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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.



Across a million worlds, the only thing most people know about Chaos is that they should hate it, fear it, and report anything out of the ordinary as the first sign of it. Uncounted trillions pray to their Emperor to protect them from something they don't have the faintest clue about. Into this ignorance, the voices of Daemons and dark things creep, whispering dreams of power, justice, and ascendency beyond the wildest imaginings of humans. Those wronged by the crumbling and terrible edifice of the Imperium, no matter their intentions and no matter their goals, almost always find that they have nowhere else to turn but the force they were always warned about.

You are some of those wronged individuals. People who, by circumstance or fate, have found themselves on the wrong side of the Imperium of Man. Through luck or destiny, you have found your way to what is supposedly a stronghold of fellow rebels, refugees, and dissidents, a sector of space the Imperium cannot follow you to: The Screaming Vortex. From here, you will have time to understand what the voices have told you, to grasp the power you need to make your dreams a reality, and to walk the path of everlasting Glory. At last, the power to do everything you dreamed of is within your grasp.

Welcome to So You Want To Overthrow the Corpse God, what will hopefully be a decent lower-powered (to start with) PBP about rookie Heretics, still fresh with dreams of ultimate power or plots to kill the Emperor, stumbling into the shark tank that is the Screaming Vortex in their quest to find other recidivists and rebels. I'm looking for a smaller group this time, roughly 4-5 people, primarily human PCs, though I will take up to 1 Marine. PCs are recently fallen, but can choose to start out Aligned to a God if they wish; if they do not, they will align when their character learns of a God they wish to align to and finds cause to within the story rather than based on advancements. Character creation is otherwise as it is in the core book, save add an extra 1000 EXP to your starting total to allow for more customization. Do not increase Corruption and Infamy as a result, though; the PCs are still fresh to all of this and not necessarily mutant horrors yet. Stats will be rolled, roll a set of 10 and take the 9 best to assign how you wish, infamy begins at minimum (as if you had rolled a 1) and Wounds at maximum. Legacy weapons may only be Legacy Weapons that do not take up an additional Acquisition (Bolt, Las, Chain, Low Tech, etc) and no Advanced Archetypes will be permitted due to the relatively low starting power level and the fact that all of them assume a lot of prior experience with Chaos.

As an addition, if I take a Marine it will be a Chosen or Forsaken, most likely. Others are open, but understand the preference goes to the somewhat lower profile Marines.

Recruitment will be open until January 20th, and I can usually be found in #Acolyte if you have any further questions, as well as reached by PM!

Night10194 fucked around with this message at 08:11 on Jan 7, 2015

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frajaq
Jan 30, 2009

#acolyte GM of 2014




Voyleg

Kimat 5, one of the major mining colonies of the Karankov rogue trader dynasty. Sitting on the edges of their fiefdom in the Koronus Expanse, it was discovered and colonized 58 years ago by Vasilev Karankov and ever since exploited mercilessly, all the minerals sent to the Lathe Worlds back in the Calixis Sector.

The earliest memory Voyleg can muster is living in the dark holds of some voidship. Orphan due to his parents dying in a major accident in the life support system, the kid grew up having to live by himself by whatever means necessary. The big change was when never-heard before alarms started blaring and everything started shaking. While the young man obviously had no idea, his home ship, the Astral Dreamer, was being attacked and boarded by Petroska Karankov's flagship "Het Yonkov", a feud between rival dynasties.

His home-ship defeated, Voyleg and many others of his deck were just a small part of the spoils of war received by the rogue trader. In the seneschal report, the underdeckers being sent to Kimat 5 being a minor footnote.

As anyone can imagine, Voyleg wasn't one bit happy with the situation to being forced to become a miner living in horrible work conditions. But as it is with usual Imperial practice, any hints of discontent was repressed with vigor, as the Renegade learned after repeated power maul blows to his body from the Motivators until he learnt his place. And so he did, but the flames of vengeance were never quenched, even after working two decades.

Voyleg lasted that long due to his fortitude and willpower, always learning new tricks about first-aid, demolition, melta mining technology. Typical tools of the trade for any miner worth his miserable hide. Him, together with some comrades ready for any chance of rebellion, built their own makeshift armor from the protective gear, and melta and flamers from the mining gear. All hidden from the Motivators eyes of course. He even learnt a bit about tactics of actual war from smuggled books that a very kind priest gave to them.

Looking back, the Renegade should have suspected something was wrong with that sympathizing priest, as he didn't wear any aquila symbols at all, most of his tattos and robes covered in runes and symbols he never saw before. But at the time, he and his fellow would-be rebels couldn't turn any kind of help away.

One certain day the kind priest simply told the rebels to "get ready for big changes". A bit confused, Voyleg and his comrades did as asked, wondering if this would be finally the day where they would get their freedom and justice for decades of brutality. On the skies above Kimat 5, the Flames of Zhakeh, a tzeentchian chaos warband, started their raid.

With the chaos and confusion, the miner workers of the colony rose up like a tide against their Motivator oppressors. Men burned and were vaporized alive as the rebels used the tools that symbolized their slavery against whoever stood against them. Voyleg survived shotgun shots and bolt rounds from the Motivators, but they were no match to his melta gun, a weapon he grew to appreciate in the times to come.

With chaos raider coming from the skies and rebels swarming from the tunnels, the colony's supervisors were completely flanked and brutally slaughtered, just like Voyleg so desired all those years. But their sudden benefactors weren't much kinder, they had desired resources and troops from Kimat 5 and they would get it, one way or the other. While many of his comrades loathed to be freed only to enter another servitude, Voyleg volunteered, knowing his many skills would be appreciated and that he would be considered a cut above the rest. The time fighting alongside the warband honing his combat skills even more...

Even currently living in the Screaming Vortex, Voyleg still has a hard time understanding what these business with the Ruinous Powers are about, and still haven't received any of their "gifts". But with the horrors and wonders he witnessed, the Renegade knows it to being all worth it if used against the tyranny that is the Imperium of Man...

code:
Name: Voyleg
Archetype: Renegade (+3 BS +3 WS)
Alignment: Unaligned
Pride: Fortitude (+5 Tough, -3 Ag, -3 Int)
Disgrace: Destruction (+2 Infamy, -4 Fel)
Motivation: Vengeance (+2 Wounds, -5 Perception)
       
Characteristics:
WS: 36     25 +8 +3 (Archetype)
BS: 48     25 +15 +3 (Archetype) +5 (Advances)
S:  34     25 +9
T:  40     25 +10 +5 (Pride)
Ag: 36     25 +9 -3 (Pride) +5 (Advances)
Int:31     25 +9 -3 (Pride)
Per:29     25 +9 -5 (Motivation)
WP: 43     25 +13 +5 (Advances)
Fel:28     25 +7 -4 (Disgrace)

Wounds: 17/17 
Infamy: 22 (20 +2 Disgrace) 
Infamy Points: 2/2
Corruption: 0

Skills:
Athletics
Awareness 
Dodge+10 
Parry
Scholastic Lore (Tactica Imperialis)
Common Lore (War, Adeptus Mechanicus, Tech)
Linguistics (Low Gothic)
Trade (Mining)
Operate (Surface)
Intimidate
Survival
Tech-Use
Medicae

Talents:
Jaded
Quick Draw 
Rapid Reload
Weapon Training (Chain, Flame, Las, Primary, SP, Bolt, Melta)
Combat Sense
Marksman
Double Team
Hip Shooting
Resistance (Fear)
Iron Jaw
Die Hard

Traits:
The Quick and The Dead

Special Ability: Adroit (BS)

Gear:
GQ Flamer, 2 clips
Bolt Pistol, 2 clips
Best Chainsword
Carapace Armour
Med-kit
-Meltagun
-Preysense Goggles

Experience: 1950/2000
Agility (Simple)            250   Unaligned
Ballistic Skill (Simple)    250   Unaligned
Medicae (Known)             200   Nurgle
Weapon Training (Melta)     250   Unaligned
Willpower (Simple)          250   Tzeentch
Resistance (Fear)           250   Nurgle
Iron Jaw                    250   Nurgle
Die Hard                    250   Nurgle
Stat Rolls: http://orokos.com/roll/244187

frajaq fucked around with this message at 08:00 on Jan 14, 2015

Kai Tave
Jul 2, 2012
Fallen Rib
Expressing tentative interest but I have no idea what I'm going to app yet.

