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Wol
Dec 15, 2012

See you in the
UNDERDARK
The lights go dark and a hush falls over the crowd. Dr. Szsarek's glowing red eye appears at the top of the entrance ramp, followed by the faint blue glow of Atomizer's underbelly. Szsarek's Dungeon's theme kicks in as the team makes its way slowly down the ramp, Atomizer's bioluminescence grants the crowd only glimpses of the abominations' undead forms. When they finally reach the bottom of the ramp, Dr. Szsarek throws up his left hand and the rest of the team immediately stops in their tracks. He turns to face Atomizer, letting the light play across his ravaged features, and the music fades. Szsarek hisses "Upaliti!" and Atomizer, with an ear-piercing screech, throws its head back and arms wide. Blue light immediately floods the arena, lingering briefly before returning to normal.

...

Glory takes long, even strides down the runway which leads to the arena proper, enjoying the commotion of the crowd and the fanfare from over the audio system. He brings his combat systems online one at a time: first there are his major sensory systems which come online with a satisfying ping, followed by a dozen electronic systems which make sure he and everything else is exactly as it should be. Defensive systems are next, most prominently his radiance apparatus which produces one dazzling moment of artificial brilliance and leaves behind a glittering halo at his back.

Once his hypometry engine spins up, he demonstrates for the crowd by taking several short-range teleports down the rest of the runway, leaving behind flashes of light each time he does so. He follows this up by twirling his trident around his head, and jabbing at shadows a few times, causing minor but noticeable distortions in space.

By the time he gets inside the arena he's causing so much local electrical interference that a segment of the forcefield nearest to him begins shimmering slightly.

...

In entranceway, an image flickers to life as music begins to swell.

A face appears, bloodied thoroughly, though the triumphant expression indicates the blood isn't hers. Jagged Jeska, the Queen of Cavemen, stares down menacingly over the arena in the form of a projected image which seems as real as the woman herself, save for the fact that it's many times bigger.

The music breaks down into a pounding rhythm, and the crowd is verbally assaulted by a list of actions that show them that the title of 'Cruel Monarch of Cro-Magnon' is well-deserved. The mouth splits into a hungry smile as the tagline sets in, and the tall, intimidating woman strides forth onto the arena, the same expression on her face. I am out for blood / Out for your blood! There is little else in the way of pyrotechnics, and as the blown-up image of her face breaks out into a mocking laughter...and fades.

...

For just a second, there's no music. Just a dark and quiet arena.

Then the music kicks in and so do the strobes as a meteor drops out of the rafters to slam down onto the entrance ramp.

She can provide her own pyrotechnics, thank you very much. As the song kicks into high gear her daggers flash into her hands as she whirls, wind, fire, and ice at her command. She suddenly spins to a stop, head thrown back and knives raised above as the wind whips away and blows through the arena.

Say one thing about Siroko Tuuli, say she knows how to make an entrance.

She drops her hands to her sides and steps aside, so the others can have their moments in the sun too.

...

A black stage. A shadowy figure.

Strobe lights kick on behind Kuende, but they just make her harder to see, momentarily, as her cannon-circle slowly opens and deploys, frame by frame. Then, there's a click. Click.

BOOM

The stage lights don't need to come on. All the spotlights and flashing colors originate from the circle as Kuende makes it twirl around her like a terrifying halo. She winks to the crowd, looking specifically for Monolith and Glitch, then steps forward, illuminated by her own power and wisdom.

...

I'm the devil, I love metal!

Fire, not sprinklers or sparkshooters, actual burns-to-touch-it fire erupts from flamethrowers on either side of the ground, and the Demon Prince of Metal strides unflinching through them, thin billowing curls of black smoke coming off of him as he does. The presentation is incredibly over the top, which just highlights how understated his own entrance is. No horns thrown in the air, no showboating or flipping off the crowd. They know who he is. He knows who he is. Slowly and purposefully, he takes his spot at the back of the group, and grins.

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Wol
Dec 15, 2012

See you in the
UNDERDARK
As you enter the arena, a wave of torrential rain hits you. It's pouring in here. You find yourself on a stone dock, looking through heavy rain and fog across a number of similar docks. You can barely make out the members of Szsarek's Dungeon on the other side. To the west is a flooded street - you're not sure how deep it is, but while it may be shallow enough to be navigable, it's definitely deep enough to slow you down considerably. Massive waves crash in periodically from the east, making the low areas between and east of the docks potentially deadly to enter at the wrong time. You can make out two sheltered areas: A wooden shanty just to your left, and a larger shack bridging the gap between the next two docks ahead of you.




Thrash and Siroko are up!

pre:
CARNAGE IN CAIRO GROUP A: Szsarek's Dungeon vs. Onyx Tigers
------------------------------------------------------

INITIATIVE

 THRASH 29
HP 47/47
AC 22     Fort 18     Ref 20     Will 22

 SIROKO TUULI 24
HP 47/47
AC 20     Fort 18     Ref 15     Will 23

 SGT. HAGEN     24
HP 60/60
AC 20     Fort 16     Ref 19     Will 18

 EVISCERATOR     23
HP 75/75
AC 22     Fort 22     Ref 17     Will 19

 KUENDE MAGHARIBI 21
HP 47/47
AC 21     Fort 19     Ref 17     Will 21

 GLORY 18
HP 64/64
AC 23     Fort 18     Ref 18     Will 18

 JAGGED JESKA 15
HP 51/51
AC 22     Fort 21     Ref 16     Will 20

 DR. SZSAREK     12
HP 85/85
AC 18     Fort 16     Ref 20     Will 20

 ATOMIZER     8
HP 65/65
AC 20     Fort 21     Ref 16     Will 18

 VIVISECTOR     7
HP 88/88
AC 18     Fort 21     Ref 17     Will 18

EFFECTS

 THRASH
 SIROKO TUULI
 KUENDE MAGHARIBI
 GLORY
 JAGGED JESKA

 EVISCERATOR
 SGT. HAGEN
 DR. SZSAREK
 ATOMIZER
 VIVISECTOR
White squares are Indoors! All other squares are Outdoors. Outdoor squares in the Torrential Arena have the following effects:
-- Sheets and sheets of rain! Creatures more than 5 squares away from you have Total Concealment.
-- Poor flying conditions! While flying, you move as if you are Slowed.
-- Everything is wet! Take -2 to Fire attack rolls.
-- Everything is slippery! Take -2 to Athletics rolls.
-- You're chilled to the bone! Take -2 to saving throws.

Crashing Waves squares have the following effects:
-- Waist-high water! Crashing Waves squares are difficult terrain.
-- ...Waves! At the end of each combat round, everyone in a Crashing Waves square takes 1d10 damage and gets pushed 5 squares in a straight line in the direction the squares indicate. If this movement is stopped by terrain, they take an additional 1d10 damage for each square they would have been pushed but weren't.

Stairs squares have the following effects:
-- They let you bridge the elevation gap without a climb check - but they're quite steep, so they're difficult terrain (no such thing as super-difficult terrain when terrain is difficult for more than one reason).
-- If you're in a Stairs square and you get hit by Waves, you get a saving throw to avoid the push altogether. Remember your -2 penalty from being Outdoors in this terrible weather!

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Thrash


Two things come to Thrash's mind as he strides into the arena, in the middle of the group. First, that the rain made his pyrotechnics significantly less impressive than usual. A lot of dark smoke mixed among the fiery streams. But it's a passing thought, compared to the much more pressing one- this arena is going to be a real son of a bitch. The lack of mobility, the lack of any real ranged support... If he had his guitar, Thrash would be a sitting duck.

"Don't anyone go blazin' off on yer fuckin' own. We get separated here, we're all dead motherfuckers, ya got me?"

But he doesn't have his guitar. Every moment not spent training had been poured into two things: Constant, grueling practice, and cutthroat royalty negotiations. The Demon Prince of Metal lets a pregnant, bated silence hang in the air for a moment. He sets his shiny new shield, a piece of heavy black metal with a raised, demonic skull snarling in the center, under his chin and raises his sword, a cruel saber with a razor-thin wire extended across the inner curve. Laying the wire across the skull's teeth, he drags it across, and fills the arena with the song that's going to have him paying royalty checks until the end of his days.

"Now, what do ya assholes say we go kill us some motherfuckin' zombies?"

Minor: Activate Skald's Aura
Move - > Minor: Activate Bolstering Speech. (Each time Thrash hits an enemy with a basic attack, one of his allies in the aura gains 5 temp HP.)
Standard - > Move: Move to B4

girl dick energy fucked around with this message at 21:43 on May 15, 2015

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli


Siroko spins her blades into their scabbards, pulling her rifle off her back as she takes in the battlefield. The conditions are a bitch. The way she sees it, there's three options. Make for the center building and turn it into a close quarters slug fest. Given what she's see of the Dungeon, that probably plays to their strengths.

Take advantage of the sheets of rain, use hit and run tactics. That fits their skills better, but it's a high risk strategy.

Or they can fort up in the building on their side. It's the most obvious advantage to their starting position, forces the Dungeon to come to them. But it also puts them all in one spot.

When it comes down to it, Siroko doesn't like any of those options. But establishing their position in the shanty gives them a fallback position if nothing else.

"This arena sucks!" She shouts over the rain. She points a towards the shanty. "Let's lock that down so we have somewhere to get out of this rain!"

With that, she's off. Even if she can't see very far to shoot in these conditions, she can still get a shot off someone coming out of the rain. She runs past Thrash and turns the corner of the shack, looking to get control of that spot at least.

-----------

Double move to C1.

pre:
Siroko Tuuli   						 
HP: 47/47 (THP: )        AC:   20    Passive Insight: 12
Surges: 6/6 (V: 11)      For:  18    Passive Perception: 14
Initiative: +4   	 Ref:  15    Action Points: 1
Speed: 6     	         Will: 23    Vision: Normal
Languages: Common, Draconic, Primordial 

At Will			Encounter			     Daily
Hoarfrost		[ ] Desert Wind			     [ ] Lightning Breath
Storm Blade  		[ ] Firestorm		             [ ] Katabatic Armor
                        [ ] Lightning Cuts
                        [ ] Second Wind
                        [ ] Sudden Freeze
                        [ ] Tempest Breath
                        [ ] Wind Fury Assault
                    
Item Powers
Strikebacks: [Hands Slot] - Property: +1 item bonus to opp atks.
Power * Encounter (Immediate Reaction): Use this power when an 
adjacent enemy hits you. Make a melee basic attack against that enemy.

Warding Mind: [Alternative Reward] - Property: While you are not 
bloodied,  you gain a +4 item bonus to Acrobatics checks.
Power (Psionic) * Encounter (Free Action): Trigger: You hit an enemy 
with an unaugmented at-will attack power. Effect: Until the end of your
next turn, you gain a +2 item bonus to AC and Reflex.

