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ViggyNash
Oct 9, 2012
That is a really disturbing game, but brilliantly made in every sense. Jump scares still suck though.

Your commentary was perfect for this, and I absolutely enjoyed this first part. I can't wait to see what comes next.

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ViggyNash
Oct 9, 2012
Oh man, even that end was depressing as hell. I know Norse mythology is pretty drat fatalistic, but there had been something more than that.

Brilliant writing though, and the pictures do a great job of selling his story.

e: Also it's an "point and click" adventure game that isn't obtuse and doesn't have retarded solutions, so it's already in the 99th percentile of the genre.

ViggyNash fucked around with this message at 19:27 on Jan 1, 2015

ViggyNash
Oct 9, 2012

Deceitful Penguin posted:

You cannot escape your doom. You can only change it. I actually admire the creators for doing it like that, because in the old stories there are no happy endings, only ones where some of the people live.
If you dig this game, I genuinely recommend Superbros: Sword and Sworcery because it's quite good and I love the art in it.

I actually do have that, and I played about a couple hours of it, but it's just frustrating. It has all these weird sequences that make it feel like it's trying really hard to be taken seriously as a game. That frustration came to a head at that one boss fight where you have to reflect the balls back at that god thing to take it down, which I never beat because I gave up.

It's a shame because I would be happy with just the great overall aesthetic of the game if I could sit back and experience it like a movie, like I do other exploration/adventure games with minimal interaction.

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