Ryuujin
Sep 26, 2007
Dragon God
<Ryuujin> .roll 2d10
<imouto> Ryuujin: 7 (2d10=3, 4)
<Ryuujin> .roll 2d10
<imouto> Ryuujin: 4 (2d10=1, 3)
<Ryuujin> .roll 2d10
<imouto> Ryuujin: 6 (2d10=2, 4)
<Ryuujin> .roll 2d10
<imouto> Ryuujin: 12 (2d10=6, 6)
<Ryuujin> .roll 2d10
<imouto> Ryuujin: 13 (2d10=9, 4)
<Ryuujin> .roll 2d10
<imouto> Ryuujin: 15 (2d10=9, 6)
<Ryuujin> .roll 2d10
<imouto> Ryuujin: 14 (2d10=9, 5)
<Ryuujin> .roll 2d10
<imouto> Ryuujin: 12 (2d10=8, 4)
<Ryuujin> .roll 2d10
<imouto> Ryuujin: 14 (2d10=6, 8)
<Ryuujin> .roll 2d10
<imouto> Ryuujin: 10 (2d10=3, 7)

Thinking a Psyker, probably focused on Pyromancy.

Epicurius
Apr 10, 2010
College Slice
I also want to express an interest, but not sure what ti make yet.

Werix
Sep 13, 2012

#acolyte GM of 2013
Shall submit something.

Waroduce
Aug 5, 2008
Snip

Waroduce fucked around with this message at 15:23 on Jan 21, 2015

Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution
Interested - probably going to go with some kind of gunslinger.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

As an added note, if someone wants to app as both Marine and Human, given that I only have one Marine slot, that is also perfectly acceptable, depending on your love of making PCs.

Lateinshowing
Oct 10, 2012
Fun Shoe
Blarg, gonna just let this one drop. I'll catch another one at some point

Lateinshowing fucked around with this message at 02:16 on Jan 9, 2015

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
Renegade wolf scout. Details to come.

pre:
Name: Torvun Blacktail
Career: Chosen
Alignment: Unaligned
Pride: Foresight
Disgrace: Hubris
Motivation: Perfection


Characteristics:
WS:  38 (30 + 11) [-3 Motivation]
BS:  48 (30 + 13) [+5 Advance]
S:   42 (30 + 12)
T:   42 (30 + 12)
Ag:  55 (30 + 15) [+5 Motivation] [+5 Advance]
Int: 35 (30 +  9) [-4 Disgrace] [+5 Advance]
Per: 49 (30 + 14) [+5 Pride]
WP:  36 (30 +  9) [-3 Motivation]
Fel: 33 (30 +  8) [-5 Pride]

Wounds 21/21
Infamy  2/2 
IP: 22
CP:  0


Skills:

Athletics
Awareness
Common Lore (War)
Dodge +10
Forbidden Lore (Adeptus Astartes)
Forbidden Lore (Horus Heresy)
Intimidate
Lightning Reflexes
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Surface)
Parry
Stealth +10
Tech-Use


Talents:

Ambidextrous
Bulging Biceps
Deadeye Shot
Disarm
Heightened Senses (Hearing, Sight)
Legion Weapon Training
Nerves of Steel
Quick Draw
Rapid Reload
Resistance (Cold, Heat, Poison)
Unarmed Warrior

Traits:

Amphibious
Cold Killer
Unnatural Strength +4
Unnatural Toughness +4



Gear:

Legion Power Armor
Legion Bolter w/ 4 mags
Legion Bolt Pistol w/ 2 mags
Legion Chainsword
Legion Combat Knife


XP Spent          1,500/1,500

Tech-Use                  200
Stealth +10               350
BS +5                     250
Agility +5                250
Light Sleeper             200
Intelligence +5           250

Werix
Sep 13, 2012

#acolyte GM of 2013
Jackson Hobberman


Jackson was raised on the hive world of Ignus IV. Ignus IV, like all hive worlds, was a living hell. Unless you were part of the upper class you were treated as disposable, and Jackson, he was disposable. Most of his siblings died at young ages due to mutation brought on by the highly toxic materials used by the hive world in creating the Las-gun power cells it manufactured. His father died when Jackson was eight, his skin sloughing off from the radiation he was exposed to cleaning the plasma reactor discharge vents. His mother died when he was 14, her lungs shredded by breathing in various cleaning solvents used for polishing power leads.

It was this harsh and unfair treatment he saw in his own family and his friends and neighbors that led him to begin to organize the workers. The organization started small, it was a shared benevolent association, where workers would pitch in resources, since such servants are not paid, to help aid those that were sick and to care for their loved ones once they passed. This was a good start, but it was not enough for what he wanted. He spent years building a coalition among the different working blocks; the plasma vent cleaners, the stevedores, the loading docks men, all of the different work factions.

He had help; a small cabal of people from off-world sympathized with his plight, provided material like printed pamphlets and laud Hailer equipment for rallies, the works. It was finally time for the first planetwide strikes. The beginning was rough, the enforcers and arbites had met the first of the protests with a large volume of full auto fire, but with Jackson's oration, the workers would not end their strike, and the lost production was finally too much for the hive to handle, and they gave into the demands.

At first it all went well. The workers were given more food rations, work hours were cut down from 16 hours to 14, and workers were now allowed to designate how they wanted their bodies to be used after death. This did not last long. The Labor governing council began to demand more and more concessions, with Jackson spewing rhetoric to the workers. Soon the work stoppages became more and more frequent, to the point that the planet was essentially always on strike.

The ruling elite would not have this, so they eventually called in support and Imperial Guard Regiments were sent to quell the riots. The workers stood no chance, and quickly it looked as if the entire worker strike would be crushed. In the waning days, when death seemed imminent, Johnson's off world benefactors came to his aid. They said someone of his oratory skill should not be wasted on such a world. They faked his death and smuggled him off world, through the blockade.

It was after this that Jackson discovered the source of his backup. A ship with eight pointed stars and Marines wearing Blue armor with a green hydra on it greeted him. At first he was shocked about those who had aided him; the forces of Chaos were the enemy, even Johnson knew this. But as he spent more time aboard their ship and listened to them, much of what they said made sense. Jackson knew first hand the evil and disregard that the Imperium had for it's subjects, why defend such a system? It should be destroyed instead. There is more than one way to bring down the Imperium's corrupt institutions, and that would be in convincing the populations to fight for themselves, like Johnson had.

The Alpha Legion would have use for Johnson, but first he must prove himself, and to do that, he must go to the Screaming Vortex and show what he could really do. Despite the work he did on Ignus IV, that was just Johnson's application, the Vortex would be his test.

pre:
Alignment: Unaligned
Pride: Charm
Disgrace: Deceit
Motivation: Dominion

Characteristics:
WS 31=25+6
BS 33=25+8
STR 31=25+6
TOU 30=25+10-5[pride]
AGI 42=25+16-4[Motivation]+5[advance]
INT 42=25+17
WIL 43=25+16+2[motivation]
PER 32=25+11-4[disgrace]
FEL 59=25+17+5[role bonus]+5[pride]+2[motivation]+5[advance]
INF 23=19+1+2[disgrace]+1[motivation]
COR 0=0

Wounds: 13/13=14-1[motivation]

Skills:
Common Lore (Ad mech, Administratum)
Linquisitics (low gothic)
Trade (Remembrancer)
Awareness
Charm +10
Command +10
Deceive +10
Scholastic Lore (bureaucracy, judgment, Philosophy)
Forbidden Lore (Ad mech, Heresy, Adeptus Arbites)
Inquiry +10
Dodge  
Commerce
Logic

Talents:
Air  of  Authority
Hatred  (Adeptus Mechanicus)
Peer (Traitor Legions)
Total Recall
Unshakeable Will
Weapon Training (Las, Primary) 
Radiant Presence
Mimic
Inspire Wrath 
Infused knowledge

Traits:
Quick and the dead: +2 to init
Serpent's Tongue 

Gear:
Good-Craftsmanship Laspistol
BestCraftsmanship  Sword
Mesh  Armour
Chaos symbol pendant
unholy tomes
2 laspistol clips
Disguise kit
Forgery kit

Alignment:
Slaanesh: xx
Khorne:
Tzeentch: x
Nurgle: 

Advances: 1950/2,000
Infused Knowledge 750
Inquiry +10 350
Fellowship simple 250
Agility simple 250
Deceive trained 350
Stats:http://orokos.com/roll/244133

