strike at Britain (without getting the US involved). It is a difficult puzzle, which is acerbated by the way that the game limits your card play according to what government you have at the time. Diplomacy is limited for the Japanese, although going for the Political Program can help. Most of the programs are pretty good (and you get them all at Total War), so there isn't a right or wrong answer here. You can decide to fight the Soviets as well but it is kind of broken in terms of how many VP hexes you can get that are much easier to get than other hexes. Soviets: Soviets are kind of boring. Usually you just build up and then get set to Neutral by the Japanese. There isn't much there in terms of options. Someone else will need to do the Wallies for DS since I have 0 experience with them.
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# ¿ Dec 30, 2014 12:32 |
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Japanese Actions Place Logistics marker in Shangai Combine Kwantung step in 5224. That's all.
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# ¿ Jan 1, 2015 03:33 |
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Place both steps in Shangai, combine them, remove Navy Program and Chemical Weapons.
Tekopo fucked around with this message at 19:59 on Jan 2, 2015 |
# ¿ Jan 2, 2015 19:55 |
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Allow military aid instead of declaring war, combine the two steps in Formosa.
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# ¿ Jan 5, 2015 20:02 |
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Can't afford to give them more dots, start a war with Nationalist China (and thus Communist China as well).
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# ¿ Jan 12, 2015 18:30 |
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Administrative Phase: Break Down the 3-3-1 in 5123. Operational Movement: Move the 2-2-1 in Formosa Down to Foochow. Move the two non-kwantung units in 5123 to Mukden. Use the Troop Transport to move the step in Keijo to Shangai. No Combat Reserve Movement: Move 2-2-1 from Foochow to Wenchow. Move non-kwantung units from Mukden to Dairen. Tekopo fucked around with this message at 22:21 on Jan 12, 2015 |
# ¿ Jan 12, 2015 21:56 |
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Can I also breakdown one of the 2-2-1s in Shangai as well, sorry. No war declarations for now.
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# ¿ Jan 12, 2015 23:16 |
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No event.
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# ¿ Jan 15, 2015 21:39 |
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Taran, the Kwantung logistics marker seems to have disappeared. Edit: nevermind, I see what happened. Tekopo fucked around with this message at 00:45 on Jan 16, 2015 |
# ¿ Jan 16, 2015 00:39 |
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Support/Convoy Marker Placement Place an Air Force marker on 4723, an Air Force Marker on 4824, place a CV 4826, flip it immediately to place a CV Strike on 4825, place a Troop Transport in Yellow Sea. Combination Combine two one-step units in Shangai to form 2-1-1 HQ. Operational Movement Move 2-2-1 to 4624. Move 2-1-1 to Shangai using Troop Transport. Combat Attack Nanking, using 2-1-1, 2-2-1 in Shangai and 2-2-1 in 4624, with the help of the 2-1-1 HQ in Shangai. I get 3 Column Shifts for the airforces and 1 for the HQ, and one column shift against me for attacking a City.
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# ¿ Jan 16, 2015 16:48 |
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Also, the war has finally started
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# ¿ Jan 16, 2015 16:49 |
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Also apparently I missed the fact that you can't place two air units next to each other anyway? Oh well. Place on Air marker on 4723, the other on 4825.
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# ¿ Jan 16, 2015 17:07 |
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Not if it isn't going to do anything, no.
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# ¿ Jan 16, 2015 17:40 |
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Yeah, I just called them marker, I knew that they were units though.
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# ¿ Jan 17, 2015 00:23 |
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Move up the 2-2-1 infantries (the one in Shangai and the one in 4624, leave the rest where they are. Reserve Movement Move the step in Dairen to Shangai using the troop transport.
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# ¿ Jan 18, 2015 13:05 |
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Intern Canton and place a detachment there.
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# ¿ Jan 20, 2015 23:18 |
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The way it works is that if there is a marker, the faction is not at war. If there is no marker (like for example, Communist China and Nationalist China), then there is war. The name of the marker itself does not matter apart for the fact that if you have to remove a marker, you have to remove all markers of that name (which is the reason why I'm at war with both Chinas atm). Thus the SU is currently NOT at war with Japan.
