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FutureCop
Jun 7, 2011

Have you heard of Fermat's principle?
Gosh, there are a lot of interesting choices now that I've thought about it, but I'll go with what my gut instinct said straight off: SOS on SNES. It's a bit weird and it's definitely not one of the more popular choices, but it really had an impact on me by introducing me to one of my favorite genres: survival adventures. SOS had you attempt to escape a sinking ship in real-time with dynamic obstacles and minimal HUD. It was really ahead of its time with some of these aspects, and it reminds me of games like Broken Helix (another game I remember fondly!) where they were advertised as being in '4-D'. The game had a lot of re-playability due to the sheer amount of endings you could get, and the fact that when you're escaping, you can have access to different events depending on what character you selected, how the ship tilts, what rooms blow up or fill up with water, and so on. It definitely explains my love for games like Neo Scavenger, Don't Starve, Metro 2033 on ranger difficulty, etc.

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