Werix fucked around with this message at 04:34 on Jan 19, 2015

Ryuujin
Sep 26, 2007
Dragon God
pre:
Name: 
Career: Psyker
Alignment: Unaligned
Pride: Devotion
Disgrace: Betrayal
Motivation: Ascendancy


Characteristics:
WS:  37 (25 + 12) 
BS:  32 (25 +  7) 
S:   32 (25 + 12)[-5 Devotion]
T:   40 (25 + 15)
Ag:  38 (25 + 13) 
Int: 39 (25 + 14) 
Per: 49 (25 + 14)
WP:  50 (25 + 10) [+5 Psyker][+5 Devotion][+5 Motivation]
Fel: 31 (25 +  6) 

Wounds 11/11
Infamy  20 
IP: 2/2
CP:  10


Skills:

Awareness
Common Lore (any two)
Deceive or Intimidate
Dodge or Parry
Forbidden Lore (Psykers)
Linguistics (Low Gothic)
Psyniscience
Trade (any one)

Talents:

Child of the Warp
Cold Hearted
Jaded
Psy Rating 4
Weapon Training (Primary)
Weapon Training (Las or SP or Shock)


Traits:

Psyker
The Quick and the Dead
Unremarkable 

Untrustworthy (receives -10 situation Modifier to all Charm attempts)

Powers:

Mind over Matter
Telekinetic Shield
Telekinetic Weapon
Manifest Flame
Fire Bolt
Fire Barrage
Fire Storm

Mutations:

Illusion of Normalcy

Gear:

Common Craftsmanship Laspistol or Common Crafstmanship Stub Revolver
Good Craftsmanship Sword or Common Craftsmanship Neural Whip
Flak Cloak
Psy-focus
dataslate filled with arcane lore


XP Spent          1,950/2,000

Psy-Rating                  750
Cold Hearted                250
Manifest Flame              100
Fire Bolt                   100
Fire Barrage                250
Fire Storm                  500
<Ryuujin> .roll 1d5 psyker corruption
<imouto> Ryuujin: psyker corruption: 4 (1d5=4)

Ryuujin fucked around with this message at 07:51 on Jan 8, 2015

Hunt11
Jul 24, 2013

Grimey Drawer
pre:
Name: Ezdea Fawkes 
Career:Renegade
Alignment:Unaligned 
Pride: Grace
Disgrace: Regret 
Motivation: Legacy 

Characteristics:
WS 51=25+19+3+5[Advance]
BS 22=25+3-5+5
STR 41=25+16
TOU 36=25+11
AGI 50=25+15+5[Pride]+5[Advance]
INT 42=25+9-4[Motivation]
WIL 37=25+12
PER 33=25+8
FEL 32=25+7
INF 21=19+2[Motivation]
COR 5=5[Disgrace]

Skills:
Athletics
Awareness 
Common Lore (Adeptus Arbites, Imperial Creed, War)
Dodge
Intimidate 
Operate (Aeronautica) 
Parry +10 
Scholastic Lore (Tactica Imperialis)
Stealth +10
Tech Use +10
Trade (Messenger) 

Talents:
Jaded
Quick Draw
Rapid Reload
Weapon Training (Bolt, Chain, Las, Primary, SP, SP)
Heavy Weapon Training (Heavy Flamer)
Catfall
Sure Strike
Disarm 
Ambidextrous 
Hip Shooting
Two Weapon Fighting (Melee) 
Lightning Reflexes 

Traits:
The Quick and The Dead
Adroit: Weapon Skill 

Gear:
Heavy Flamer
Bolt Pistol
Best Chainsword 
x2 Best Mono Swords
Carpace Armour
Synskin 
Medkit
Dataslate (Tactica Imperialis)

Exp: (1950/2000)
Agi +5 250
WS +5 250
Stealth +10 350
Tech Use +10 350
Two Weapon Wielder (Melee) 500
Lightning Reflexes 250

Gear:
x2 Best Mono Swords
Synskin

Hunt11 fucked around with this message at 00:30 on Jan 9, 2015

Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution


Genetors always walk a thin line. The sacred edict of "Twist Not the Sacred Genes of Mankind" hangs over every one of them. Most are content with this, modifying familiars and servitors and furthering non-genetic advances in medicae and chymistry. But at the sleepy Mechanicus outpost near Footfall where Magos Richter was stationed, things were just lax enough that she had some autonomy. More importantly, she had the means to acquire plenty of test subjects via the slave-guilds of the Red Schola, and access to xenos.

While humanity had proven itself so-far as the superior species, it was without doubt that certain xenos were objectively superior - orks were simply -more- resilient, eldar and their blighted Dark cousins more long-lived and agile. Even the barbaric kroot had keener senses, and had cultural genetic engineering, to boot. Why not borrow a fraction of these advantages?

Unfortunately, Mankind's genetics proved obstinate to change. Even advances like the fabled Gland Warriors had required many genetors working in concert, with sanction. When canvassing Footfall for like-minded individuals whom she could recruit, Lidia heard whispers of the Screaming Vortex - where hereteks were the status quo, and there was no oversight. While she considers herself nominally loyal to the Omnissiah, surely she could use these wayward souls to aid her in her research before returning to Loyal space triumphantly with the answer to mankind's survival in tow. She'd be excommunicated, of course, but such things would be a trifle when she showed them her work. Abandoning her post and bargaining for passage to the Vortex, she set off thinking that she was saving humanity...

quote:

Name: Lidia Richter
Career: Heretek (+5 Int)

Pride: Craftsmanship (+3 Int/Agi, -3 WS/BS, +1 Inf)
Failing: Waste (+2 Inf, -4 Wil)
Motivation: Perfection (+5 Int, -3 Str/Per)

Characteristics:
WeS: 39(25+14)
BaS: 38(25+13)
Str: 30(22+08)
Tou: 42(25+17)
Agi: 43(25+18)
Int: 62(38+19+05) (Unnatural 2)
Per: 30(22+08)
Wil: 30(21+09)
Fel: 40(25+15)
Inf: 23(19+1+3)

http://pastebin.com/Mbj7S1NW

Wounds: 17
Corruption: 0

Skills:
Awareness
CL: Imperium, Koronus Expanse, AdMech, Tech
Deceive
Dodge
FL: Xenos
Logic
+Medicae
SL: Chymistry
+Tech-Use
Trade: Chymist

Talents:
Die Hard
Technical Knock
WT: Las, Primary, Shock, Power
MT: Weapon
Total Recall
Weapon-Tech
Lesser Minion
Enemy (AdMech)
Master Chirurgeon

Traits:
Quick and the Dead: +2 Initiative
Traitor to Mars: Has Mechanicus Implants and Binary Chatter
Mechanicus Implants: +20% to resist air-based toxins
Binary Chatter: Minions with Machine gain +10 Loyalty
Machine 1: Immunity to Cold, Vacuum, and Mind-Affecting psyker powers. +1AP that works vs. Fire.

Gear:
BC Lascarbine
CC Power Axe
Light Carapace Armor
2 GC Cybernetics (Servo-Arm, Cranial Implants)
Unholy Unguents
Combi-Tool
Data-Slate
Ballistic Mechadendrite w/ Compact Laspistol
Lumenin Capacitors
+GC MIU
+3x Dendrite Blades

Advances: 50/2000 Remaining
N200: Medicae
N350: Medicae+10
N750: Master Chirurgeon
U250: Int+5
U200: Awareness
S200: Deceive

Minion: Servo-Skull

WS01 BS01 S01 T10 Ag30 Int30 Per25 WP 01 Fel 01
Wounds: 2
Skills: Medicae, Tech-Use, Security, Dodge
Talents: Unremarkable, Technical Knock, Heightened Sight/Sound , Total Recall
Traits: Hoverer 4, Machine 1, Size 2 (Miniscule: -20 to hit, +20 Stealth)
Gear: Medkit, Multi-Key

Backup Marine (WIP): http://pastebin.com/eJ0hivQu

Jolinaxas fucked around with this message at 05:37 on Jan 21, 2015

Dachshundofdoom
Feb 14, 2013

Pillbug


Keziah, Chaos Raptor

Occasionally, during the quiet interludes in the furious battle that has defined his life, Keziah meditates on how the course of his life has been determined entirely by events beyond his control. He was strong, fast and courageous, even as a mortal on Honorum, but in the final rounds of ritual combat to choose who was worthy of joining the great men from the sky, his opponent had lost his footing for a moment as Keziah took a desperate swing that should have been easily countered. Keziah wonders if he would have died there if not for that chance moment of clumsiness.

