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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Place one Kwantung 2-1-1 in Harbin in Manchukuo

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Pick a random Kwa unit btw.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Since Germany and Japan are meant to function as two separate entities, I will advise but not decide the cards for Germany. I'll still be sending my japan cards.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Place both steps in Nagasaki 1-1-1, place a convoy in Yellow Sea.

Tekopo fucked around with this message at 06:35 on Dec 24, 2014

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Operational Movement

Use the Troop Convoy to move one 1-1-1 from Nagasaki to Formosa.

Combat

No Combat

Reserve Movement

Use the Troop Convoy to move one 1-1-1 from Nagasaki to Formosa.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Veeeeeery interesting, russkies.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I'm okay with it until we get to limited war in DS, can't estimate when it will happen though :q:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Yeah basically the starting game in TK can be interesting for various countries, although some countries are more open to choices than others. Here's a brief rundown:

Soviets: As panzeh mentioned, they have an interesting option in terms of how they deal with the military and all three are viable to choose from, although some as mentioned can potentially backfire. The political decision is a bit crappy though: it can turn out well or turn out badly, as mentioned and certainly the safer option is to go for the political purges. There is also the option to help the republicans in Spain or not, but you usually want to because winning can help boost the soviet sphere.

French: Usually the choice here is to either modernize or build the maginot line. Modernization is usually seen as not doing enough and doesn't really help in the long run: the maginot line is a much better option overall, especially in conjunction with the Gamelin line (basically a line of slightly weaker forts on the france -> belgium frontier. The latter can sometimes stop the germans dead if they have an east first option. Apart from that, the diplomatic aspects for the Westerns is VERY important and it is therefore necessary to understand very well how the different treaties interact. It is possible for germany to scoop up minor countries if you don't go to guarantees early enough.

One thing that is important to keep track of is the potential for a Franco-Russian Entente. The entente basically allows Russia/France to fight Germany at the same time, although at the expense of Britain remaining out of the war. The Entente can happen if Russia goes for collective security or if the Western Allies does not go for guarantees. It can only ever happen in 1939, and only if Germany has no started fighting either side yet AND if Russia does not go for Nazi-Soviet Pact. There are a variety of reasons why you would want the Nazi-Soviet Pact though. The Entente can be Russia fired (in which case it can only happen when you go for Collective Security) or Western-fired (in which case it only matters that the Soviets aren't in Pact).

Germany: Germany has a lot of demands but largely their diplomacy is decided by what the Western/Soviets do. The big choice is to either go east first or west first. East first can be done with stuff like Iron Pact, that can align Poland to your side. Otherwise, it is just possible to send out demands and see what side you get to pick a fight with. You usually want to avoid facing the Entente and if you see that one side is going for the Entante it is sometimes useful to start a war early to prevent it. You usually have until 1939 to do it though, and if the Wallies don't fire off Guarantees you can scoop up a lot of territories without actually having to fight anyone.

For DS:

Japanese: There are quite a lot of choices for the Japanese: which programs to go for, what demands to make, if to go for China first (you almost always want to do this) or attempt to strike at Britain (without getting the US involved). It is a difficult puzzle, which is acerbated by the way that the game limits your card play according to what government you have at the time. Diplomacy is limited for the Japanese, although going for the Political Program can help. Most of the programs are pretty good (and you get them all at Total War), so there isn't a right or wrong answer here. You can decide to fight the Soviets as well but it is kind of broken in terms of how many VP hexes you can get that are much easier to get than other hexes.

Soviets: Soviets are kind of boring. Usually you just build up and then get set to Neutral by the Japanese. There isn't much there in terms of options.

Someone else will need to do the Wallies for DS since I have 0 experience with them.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Japanese Actions

Place Logistics marker in Shangai

Combine Kwantung step in 5224.

That's all.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Place both steps in Shangai, combine them, remove Navy Program and Chemical Weapons.

Tekopo fucked around with this message at 19:59 on Jan 2, 2015

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Allow military aid instead of declaring war, combine the two steps in Formosa.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Can't afford to give them more dots, start a war with Nationalist China (and thus Communist China as well).

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Administrative Phase: Break Down the 3-3-1 in 5123. Operational Movement: Move the 2-2-1 in Formosa Down to Foochow. Move the two non-kwantung units in 5123 to Mukden. Use the Troop Transport to move the step in Keijo to Shangai.

No Combat

Reserve Movement: Move 2-2-1 from Foochow to Wenchow. Move non-kwantung units from Mukden to Dairen.

Tekopo fucked around with this message at 22:21 on Jan 12, 2015

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Can I also breakdown one of the 2-2-1s in Shangai as well, sorry.

No war declarations for now.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


No event.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Taran, the Kwantung logistics marker seems to have disappeared.

Edit: nevermind, I see what happened.

Tekopo fucked around with this message at 00:45 on Jan 16, 2015

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Support/Convoy Marker Placement

Place an Air Force marker on 4723, an Air Force Marker on 4824, place a CV 4826, flip it immediately to place a CV Strike on 4825, place a Troop Transport in Yellow Sea.

Combination

Combine two one-step units in Shangai to form 2-1-1 HQ.

Operational Movement

Move 2-2-1 to 4624.
Move 2-1-1 to Shangai using Troop Transport.

