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TildeATH
Oct 21, 2010

by Lowtax
Oh, right, I want Patton.

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TildeATH
Oct 21, 2010

by Lowtax

1944?! What did I do, slap a whole regiment of cowards?

TildeATH
Oct 21, 2010

by Lowtax
Is there anything to stop you from moving units out of their home countries in the event of conquest? I'm thinking of WITP where some players evacuate the Chinese forces to India.

TildeATH
Oct 21, 2010

by Lowtax
:ussr:
The German invasion is a ruse. Attack Japan, the real threat to International Communism.

TildeATH
Oct 21, 2010

by Lowtax

Saint Celestine posted:

Are we the allies or axis?

We? Keep out of my Russian plans to conquer the perfidious Japanese.

TildeATH
Oct 21, 2010

by Lowtax

will_colorado posted:

USSR will rebase an aircraft unit in the far east:


:ussr: Yes, good... The situation in the West can be resolved through diplomacy. It's the East where the Russians should focus.

TildeATH
Oct 21, 2010

by Lowtax

will_colorado posted:

that aircraft is moving to the west........

Yes, even better, the perfidious Japanese will never expect us to attack from that direction!

TildeATH
Oct 21, 2010

by Lowtax

Top Hats Monthly posted:

What's the weirdest/worst unit in the game?

Paccom.

TildeATH
Oct 21, 2010

by Lowtax

will_colorado posted:

Just about everything sinks under GH, iirc.

Mostly mean spelling proficiency scores.

TildeATH
Oct 21, 2010

by Lowtax

oystertoadfish posted:

both of them attacking both canals from both sides

Took us a while to get to Rule 34, didn't it.

TildeATH
Oct 21, 2010

by Lowtax

UberJew posted:

I'm convinced Grey Humter is the one actually playing the commonwealth, it would explain a lot

An even better idea, hand out various misspellings of Gray Junter to all the ships available. Especially the Enterprise.

TildeATH
Oct 21, 2010

by Lowtax

Ardeem posted:

will_co+goon suggestions is both sides.

That's a stretch, he's consistently ignored my Japan-First USSR strategy.

TildeATH
Oct 21, 2010

by Lowtax

markus_cz posted:

Why did the Italians initiate a naval combat if it only trigged the airplanes? I'm not sure how that part works. Do they have to survive a round of air combat first before they can engage in surface naval combat?

If they had enough surprise points they could have bumped it to surface combat.

TildeATH
Oct 21, 2010

by Lowtax
Is the pilot training chit a picture of a plane crashed into the ground?

TildeATH
Oct 21, 2010

by Lowtax
I miss the good old days when the Italian Navy was the Queen of the Seas.

TildeATH
Oct 21, 2010

by Lowtax
Are the Chinese attack results horrible? They seem horrible. Or is that just the best they could hope for? It doesn't seem like they rolled so terribly.

Also, not that I'll ever learn the game, but how does rolling a 17 shoot down a bomber but rolling a 2 shoots down a fighter? Sometimes you want to roll high and sometimes low? I get the naval search and surprise rules are based on lower rolls but how does a low roll in this case benefit?

TildeATH
Oct 21, 2010

by Lowtax
Same here, this one of my favorite LPs.

TildeATH
Oct 21, 2010

by Lowtax
Three week hiatus time.

TildeATH
Oct 21, 2010

by Lowtax

lenoon posted:

Brooklyn Bruiser is going to kill you man

Yeah, all these questions about how much of China can be conquered are academic considering will_colorado is being shivved right now.

TildeATH
Oct 21, 2010

by Lowtax
It's like your dice know it's the Romanians and roll poorly just for the sake of historical accuracy.

TildeATH
Oct 21, 2010

by Lowtax
Need my fix...

TildeATH
Oct 21, 2010

by Lowtax

will_colorado posted:

Come the gently caress at me, Japan.

You need to do more LPs.

TildeATH
Oct 21, 2010

by Lowtax

Is it really?

Can we get an updated big map of Russia?

TildeATH
Oct 21, 2010

by Lowtax
The suspense is killing me.

TildeATH
Oct 21, 2010

by Lowtax

will_colorado posted:

Also, thank you all for following along for 18 months and getting to 100K views :toot:


It's a great LP!

TildeATH
Oct 21, 2010

by Lowtax

sniper4625 posted:

Rolling a 9 for the Turks with a +6 should be 15, not 14 - unsure if that'd change anything. Not the best turn.

That should switch it to a 1/1

TildeATH
Oct 21, 2010

by Lowtax

will_colorado posted:

what RA, posted:

this looks correct, going from a 14 to 15 doesn't affect anything unless there was poor weather, across a river, or attacking a city. None of which was the case.

The result is still 2 attacker loss and a 1 defender loss.

Ah, I just googled and saw some fancy colored grid so I'm not surprised I misread it.

TildeATH
Oct 21, 2010

by Lowtax

will_colorado posted:

was it the red/yellow/green one?

I want to like that one, but I think the info on it is all wrong

Yep, that was the one. My entire understanding of WiF comes from your LP and occasional google searches as a result of your LP.

TildeATH
Oct 21, 2010

by Lowtax
Japan trying to OTL Japan so hard in spite of every advantage.

TildeATH
Oct 21, 2010

by Lowtax
ATL Rommel stole OTL Patton's weather prayer.

TildeATH
Oct 21, 2010

by Lowtax
I don't understand why Japan didn't seal the deal in China instead of adventuring in Australia and holding the line.

And by that, I mean people who know the game explain it to me not "will_colorado is a bad China player and I hope he's punished with the Colorado being sunk this turn."

TildeATH
Oct 21, 2010

by Lowtax
IJN can't buy a roll.

TildeATH
Oct 21, 2010

by Lowtax
This turn is nothing but nail biting.

TildeATH
Oct 21, 2010

by Lowtax
Giant inflatable German pocket battleships.

TildeATH
Oct 21, 2010

by Lowtax
I must know the fate of all the pixelmen!!!

TildeATH
Oct 21, 2010

by Lowtax
hey can someone who knows this game give a big strategic overview? Japan going to take China? Invade Russia? Sea lion? Is Russia really doomed?

TildeATH
Oct 21, 2010

by Lowtax
I never get a sense of whether or not a battle went the way it should have. What are the best/worst results so far in this game? Was it just that Zhukov offensive?

TildeATH
Oct 21, 2010

by Lowtax
Why would the shattered unit go to Leningrad instead of Moscow?

TildeATH
Oct 21, 2010

by Lowtax

The Sandman posted:

A high likelihood that Moscow isn't Soviet anymore by the time it would repop?

I didn't realize the player got to select where shattered units go, so when they were overrun a couple turns back that's because the Russian player just didn't pick a safe enough muster point?

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TildeATH
Oct 21, 2010

by Lowtax

Friend Commuter posted:

So, it's more cost-effective to just build a shitload of heavy bombers than bother with nuke research?

So like real life?

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