In his time with the Novamarines, he had fought on thousands of battlefields against thousands of different species of xenos. His power fist had crushed the hulls of Tau Grav-Tanks and pulped Tyranid horrors, shattered Wraithbone and a thousand other, stranger materials. But superhuman might and equipment could not explain why he was more worthy of survival than his brothers. He saw them cut down all around him by enemy fire too heavy to avoid. If he had been standing in their place, he would be just as dead. The Codex applied rules and tactics to war as though it could be corralled, as though skill and valor were all that mattered, but Keziah saw only senseless butchery. If they were guided by the Emperor, literally or figuratively, he did not see it.

For all his doubts, however, he would likely have served on in silence until he finally died a hero of the Imperium if it had not been for the Chaos Space Marine. Responding to a desperate plea for help from a planetary governor (perhaps out of a sense of goodwill, or perhaps simply because the governor had plenty of strings to pull; Keziah could not say), the Novamarines had dropped into a grueling block-by-block hive war with a massive band of Chaos warriors. After weeks of close-quarters combat, Keziah was starting to wonder if the stream of insane cultists battering at his armor with swords and autopistols would ever end, which is when the Word Bearer appeared. Clad in dull red Terminator armor and surrounded by a shimmering forcefield, he cut down two of Keziah's squad in the first hail of fire from his autocannon.

In the end, Keziah stood alone, surrounded by corpses of battle-brothers. His armor was a wreck. His lenses were cracked, one so badly that he could not see out of it. Several ceramite plates had been completely torn free, and his left elbow joint was reading catastrophic damage; he could barely move the arm, which sprayed sparks and internal fluids and seemed to weigh several tons. The internal damage was so severe that his suit was no longer properly reading his lifesigns; he reflected on the irony of being one of the few Astartes to ever hear his own death chime. The other squads almost certainly believed that his squad had been wiped out. Not that he could know for sure, of course; his vox had been the first thing destroyed. Despite all this damage, his wounds were minor (by Astartes standards). Why, he thought, does war always pass me by?

"Pathetic lapdog. You can't even-*cough*-finish an opponent properly, and you call yourself Astartes? What worthless whelps this dead Imperium depends on." Keziah turned to face the Word Bearer, who glared back at him from the ground with his one remaining eye. The other had been crushed with most of the left side of his head when Keziah had hit him last. The Word Bearer wheezed, blood pouring from his wounds, and spoke again. "You have all gone soft. You think you have...urgh...won? You worship a powerless god and are too blind to see the strings you truly dance on. All actions ultimately serve Chaos. You are nothing but a puppet with delusions of grandeur, and in the end you will die and be devoured by the Dark Gods." Keziah had raised his power fist again, but he hesitated. The Word Bearer grinned with sharp, bloody teeth.. "It listens! Perhaps there is hope for you after all. You wonder how I can still live with such wounds? The answer is Chaos. We all serve it in the end; shed my blood here and Khorne will feed, regardless of who you think you serve. Your only choice is whether you embrace Chaos and gain a chance at true power, or you reject it and guarantee an ignoble end. What say you?"

Keziah slammed his fist directly into the Word Bearer's face, silencing him forever. Then he turned and looked at his battle-brothers, who would soon be remembered only in a few lines of script somewhere in the Chapter records, and realized that, as always, he didn't really have a choice. Let the Chapter believe him dead; if there was a chance to determine his own destiny, to escape mortality or at least to die on his own terms, he could not pass it up.

It had not been easy to escape that world, and he had shed the blood of more than one Novamarine to do it, but in time he had found his way to the nearest Warp anomaly, the Screaming Vortex. If the truth about Chaos and its Gods was to be found, it would surely be here. Now he drifts from world to world in the Vortex, scavenging equipment and learning all he can in preparation for the day he finds a God worthy of service, and with it, a reason for war.

pre:
Name: Keziah 
Career: Forsaken
Alignment: Unaligned
Pride: Wealth (+20 Starting Acquisition, -3 WP)
Disgrace: Betrayal (+5 Corruption, Untrustworthy)
Motivation: Perfection (+5 WS, -3 Per and Fel)


Characteristics:
WS:  48 (+13+5)
BS:  39 (+9)
S:   40 (+10)
T:   40 (+10)
Ag:  40 (+10)
Int: 40 (+10)
Per: 36 (+9-3)
WP:  40 (+13-3)
Fel: 34 (+7-3)

Stat Roll

Wounds: 20
Infamy: 20
IP: 2/2
CP: 6 (+5 Betrayal +1 Cold Hearted)


Skills:

Acrobatics
Athletics
Awareness
Common Lore (Screaming Vortex, War)
Dodge
Forbidden Lore (Adeptus Astartes, The Horus Heresy, The Long War)
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Aeronautica, Surface)
Parry
Security
Survival


Talents:

Ambidextrous
Blind Fighting
Bulging Biceps
Cold Hearted
Hatred (Adeptus Astartes)
Heightened Senses (Hearing, Sight)
Iron Jaw
Lightning Reflexes
Jaded
Legion Weapon Training
Nerves of Steel
Quick Draw
Raptor
Resistance (Cold, Heat, Poisons)
Two-Weapon Wielder (Melee)
Unarmed Warrior

Traits:

Amphibious

Unnatural Strength (+4)

Unnatural Toughness (+4)

Resourceful: +10 to Infamy Test when obtaining an item 
or items with an Availability of Rare or lower.

Untrustworthy: -10 to all Charm attempts.

Gear:

Legion Power Armour
-Scavenged Reconstruction
-Sustainable Power Source
-Auto-Senses
-Enhanced Ceramite Plating

Legion Bolter-4 clips

Legion Combat Knife

Legion Chainsword

Legion Frag Grenades (4)

Legion Shotgun-2 clips.

-BC Jump Pack

-BC Legion Power Fist

-BC Helmet Augmentations

Acquisitions:

BC Jump Pack (-10 Rare -20 BC +10 Resourceful +10 Single = -10)

BC Legion Power Fist (-30 Extremely Rare -20 BC +20 Wealth
+10 Resourceful +10 Single = -10)

BC Helmet Augmentations (-10 Rare -20 BC +10 Resourceful +10 Single = -10)

XP Spent        1450/1500

Operate (Aeronautica)-200
Raptor-250
Two-Weapon Wielder (Melee)-500
Iron Jaw-250
Lightning Reflexes-250

Dachshundofdoom fucked around with this message at 13:41 on Jan 12, 2015

Winged Orpheus
May 21, 2010

Domine, Dirige Nos
Finished my char, let me know if anything needs changed


The reclamation of the fallen forge world was well underway. The insurrection that had halted all production had finally been quelled with millions of skitarii, and the main production lines on the top levels were once again churning out materiel for use in the Imperium's unending war efforts. Fexildor had spent many joyous weeks tending to the ancient machine spirits that controlled the factory. Now the reclamation effort went deeper, and he had been assigned to the assemblies sent into the lower levels. It was in those depths that he found the servo skull, and where his story truly begins.

The servo skull was recovered among thousands of other machines in the lower halls. As it came across Fexildor's worktable, he paid little attention. It had only suffered superficial damage, and would be fully restored with little effort. As he performed the sacred rituals to restore the skull, he discovered a data archive contained within. It contained details on thousands of rituals he was unfamiliar with, and Fexildor was fascinated. Exploring the archive would take weeks, and that was time he did not currently have. He marked the servo skull as unsalvageable in the manifest, and gained an assistant in his efforts.

As time passed, Fexildor became more and more enraptured with the contents of the servo skull. The information contained within was incredibly accurate, and with its contents he was able to increase his efficiency by an estimated sixty two dot three six percent. He began to refer to the skull constantly, and more and more machines left his workshops working better than ever. There were quiet rumours that he was stepping beyond the proper rites for the work he performed, but none could prove their suspicions or doubt his efficacy. The servo skull contained more than just maintenance rituals, however. It also contained essays on the fundamental principles that enabled the machines of the Omnissiah to function. Fexildor began to notice over time that the information referred less and less to the majesty of the Omnissiah, and instead began to speak in terms of fundamental forces. It detailed how they interacted with each other, and how they could be controlled. Eventually the words stopped referring to the Omnissiah altogether. Fexildor spent hours reviewing and cataloging the contents of Barbas, and never seemed to come closer to finishing. The skull became his constant companion, and never left his side.