MBA (Storm Blade): 1d20+13 vs AC with 1d4+11 damage
	On a hit, if target hits or misses me with a melee
	attack before SoNT, takes 5 fire damage
RBA (Hoarfrost): 1d20+12 vs Fort with 1d8+11 cold damage
	[i]On a hit, push the target one square
Conditionals/Resists:
Fire Resist 5
Ancient Soul: Dragon Breath is an arcane attack power. If take fire damage (after resistance),
regain use of Dragon Breath if it has already been used in the encounter
Dragon Soul: Arcane powers ignore 5 points of Fire resistance
Instinctive Flight: Fly 7 (Altitude 1), must land at end of turn, normal load or lighter
Scales of the Dragon: First time become blooded, +2 AC until end of encounter
Superior Will: When dazed or stunned, make can make a saving throw at the start of turn,
even if that effect doesn't normally end on a save
Windlord: May push adjacent creatures 1 square when use Second Wind

Wol
Dec 15, 2012

See you in the
UNDERDARK
The enormous Eviscerator stalks forward into water, legs as thick as tree trunks powering through the current. As it climbs up on the other side, it slams a massive crab-like claw into the dock to pull itself up, resounding with a loud smash that sends flecks of stone into the air. Hagen runs as fast as his shambling undead legs can carry him to keep up, skittering to a stop under the aegis of Eviscerator's wide shell.

"The Torrential Arena is truly something, isn't it, Yousry? One of the most punishing arenas we have this year, I can't think of a single team it doesn't take out of their comfort zone. Brawlers, rangers, hit-and-runners - it trips everyone up."
"For sure. It looks like the Tigers are taking a cautious approach to this one so far, maneuvering around that shack on that side - it remains to be seen whether they'll go in it or just use it to buy some time and put a solid wall between them and the Dungeon. For their part, the Dungeon are favouring the direct approach - right down the middle. It's not a bad strategy for them. Big, long legs mean long strides to make it through that water, and they don't come much bigger than Eviscerator!"
"They'll just have to make sure Eviscerator doesn't get too ahead of the rest of the team. It may be big and strong, but we've already seen the Titans take it down when it got separated from the Doc. On the flipside, though, the Tigers will also have to be careful not to leave Kuende behind. She doesn't move too fast with that heavy frame, and the route the Tigers are taking is going to be reeeeally slow going for the Sparklekiller."
"No doubt it can get messy for both these teams if someone gets over-eager and moves out of position, but what the hell, the crowd loves a good mess! I'm just glad I'm nice and dry up here. That's some cold rain in that arena - you make me go in there for ten minutes and I don't think I'd warm up for a week!"

Eviscerator double-moves to N8.
Eviscerator has the following aura: Hulking Shell (aura 1): Allies in the aura gain cover.
Sgt. Hagen has the following aura: Tactical Cover (aura 5): When you or any allies within the aura have cover, enemies take -3 to attack rolls against them instead of -2.

Sgt. Hagen uses the Run action to double-move to N7, taking -5 to attacks and granting CA until the start of his next turn.





Kuende, Glory and Jeska are up!

pre:
CARNAGE IN CAIRO GROUP A: Szsarek's Dungeon vs. Onyx Tigers
------------------------------------------------------

INITIATIVE

 THRASH 29
HP 47/47
AC 22     Fort 18     Ref 20     Will 22

 SIROKO TUULI 24
HP 47/47
AC 20     Fort 18     Ref 15     Will 23

 SGT. HAGEN     24
HP 60/60
AC 20     Fort 16     Ref 19     Will 18

 EVISCERATOR     23
HP 75/75
AC 22     Fort 22     Ref 17     Will 19

 KUENDE MAGHARIBI 21
HP 47/47
AC 21     Fort 19     Ref 17     Will 21

 GLORY 18
HP 64/64
AC 23     Fort 18     Ref 18     Will 18

 JAGGED JESKA 15
HP 51/51
AC 22     Fort 21     Ref 16     Will 20

 DR. SZSAREK     12
HP 85/85
AC 18     Fort 16     Ref 20     Will 20

 ATOMIZER     8
HP 65/65
AC 20     Fort 21     Ref 16     Will 18

 VIVISECTOR     7
HP 88/88
AC 18     Fort 21     Ref 17     Will 18

EFFECTS

 THRASH
     Bolstering speech; Skald's aura
 SIROKO TUULI
 KUENDE MAGHARIBI
 GLORY
 JAGGED JESKA

 EVISCERATOR
     Hulking shell
 SGT. HAGEN
     -5 Attacks; Cover; Grant CA; Tactical cover
 DR. SZSAREK
 ATOMIZER
 VIVISECTOR
White squares are Indoors! All other squares are Outdoors. Outdoor squares in the Torrential Arena have the following effects:
-- Sheets and sheets of rain! Creatures more than 5 squares away from you have Total Concealment.
-- Poor flying conditions! While flying, you move as if you are Slowed.
-- Everything is wet! Take -2 to Fire attack rolls.
-- Everything is slippery! Take -2 to Athletics rolls.
-- You're chilled to the bone! Take -2 to saving throws.

Crashing Waves squares have the following effects:
-- Waist-high water! Crashing Waves squares are difficult terrain.
-- ...Waves! At the end of each combat round, everyone in a Crashing Waves square takes 1d10 damage and gets pushed 5 squares in a straight line in the direction the squares indicate. If this movement is stopped by terrain, they take an additional 1d10 damage for each square they would have been pushed but weren't.

Stairs squares have the following effects:
-- They let you bridge the elevation gap without a climb check - but they're quite steep, so they're difficult terrain (no such thing as super-difficult terrain when terrain is difficult for more than one reason).
-- If you're in a Stairs square and you get hit by Waves, you get a saving throw to avoid the push altogether. Remember your -2 penalty from being Outdoors in this terrible weather!

Wol fucked around with this message at 10:46 on May 18, 2015

Mu.
Sep 15, 2003

The thing about Forevereal Modding Mu is that he loves editing files and wants others to download his permanent mods. Fully editing, rich text, altering files and loving it. Download his mods and enjoy it.

Glory


"I'll take the direct route," says Glory. "See if I can't draw a little attention."

He hops and skips across the wet ground with newfound grace. Balance is about awareness, Sanghera had said, and awareness of the environment actually comes easier in this dreary arena; wet ground is about the only thing that Glory can see, so he concentrates on it masterfully.

He slows significantly once he gets down the stairs and into the water. Sloshing through the waves is a chore.

Once he's up on the other side he twirls his polearm, casting raindrops in circles, like the spiral arms of a very damp galaxy. He wonders if anyone can even see him from here.

"Inclement weather will not hide you or your wretched miscreations from the eyes of the righteous, Szsarek," he calls out.

Somewhat more quietly he adds: "At least, not forever."


Double move to F9. What's the worst that could happen?
The first attack against me triggers Battle Resilience.

pre:
Glory   						 
HP: 64/64 (THP: )        AC:   23    Passive Insight: 22
Surges: 13/13 (V: 16)    For:  18    Passive Perception: 22
Initiative: +5   	 Ref:  18    Action Points: 1
Speed: 5     	         Will: 18    Vision: Low-Light
Languages: Common, Cyber

At Will			Encounter		       Daily
Bull's Strength      [ ]Telepathic Challenge        [ ]Aspect of Elevated Harmony
Twisted Eye          [ ]Psionic Ambush              [ ]Nightmare Vortex
Lodestone Lure       [ ]Second Wind (Dwarven Resil.)
Battlemind's Demand  [ ]Battle Awareness
Blurred Step         [ ]Guardian's Counter
Mind Spike           [ ]Battle Resilience

Battlemind Power Points: 4/4

MBA (trident): 1d20+11 with 1d8+3 damage
Item Powers: Warding Mind

Conditionals/Resists:
Battle Resilience: The first time an attack hits or misses you during an 
encounter, you gain 5 resist all until the end of your next turn.
Cyber-steel Stomach: +5 racial bonus to save vs. poison
Encumbered Speed: You move at normal speed, even when it would be reduced by
armour or a heavy load.
Stand Your Ground: Forced movement can move you up to 1 square less than it 
should. Additionally, when an attack would knock you prone, you may roll to save 
against this.
Mind Spike: If an adjacent enemy marked by you deals damage to your ally
with an attack that does not include you as a target, they take force and psychic
damage equal to the damage they dealt to your ally.
Blurred Step: If an adjacent enemy marked by you shifts, you may immediately
shift 2 squares (Blurred Speed) as a free action.
Polearm Momentum: When using a polearm or spear, any target pushed or slid 2 
or more squares is also knocked prone.
Swift Spear: When you hit an OA with a spear, you can also slide that enemy 1 
square to a space adjacent to you.
Battering Shield: When you are wielding a heavy shield and push or slide a 
target with a melee attack, you can move that target one additional square.
Warding Mind: While Unbloodied, you gain a +4 item bonus to Acrobatics checks.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Thrash


"Jesus Christ, Glory, what did I just fuckin' say?!"

K Prime
Nov 4, 2009

Kuende

"What did I say about splitting..." sighs Kuende. "Whatever."

She pauses for a moment longer, posing with her lights continuing to shine even through the driving rain. "I guess that makes them floodlights!" she'd joked with a reporter on the way in, but inside, she's worried- all that refractive water in the air is going to play merry hell with her ability to work here. Only one solution really.

Kuende grins. "King of the Hill."

She grabs Jeska's shoulder, shouting over the pouring rain. " Let's get inside the shack- can you open me a firing window? Without knocking it down?"

Either way, Kuende's getting the hell out of the rain. With a grunt of effort, she hauls the frame through the water and into the shack.

Double move to D4

Wahad
May 19, 2011

There is no escape.

Jeska

"Got it." Rather than wading through the water, Jeska gives herself a small run up and then leaps across the water in a mighty bound, landing without so much as a wobble despite the rain-slicked surface. This way, she keeps herself in a few stride's length of Glory, too, and as she plants her boot square against the rickety building, aiming to crush a plank much like the Tigers will crush the Dungeon, she buckles down to make sure things won't get out of hand too quickly.

Move; Run to B6, then Athletics for a long jump at 1d20+11=26 to jump 4 squares to F5 and move one more square to F4 (total 7 squares). I grant CA/-5 to attacks USOMNT as per run rules.
Standard; Strength Bash in a plank to give Kuende a foxhole at the wall between E4 and F4 at 1d20+8=13.


pre:
Jeska   						 
HP: 51/51 (THP: )        AC:   22    Passive Insight: 12
Surges: 9/9 (V: 12)      For:  21    Passive Perception: 12
Initiative: +5   	 Ref:  16    Action Points: 1
Speed: 5     	         Will: 20    Vision: Low-Light
Languages: Common, Giant

At Will			Encounter			     Daily
Brash Assault           [ ] Blade of Nightmares              [ ] Blade of Black WInd
Ferocious Strike        [ ] Dread Smite                      [ ] Blood of the Mighty
                        [ ] Inspiring Word                   [ ] Staggering Spin
                        [ ] Second Wind   
                        [ ] Shake it Off
                        [ ] Stone's Endurance
                        [ ] Vengeance is Mine
                    
Item Powers
N/A

MBA(+CA): 1d20+13(15) with 1d12+6(11) damage
MBA(+CA) while bloodied or adjacent to bloodied: 1d20+13(15) with 1d12+10(15) damage

Conditionals/Resists:
Combat Leader: Me and allies within 10 that can hear/see me get +2 initiative.
Haunted Blade: When using Intimidate, roll twice  and use either result.
Markings of the Victor: First attack roll each encounter, roll twice and use either result.
Powerful Athlete: When making an Athletics Check to jump or climb, roll twice and use either result.
Superior Will: When dazed or stunned, make can make a saving throw at the start of turn,
even if that effect doesn't normally end on a save.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Dr. Szsarek double-moves to M13.
Atomizer double-moves to N12.
Vivisector double-moves to M5.





