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Pf. Hikikomoriarty
Feb 15, 2003

RO YNSHO


Slippery Tilde

Accursed Walrus posted:




For this one, you just have to take your best shot, note the route and length, and then try something else. It does help that the solutions to puzzles in Layton tend to be unique, so if you find two routes with the same length, you can probably rule them out.



The trick to these is to work out which parts of the path you don't take. Whenever you have three segments meeting at a point, you can only take 2 of them. Likewise you can only take one segment at the entrance and exit. There are fourteen places where three segments meet at a point, and each segment connects two places, so (counting the entrance and exit too) there are eight segments you won't take. Make sure these are all as short as possible and you solve the puzzle.

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Pf. Hikikomoriarty
Feb 15, 2003

RO YNSHO


Slippery Tilde

Accursed Walrus posted:

Huh, I never noticed that. That method works a lot better than the one I used.

I suppose now is a good a time as any to say that what I put with the puzzle solutions are just the methods I used to solve the puzzles, and by no means are the optimal (or even good) methods. So if I give a method that doesn't work well, please feel free to correct me.

On that note, do you mind if I edit this into the post, Mort?

Go right ahead!

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