The true fall came when the damaged plasmagun was brought to Fexildor. The weapon was completely nonfunctional, with large sections of its machinery either damaged or missing entirely. Fexildor quickly determined that the standard rituals would not suffice to repair such a valuable relic, and decided to apply his newfound knowledge. He crafted new coils and casings, and changed the routing of the plasma flow inside the weapon. When he had finally finished, he knew the weapon was both his greatest creation and clearly beyond the strictures of the Mechanicus. He had improved the efficiency of the plasma flow and installed new bleedoff vents in the casing. It was true that the position of some of these could potentially cause damage to the user, but doing so drastically reduced the likelihood of a catastrophic meltdown. Fexildor knew that tampering with the sacred machine spirit in such a manner would be enough to execute him for tech-heresy, but knew in his heart he could not stop here. The Mechanicus was blind to the potential of machines, learning only by rote and stifling innovation. He now understood the principles of the machines, and knew that many of the machines could be improved in new and innovative ways. He decided to leave the forgeworld and the Mechanicus, and venture forth to find others who saw the potential in change and innovation. He quickly gathered his belongings, keeping the plasmagun to remind him of his new quest as well as to guard him on it. He snuck onto a chartist ship docked at the forgeworld, and set off into the universe unknown.

pre:
Name: Fexildor
Archetype: Heretek
Alignment: Unaligned
Pride: Craftsmanship (+1 Inf, +3 Ag, +3 Int, -3 WS, -3 BS) 
Disgrace: Betrayal (+5 Corruption, -10 to all Charm attempts)
Motivation: Innovation (+2 Corruption, +3 Int, -2 wounds)

Characteristics
WS:  30 [8(roll)+25(base)-3(Craftsmanship)]
BS:  32 [10(roll)+25(base)-3(Craftsmanship)]
S:   33 [8(roll)+25(base)]
T:   41 [11(roll)+25(base)+5(Advance)]
Ag:  38 [10(roll)+25(base)+3(Craftsmanship)]
Int: 61 [20(roll)+25(base)+5(Heretek)+3(Craftsmanship)+3(Innovation)+5(Advance)]
Per: 35 [10(roll)+25(base)]
Wp:  37 [12(roll)+25(base)]
Fel: 35 [10(roll)+25(base)]

Wounds: 15 [5(roll)+12(base)-2(Innovation)]
Infamy: 21 [1(roll)+19(base)+1(Craftsmanship)]
IP: 2/2
Corruption: 7 [5(Betrayal)+2(Innovation)]

Skills:
Common Lore (AdMech)
Common Lore (Administratum)
Common Lore (Imperium)
Common Lore (Tech)
Dodge
Forbidden Lore (Archeotech)
Linguistics (Low Gothic)
Linguistics (Techna-Lingua)
Logic
Scholastic Lore (Astromancy)
Tech Use
Tech Use +10
Tech Use +20
Trade(Armourer)


Talents:
Die Hard
Lesser Minion of Chaos (Barbas)
Mechadendrite Training (Utility)
Master Enginseer
Technical Knock
Total Recall
Weapon Training (Las, Primary, Shock)
Weapon Training (Plasma)
Weapon-Tech

Traits:
Mechanicus Implants
The Quick and the Dead
Unnatural Intelligence (+2)

Special Ability: Traitor to Mars (+10 loyalty to cybernetic minions)

Gear:
BC Lascarbine
GC Greataxe
Light Carapace Armour
GC Cerebral Implants
GC MIU
Unholy Unguents
Combi-Tool
Dataslate
Utility Mechadendrite
Lumenin Capacitors

CC Mechanicus Assimilations (4)
GC Plasmagun (Cursed Metal downgrade)


Experience: 1950/2000
Tech Use +20 (500xp)
Master Enginseer (750xp)
Intelligence [Simple] (250xp)
Toughness [Simple] (250xp)
Linguistics[Techna-Lingua] (200xp)


Barbas (Lesser Minion of Chaos, Servo-skull)

WS: 1
BS: 1
S: 1
T: 10
Ag: 1
Int: 30
Per: 30
Wp: 25
Fel: 1

Skills: Awareness, Forbidden Lore (The Warp), Security, Tech-Use
Language: Techna-Lingua
Talents: Heightened Senses (Sight, Sound), Light Sleeper, Technical Knock, Unremarkable
Traits: Hoverer 4, Machine 2, Size 2

Gear: Auspex, Multikey
Rolls

Winged Orpheus fucked around with this message at 18:35 on Jan 20, 2015

Emerald Rogue
Mar 29, 2013
+++ACCESSING FILE+++
+Security Level VERMILION: EYES ONLY
+Enter Authorization: ********
+Welcome, Interrogator. Thought for the day: Ruthlessness is the kindness of the wise.

+++FILE BEGINS+++
The following is an excerpt from the transcript of partial audio logs recovered from the log buoy of the Black Ship Eden's Shadow, presumed lost with all hands in M36.889 in the Calixis Sector en route to Scintilla with a full complement of tithed psykers bound for processing by agents of the Adeptus Astra Telepathica.

"Today is the day. Today, I leave this terrible place, this Black Ship, forever. The ship's reactor has been crippled, and the last of its psychic cargo has departed for their own safe havens. Before I board the last shuttle, I leave you - whoever you are - this record so that someone in the Imperium knows what happened here today, and why.

I am Moro Sintana. That is not the name I was born with, but I have abandoned it now, as the rest of humanity has abandoned me.

When the Black Ships and their silent judges finally came to my world, my father wanted to fight. But then those terrible warriors might have killed the whole family. In the prison holds, I could have gutted one of your black-clad murderers when his attention lapsed for a moment. But then they would have killed a hundred of my fellow prisoners in retaliation. Two months ago, I could have pushed the Deck Warden into the plasma furnace. The shift was a busy one, and procedures slipped in the rush to action. But then they would have killed the rest of my work crew. So to save everyone, I did nothing. And guess what? They killed them all anyway.

My acquiescence has saved no one. My obedience has spared none of my brothers and sisters from the pain, degradation and death that agents of the Imperium have heaped upon them. Neither have offers of service, my appeals to mercy and reason, or my abject pleading. After all, I am only a witch. Damned from the moment I was born, regardless of my virtues or actions or merit. Just like all your other victims. All the other children of mankind slaughtered on this damned vessel for no other reason than an accident of birth and your own fear of the unknown. Your fear of those with more power than you hold yourself. Your fear of being replaced.

So I have chosen to act.

Peace was never an option. I know that now, and I thank the Imperium for teaching me that important lesson. I am a god among violent, treacherous insects, and I will never forget it.

I have liberated the prisoners aboard this ship - all that survive. Each is guilty of no other crime than being born with psychic potential - the capability to surpass the limitations of the common masses of humanity. We have passed sentence on our jailers and torturers. I killed the Warden-Captain myself. I have taken his armor and his weapons - symbols of our oppression and suffering - and reshaped them to suit my own purposes. Learn my visage well. I intend that you will see it again.

I will leave this crippled ship momentarily and travel to places that the dogs of the Emperor cannot follow. I will gather my brethren there, in a new home where they will be safe from your animal fear and violence. There we will learn and grow and gather our strength - and when we are ready, the Black Ships will burn."