Thrash and Siroko are up!

pre:
CARNAGE IN CAIRO GROUP A: Szsarek's Dungeon vs. Onyx Tigers
------------------------------------------------------

INITIATIVE

 THRASH 29
HP 47/47
AC 22     Fort 18     Ref 20     Will 22

 SIROKO TUULI 24
HP 47/47
AC 20     Fort 18     Ref 15     Will 23

 SGT. HAGEN     24
HP 60/60
AC 20     Fort 16     Ref 19     Will 18

 EVISCERATOR     23
HP 75/75
AC 22     Fort 22     Ref 17     Will 19

 KUENDE MAGHARIBI 21
HP 47/47
AC 21     Fort 19     Ref 17     Will 21

 GLORY 18
HP 64/64
AC 23     Fort 18     Ref 18     Will 18

 JAGGED JESKA 15
HP 51/51
AC 22     Fort 21     Ref 16     Will 20

 DR. SZSAREK     12
HP 85/85
AC 18     Fort 16     Ref 20     Will 20

 ATOMIZER     8
HP 65/65
AC 20     Fort 21     Ref 16     Will 18

 VIVISECTOR     7
HP 88/88
AC 18     Fort 21     Ref 17     Will 18

EFFECTS

 THRASH
     Bolstering speech; Skald's aura
 SIROKO TUULI
 KUENDE MAGHARIBI
 GLORY
 JAGGED JESKA

 EVISCERATOR
     Hulking shell
 SGT. HAGEN
     -5 Attacks; Cover; Grant CA; Tactical cover
 DR. SZSAREK
 ATOMIZER
 VIVISECTOR
White squares are Indoors! All other squares are Outdoors. Outdoor squares in the Torrential Arena have the following effects:
-- Sheets and sheets of rain! Creatures more than 5 squares away from you have Total Concealment.
-- Poor flying conditions! While flying, you move as if you are Slowed.
-- Everything is wet! Take -2 to Fire attack rolls.
-- Everything is slippery! Take -2 to Athletics rolls.
-- You're chilled to the bone! Take -2 to saving throws.

Crashing Waves squares have the following effects:
-- Waist-high water! Crashing Waves squares are difficult terrain.
-- ...Waves! At the end of each combat round, everyone in a Crashing Waves square takes 1d10 damage and gets pushed 5 squares in a straight line in the direction the squares indicate. If this movement is stopped by terrain, they take an additional 1d10 damage for each square they would have been pushed but weren't.

Stairs squares have the following effects:
-- They let you bridge the elevation gap without a climb check - but they're quite steep, so they're difficult terrain (no such thing as super-difficult terrain when terrain is difficult for more than one reason).
-- If you're in a Stairs square and you get hit by Waves, you get a saving throw to avoid the push altogether. Remember your -2 penalty from being Outdoors in this terrible weather!

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli


Siroko trudges through the rain and posts up near the corner of the shack, waiting for a target to manifest.

-----------

Move to E1, ready an action to take a shot at the first member of the Dungeon to get within 5 squares of me, using Hoarfrost, pre-rolled below if it comes up.

Dragonfrost vs Fortitude: 1d20+11 23 1d8+11 16 (Also push them back one square, if possible over an edge into crashing waves, if not just directly away from me)


pre:
Siroko Tuuli   						 
HP: 47/47 (THP: )        AC:   20    Passive Insight: 12
Surges: 6/6 (V: 11)      For:  18    Passive Perception: 14
Initiative: +4   	 Ref:  15    Action Points: 1
Speed: 6     	         Will: 23    Vision: Normal
Languages: Common, Draconic, Primordial 

At Will			Encounter			     Daily
Hoarfrost		[ ] Desert Wind			     [ ] Lightning Breath
Storm Blade  		[ ] Firestorm		             [ ] Katabatic Armor
                        [ ] Lightning Cuts
                        [ ] Second Wind
                        [ ] Sudden Freeze
                        [ ] Tempest Breath
                        [ ] Wind Fury Assault
                    
Item Powers
Strikebacks: [Hands Slot] - Property: +1 item bonus to opp atks.
Power * Encounter (Immediate Reaction): Use this power when an 
adjacent enemy hits you. Make a melee basic attack against that enemy.

Warding Mind: [Alternative Reward] - Property: While you are not 
bloodied,  you gain a +4 item bonus to Acrobatics checks.
Power (Psionic) * Encounter (Free Action): Trigger: You hit an enemy 
with an unaugmented at-will attack power. Effect: Until the end of your
next turn, you gain a +2 item bonus to AC and Reflex.

MBA (Storm Blade): 1d20+13 vs AC with 1d4+11 damage
	On a hit, if target hits or misses me with a melee
	attack before SoNT, takes 5 fire damage
RBA (Hoarfrost): 1d20+12 vs Fort with 1d8+11 cold damage
	On a hit, push the target one square

Conditionals/Resists:
Fire Resist 5
Ancient Soul: Dragon Breath is an arcane attack power. If take fire damage
(after resistance), regain use of Dragon Breath if it has already been used in
the encounter
Dragon Soul: Arcane powers ignore 5 points of Fire resistance
Instinctive Flight: Fly 7 (Altitude 1), must land at end of turn, normal load
or lighter
Scales of the Dragon: First time become blooded, +2 AC until end of encounter
Superior Will: When dazed or stunned, make can make a saving throw at the 
start of turn, even if that effect doesn't normally end on a save
Windlord: May push adjacent creatures 1 square when use Second Wind

Wol
Dec 15, 2012

See you in the
UNDERDARK
Thrash double-moves to F6.

"Looks like the Tigers are trying to turn that shack into a bunker. Not at all a bad plan."
"You say that, but I think Jeska just hit a timber trying to punch a firing hole in it. Anyone lesser than the Primeval Primadonna, I'd be talking about broken knuckles right now."
"Anyone who breaks their knuckles on a timber would get torn to pieces by the Dungeon, so it's a good thing you aren't. And speaking of, looks like they want to be the first ones to break through the mist."
"Think of what the Tigers are seeing right now - first they hear the thundering footsteps, the grinding metal. They see its silhouette through the sheets of rain, taller than any human could possibly be. And then it comes - 14 feet of flesh, chitin and alloy. First they just see the hanging outer shell, then come the two massive claws, each big enough to fit a person's head betwixt. And last, they see the heart of the beast - the gaunt, stretched human torso and head, long past and unquestionably dead, willing all that mass into motion with nothing other than a single-minded, hollow drive for destruction. I'm not ashamed to tell you that if it was me down there, I'd be looking for a little stronger cover than that shack."
"What would we do without your honesty, Yousry? That kind of intimidation is just what the Dungeon is counting on. Because if you start getting intimidated, you're not going to see Sgt. Hagen creeping up behind - or spooling up that gatling gun - and that's the first shot of the match! Jeska is hit!"

Eviscerator double-moves to J2.

Sgt. Hagen moves to K4.
Sgt. Hagen uses Burst Fire: Area burst 1 within 10 attack vs. AC: target Jeska (26, hit); target Thrash (13, miss). Jeska takes 14 damage.
Sgt. Hagen uses Gunnery Commander: Allies gain +2 to attack rolls against Jeska UEoMNT.

Siroko's attack hits Eviscerator, pushes it 1 square and deals 16 cold damage. The cold freezes Eviscerator's Fragile Hydraulics, giving it -2 to all defenses UEoMNT.





Kuende, Jeska and Glory are up!

pre:
CARNAGE IN CAIRO GROUP A: Szsarek's Dungeon vs. Onyx Tigers
------------------------------------------------------

INITIATIVE

 THRASH 29
HP 47/47
AC 22     Fort 18     Ref 20     Will 22

 SIROKO TUULI 24
HP 47/47
AC 20     Fort 18     Ref 15     Will 23

 SGT. HAGEN     24
HP 60/60
AC 20     Fort 16     Ref 19     Will 18

 EVISCERATOR     23
HP 59/75
AC 22     Fort 22     Ref 17     Will 19

 KUENDE MAGHARIBI 21
HP 47/47
AC 21     Fort 19     Ref 17     Will 21

 GLORY 18
HP 64/64
AC 23     Fort 18     Ref 18     Will 18

 JAGGED JESKA 15
HP 33/51
AC 22     Fort 21     Ref 16     Will 20

 DR. SZSAREK     12
HP 85/85
AC 18     Fort 16     Ref 20     Will 20

 ATOMIZER     8
HP 65/65
AC 20     Fort 21     Ref 16     Will 18

 VIVISECTOR     7
HP 88/88
AC 18     Fort 21     Ref 17     Will 18

EFFECTS

 THRASH
     Bolstering speech; Skald's aura
 SIROKO TUULI
 KUENDE MAGHARIBI
 GLORY
 JAGGED JESKA

 EVISCERATOR
     -2 all defenses; Hulking shell
 SGT. HAGEN
     Cover; Tactical cover
 DR. SZSAREK
 ATOMIZER
 VIVISECTOR
White squares are Indoors! All other squares are Outdoors. Outdoor squares in the Torrential Arena have the following effects:
-- Sheets and sheets of rain! Creatures more than 5 squares away from you have Total Concealment.
-- Poor flying conditions! While flying, you move as if you are Slowed.
-- Everything is wet! Take -2 to Fire attack rolls.
-- Everything is slippery! Take -2 to Athletics rolls.
-- You're chilled to the bone! Take -2 to saving throws.

Crashing Waves squares have the following effects:
-- Waist-high water! Crashing Waves squares are difficult terrain.
-- ...Waves! At the end of each combat round, everyone in a Crashing Waves square takes 1d10 damage and gets pushed 5 squares in a straight line in the direction the squares indicate. If this movement is stopped by terrain, they take an additional 1d10 damage for each square they would have been pushed but weren't.

Stairs squares have the following effects:
-- They let you bridge the elevation gap without a climb check - but they're quite steep, so they're difficult terrain (no such thing as super-difficult terrain when terrain is difficult for more than one reason).
-- If you're in a Stairs square and you get hit by Waves, you get a saving throw to avoid the push altogether. Remember your -2 penalty from being Outdoors in this terrible weather!

Wol fucked around with this message at 05:34 on Jun 13, 2015

Wahad
May 19, 2011

There is no escape.

Jeska

Seeing Siroko's bolt of ice blow past Eviscerator's defenses and into his fragile core gives Jeska an idea. She slaps the wall to get Kuende's attention. "Sorry love, can't do it. Got to keep them busy before they steamroll us!" Then, she sets her jaw. Hagen was onto her, and he'd given his team orders to focus fire on her - this was going to hurt, one way or another. But he'd get his, sooner or later. With a few mighty strides, she's up in the big hulking brute's face. The poor husk of a man, whomever it once was, stares at her with hollow eyes. "Hey Szsarek! Your toys are too fragile!" With a furious shout of defiance, she takes part of Eviscerator's frozen machinery and pushes it further into the fragile core, crippling the creature with the cold.

