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Heavy Lobster
Oct 24, 2010

:gowron::m10:
I got it during the steam sales and finally beat it with around 30 hours put in and i still need to go back for some more secrets. I beat grimrock 1 in like half that time - probably with more secrets undiscovered than in 2 admittedly - but this one didn't feel bloated or anything. It was just thoroughly really loving good in ways that the first game didn't even try for and i'm looking forward to the hopefully inevitable third game because i need more of this asap

post cool builds/parties/custom maps and talk about this incredibly good game, y'all. also don't use spoiler tags for secrets, we're not Games use spoiler tags, dingus

Heavy Lobster fucked around with this message at 19:29 on Dec 31, 2014

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Heavy Lobster
Oct 24, 2010

:gowron::m10:
I said as much in good faith that someone wouldn't deliberately be a dick about it and spoil stuff for someone who hasn't beaten, or played it yet, but ok

Heavy Lobster
Oct 24, 2010

:gowron::m10:
I meant it in the vein of "don't let the thread become an unreadable mass of spoilers for people who haven't gotten to it yet" rather than "spoil all the cool poo poo for everyone" but I now know that I should have been more direct, and said what I meant.

Heavy Lobster
Oct 24, 2010

:gowron::m10:

Gimbal lock posted:

This game must be made entirely of spoilers because that's all this thread has been talking about

You can also play as a rat person, who brews potions and shoots guns. In fact, you can play as four all at once, if your heart desires.

Heavy Lobster
Oct 24, 2010

:gowron::m10:

Gimbal lock posted:

Sweet, I've always wanted to play as an actual rat king



Now's your chance, it's twenty bucks on Steam right now! You can also have minotaurs, lizardfolk, or insectoids on your team, and I guess humans too but they are the least cool. Minotaurs can take a trait that makes them stronger when they have skulls in their inventory, and it is really the tops.

Heavy Lobster
Oct 24, 2010

:gowron::m10:

liquid courage posted:

good to hear. really liked the first one, will probably like this as well.

also, wormskull needs to chill the gently caress out.

Yeah it's pretty much the first one but even better. That being said, it's not a sequel where the first becomes unplayable because of new mechanics and all that, and I think I am actually going to try that fairly popular Grimrock Master Quest custom map for the first one soon.

Also nah Wormskull was harsh but fair, it was a pretty dumb thing of me to post.

Heavy Lobster
Oct 24, 2010

:gowron::m10:

But Rocks Hurt Head posted:

is it possible to play through the first one without dancing around in combat like an idiot? i'm like halfway through it but i feels like i'm over-abusing the combat system and level geometry (and not in a fun way like in might and magic 6-8)

You're playing it right. Enemies hit really hard and waiting for them to expose themselves is part of the flow of combat. If you get swarmed or are in cramped spaces things can go south really quickly, so using terrain to your advantage and knowing when to stand and take hits at chokepoints is a big part of what defines being good at Grimrock combat.

There are a few enemies later on that are much less susceptible to your square dancing and in 2 there are even more, but they do it by punishing you being sloppy at it, so definitely keep it up and try to push how much you can get in before things get unsafe.

Heavy Lobster
Oct 24, 2010

:gowron::m10:
Grimrock 2 is a lot more manageable to do the no map run than the first one, I think. G1 had you running back and forth in a labyrinth looking for some hidden door that opened for too many of its puzzles and it was really easy to get turned around and lose your train of thought. G2 uses more discrete dungeon wings and landmarks and as a result is way easier to navigate once you get your bearings.

Wormskull posted:

I think I'm missing whatever map I was doing of the woods which is where I am in the game so...Yea.

There are only a few woodsy areas and they're either ones you visit constantly and don't need a map for after a short while, or the first one you visit which is small and you won't come back to. I have faith in you finishing this cool game.