+++CLOSING FILE+++
+++ACCESS LOGGED FOR AUDIT+++
+++THE EMPEROR PROTECTS+++


quote:

Name: Moro Sintana
Career: Psyker
Alignment: Unaligned
Pride: Charm
Disgrace: Wrath
Motivation: Ascendancy


Characteristics:

WS: 35 (25 + 10)
BS: 35 (25 + 10)
S: 33 (25 + 8)
T: 31 (25 + 11) [-5 Charm]
Ag: 38 (25 + 13)
Int: 40 (25 + 15)
Per: 41 (25 + 11) [Wrath +5]
WP: 54 (25 + 16) [+5 Psyker][-2 Wrath][+5 Ascendancy][+5 Simple Advance]
Fel: 46 (25 + 16) [+5 Charm]

Wounds 10/10
Infamy 20
IP: 2/2
CP: 1


Skills:

Awareness
Common Lore (Imperium)
Common Lore (Adeptus Astra Telepathica)
Command
Deceive
Dodge
Forbidden Lore (Psykers)
Linguistics (Low Gothic)
Psyniscience
Trade (Linguist)
Trade (Cryptographer)

Talents:

Child of the Warp (fixed Distorted Reflections effect, if permissible)
Jaded
Psy Rating 4
Weapon Training (Primary)
Weapon Training (Las)


Traits:

Chaos Psyker
The Quick and the Dead

Powers:

Thought Sending
Delude
Compel
Mind Probe
Mind Over Matter
Precision Telekinesis
Force Bolt
Telekinetic Shield

Mutations:

None (yet)

Gear:

Common Craftsmanship laspistol
2 laspistol charge packs
Good Craftsmanship sword
Flak cloak
Psy-focus
Dataslate filled with arcane lore
Best Craftsmanship Guard flak armor
Refractor field


XP Spent 1,900/2,000

Psy-Rating 750
Delude 100
Compel 200
Mind Probe 200
Telekinetic Shield 200
Command (Known) 200
Trade (Cryptographer) 200
Willpower (Simple Advance) 250

Stats: 10#2d10 15 16 10 10 13 16 4 11 8 11
Psyker Corruption: 1d5 1

Emerald Rogue fucked around with this message at 03:47 on Jan 17, 2015

Blockhouse
Sep 7, 2014

You Win!
Interested but this would also be my first 40k game. Dare I?!

Waroduce
Aug 5, 2008

Blockhouse posted:

Interested but this would also be my first 40k game. Dare I?!

its my second, and my first is the Scrunt Slam Sector so allah akbar

i intend to make up my lack of game knowledge with enthusiasm and writing

e: I updated my character post above. would very much appreciate someone giving it a once over. I still need to acquire 2 items, and link my stat rolls and stuff, but if someone could check for major issues that would be super awesome. my first BC character

e2: Can I request Enemy: Imperial Guard or Arbite?

Waroduce fucked around with this message at 05:32 on Jan 16, 2015

Emerald Rogue
Mar 29, 2013

Waroduce posted:


e: I updated my character post above. would very much appreciate someone giving it a once over. I still need to acquire 2 items, and link my stat rolls and stuff, but if someone could check for major issues that would be super awesome. my first BC character


I don't have my book at hand, but I can tell you off the top of my head that you have the descriptions for Quick Draw and Hip Shooting flipped. I'm also pretty sure that a full suit of carapace armor has the same armor rating in all locations.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Blockhouse posted:

Interested but this would also be my first 40k game. Dare I?!

Everyone's welcome and I'm happy to have newer players. I'll do my best to explain the rules and stuff if you need any help making a character.

Also, as some people who expressed interest are still working on characters, I can extend the recruitment a bit if people want.

Night10194 fucked around with this message at 08:18 on Jan 17, 2015

Epicurius
Apr 10, 2010
College Slice
Nikolai Grivas




Laskaris VI, while not an agri-world, is nevertheless dominated by agriculture. The world has been dominated since the beginning of its history by a hereditary aristocracy, which owned most of the land and controlled the wealth. Over the past century, though, this has been changing, as the trade factors who handled the shipping and sale of the cash crops grown by the aristocracy, succeeded in accumulating wealth of their own; wealth based not on land, but on commerce, and access to markets and information. This began to lead to unrest on the formerly peaceful planet, as rich merchants sought political power and influence commensurate with their wealth, and the aristocracy attempted to block their efforts. So, when the Imperial Governor died in office, everyone knew that the question of his successor would be a hotly contested one, as both the aristocratic and mercantile factions were eager to see a man or woman sympathetic to them take the post.

The first attempts to pick a governor ended in stalemate. The candidates of the aristocrats were unacceptable to the merchants, and the candidates of the merchants were unacceptable to the aristocracy. Finally, both sides agreed on a compromise candidate, Count Nikolai Grivas. The Grivas family were one of the older noble families, possessing large cotton and jute plantations. However, Nikolai had a reputation for being liberal-minded, and had even invested in weaving sheds and cloth factories on his land, in cooperation with rich merchants. So, acceptable to both sides, Nikolai was named Imperial governor.

At the beginning, all went well. Nikolai was able to broker informal agreements between leaders of the two sides, giving the merchants more say regarding the running of the planet, while at the same time, convincing them to guarantee noble prerogatives. While neither side was entirely satisfied with the state of affairs, they kept their grumbling to a minimum, and for the most part, with a few minor exceptions, things went smoothly.

Then, everything collapsed. Administratum clerks on Scintilla did a long overdue audit of Sector records, and this led to a reclassification of various planets throughout the sector. Laskaris VI, which had been classified ""primary feudal mixed subsistance/plantation", was reclassified as "proto-industrial mixed commercial economy", and its tithe classification increased from Solutio Secundus to Solutio Primus. Very little could cause the Aristocratic and Mercantile parties to find common cause, but the increase in the tithe did. Both groups realized that the increase in the tithe would mean less money for them. Indeed, it threatened to bankrupt some of the smaller, struggling houses. With the support of his people, Nikolai filed a protest with the Administatum. It was ignored. He requested a hearing. It was denied. He provided detailed records showing the economic cost to Laskaris VI if the increased assessment stood. The Administratum lost them. Finally, pushed by both sides, Nikolai announced that Laskaris VI would not pay the new tithe. Indeed, it would pay no tithe. No longer would the wealth of the planet be siphoned off to support an overlarge, unresponsive bureaucracy. Instead, it would stay on Laskaris VI, to benefit the citizens there (if that meant primarily the richer citizens, Nikolai left that out of his statement.) While Laskaris VI was, of course, loyal to the Emperor, Nikolai said, it would no longer consent to being ruled by those who claimed falsely to speak in the Emperor's name. Laskaris VI was free.

The Imperial response was as quick as it was predictable, and a naval blockade and bombardment later, followed by occupation by the Imperial Guard, Laskaris VI stopped talking nonsense about independence. It stopped saying much of anything, actually. Many of the planets notable citizens were killed, either in the fighting or afterwards, but Nikolai managed to escape. With nowhere else to go, he fled into the Screaming Vortex; the only place nearby where the Empire did not hold sway. He hoped there to find a shelter, to find security, and to find allies to help him take his home back.



Name: Nikolai Grivas
Career: Apostate
Alignment: Unaligned
Pride: Wealth
Disgrace: Gluttony
Motivation: Vengeance


Characteristics:
WS: 36
BS: 39
S: 30
T: 31
Ag: 31
Int: 30
Per: 35
WP: 35
Fel: 46
Inf: 20

Wounds 19

Traits

The Quick and the Dead
Serpent's Tongue

Talents

Air of Authority
Hatred (Imperial Navy)
Peer (Rogue Traders)
Total Recall
Unshakable Will
Weapon Training (Las, Primary)
Radiant Presence
Polyglot
Iron Discipline
Deadeye Shot


Skills

Awareness
Charm +10
Command +10
Deceive
Common Lore (Imperium, Imperial Guard)
Scholastic Lore (Bureaucracy, Heradlry, Judgement)
Forbidden Lore (Heresy, The Inquisition, Xenos)
Inquiry
Linguistics (Low Gothic)
Parry
Commerce
Trade (Linguist)
Security
Scrutiny
Survival
Dodge
Logic
Intimidate

Gear
Good Craftsmanship Laspistol
Good Craftsmanship Power blade
Mesh Combat Cloak
Chaos Pendant
Unholy Tomes
2 Laspistol clips
Best Quality Lasgun w/Extended Magazine, Red Dot Laser Sight
Common Quality Refractor Field
Good Quality Power Mace


Characteristic Rolls: http://orokos.com/roll/245775

Winged Orpheus
May 21, 2010

Domine, Dirige Nos

Night10194 posted:

Everyone's welcome and I'm happy to have newer players. I'll do my best to explain the rules and stuff if you need any help making a character.

Also, as some people who expressed interest are still working on characters, I can extend the recruitment a bit if people want.

I'll get my character up tomorrow night, been out of town for the long weekend.

John Dyne
Jul 3, 2005

Well, fuck. Really?