Minor; Stone's Endurance. +5 resist all UEOMNT.
Move; I3.
Standard; Ferocious Strike at 1d20+13=29. Damage for 1d12+6=11. The next enemy I attack before EOMNT grants me CA.
Free; Dread Smite - Eviscerator takes another 5 cold/necro damage and ongoing 5 cold/necro (SE).


pre:
Jeska   						 
HP: 33/51 (THP: )        AC:   22    Passive Insight: 12
Surges: 9/9 (V: 12)      For:  21    Passive Perception: 12
Initiative: +5   	 Ref:  16    Action Points: 1
Speed: 5     	         Will: 20    Vision: Low-Light
Languages: Common, Giant

At Will			Encounter			     Daily
Brash Assault           [ ] Blade of Nightmares              [ ] Blade of Black WInd
Ferocious Strike        [X] Dread Smite                      [ ] Blood of the Mighty
                        [ ] Inspiring Word                   [ ] Staggering Spin
                        [ ] Second Wind   
                        [ ] Shake it Off
                        [X] Stone's Endurance
                        [ ] Vengeance is Mine
                    
Item Powers
N/A

MBA(+CA): 1d20+13(15) with 1d12+6(11) damage
MBA(+CA) while bloodied or adjacent to bloodied: 1d20+13(15) with 1d12+10(15) damage

Conditionals/Resists:
Combat Leader: Me and allies within 10 that can hear/see me get +2 initiative.
Haunted Blade: When using Intimidate, roll twice  and use either result.
Markings of the Victor: First attack roll each encounter, roll twice and use either result.
Powerful Athlete: When making an Athletics Check to jump or climb, roll twice and use either result.
Superior Will: When dazed or stunned, make can make a saving throw at the start of turn,
even if that effect doesn't normally end on a save.

Mu.
Sep 15, 2003

The thing about Forevereal Modding Mu is that he loves editing files and wants others to download his permanent mods. Fully editing, rich text, altering files and loving it. Download his mods and enjoy it.

Glory


Despite the dreadful visibility, it's hard to miss Eviscerator.

Glory bounds towards the awful monster, spotting Sgt. Hagen lurking between the creature's knees. There's a brief surge of energy, and Glory cocks his head slightly, as Hagen slides inexplicably towards him.


Move: Walk to i4
Standard: Lodestone Lure vs. Hagen Lodestone Lure +11 vs. Will: 1d20+11 26 -3 from Cover = 23 vs. 18 hits for Constitution Modifier damage (4 damage), pulls Sgt. Hagen to J4 and he can only move to squares adjacent to me Until End of My Next Turn.
Minor: Spend a Battlemind Point to augment Battlemind's Demand, marking both Sgt. Hagen and Eviscerator until I use the power again or the encounter ends.
The first attack against me triggers Battle Resilience.
pre:
Glory   						 
HP: 64/64 (THP: )        AC:   23    Passive Insight: 22
Surges: 13/13 (V: 16)    For:  18    Passive Perception: 22
Initiative: +5   	 Ref:  18    Action Points: 1
Speed: 5     	         Will: 18    Vision: Low-Light
Languages: Common, Cyber

At Will			Encounter		       Daily
Bull's Strength      [ ]Telepathic Challenge        [ ]Aspect of Elevated Harmony
Twisted Eye          [ ]Psionic Ambush              [ ]Nightmare Vortex
Lodestone Lure       [ ]Second Wind (Dwarven Resil.)
Battlemind's Demand  [ ]Battle Awareness
Blurred Step         [ ]Guardian's Counter
Mind Spike           [ ]Battle Resilience

Battlemind Power Points: 3/4

MBA (trident): 1d20+11 with 1d8+3 damage
Item Powers: Warding Mind

Conditionals/Resists:
Battle Resilience: The first time an attack hits or misses you during an 
encounter, you gain 5 resist all until the end of your next turn.
Cyber-steel Stomach: +5 racial bonus to save vs. poison
Encumbered Speed: You move at normal speed, even when it would be reduced by
armour or a heavy load.
Stand Your Ground: Forced movement can move you up to 1 square less than it 
should. Additionally, when an attack would knock you prone, you may roll to save 
against this.
Mind Spike: If an adjacent enemy marked by you deals damage to your ally
with an attack that does not include you as a target, they take force and psychic
damage equal to the damage they dealt to your ally.
Blurred Step: If an adjacent enemy marked by you shifts, you may immediately
shift 2 squares (Blurred Speed) as a free action.
Polearm Momentum: When using a polearm or spear, any target pushed or slid 2 
or more squares is also knocked prone.
Swift Spear: When you hit an OA with a spear, you can also slide that enemy 1 
square to a space adjacent to you.
Battering Shield: When you are wielding a heavy shield and push or slide a 
target with a melee attack, you can move that target one additional square.
Warding Mind: While Unbloodied, you gain a +4 item bonus to Acrobatics checks.

Mu. fucked around with this message at 20:25 on Jun 15, 2015

K Prime
Nov 4, 2009

Kuende

Kuende peeks out into the rain around the shack, and curses her luck a little. There's a great shot to be taken, but a fair risk of eating crow if things don't go according to plan.

"Well, nothing ventured-" she trods through the water one more time- "Nothing gained!"

Undead may be somewhat resistant to the cold and damp, but she's pretty sure the waves will still give Hagen a nasty wakeup.

Well, that.

And the lightshow.


"LET THERE BE LIGHT!"

Hagen is blasted by a series of precise shots that avoid his attempts at cover, and send him toppling into the crashing waves below.

Move to F5
Sun Strike vs Reflex: 1d20+10 22 1d8+9 11
Push Hagen to K5. Incoming water!

K Prime fucked around with this message at 15:56 on Jun 16, 2015

Wol
Dec 15, 2012

See you in the
UNDERDARK
"GOOD GOD! Looks like the undead really are less scary in the light, and that's Kuende blasting Hagen right overboard! Hagen may not be able to feel much these days, but even an inanimate object would be sore in the morning after that one! The Tigers are making some real strides here. They've set up a line in the sand with front-liners Jeska and Glory and they seem to be keeping the unliving horde at bay."
"Both parties have abandoned all pretense of stealth and are bringing the fight out into the open, just blasting away at each other. The Dungeon has an ace up their sleeve when it comes to this kind of terrain, though. Atomizer's hands and prehensile feet can cling to nearly any surface, so it can go places hardly any other fighter can."
"-and that's Atomizer blasting back at the Tigers! Kuende and Thrash may look good with that ion cannon glow around them, but they're not feeling good right now. If Atomizer's cannon was any more powerful, folks, it'd be illegal. Szsarek's original design was capable of vapourizing a human being in one blast until the KCRA made him tone it down."

Atomizer uses Charged Cannon, gaining 5 Temporary HP and the use of a secondary power UEoMNT.
Atomizer moves to K11, clinging to the side of the dock with spider climb.

Dr. Szsarek uses Jumpstart on Atomizer, granting it a standard action with bonuses.
Atomizer unleashes its Charged Cannon: Ranged 20 radiant attack vs. Ref: target Thrash (27, hit). Thrash takes 28 radiant damage and Kuende takes 14 radiant damage.

Vivisector uses Charged Spike, gaining 5 Temporary HP and the use of a secondary power UEoMNT.
Vivisector moves to J4.

Sgt. Hagen takes 20 damage from Crashing Waves (Saving Throw: 6).





Thrash and Siroko are up!

pre:
CARNAGE IN CAIRO GROUP A: Szsarek's Dungeon vs. Onyx Tigers
------------------------------------------------------

INITIATIVE

 THRASH 29
HP 19/47
AC 22     Fort 18     Ref 20     Will 22

 SIROKO TUULI 24
HP 47/47
AC 20     Fort 18     Ref 15     Will 23

 SGT. HAGEN     24
HP 29/60
AC 20     Fort 16     Ref 19     Will 18

 EVISCERATOR     23
HP 43/75
AC 22     Fort 22     Ref 17     Will 19

 KUENDE MAGHARIBI 21
HP 33/47
AC 21     Fort 19     Ref 17     Will 21

 GLORY 18
HP 64/64
AC 23     Fort 18     Ref 18     Will 18

 JAGGED JESKA 15
HP 33/51
AC 22     Fort 21     Ref 16     Will 20

 DR. SZSAREK     12
HP 85/85
AC 18     Fort 16     Ref 20     Will 20

 ATOMIZER     8
HP 65+5/65
AC 20     Fort 21     Ref 16     Will 18

 VIVISECTOR     7
HP 88+5/88
AC 18     Fort 21     Ref 17     Will 18

EFFECTS

 THRASH
     Bloodied; Bolstering speech; Skald's aura
 SIROKO TUULI
 KUENDE MAGHARIBI
 GLORY
 JAGGED JESKA
     Resist 5 all

 EVISCERATOR
     -2 all defenses; Hulking shell; Marked; Ongoing 5 cold/necro (save ends)
 SGT. HAGEN
     Bloodied; Cover; Marked; Prone; Tactical cover
 DR. SZSAREK
 ATOMIZER
 VIVISECTOR
White squares are Indoors! All other squares are Outdoors. Outdoor squares in the Torrential Arena have the following effects:
-- Sheets and sheets of rain! Creatures more than 5 squares away from you have Total Concealment.
-- Poor flying conditions! While flying, you move as if you are Slowed.
-- Everything is wet! Take -2 to Fire attack rolls.
-- Everything is slippery! Take -2 to Athletics rolls.
-- You're chilled to the bone! Take -2 to saving throws.

Crashing Waves squares have the following effects:
-- Waist-high water! Crashing Waves squares are difficult terrain.
-- ...Waves! At the end of each combat round, everyone in a Crashing Waves square takes 1d10 damage and gets pushed 5 squares in a straight line in the direction the squares indicate. If this movement is stopped by terrain, they take an additional 1d10 damage for each square they would have been pushed but weren't.

Stairs squares have the following effects:
-- They let you bridge the elevation gap without a climb check - but they're quite steep, so they're difficult terrain (no such thing as super-difficult terrain when terrain is difficult for more than one reason).
-- If you're in a Stairs square and you get hit by Waves, you get a saving throw to avoid the push altogether. Remember your -2 penalty from being Outdoors in this terrible weather!

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Thrash

This is a mobile post so I apologize for any mistakes.

Son of a bitch, that hurt. Thrash is nearly knocked off his feet, but he keeps to the song. No way is he dropping it already. In fact, this may be a great time to fight back.

Doing his best to hold his composure, the Demon Prince of Metal begins to focus on the other reason he was practicing so hard. Each note makes minute, reverberating echoes, turns the song into a scrambling tone, one written just for Eviscerator.

"Tigers! Let's show them what we're loving made of!"

Standard: Song of Discord on Eviscerator.
Minor: Use Skald Aura on self.
Move: None.
Song of Discord vs Will (Eviscerator, eviscerate!): 1d20+9 12
Well, that's a lovely time to loving whiff. Still, Eviscerator makes an MBA against Sergeant Hagen.
Skald's Aura Self Heal: 2d6+11 22
And I recover a respectable 22 HP.

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli


The conditions are really making it hard to move around, but with the enemy coming to them, Siroko can still make her presence felt. Pushing forward, she gets an angle on Vivisector and blasts away, trying to send him over the edge to join Hagen in the pounding surf.

"Should have stayed out of the rain! The storm belongs to Siroko Tuuli!"

-----------

Sorry about the delay, had some issues with accessing my sheet that's been sorted out.

Moving to H1, then going to shoot Vivisector.