Heavy Lobster
Oct 24, 2010

:gowron::m10:
If you'd just look up a guide for a team just play on easy instead. It's gonna give you the same desired effect of trivializing the combat and you have the added bonus of playing the party you want to play. Grimrock isn't super difficult to minmax either, and honestly it's very hard to gently caress up a build in such a way that makes the game unplayable.

THE PENETRATOR posted:

i mean i actually paid full price for grimrock 1.. i should get my mopneys worth out of it at least?

Don't ever force yourself to play a game if you don't want to but I would say try 1 before buying 2, because 2 is really just more of the same but refined and a lot bigger.

Heavy Lobster
Oct 24, 2010

:gowron::m10:

Doctor Goat posted:

if you play through 1 i think a thing to do is specialize instead of generalize because it's better to be really good at a couple of things

This is true in 2 as well. There's a limited number of good weapons in either game so if you have three dudes who use swords only one of them will be worthwhile, the other will be ok and the third will be dead weight. Make each character very good at what they do, and only that, generally.

Heavy Lobster
Oct 24, 2010

:gowron::m10:

No Such Thing posted:

That's not at all correct, the game relied heavily on elemental resistances and deep skill investments that it was extremely easy to gently caress up a build and lose the game to simply being whittled down by the last 2 floors.

I didn't know that, I guess I kinda just lucked into success. I'm very stingy with potions so maybe that helped.

Heavy Lobster
Oct 24, 2010

:gowron::m10:

Psycobladder posted:

I chose the premade party just to see what the developers wanted your ideal party to be, by the looks of it, a good mix is important, but choosing what skills you want to specialize is not important right away, but an alchemist is almost a requirement. Also rats are loving sick, I made mine the party leader because they are durable as gently caress.

What is the default party after all? I'm away from the game so I can't check but am curious. My leader was my sick minotaur knight lady who had like twice as much HP as everyone else. I think she died literally once, at the end-end boss.

Heavy Lobster
Oct 24, 2010

:gowron::m10:
So I started a Hard mode, no-map, one-use crystal, only-save-at-crystal run and it's kind of a mixed bag. On one hand it is really cool to play the game again and actually be worried that every little thing might be a real danger, having a limited number of saves means that you just end up doing a shitton of the same content over and over again before you get to the stuff that kills you, and then it kills you but maybe you get one more enemy. I have a lot of the system mastery aspects of the game down but execution has a ton of variation from fight to fight, even against the same enemies on another continue.

The no map thing is fine, I wouldn't do it on my first run because I'm not much of a graph paper guy but on my second playthrough it hasn't really had any effect on my play. I read in some thread that someone was going to do all the difficulty things like this too, only for his first completely blind playthrough of the game, and I can't imagine how unfun it's going to be for him, but anyone who's stupid enough to do that deserves it.

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Heavy Lobster
Oct 24, 2010

:gowron::m10:

Wormskull posted:

How is it stupid to do that.

Grimrock as a series is pretty well rooted in system mastery and going in completely blind is a good way to put in a lot of hours into characters that end up not being at all viable, or end up just having a dead weight character, both of which are really more convenience issues than anything. The real problem is with the one save per crystal thing, mainly to do with the spacing of them - because of the way you make progress in game the guy could end up using his last crystal and then he has to do about four hours of content totally blind and if his party dies once (which is extremely easy to do on hard mode because enemies hit really hard) then he has to redo all of that over again flawlessly.

Basically, using up all of the limited saves isn't just a high probability, it's something that's absolutely going to happen, and then it's up to this brand new player to clear the entire endgame, without any knowledge of what's going to happen, in one sitting, without dying ever, on the difficulty mode where monsters can two-shot anyone who isn't super tanky for a good portion of the game. Sure it's possible, but I have no idea why slamming your head against a wall for hours at a time is fun.

Cut out the one use crystal thing and honestly I think it would be a very fun way to play the game blind, and in fact it's probably what I'm going to do for Grimrock 3, but always worrying if saving put me into an enormous point of no return sounds absolutely miserable.

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