Fudge

Fudge.

pre:
Name: Fudge
Career: Chosen
Alignment: Unaligned
Pride: Foresight
Disgrace: Hubris
Motivation: Perfection


Characteristics:
WS:  38 (30 + 11) [-3 Motivation]
BS:  48 (30 + 13) [+5 Advance]
S:   42 (30 + 12)
T:   42 (30 + 12)
Ag:  55 (30 + 15) [+5 Motivation] [+5 Advance]
Int: 35 (30 +  9) [-4 Disgrace] [+5 Advance]
Per: 49 (30 + 14) [+5 Pride]
WP:  36 (30 +  9) [-3 Motivation]
Fel: 33 (30 +  8) [-5 Pride]

Wounds 21/21
Infamy  2/2 
IP: 22
CP:  0


Skills:

Athletics
Awareness
Common Lore (War)
Dodge +10
Forbidden Lore (Adeptus Astartes)
Forbidden Lore (Horus Heresy)
Intimidate
Lightning Reflexes
Linguistics (Low Gothic)
Navigate (Surface)
Operate (Surface)
Parry
Stealth +10
Tech-Use


Talents:

Ambidextrous
Bulging Biceps
Deadeye Shot
Disarm
Heightened Senses (Hearing, Sight)
Legion Weapon Training
Nerves of Steel
Quick Draw
Rapid Reload
Resistance (Cold, Heat, Poison)
Unarmed Warrior

Traits:

Amphibious
Cold Killer
Unnatural Strength +4
Unnatural Toughness +4



Gear:

Legion Power Armor
Legion Bolter w/ 4 mags
Legion Bolt Pistol w/ 2 mags
Legion Chainsword
Legion Combat Knife


XP Spent          1,500/1,500

Tech-Use                  200
Stealth +10               350
BS +5                     250
Agility +5                250
Light Sleeper             200
Intelligence +5           250

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Alright, I think pretty much everyone who's going to get in has gotten in, so it's time to make my picks.

Frajaq as Voyleg
Emerald Rogue as Moro Sinata
Werix as Space Jimmy Hoffa
Epicurus as Nikolai
WingedOrpheus as Fexildor
Jolinaxas as Lidia Richter

I decided to go with 6 instead of 5 so we could cover all the major roles across the party, but also because I want to see Lidia and Fexildor interact, as well as Nikolai and Space Jimmy Hoffa and Voyleg. Also picked Moro because his background and objective are cool. Watch this space for future stuff as we'll be doing some brief work to determine how you all know one another and ended up forming a warband, plus how you got to the Vortex. For now, give me two of the other party members your PC agrees with or gets on well with, and one they're not so certain about.

Emerald Rogue
Mar 29, 2013

Night10194 posted:

Alright, I think pretty much everyone who's going to get in has gotten in, so it's time to make my picks.

Frajaq as Voyleg
Emerald Rogue as Moro Sinata
Werix as Space Jimmy Hoffa
Epicurus as Nikolai
WingedOrpheus as Fexildor
Jolinaxas as Lidia Richter

I decided to go with 6 instead of 5 so we could cover all the major roles across the party, but also because I want to see Lidia and Fexildor interact, as well as Nikolai and Space Jimmy Hoffa and Voyleg. Also picked Moro because his background and objective are cool. Watch this space for future stuff as we'll be doing some brief work to determine how you all know one another and ended up forming a warband, plus how you got to the Vortex. For now, give me two of the other party members your PC agrees with or gets on well with, and one they're not so certain about.

Moro Sintana

Voyleg
The rebel miner called Voyleg could be useful to me. He's only so bright, and hardly a scintillating conversationalist, but he is a brave fighter. No matter - blunt instruments have their uses. He has certainly felt the cruelty of the Imperium first hand - the hate in his voice when he speaks of his old masters is real. I can use his hate. All I have to do is aim him in the proper direction.

Jackson Hobberman/Space Jimmy Hoffa
Like Voyleg, Jackson Hobberman has felt the pain of Imperial rule and the injustice of its agents - and in much the same circumstances. Unlike Voyleg, he has chosen to fight with his mind and his words more than guns and blades. Perhaps I will be able to convince him that my psychic brethren are victims of the Imperium in the same way that he and his fellow workers once were, and that my cause is worthy of his efforts. If not ... well, as long as he is willing to leave me and mine be, I will have no quarrel with him. The internal affairs of blunts are of limited concern to me. Maybe a more prosaic exchange of favors can be arranged.

Nikolai
I don't trust this one. He bleats about the burdens placed on his world and his noble peers by the Administratum's tithes, yet I cannot help but notice that his objections all seem to be of the base economic variety. His arguments for the injustice inflicted on his ledgers are myriad and eloquent, but unaccompanied by concerns for the tithes of human flesh demanded by the witch-hunters of the League of Black Ships and the purges of the Inquisition. Little in his manner or actions suggest that he has any sympathy for the plight of humanity's psykers - I fear he may see us as one more resource to be bartered for his own gain.

Hereteks and Weird Science Enthusiasts
As long as these two don't try to experiment on my kind or blow us all into constituent atoms with some bizarre experiment, I am content to let them pursue their personal eccentricities freely. They seem too consumed with their own obsessions - incomprehensible as they are - to need a great deal of my attention.

Werix
Sep 13, 2012

#acolyte GM of 2013
Jackson Hobberman

Voyleg
This one's story I get. I hear him talk about his past, reminds me of my own. Both parents dead due to the uncaring of those in charge, not being treated like a human but as chattel, finally feeling the need to rise up against his oppressors; man's story is my own. Only his rebellion at least ended in success, well if you can consider trading the Imperium for Chaos success. he reminds me of many of the laborers I had spent most of my life working on behalf of. He don't seem like a dick; if it stays that way I think we'll get along real well.

Moro Sinata
loving psykers scare the poo poo out of me. Little crazy fuckers who can probe around in your mind and blow up into a daemon at any minute? Granted I never worked with one, but heard the stories. Good thing is this guy is full of anger. The angry ones are the easiest to get fired up and released at something needs destroying. Just gotta release this one far away from myself.

Nikolai Grivas
gently caress this guy. gently caress him all over. Cut his throat and leave him in a loving ditch. Planetary governor who didn't wanna pay his taxes? This is exactly the kind of fucker that was responsible for the shitstain of a life me and my people suffered. Bottom line is all that matters, gently caress the common folk. Ain't nothing that'd make me happier than this son of a bitch dead and gutted like a water-grox. loving nobs.

Fexildor
Don't know poo poo about technology other than the millions of ways it can kill you. Don't know poo poo about tech heresy. Don't really know how I feel about this guy.

Lidia Richter
I know even less about biology and poo poo than I do technology, so I'm even less sure how I feel about this cog-head than the other one.

Jolinaxas
Oct 24, 2012

I'm in the business of...
Absolution
Jackson Hobberman, Voyleg:
My opinion on both of these two can be summed up in... well, there was this report that came across the data-looms on my station. It was accessible for approximately six minutes before the Magos Adminus rescinded it. It claimed that efficiency could be improved by several percent across multiple sectors, if a few dozen posts per planet could be set aside for "non-drastic morale editing." The title was an obscure metaphor that only makes sense in Techna-Lingua, but a rough translation was "Why Skin the Grox when you can Shave It?"

Omnissiah's breath, I was going somewhere with this...

Moro Sinata:
A psyker. I assume that I'm not the first to wonder whether on-demand mental access to the Immaterium is worthy of inclusion in the perfect iteration of "mankind." He certainly seems to think so. I'm of the opinion that the risks are too high, and the current solution of manufacture and/or breeding for necessary Warp-based tasks is the correct one.

Nikolai Grivas:
He thinks the Imperium is a cripplingly slow, inefficient mechanism? It seemed rather efficient in driving him from his planet, don't you think?

Reports on viable currency systems and economic matrices within Anomaly X102.3.12 ("The Screaming Vortex") are inconclusive, but if stable markets are present here, he may still be of some use if materials are needed on a large scale.

Fexildor:
What is he here for? He keeps babbling about electrical resistances and containment fields. He sounds like one of the statues with a mislabeled prayer book. He's mired in the fog of wires and capacitors, unwilling to recognize the future of Flesh. Is he one of them? Is he trying to bring me home already?

A question to the GM: Would you mind if I switched the GC Mechanicus Assimilation that I chose as one of my acquisitions for 3 Dendrite blades? Forgot that Tome of Decay had cybernetics until I just went to look something up. No big deal if not, just figuring out now that a priest so into the biological side of things would be hesitant go "Full Robot".