Dragonfrost vs Fortitude: 1d20+11-3 21 1d8+11 19
Attempting to push him to J5, so he gets a save to avoid falling into the waves.


pre:
Siroko Tuuli   						 
HP: 47/47 (THP: )        AC:   20    Passive Insight: 12
Surges: 6/6 (V: 11)      For:  18    Passive Perception: 14
Initiative: +4   	 Ref:  15    Action Points: 1
Speed: 6     	         Will: 23    Vision: Normal
Languages: Common, Draconic, Primordial 

At Will			Encounter			     Daily
Hoarfrost		[ ] Desert Wind			     [ ] Lightning Breath
Storm Blade  		[ ] Firestorm		             [ ] Katabatic Armor
                        [ ] Lightning Cuts
                        [ ] Second Wind
                        [ ] Sudden Freeze
                        [ ] Tempest Breath
                        [ ] Wind Fury Assault
                    
Item Powers
Strikebacks: [Hands Slot] - Property: +1 item bonus to opp atks.
Power * Encounter (Immediate Reaction): Use this power when an 
adjacent enemy hits you. Make a melee basic attack against that enemy.

Warding Mind: [Alternative Reward] - Property: While you are not 
bloodied,  you gain a +4 item bonus to Acrobatics checks.
Power (Psionic) * Encounter (Free Action): Trigger: You hit an enemy 
with an unaugmented at-will attack power. Effect: Until the end of your
next turn, you gain a +2 item bonus to AC and Reflex.

MBA (Storm Blade): 1d20+13 vs AC with 1d4+11 damage
	On a hit, if target hits or misses me with a melee
	attack before SoNT, takes 5 fire damage
RBA (Hoarfrost): 1d20+12 vs Fort with 1d8+11 cold damage
	On a hit, push the target one square

Conditionals/Resists:
Fire Resist 5
Ancient Soul: Dragon Breath is an arcane attack power. If take fire damage
(after resistance), regain use of Dragon Breath if it has already been used in
the encounter
Dragon Soul: Arcane powers ignore 5 points of Fire resistance
Instinctive Flight: Fly 7 (Altitude 1), must land at end of turn, normal load
or lighter
Scales of the Dragon: First time become blooded, +2 AC until end of encounter
Superior Will: When dazed or stunned, make can make a saving throw at the 
start of turn, even if that effect doesn't normally end on a save
Windlord: May push adjacent creatures 1 square when use Second Wind

Wol
Dec 15, 2012

See you in the
UNDERDARK
Eviscerator MBA - melee 2 attack vs. AC: target Sgt. Hagen (18, miss).

Siroko's attack freezes Vivisector's Fragile Hydraulics, giving it -2 to all defenses UEoMNT.
Vivisector Immediate Reaction - Drag Down: target Jeska. After Vivisector is pushed, it pulls Jeska to a space adjacent to it.
Vivisector saving throw: 2
Jeska saving throw: 4
Jeska is pulled to J6.


"What a shot by Siroko! Vivisector catches that one right on the chin, and it looks like it's going to lose its footing-"
"-but that hammer arm swinging around isn't just panicked flailing! The back of the hammer is going to hook right around behind Jeska's back, and that's why you don't let your guard down around these creatures! It drags Jeska down with it, and that enormous splash is two mighty warriors crashing down into our water pit!"
"That's right, Scourge, if the Vivisector goes down, it's going to take someone with it! The question remains, though, who's trapped down in the waves with whom? Hagen could tilt the matchup...OH, but he doesn't care! Hagen opens fire on everyone and everything in front of him!"
"The math works out on this - he hits two Tigers and just one of his allies. Even so, if I was Vivisector, I might not see it from such a point of view."
"I wonder, does Vivisector even have emotions? We know Hagen's fully mentally functional - at least until he gets into the Kübler - but Szsarek's other creations aren't as sociable. They could be operating on instinct for all we know."
"I hear the Tigers have a roboticist on their staff. Maybe they've managed to figure it out. They've certainly locked on to the weaknesses in Eviscerator and Vivisector's hydraulics, maybe they know even more about the Dungeon that they're not letting on."

Sgt. Hagen stands up.
Sgt. Hagen uses Concentrated Fire - Close blast 3 attack vs. AC: target Glory (28, hit); target Vivisector (29, hit); target Jeska (29, hit). Hit targets take 16 damage (but Jeska and Glory resist 5).
Sgt. Hagen uses Gunnery Commander: Allies gain +2 to attack rolls against Jeska UEoMNT.

Eviscerator takes 5 cold/necrotic damage. The cold freezes Eviscerator's Fragile Hydraulics, giving it -2 to all defenses UEoMNT.
Eviscerator uses Charged Claw, gaining 5 Temporary HP and the use of a secondary power UEoMNT.
Eviscerator uses Massive Threat, marking Glory UEoMNT.
Saving throw vs. Ongoing: 2





Kuende, Jeska and Glory are up!

pre:
CARNAGE IN CAIRO GROUP A: Szsarek's Dungeon vs. Onyx Tigers
------------------------------------------------------

INITIATIVE

 THRASH 29
HP 41/47
AC 22     Fort 18     Ref 20     Will 22

 SIROKO TUULI 24
HP 47/47
AC 20     Fort 18     Ref 15     Will 23

 SGT. HAGEN     24
HP 29/60
AC 20     Fort 16     Ref 19     Will 18

 EVISCERATOR     23
HP 43+5/75
AC 22     Fort 22     Ref 17     Will 19

 KUENDE MAGHARIBI 21
HP 33/47
AC 21     Fort 19     Ref 17     Will 21

 GLORY 18
HP 53/64
AC 23     Fort 18     Ref 18     Will 18

 JAGGED JESKA 15
HP 22/51
AC 22     Fort 21     Ref 16     Will 20

 DR. SZSAREK     12
HP 85/85
AC 18     Fort 16     Ref 20     Will 20

 ATOMIZER     8
HP 65+5/65
AC 20     Fort 21     Ref 16     Will 18

 VIVISECTOR     7
HP 58/88
AC 18     Fort 21     Ref 17     Will 18

EFFECTS

 THRASH
     Bloodied; Bolstering speech; Skald's aura
 SIROKO TUULI
 KUENDE MAGHARIBI
 GLORY
     EvMarked; Resist 5 all
 JAGGED JESKA
     Bloodied; Prone; Resist 5 all

 EVISCERATOR
     -2 all defenses; Charged claw; Hulking shell; GlMarked; Ongoing 5 cold/necro (save ends)
 SGT. HAGEN
     Bloodied; GlMarked; Tactical cover
 DR. SZSAREK
     -5 attacks; Grant CA
 ATOMIZER
 VIVISECTOR
     -2 all defenses; Charged spike; Prone
     
White squares are Indoors! All other squares are Outdoors. Outdoor squares in the Torrential Arena have the following effects:
-- Sheets and sheets of rain! Creatures more than 5 squares away from you have Total Concealment.
-- Poor flying conditions! While flying, you move as if you are Slowed.
-- Everything is wet! Take -2 to Fire attack rolls.
-- Everything is slippery! Take -2 to Athletics rolls.
-- You're chilled to the bone! Take -2 to saving throws.

Crashing Waves squares have the following effects:
-- Waist-high water! Crashing Waves squares are difficult terrain.
-- ...Waves! At the end of each combat round, everyone in a Crashing Waves square takes 1d10 damage and gets pushed 5 squares in a straight line in the direction the squares indicate. If this movement is stopped by terrain, they take an additional 1d10 damage for each square they would have been pushed but weren't.

Stairs squares have the following effects:
-- They let you bridge the elevation gap without a climb check - but they're quite steep, so they're difficult terrain (no such thing as super-difficult terrain when terrain is difficult for more than one reason).
-- If you're in a Stairs square and you get hit by Waves, you get a saving throw to avoid the push altogether. Remember your -2 penalty from being Outdoors in this terrible weather!

Wol fucked around with this message at 22:45 on Jul 3, 2015

Mu.
Sep 15, 2003

The thing about Forevereal Modding Mu is that he loves editing files and wants others to download his permanent mods. Fully editing, rich text, altering files and loving it. Download his mods and enjoy it.

Glory

"My word, you are a big one, aren't you?"

Glory whirls his weight, shifting into an extremely aggressive posture. It was going to take a monstrous blow to pound through Eviserator's armour, but Siroko had helpfully illustrated a few key weak points. He drives his polearm forward with as much weight behind it as he can muster.

There's a hell of a clang.


Standard: Use Bull's Strength vs. Eviscerator Bull's Strength +11 vs. AC: 1d20+11 26 vs. AC, hits for Bull's Strength Damage: 1d8+5 12 damage. Assuming I can move this guy: Eviscerator is pushed 1 square to L1ish (Bull's Strength), pushed again to M1ish (Battering Shield) and finally knocked prone (Polearm Momentum).
Move: Shift to J4. I THINK this counts as adjacent to Sgt. Hagen (?).
Minor: If either Jeska or Kuende would like me to use Skald's Aura to heal them, assume I delayed until after them and spend my minor action to do just that if they come within range. Otherwise I take no minor action.
If I count as adjacent to Sgt. Hagen, use Blurred Step if he shifts. I may shift up to 2 squares (Blurred Speed) as a free action. I will try to remain as close to as many enemies as possible. Mind Spike if he attacks anybody else.

pre:
Glory   						 
HP: 53/64 (THP: )        AC:   23    Passive Insight: 22
Surges: 13/13 (V: 16)    For:  18    Passive Perception: 22
Initiative: +5   	 Ref:  18    Action Points: 1
Speed: 5     	         Will: 18    Vision: Low-Light
Languages: Common, Cyber

At Will			Encounter		       Daily
Bull's Strength      [ ]Telepathic Challenge        [ ]Aspect of Elevated Harmony
Twisted Eye          [ ]Psionic Ambush              [ ]Nightmare Vortex
Lodestone Lure       [ ]Second Wind (Dwarven Resil.)
Battlemind's Demand  [ ]Battle Awareness
Blurred Step         [ ]Guardian's Counter
Mind Spike           [ ]Battle Resilience

Battlemind Power Points: 3/4

MBA (trident): 1d20+11 with 1d8+3 damage
Item Powers: Warding Mind

Conditionals/Resists:
Battle Resilience: The first time an attack hits or misses you during an 
encounter, you gain 5 resist all until the end of your next turn.
Cyber-steel Stomach: +5 racial bonus to save vs. poison
Encumbered Speed: You move at normal speed, even when it would be reduced by
armour or a heavy load.
Stand Your Ground: Forced movement can move you up to 1 square less than it 
should. Additionally, when an attack would knock you prone, you may roll to save 
against this.
Mind Spike: If an adjacent enemy marked by you deals damage to your ally
with an attack that does not include you as a target, they take force and psychic
damage equal to the damage they dealt to your ally.
Blurred Step: If an adjacent enemy marked by you shifts, you may immediately
shift 2 squares (Blurred Speed) as a free action.
Polearm Momentum: When using a polearm or spear, any target pushed or slid 2 
or more squares is also knocked prone.
Swift Spear: When you hit an OA with a spear, you can also slide that enemy 1 
square to a space adjacent to you.
Battering Shield: When you are wielding a heavy shield and push or slide a 
target with a melee attack, you can move that target one additional square.
Warding Mind: While Unbloodied, you gain a +4 item bonus to Acrobatics checks.

K Prime
Nov 4, 2009

Kuende

"Well, well, well.That's a mistake."

The good doctor likes his pack hunter tactics, thinks Kuende. And he probably thinks I'll be crippled in this weather.