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# ¿ Jan 21, 2015 15:10 |
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Looks correct to me! EDIT: As part of my Option Card segment, I will flip my government to Army btw. Tekopo fucked around with this message at 16:36 on Jan 21, 2015 |
# ¿ Jan 21, 2015 16:34 |
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Replacements Place a 1-1-1 in Nagasaki. Support Segment Place a Troop Convoy in Yellow Sea, Scratch Troop Convoy in South China Sea. Place the Kwantung Logistics Marker in Dairen. Organization Segment Combine the 1-1-1 step in Shangai into the HQ (making it 3 step HQ). Place a Detachment in Nanking. Operational Movement Move 1-1-1 from Nanking to Canton using the Troop Convoys. Move HQ and 2-1-1 from Shangai to Nanking. Move both 2-2-1 from Nanking to 4723. Combat Segment No Combat Reserve Movement No Reserve Movement Tekopo fucked around with this message at 16:29 on Jan 22, 2015 |
# ¿ Jan 22, 2015 16:26 |
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Support Segment Place an airforce in 4822 Operational Movement Move 2-1-1 in Nanking to 4723. Combat Attack Wuhan with 2-2-1, 2-2-1, 2-1-1 and 3-2-1 HQ. 2:1 odds goes to 3:2 -> 1:1 because of port-a-fort and city, goes to 3:2 -> 2:1 because of airforce and HQ. Last turn when I can make a relatively good odds attack
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# ¿ Jan 23, 2015 22:51 |
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Flip one of my 2-2-1s.
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# ¿ Jan 23, 2015 23:09 |
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Nothing from me.
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# ¿ Jan 24, 2015 23:19 |
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Units in DS tend to be pretty weak overall. Germans get the best units eventually, with the panzer armies usually being the best.
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# ¿ Jan 26, 2015 15:48 |
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Remove Imperial Directive: Naval Projects. Support Segment Nothing Organisation Flip the 2-1-1 by combining it with the 1-1-1. Operational Movement Nothing (lol Mud) Combat Nope Reserve Movement I'll pass Conditional Event Place 3 1-1-1 steps in Shangai.
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# ¿ Jan 28, 2015 05:52 |
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I thought so too
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# ¿ Jan 28, 2015 18:03 |
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Let the Soviets decide placing for the Failure.
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# ¿ Jan 28, 2015 20:38 |
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Support Segment Place Troop Convoy in Yellow Yea Organisation Combine the two non-colonial steps in Shangai Operational Movement Move 2-2-1 in Shangai to Nanking Move Colonial 0-1-1 to Formosa using Troop Transport. Move Kwantung 2-1-1 NW to where the 3-3-1 and 3-3-1 are. Conditionals Place 1 Kwantung Step on the Kwantung Logistic Marker Place 1 Regular Step in Shangai Place 1 Colonial Step in Shangai
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# ¿ Jan 29, 2015 17:19 |
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Support Segment Troop Convoy in Yellow Sea Scratch Troop Convoy in South China Sea Operational Movement Move 1-1-1 in Shangai to Nanking Move Kwantung 2-1-1 in Dairen to where the HQ is Move Colonial 0-1-1 from Formosa to Canton Move Colonial 0-1-1 from Shangai to Formosa Reverse Movement No Reserve Movement Conditionals Place a Kwantung step in Dairen Place a regular army step in Shangai Place a colonial step in Shangai
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# ¿ Jan 30, 2015 20:28 |
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Replacements One Step in Nagasaki, One Step in Shangai. Support Segment Place Blitz Marker in Peiping. Place Air Force in Tientsin. Troop Transport in South China Sea. Organisation Segment Nothing. Operational Movement Move 0-1-1 from Formosa to Canton. Move 3-3-1 from 5224 to 5323 Move Kwantung 2-1-1 from 5225 to 5224 Move Kwantung 1-2-1 from Dairen to the HQ Move 2-2-1 from Nanking to 4723 Move 1-1-1 from Nanking to 4824 Move 1-1-1 from Shangai to Nanking Blitz Combat Attack Peiping with everything, 6:1 goes to 4:1/5:1 due to city, goes to 6:1/8:1 because of HQ, goes to 9:1 because of air force.
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# ¿ Feb 4, 2015 22:46 |
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As discussed on IRC, I missed the rail link, so the 1-1-1 in Shangai moves to join the other 1-1-1. Regular Combat Same units as before now attack the 1-2-1 in Tientsin, using the air force and HQ.
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# ¿ Feb 5, 2015 17:15 |
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That's right, Chicoms, the Nationalists would rather see you die than help you fight a common enemy.
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# ¿ Feb 5, 2015 20:29 |
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Nah, you only take one point of attrition, but you lose both steps because one to attrition and one due to an unresolved retreat.
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# ¿ Feb 5, 2015 20:44 |
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# ¿ Apr 23, 2024 23:20 |
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Are we waiting on orders from anybody?
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# ¿ Feb 9, 2015 12:09 |