Jolinaxas fucked around with this message at 04:41 on Jan 21, 2015

Epicurius
Apr 10, 2010
College Slice
Moro Sinata-I have to think it has to be very sad to be a psyker. From what I understand, they can't help it....something to do with the brain, or something like that. Of course, psykers are dangerous...their very brains are weapons, so I understand why the laws are as they are. Still, it seems to me that to resist that, Mr. Sinata must be rather brave. One can respect that, at least.

Fexildor Techpriests are just so useful. You can't understand them half the time, of course, and they are rather offputting with all the tubes and wires and machinery and all. But without them, civilization would just collapse. And this chap, if what I hear is true, was merely cast out for making a weapon more efficient? I hardly think that's fair. It's like how the more hidebound of of the nobility were just besides themselves when I put in the new weaving factory. I can still remember Baron Orlov's interminable ranting about the order of things. So, a kindred spirit of sorts, perhaps? One can hope, at least.


Jackson Hobberman/Space Jimmy Hoffa-A rabble rouser. We had people like him on Laskaris. Professional rabble rousers, really, who say they're concerned about the welfare of the poor, but just use them for their own advantage. It's a bit of a shame that I won't be able to deal with him the way we did, but ah well. what can one do?

Winged Orpheus
May 21, 2010

Domine, Dirige Nos
OOC note: [BARBAS TALKS LIKE THIS]

Fexildor's Thoughts

Lidia Richter
It is good to know that I am not alone in finding the Mechanicus' strictures stifling. Though we have different areas of specialization, she is an incredibly skilled Enginseer in her own right. With the two of us working together, I am confident that there is very little we cannot accomplish. Perhaps there are advances to be made in using bio-electric power as a self-sustaining power source. [WE CAN USE HER. SHE WILL TEACH US HER SECRETS]

Voyleg
The resourcefulness shown by this deceptively clever miner in his rebellion is fascinating. Few would have the quickness of mind necessary to repurpose mining charges into weaponry, and fewer still would be able to do so without causing grevious harm to themselves in the process. The fact that he did it without formal training is more impressive still. I suspect that he would have made an exceedingly adept Enginseer had that been his fate. [A MOST USEFUL RESOURCE. HE MAY BE WILLING TO TEST OUR NEW DESIGNS. WITH TRAINING HE MAY ASSIST US IN OUR GOAL]

Moro Sinata
If there is one thing that any Enginseer worth his iron hates, it's uncertainty. Uncertainty causes mechanisms to slip beyond their fault tolerances, destroying priceless relics. Uncertainty causes power fluctuations, overloading rare and valuable components. Uncertainty is the bane of progress. If there is one thing the Warp's influence represents, it is uncertainty. I cannot deny the strength of his ability, but I have no wish to become involved in it. [THE WARP CAN BE A MOST USEFUL TOOL, IF HARNESSED PROPERLY. YOU WILL LEARN, IN TIME]

Hobberman and Grivas
Where I work in steel and electricity, these two work in mind and spirit. They operate in circles beyond my knowledge or care. [ANYTHING CAN BE USEFUL IF WIELDED PROPERLY. THEY ARE BUT ANOTHER TYPE OF COG IN THE MACHINE WE WILL CREATE]

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Jolinaxas posted:

A question to the GM: Would you mind if I switched the GC Mechanicus Assimilation that I chose as one of my acquisitions for 3 Dendrite blades? Forgot that Tome of Decay had cybernetics until I just went to look something up. No big deal if not, just figuring out now that a priest so into the biological side of things would be hesitant go "Full Robot".

Of course, we haven't started yet, so any of those kinds of changes are definitely fine.

John Dyne
Jul 3, 2005

Well, fuck. Really?

Night10194 posted:


Frajaq as Voyleg
Emerald Rogue as Moro Sinata
Werix as Space Jimmy Hoffa
Epicurus as Nikolai
WingedOrpheus as Fexildor
Jolinaxas as Lidia Richter

https://www.youtube.com/watch?v=rT1nGjGM2p8&t=93s

frajaq
Jan 30, 2009

#acolyte GM of 2014


I'll try to post my impressions this sunday since i'll be out until then

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

frajaq posted:

I'll try to post my impressions this sunday since i'll be out until then

Sure thing, no hurry.

frajaq
Jan 30, 2009

#acolyte GM of 2014


sorry for the delay :sweatdrop:

Jackson Hobberman
It's been a good time since I met someone from another world and with circumstances so similar to my own. While the problems were different and he even started reasonable against the Imperium it all ended up the same. How much more will the common people of the Imperium of Man will suffer. He has a better head for actually organizing stuff than I, I'm more of a direct killing guy. I should protect this guy, he has good ideas but is kinda fragile.

Fexildor
There were a fair amount of these mechanicum types in the mines where I slaved, but they kept mostly to themselves, even during the rebellion. They didn't treat any of the workers like poo poo, even if it was because we weren't worth paying attention it was more that could be said about the drat Motivators. We'll see how it goes. I do like his plasma gun, though prefer my own melta.

Lidia Richter
This is one similar to Fexildor, but actually not? She likes to mess with organic things? I thought the mechanicum hated the flesh and what-not. Maybe that's the reason she fled here to the Screaming Vortex, but she has cybernetics anyway. Can't quite make head or tails about this one. Will try to stay out of the way, who knows if she wants to experiment on the "dumb" guy of the group??

Moro Sinata
This is one of the wyrds, witches types. Everything they taught me while I lived on a void-ship was to avoid these people. And yet, his tale of trying to free his brothers from the oppression of the Imperium is so drat similar to mine! Sure sometimes things go weird around him but I'm sure he's a good person that wants to bring down the Imperium of Man no matter the cost, just like me! We'll get along fine.

Nikolai
Well well, how the mighty fall huh? Hope you got a taste of what the workers feel everyday of their lives you noble scum! Sure he has connections that can aid in our tasks in bringing down the decadent Imperium but if he ever thinks of treating me like a "lowly servant" he'll eat a melta shot to the mouth. I'm gonna watch this fucker real close.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Now that I have an idea of how you all feel about one another, name two things your team managed to bring with them to the Vortex:

A: A Void Ship of your own. Albeit a smaller one, it'll let you get around without needing to barter passage everywhere.
B: Troops. Whether supporters, former rebels, mercenaries, or whatnot, you have mooks around to handle the small stuff.
C: Wealth. Again, whether it's plunder, the backing of your sponsors, or something else entirely, you've managed to come in with a bit more to trade and throw around than the average fresh warband.
D: Knowledge. Inquisitorial dataslates, accurate hearsay and rumors, arcane insight...you know a few of the common pitfalls of the Vortex coming in. Not a lot of them, but enough to know the gist of the major worlds and a bit more about the warriors that seek their fortune within.
E: A Way Out. You know how to leave the Vortex to head back to Calixis or the Koronus Expanse should you need to infiltrate Imperial space, and how to do it without major cost. It could include a regular smuggler, an arcane wormhole, or something even more insane.

This is a decision made as a group, and will affect some of the early missions available to you. This game is going to be very player-directed; when PBP goes at the rate PBP goes at, I don't need to plan ahead to write up big adventures and I'm much more free to react to your decisions about where to go and why. Basically, vote for what you think would be best and what would support the kind of adventures you want to have.

Night10194 fucked around with this message at 07:26 on Jan 27, 2015

frajaq
Jan 30, 2009

#acolyte GM of 2014


I'm gonna vote for A. Void Ship, it's always nice to have one of those, maybe Nikolai brought it with him, lets just be careful a not lose it to some power hungry chaos lord since we're all squishy humans!

And also D. Knowledge about the Screaming Vortex., it'll be pretty important for a new warband to know whats what and the important people around it. More to avoid them really.

Emerald Rogue
Mar 29, 2013
Voting for A. Void Ship, because swashbuckling in space owns. Like frajaq said, maybe Nikolai brought it along ... or maybe it's a Black Ship that Moro stole on his way to the Vortex! :getin:

My second pick is E. A Way Out - several of us have grudges with various Imperial institutions. Might be nice to have a secure backdoor to the object of our affections.

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Winged Orpheus
May 21, 2010

Domine, Dirige Nos
My votes are for D: Knowledge. Knowledge is power.

A: A Void Ship. I feel like most of the others are things that we can acquire with our own hands/mechadendrites, but ships tend to be a lot more difficult to come by.

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