Time to prove him wrong.

"Wide angle pulse mode! Anti-shadow mode! SOLAR! FLARE!!"

With a whining noise that punches through the crashing rain like the high-pitched shriek of god, a flash of searing light envelops the entire brawl going on in front of Kuende. "SPARKLE! FLASH!"

Specially Calibrated. Perfectly Executed. Undead Ruining.

That's the Sparklekiller.

Rebuke Undead vs Will (Viv, Evis, Hagen, Atom): 1d20+10 16 1d20+10 19 1d20+10 17 1d20+10 16 2d10+9 16
thanks to -2 to defenses that nails all of them except Hagen (and Atomizer, who I realized post-facto I miscounted squares to). Hagen takes half. Eviscerator and Vivisector are dazed UEoMNT. Eviscerator is pushed back 2 squares. I choose to expend any push on Vivisector by smacking him into the wall, or in mechanics not using it.
Move: None
Minor: Deliverance of Faith Arrogance- I spend 1 surge and gain 11 THP

K Prime fucked around with this message at 17:53 on Jul 3, 2015

Wahad
May 19, 2011

There is no escape.

Jeska

As soon as Kuende unloads with her lightshow, Jeska rises from the water in a fluid motion, her hair flipping back and the droplets reflecting a myriad of colors as she does. She's breathing heavily because of the cold water, but otherwise seems little bothered. "Hey, Hagen!" she roars over the din of the rain, her arm rearing back, "next time you to chop me up for parts, try harder!" And with that, her blade comes down in his neck, severing the head with a clean blow. With a triumphant howl, she grabs the Sergeant's head and wades out of the water, past the blinded Vivisector.

"This is what comes for you, Szsarek!" she screams with manic glee at the scientist across the arena, holding up the head in the aftermath of Kuende's lightshow, like a grotesque lighthouse shining its beacon across a stormy sea. "Your toys broken! Your body broken! You can only cheat death for so long!"

Move; Stand up.
Standard; Blood of the Mighty vs Hagen at 1d20+13=33. CRIT for a total of 46 damage, killing Hagen. I take 5 damage.

ACTION POINT:

Move; to H4.


pre:
Jeska   						 
HP: 17/51 (THP: )        AC:   22    Passive Insight: 12
Surges: 9/9 (V: 12)      For:  21    Passive Perception: 12
Initiative: +5   	 Ref:  16    Action Points: 0
Speed: 5     	         Will: 20    Vision: Low-Light
Languages: Common, Giant

At Will			Encounter			     Daily
Brash Assault           [ ] Blade of Nightmares              [ ] Blade of Black WInd
Ferocious Strike        [X] Dread Smite                      [X] Blood of the Mighty
                        [ ] Inspiring Word                   [ ] Staggering Spin
                        [ ] Second Wind   
                        [ ] Shake it Off
                        [X] Stone's Endurance
                        [ ] Vengeance is Mine
                    
Item Powers
N/A

MBA(+CA): 1d20+13(15) with 1d12+6(11) damage
MBA(+CA) while bloodied or adjacent to bloodied: 1d20+13(15) with 1d12+10(15) damage

Conditionals/Resists:
Combat Leader: Me and allies within 10 that can hear/see me get +2 initiative.
Haunted Blade: When using Intimidate, roll twice  and use either result.
Markings of the Victor: First attack roll each encounter, roll twice and use either result.
Powerful Athlete: When making an Athletics Check to jump or climb, roll twice and use either result.
Superior Will: When dazed or stunned, make can make a saving throw at the start of turn,
even if that effect doesn't normally end on a save.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Rebuke Undead only targets Sgt. Hagen.

Vivisector OA - Melee 1 attack vs. AC: target Jeska (15, miss)


"The Sparklekiller opens up with a specialized anti-undead blast - and it washes harmlessly over Eviscerator and Vivisector? Normally I'd call this a failure in research on the Tigers' part, but to be honest, I thought that would work too."
"We knew those two were more machine than man on the outside, but that says something about the inside, too. I wonder if it'd work on Atomizer."
"If I know Szsarek, he'll have tested that theory. Think your journalistic instincts could drag it out of him?"
"Is that a challenge, Scourge? Because I'm sworn to uphold the integrity of this competition, but if that's a challenge, I - WHOA WAIT A MINUTE, what's Jeska doing? That's the - oh no, that's the Smash! Don't make the Primeval Primadonna angry, folks, it might just be the last thing you ever do! And Hagen disappears beneath the waves after that mighty blow. I can't see him, but I'm just gonna go ahead and call this first KO to Jagged Jeska."
"It might be a little more than that, Yousry, looks like Jeska's got something in her hand."
"That's - that's Hagen's head! JAGGED JESKA JUST DECAPITATED SGT. HAGEN! Good god, Scourge, we called this thing Carnage in Cairo and Jagged Jeska delivers!"
"Wallāh."
"But it's not over yet, look out Jeska, there's still four more enemies around you! Dr. Szsarek charges up Atomizer, and just as Jeska drags herself up out of the water, here comes Atomizer, scrabbling across the stone - and there's the cannon - AND THAT'S A HIT! Jeska staggers, stumbles, and she's down! Thankfully she's still in one piece, but all the same, the Dungeon evens the score! Whuh. These teams do not want me to catch a breath as Vivisector powers its way out of the water and closes on the Tigers' back line."

Dr. Szsarek uses Jumpstart on Atomizer, granting it a standard action with bonuses.
Atomizer uses Charged Cannon, gaining 5 Temporary HP and the use of a secondary power UEoMNT.
Dr. Szsarek runs to G13, taking -5 to attack rolls and granting CA USoMNT.

Atomizer moves to K9.
Atomizer unleashes its Charged Cannon - Ranged 20 radiant attack vs. Ref: target Jeska (25, hit). Jeska takes 25 radiant damage.

Vivisector stands up.
Vivisector moves to G7.
ACTION POINT
Vivisector unleashes its Charged Spike - Melee 2 attack vs. AC: target Thrash (25, hit). Thrash takes 25 damage. Thrash is vulnerable 3 to all damage (save ends).





Thrash and Siroko are up!

pre:
CARNAGE IN CAIRO GROUP A: Szsarek's Dungeon vs. Onyx Tigers
------------------------------------------------------

INITIATIVE

 THRASH 29
HP 16/47
AC 22     Fort 18     Ref 20     Will 22

 SIROKO TUULI 24
HP 47/47
AC 20     Fort 18     Ref 15     Will 23

 SGT. HAGEN     24

 EVISCERATOR     23
HP 36/75
AC 22     Fort 22     Ref 17     Will 19

 KUENDE MAGHARIBI 21
HP 33+11/47
AC 21     Fort 19     Ref 17     Will 21

 GLORY 18
HP 53/64
AC 23     Fort 18     Ref 18     Will 18

 JAGGED JESKA 15
HP -8/51
AC 22     Fort 21     Ref 16     Will 20

 DR. SZSAREK     12
HP 85/85
AC 18     Fort 16     Ref 20     Will 20

 ATOMIZER     8
HP 65+5/65
AC 20     Fort 21     Ref 16     Will 18

 VIVISECTOR     7
HP 58/88
AC 18     Fort 21     Ref 17     Will 18

EFFECTS

 THRASH
     Bloodied; Bolstering speech; Skald's aura; Vulnerable 3 all (save ends)
 SIROKO TUULI
 KUENDE MAGHARIBI
 GLORY
     EvMarked
 JAGGED JESKA

 EVISCERATOR
     -2 all defenses; Bloodied; Charged claw; Hulking shell; GlMarked; Ongoing 5 cold/necro (save ends); Prone
 SGT. HAGEN
 DR. SZSAREK
     -5 attacks; Grant CA
 ATOMIZER
 VIVISECTOR
     
White squares are Indoors! All other squares are Outdoors. Outdoor squares in the Torrential Arena have the following effects:
-- Sheets and sheets of rain! Creatures more than 5 squares away from you have Total Concealment.
-- Poor flying conditions! While flying, you move as if you are Slowed.
-- Everything is wet! Take -2 to Fire attack rolls.
-- Everything is slippery! Take -2 to Athletics rolls.
-- You're chilled to the bone! Take -2 to saving throws.

Crashing Waves squares have the following effects:
-- Waist-high water! Crashing Waves squares are difficult terrain.
-- ...Waves! At the end of each combat round, everyone in a Crashing Waves square takes 1d10 damage and gets pushed 5 squares in a straight line in the direction the squares indicate. If this movement is stopped by terrain, they take an additional 1d10 damage for each square they would have been pushed but weren't.

Stairs squares have the following effects:
-- They let you bridge the elevation gap without a climb check - but they're quite steep, so they're difficult terrain (no such thing as super-difficult terrain when terrain is difficult for more than one reason).
-- If you're in a Stairs square and you get hit by Waves, you get a saving throw to avoid the push altogether. Remember your -2 penalty from being Outdoors in this terrible weather!

Wol fucked around with this message at 22:56 on Jul 3, 2015

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli


"Tear them up, Jeska!" Siroko shouts over the storm, cheering her teammate on as she decapitates the Sergeant. But the next moment, the Primordial Warrior goes down, hard. Cursing, Siroko opens up on the Eviscerator again to open up some space, then rushes over to Jeska

Taking advantage of Thrash's power, she gets the other fighter back on her feet.

-----------

Sorry about the delay, had some issues with accessing my sheet that's been sorted out.

First shooting Eviscerator and pushing him back a square.
Dragonfrost vs Fortitude: 1d20+11 20 1d8+11 14

Then, moving to G4. Using my minor to trigger Skald's Aura on Jeska.


pre:
Siroko Tuuli   						 
HP: 47/47 (THP: )        AC:   20    Passive Insight: 12
Surges: 6/6 (V: 11)      For:  18    Passive Perception: 14
Initiative: +4   	 Ref:  15    Action Points: 1
Speed: 6     	         Will: 23    Vision: Normal
Languages: Common, Draconic, Primordial 

At Will			Encounter			     Daily
Hoarfrost		[ ] Desert Wind			     [ ] Lightning Breath
Storm Blade  		[ ] Firestorm		             [ ] Katabatic Armor
                        [ ] Lightning Cuts
                        [ ] Second Wind
                        [ ] Sudden Freeze
                        [ ] Tempest Breath
                        [ ] Wind Fury Assault
                    
Item Powers
Strikebacks: [Hands Slot] - Property: +1 item bonus to opp atks.
Power * Encounter (Immediate Reaction): Use this power when an 
adjacent enemy hits you. Make a melee basic attack against that enemy.

Warding Mind: [Alternative Reward] - Property: While you are not 
bloodied,  you gain a +4 item bonus to Acrobatics checks.
Power (Psionic) * Encounter (Free Action): Trigger: You hit an enemy 
with an unaugmented at-will attack power. Effect: Until the end of your
next turn, you gain a +2 item bonus to AC and Reflex.