Combat

Attack Nanking, using 2-1-1, 2-2-1 in Shangai and 2-2-1 in 4624, with the help of the 2-1-1 HQ in Shangai.
I get 3 Column Shifts for the airforces and 1 for the HQ, and one column shift against me for attacking a City.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Also, the war has finally started :getin:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Also apparently I missed the fact that you can't place two air units next to each other anyway? Oh well.

Place on Air marker on 4723, the other on 4825.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Not if it isn't going to do anything, no.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Yeah, I just called them marker, I knew that they were units though.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Move up the 2-2-1 infantries (the one in Shangai and the one in 4624, leave the rest where they are.

Reserve Movement

Move the step in Dairen to Shangai using the troop transport.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Intern Canton and place a detachment there.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


The way it works is that if there is a marker, the faction is not at war. If there is no marker (like for example, Communist China and Nationalist China), then there is war. The name of the marker itself does not matter apart for the fact that if you have to remove a marker, you have to remove all markers of that name (which is the reason why I'm at war with both Chinas atm).

Thus the SU is currently NOT at war with Japan.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


:eyepop:

Looks correct to me!

EDIT: As part of my Option Card segment, I will flip my government to Army btw.

Tekopo fucked around with this message at 16:36 on Jan 21, 2015

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Replacements

Place a 1-1-1 in Nagasaki.

Support Segment

Place a Troop Convoy in Yellow Sea, Scratch Troop Convoy in South China Sea.
Place the Kwantung Logistics Marker in Dairen.

Organization Segment

Combine the 1-1-1 step in Shangai into the HQ (making it 3 step HQ).
Place a Detachment in Nanking.

Operational Movement

Move 1-1-1 from Nanking to Canton using the Troop Convoys.
Move HQ and 2-1-1 from Shangai to Nanking.
Move both 2-2-1 from Nanking to 4723.

Combat Segment

No Combat

Reserve Movement

No Reserve Movement

Tekopo fucked around with this message at 16:29 on Jan 22, 2015

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Support Segment

Place an airforce in 4822

Operational Movement

Move 2-1-1 in Nanking to 4723.

Combat

Attack Wuhan with 2-2-1, 2-2-1, 2-1-1 and 3-2-1 HQ.

2:1 odds goes to 3:2 -> 1:1 because of port-a-fort and city, goes to 3:2 -> 2:1 because of airforce and HQ.

Last turn when I can make a relatively good odds attack :shrug:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Flip one of my 2-2-1s.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Nothing from me.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Units in DS tend to be pretty weak overall. Germans get the best units eventually, with the panzer armies usually being the best.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Remove Imperial Directive: Naval Projects.

Support Segment

Nothing

Organisation

Flip the 2-1-1 by combining it with the 1-1-1.

Operational Movement

Nothing (lol Mud)

Combat

Nope

Reserve Movement

I'll pass

Conditional Event

Place 3 1-1-1 steps in Shangai.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


I thought so too :v:

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Let the Soviets decide placing for the Failure.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Support Segment

Place Troop Convoy in Yellow Yea

Organisation

Combine the two non-colonial steps in Shangai

Operational Movement

Move 2-2-1 in Shangai to Nanking
Move Colonial 0-1-1 to Formosa using Troop Transport.
Move Kwantung 2-1-1 NW to where the 3-3-1 and 3-3-1 are.

Conditionals

Place 1 Kwantung Step on the Kwantung Logistic Marker
Place 1 Regular Step in Shangai
Place 1 Colonial Step in Shangai

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Support Segment

Troop Convoy in Yellow Sea
Scratch Troop Convoy in South China Sea

Operational Movement

Move 1-1-1 in Shangai to Nanking
Move Kwantung 2-1-1 in Dairen to where the HQ is
Move Colonial 0-1-1 from Formosa to Canton
Move Colonial 0-1-1 from Shangai to Formosa

Reverse Movement

No Reserve Movement

Conditionals

Place a Kwantung step in Dairen
Place a regular army step in Shangai
Place a colonial step in Shangai

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Replacements

One Step in Nagasaki, One Step in Shangai.

Support Segment

Place Blitz Marker in Peiping.
Place Air Force in Tientsin.
Troop Transport in South China Sea.

Organisation Segment

Nothing.

Operational Movement

Move 0-1-1 from Formosa to Canton.
Move 3-3-1 from 5224 to 5323
Move Kwantung 2-1-1 from 5225 to 5224
Move Kwantung 1-2-1 from Dairen to the HQ
Move 2-2-1 from Nanking to 4723
Move 1-1-1 from Nanking to 4824
Move 1-1-1 from Shangai to Nanking

Blitz Combat

Attack Peiping with everything, 6:1 goes to 4:1/5:1 due to city, goes to 6:1/8:1 because of HQ, goes to 9:1 because of air force.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


As discussed on IRC, I missed the rail link, so the 1-1-1 in Shangai moves to join the other 1-1-1.

Regular Combat

Same units as before now attack the 1-2-1 in Tientsin, using the air force and HQ.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


That's right, Chicoms, the Nationalists would rather see you die than help you fight a common enemy.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Nah, you only take one point of attrition, but you lose both steps because one to attrition and one due to an unresolved retreat.

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Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Are we waiting on orders from anybody?

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