MBA (Storm Blade): 1d20+13 vs AC with 1d4+11 damage
	On a hit, if target hits or misses me with a melee
	attack before SoNT, takes 5 fire damage
RBA (Hoarfrost): 1d20+12 vs Fort with 1d8+11 cold damage
	On a hit, push the target one square

Conditionals/Resists:
Fire Resist 5
Ancient Soul: Dragon Breath is an arcane attack power. If take fire damage
(after resistance), regain use of Dragon Breath if it has already been used in
the encounter
Dragon Soul: Arcane powers ignore 5 points of Fire resistance
Instinctive Flight: Fly 7 (Altitude 1), must land at end of turn, normal load
or lighter
Scales of the Dragon: First time become blooded, +2 AC until end of encounter
Superior Will: When dazed or stunned, make can make a saving throw at the 
start of turn, even if that effect doesn't normally end on a save
Windlord: May push adjacent creatures 1 square when use Second Wind

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Thrash


"Haha, drat, this is getting fuckin' wild!" Grinning wickedly, Thrash tanks the blow, and uses the momentum to slam his shield into the side of Vivisector's head. Machine or not, that's gonna leave it reeling.

"Don't tell me you got loving chumped again, Jeska! I know you're a hell of a lot tougher than that!"

Standard: MBA versus Vivisector
Melee Basic Attack vs AC (Vivisector is a dick): 1d20+13 28 1d8+6 8
Hit, only doing 8 damage, but that's enough.
Trigger Lesser Flash of Distraction against Vivisector for no action, dazing it until EoMNT.
Also triggering Bolstering Speech, so let's give Glory the 5 THP.
And a dazed opponent can't perform OAs, so I'll go ahead and...
Minor: Revitalizing Incantation on Jeska, who gets to spend a surge and gain THP equal to her surge value as well.
And finally,
[i]Move: Move to H6, to get my aura closer to the big lug in the corner.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Thrash saving throw vs. Vulnerable 3 all: 16

"Impressive display of magic by Thrash. He may not be the most conventional fighter, but both of the Tigers' opponents so far have paid for underestimating him. The Tigers can falter and fall like any other fighters, but as long as Thrash is around, they get right back up."
"Absolutely. Thrash was a massive wildcard coming into this tournament since he didn't work his way up through the amateur leagues, and while he seems to still be getting used to the arena, he's absolutely pulling his weight. I know I can't wait to see what he can do with a bit more experience under his belt."
"Meanwhile, Glory and Siroko are doing a good job of keeping Eviscerator out of the fight. It's definitely working, but I'm not sure I agree with the strategy. Eviscerator doesn't seem to be the main threat on the Dungeon's side - from what I know, its purpose is to get in the middle of the opposing team and lock them down. With where people are on the battlefield, Glory could keep Eviscerator sequestered just as well on his own. The Tigers could make better use of Siroko's firepower against the deadlier members of the Dungeon. The Tigers do have the advantage right now, but let's see if the Dungeon can turn all the fire Eviscerator's drawing into an opportunity."

Eviscerator takes 5 cold/necrotic damage.
Eviscerator stands up.
Eviscerator charges to L2 - Melee attack vs. AC: target Glory (31, hit). Glory takes 10 damage.





Jeska, Glory and Kuende are up!

pre:
CARNAGE IN CAIRO GROUP A: Szsarek's Dungeon vs. Onyx Tigers
------------------------------------------------------

INITIATIVE

 THRASH 29
HP 16/47
AC 22     Fort 18     Ref 20     Will 22

 SIROKO TUULI 24
HP 47/47
AC 20     Fort 18     Ref 15     Will 23

 SGT. HAGEN     24

 EVISCERATOR     23
HP 22/75
AC 22     Fort 22     Ref 17     Will 19

 KUENDE MAGHARIBI 21
HP 33+11/47
AC 21     Fort 19     Ref 17     Will 21

 GLORY 18
HP 48/64
AC 23     Fort 18     Ref 18     Will 18

 JAGGED JESKA 15
HP 24+12/51
AC 22     Fort 21     Ref 16     Will 20

 DR. SZSAREK     12
HP 85/85
AC 18     Fort 16     Ref 20     Will 20

 ATOMIZER     8
HP 65+5/65
AC 20     Fort 21     Ref 16     Will 18

 VIVISECTOR     7
HP 50/88
AC 18     Fort 21     Ref 17     Will 18

EFFECTS

 THRASH
     Bloodied; Bolstering speech; Skald's aura
 SIROKO TUULI
 KUENDE MAGHARIBI
 GLORY
     EvMarked
 JAGGED JESKA
     Bloodied; Prone

 EVISCERATOR
     -2 all defenses; Bloodied; Charged claw; Hulking shell; GlMarked
 SGT. HAGEN
 DR. SZSAREK
     -5 attacks; Grant CA
 ATOMIZER
 VIVISECTOR
     Dazed
     
White squares are Indoors! All other squares are Outdoors. Outdoor squares in the Torrential Arena have the following effects:
-- Sheets and sheets of rain! Creatures more than 5 squares away from you have Total Concealment.
-- Poor flying conditions! While flying, you move as if you are Slowed.
-- Everything is wet! Take -2 to Fire attack rolls.
-- Everything is slippery! Take -2 to Athletics rolls.
-- You're chilled to the bone! Take -2 to saving throws.

Crashing Waves squares have the following effects:
-- Waist-high water! Crashing Waves squares are difficult terrain.
-- ...Waves! At the end of each combat round, everyone in a Crashing Waves square takes 1d10 damage and gets pushed 5 squares in a straight line in the direction the squares indicate. If this movement is stopped by terrain, they take an additional 1d10 damage for each square they would have been pushed but weren't.

Stairs squares have the following effects:
-- They let you bridge the elevation gap without a climb check - but they're quite steep, so they're difficult terrain (no such thing as super-difficult terrain when terrain is difficult for more than one reason).
-- If you're in a Stairs square and you get hit by Waves, you get a saving throw to avoid the push altogether. Remember your -2 penalty from being Outdoors in this terrible weather!

Wahad
May 19, 2011

There is no escape.

Jeska

"Thanks," Jeska mumbles as she gets up, shaking her head a little to clear her disorientation. "Siroko, Kuende, get Atomizer in the water if you can. That perch is giving him too much of an advantage." Her body was tingling from the cannon blast, her nerves hungover from the overload that the construct had shot through her. "Glory, keep that big guy busy! He's almost there, you can finish him!" Hagen's head lay forgotten on the rain-slicked stone as the Primeval Primadonna twirled her sword and leapt straight into the fray to stab the reeling Vivisector straight in the core. "Good job, Thrash, keep it up! Let's draw the line here!" The battle was on their side. Time to finish things.

Move; Stand up.
Standard; Charge to G6, hit Vivisector at 1d20+16=31. Hit for 1d12+14=20.
Minor; Inspiring Word on Thrash to make him recover surge + 2 for a total of 13 HP.


pre:
Jeska   						 
HP: 24/51 (THP: 12)      AC:   22    Passive Insight: 12
Surges: 7/9 (V: 12)      For:  21    Passive Perception: 12
Initiative: +5   	 Ref:  16    Action Points: 0
Speed: 5     	         Will: 20    Vision: Low-Light
Languages: Common, Giant

At Will			Encounter			     Daily
Brash Assault           [ ] Blade of Nightmares              [ ] Blade of Black WInd
Ferocious Strike        [X] Dread Smite                      [X] Blood of the Mighty
                        [X] Inspiring Word                   [ ] Staggering Spin
                        [ ] Second Wind   
                        [ ] Shake it Off
                        [X] Stone's Endurance
                        [ ] Vengeance is Mine
                    
Item Powers
N/A

MBA(+CA): 1d20+13(15) with 1d12+6(11) damage
MBA(+CA) while bloodied or adjacent to bloodied: 1d20+13(15) with 1d12+10(15) damage

Conditionals/Resists:
Combat Leader: Me and allies within 10 that can hear/see me get +2 initiative.
Haunted Blade: When using Intimidate, roll twice  and use either result.
Markings of the Victor: First attack roll each encounter, roll twice and use either result.
Powerful Athlete: When making an Athletics Check to jump or climb, roll twice and use either result.
Superior Will: When dazed or stunned, make can make a saving throw at the start of turn,
even if that effect doesn't normally end on a save.

Wahad fucked around with this message at 11:30 on Jul 5, 2015

Mu.
Sep 15, 2003

The thing about Forevereal Modding Mu is that he loves editing files and wants others to download his permanent mods. Fully editing, rich text, altering files and loving it. Download his mods and enjoy it.

Glory

"It will be a great privilege," Glory says, his voice raising over the sound of the rain, "to destroy such a foul creation."

He propels himself towards Eviscerator, taking quick strides, and leaps at the monster, half-running and half-teleporting up onto its back, and then its arms, and then its shoulder. The engine in Glory's back bends space around him, letting him conserve and direct his momentum in ways that appear strange. He finally leaps into the air just in front of Eviscerator, and hangs there a moment, expecting to be driven forward on a wave of folded space, to drive his trident straight at Eviscerator's head.

Instead, there's an error. He drops back to the ground. There's a sickening lurching sound, and the arena shield whines, as a bubble of mangled spacetime inflates around him.

Eh, just go with it.

Unperturbed, he dives forward, laying a heavy thrust at the creature's midsection instead.


Standard: Use Nightmare Vortex against Eviscerator Attack Eviscerator: 1d20+11 13 MISSES, but deals half damage to Eviscerator Half Damage: (1d8+5)/2 = 3 damage
Nightmare Vortex ongoing effect: Until the end of the encounter, whenever an enemy starts its turn within 3 squares of me, I can slide that target 1 square as a free action.
Spend my Action Point
Standard: Use Bull's Strength against Eviscerator Attack Eviscerator: 1d20+11 25 HITS vs. 22-2 AC, deals Bull's Strength Damage: 1d8+5 7 damage. Eviscerator is pushed 2 squares back and knocked prone.
Move: Move to i4.
Minor: use "Dwarven" Resilience to activate my second wind. I spend a surge, heal 16 and gain +2 to all defences until my next turn starts.
Vivisector is currently within 3 squares of me, so if any of my allies would like to slide him 1 square at the start of his turn, feel free to do so on my behalf.

pre:
Glory   						 
HP: 64/64 (THP: )        AC:   23    Passive Insight: 22
Surges: 12/13 (V: 16)    For:  18    Passive Perception: 22
Initiative: +5   	 Ref:  18    Action Points: 0
Speed: 5     	         Will: 18    Vision: Low-Light
Languages: Common, Cyber

At Will			Encounter		       Daily
Bull's Strength      [ ]Telepathic Challenge        [ ]Aspect of Elevated Harmony
Twisted Eye          [ ]Psionic Ambush              [X]Nightmare Vortex
Lodestone Lure       [X]Second Wind (Dwarven Resil.)
Battlemind's Demand  [ ]Battle Awareness
Blurred Step         [ ]Guardian's Counter
Mind Spike           [X]Battle Resilience

Battlemind Power Points: 3/4

MBA (trident): 1d20+11 with 1d8+3 damage
Item Powers: Warding Mind

Conditionals/Resists:
Battle Resilience: The first time an attack hits or misses you during an 
encounter, you gain 5 resist all until the end of your next turn.
Cyber-steel Stomach: +5 racial bonus to save vs. poison
Encumbered Speed: You move at normal speed, even when it would be reduced by
armour or a heavy load.
Stand Your Ground: Forced movement can move you up to 1 square less than it 
should. Additionally, when an attack would knock you prone, you may roll to save 
against this.
Mind Spike: If an adjacent enemy marked by you deals damage to your ally
with an attack that does not include you as a target, they take force and psychic
damage equal to the damage they dealt to your ally.
Blurred Step: If an adjacent enemy marked by you shifts, you may immediately
shift 2 squares (Blurred Speed) as a free action.
Polearm Momentum: When using a polearm or spear, any target pushed or slid 2 
or more squares is also knocked prone.
Swift Spear: When you hit an OA with a spear, you can also slide that enemy 1 
square to a space adjacent to you.
Battering Shield: When you are wielding a heavy shield and push or slide a 
target with a melee attack, you can move that target one additional square.
Warding Mind: While Unbloodied, you gain a +4 item bonus to Acrobatics checks.
Nightmare Vortex: I can slide enemies 1 square as a free action if they begin their
turn within 3 squares of me.

K Prime
Nov 4, 2009

Kuende

"It will be a privilege to destroy such a foul creation," mutters Kuende in a tired voice. "You're a foul creation, I'm a foul creation. Focus on the bit about destroying. Punish without distinction. We are hunters- our prey is always inferior."

Kuende snarls with anger, stepping forward with stomping feet. "LET'S SEE YOU RESIST THIS!"

Behind the scream a magnified roar of sound sweeps the area, rattling metal and bone. This isn't so bad for most- but dead flesh and metal is less resistant than live. The noise rattles through the three undead/machine monstrosities nearest her, ripping through and stunning Vivisector and Eviserator. Atomizer manages to remain clinging to its perch, despite Kuende turning up the heat on him specifically. She glares. She's going to have to deal with that one.



Move: H6
Standard:Thunder of Judgment vs Fortitude (Evis, Vivi, Atom): 1d20+10 28 1d20+10 28 1d20+10 19 1d6+10 11
Minor: Beguiling Flash vs Will (Atom): 1d20+10 13
Evis and Vivi are now dazed UEoMNT.

Wol
Dec 15, 2012

See you in the
UNDERDARK
"You may well win the day, Jagged Jeska, but progress always outpaces those who fight against it. I wonder, perhaps one day you will fight by my side in the noble sergeant's place."

Szsarek gives Vivisector a jolt of energy, and with lightning speed, Vivisector's pneumatic spike shoots past Jeska and Thrash into Kuende's stomach.

"Or perhaps Kuende will instead. Such a well-integrated frame should make her quite receptive to my alterations."

-----

"We haven't been paying much attention to Glory and Eviscerator, but I don't see Eviscerator moving after Glory knocked it down this time! I think the Tigers' shining knight has just slain the monster!"
"If you look closely, you can see...some kind of fluid...spilling out of Eviscerator into the water. Eviscerator is done."
"If you have any idea what that fluid might be...do me a favour and don't tell me! I want to sleep tonight."
"That's one more nail in the Dungeon's coffin - and it looks like Vivisector is on its last legs too. Things are looking worse and worse for the Dungeon. Hagen and Atomizer haven't been touched at all, but on the Tigers' side, Siroko hasn't either. Szsarek will have to pull off a miracle defense in order to win here, but as a man of science, I doubt he even believes in them."
"Win or lose, at least he isn't going down without a fight - OH, JUST LIKE THAT! Kuende is not looking too healthy after that supercharged spike to the stomach from Vivisector! Look out, Tigers, a wild abomination is dangerous when backed into a corner!"
"The Dungeon are pushing themselves to the absolute limit trying to take back some ground against the Tigers here! I don't know how long they can keep it up, but if they want to stand a chance of winning, more hits like that is exactly what they need!"

Vivisector uses Charged Spike, gaining 5 Temporary HP and the use of a secondary power UEoMNT.

Dr. Szsarek moves to H7.
Dr. Szsarek uses Jumpstart on Vivisector, granting it a standard action with bonuses.
Vivisector unleashes its Charged Spike - Melee 2 attack vs. AC: target Kuende (24, hit). Kuende takes 31 damage and gains Vulnerable 3 all (save ends).

Atomizer moves to L9.
Atomizer uses Charged Cannon, gaining 5 Temporary HP and the use of a secondary power UEoMNT.
ACTION POINT
Atomizer unleashes its Charged Cannon - Ranged 20 radiant attack vs. Ref: target Jeska (21, hit). Jeska takes 22 radiant damage and Kuende takes 11 (14 after vulnerability).





Everyone is up!

pre:
CARNAGE IN CAIRO GROUP A: Szsarek's Dungeon vs. Onyx Tigers
------------------------------------------------------

INITIATIVE

 THRASH 29
HP 29/47
AC 22     Fort 18     Ref 20     Will 22

 SIROKO TUULI 24
HP 47/47
AC 20     Fort 18     Ref 15     Will 23

 SGT. HAGEN     24

 EVISCERATOR     23

 KUENDE MAGHARIBI 21
HP -1/47
AC 21     Fort 19     Ref 17     Will 21

 GLORY 18
HP 64/64
AC 23     Fort 18     Ref 18     Will 18

 JAGGED JESKA 15
HP 14/51
AC 22     Fort 21     Ref 16     Will 20

 DR. SZSAREK     12
HP 85/85
AC 18     Fort 16     Ref 20     Will 20

 ATOMIZER     8
HP 65+5/65
AC 20     Fort 21     Ref 16     Will 18

 VIVISECTOR     7
HP 19+5/88
AC 18     Fort 21     Ref 17     Will 18

EFFECTS

 THRASH
     Bolstering speech; Skald's aura
 SIROKO TUULI
 KUENDE MAGHARIBI
 GLORY
     +2 all defenses; EvMarked
 JAGGED JESKA
     Bloodied

 EVISCERATOR
 SGT. HAGEN
 DR. SZSAREK
 ATOMIZER
 VIVISECTOR
     Dazed
     
White squares are Indoors! All other squares are Outdoors. Outdoor squares in the Torrential Arena have the following effects:
-- Sheets and sheets of rain! Creatures more than 5 squares away from you have Total Concealment.
-- Poor flying conditions! While flying, you move as if you are Slowed.
-- Everything is wet! Take -2 to Fire attack rolls.
-- Everything is slippery! Take -2 to Athletics rolls.
-- You're chilled to the bone! Take -2 to saving throws.

Crashing Waves squares have the following effects:
-- Waist-high water! Crashing Waves squares are difficult terrain.
-- ...Waves! At the end of each combat round, everyone in a Crashing Waves square takes 1d10 damage and gets pushed 5 squares in a straight line in the direction the squares indicate. If this movement is stopped by terrain, they take an additional 1d10 damage for each square they would have been pushed but weren't.

Stairs squares have the following effects:
-- They let you bridge the elevation gap without a climb check - but they're quite steep, so they're difficult terrain (no such thing as super-difficult terrain when terrain is difficult for more than one reason).
-- If you're in a Stairs square and you get hit by Waves, you get a saving throw to avoid the push altogether. Remember your -2 penalty from being Outdoors in this terrible weather!

Wol fucked around with this message at 02:59 on Jul 6, 2015

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli


Siroko launches herself into the fray as Kuende goes down. The wind buffets her, greatly diminishing her usual aerial acrobatics, but she doesn't have far to go. Her daggers flash into her hands, illuminated by a bolt of lightning as she comes crashing down on Vivisector.

While it's still reeling from the blow, she gathers the energy of the storm and unleashes it on both it and its master in a cascade of crackling energy. Siroko's own thunder adds to the raging tempest in the arena, and even before the blast has completely faded, she pushes into it and slams her still charged daggers into Dr. Szsarek.

-----------

Standard action, fly to F6 as part of the effect.
Wind Fury Assault vs AC (vs Vivi): 1d20+12 30 1d4+6 10

Action point, standard action.
Lightning Breath vs Reflex (vs Vivi, Doc): 2#1d20+11 29 14 3d8+11 28 (14 on miss)
UEoMNT, I can push any enemy that hits me square and deal them 5 lightning damage. Minor action to sustain.

Move action, shift to G7.

Minor action.
Lightning Cuts vs Reflex (vs Doc): 1d20+13 21 2d4+6 11


pre:
Siroko Tuuli   						 
HP: 47/47 (THP: )        AC:   20    Passive Insight: 12
Surges: 6/6 (V: 11)      For:  18    Passive Perception: 14
Initiative: +4   	 Ref:  15    Action Points: 0
Speed: 6     	         Will: 23    Vision: Normal
Languages: Common, Draconic, Primordial 

At Will			Encounter			     Daily
Hoarfrost		[ ] Desert Wind			     [x] Lightning Breath
Storm Blade  		[ ] Firestorm		             [ ] Katabatic Armor
                        [x] Lightning Cuts
                        [ ] Second Wind
                        [ ] Sudden Freeze
                        [ ] Tempest Breath
                        [x] Wind Fury Assault
                    
Item Powers
Strikebacks: [Hands Slot] - Property: +1 item bonus to opp atks.
Power * Encounter (Immediate Reaction): Use this power when an 
adjacent enemy hits you. Make a melee basic attack against that enemy.

Warding Mind: [Alternative Reward] - Property: While you are not 
bloodied,  you gain a +4 item bonus to Acrobatics checks.
Power (Psionic) * Encounter (Free Action): Trigger: You hit an enemy 
with an unaugmented at-will attack power. Effect: Until the end of your
next turn, you gain a +2 item bonus to AC and Reflex.

MBA (Storm Blade): 1d20+13 vs AC with 1d4+11 damage
	On a hit, if target hits or misses me with a melee
	attack before SoNT, takes 5 fire damage
RBA (Hoarfrost): 1d20+12 vs Fort with 1d8+11 cold damage
	On a hit, push the target one square

Conditionals/Resists:
Fire Resist 5
Ancient Soul: Dragon Breath is an arcane attack power. If take fire damage
(after resistance), regain use of Dragon Breath if it has already been used in
the encounter
Dragon Soul: Arcane powers ignore 5 points of Fire resistance
Instinctive Flight: Fly 7 (Altitude 1), must land at end of turn, normal load
or lighter
Scales of the Dragon: First time become blooded, +2 AC until end of encounter
Superior Will: When dazed or stunned, make can make a saving throw at the 
start of turn, even if that effect doesn't normally end on a save
Windlord: May push adjacent creatures 1 square when use Second Wind

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Thrash


There's a short moment where Thrash is the center of attention- inarguable praise from both of the commentators is nothing to sneeze at. With a bit of a flourish, Thrash goes back into the next verse of the song, giving a wide, wicked grin. All eyes are on him. He's got to make this count- take this opportunity to show everyone exactly who Thrash, Demon Prince of Metal is.

"Tell you what, Doc! I admire your handiwork, so if you give up now, I'll let you keep one limb of your choice!"

He pauses, more for dramatic effect than actually because he expects an answer.

"No? Well, alright. Guess I'll be seeing you again soon! Jeska, let's cut this motherfucker to ribbons!"

Minor to use a skill. Intimidate, to play up my role for the cameras, just a touch.
Intimidate (Show boats and boat shows): 1d20+13 27
Then, pop him one with a Standard.
Melee Basic Attack vs AC (Thwap the doc one): 1d20+13 32 1d8+6 14
Bolstering Speech to give Jeska the 5 THP.
Lastly, I'll move action to Moment of Escape on Jeska to slider her to H8. Let's get our loving flank on.

girl dick energy fucked around with this message at 03:41 on Jul 6, 2015

Wol
Dec 15, 2012

See you in the
UNDERDARK
"The Tigers land a couple solid blows on Dr. Szsarek - the mad scientist is really suffering under these heavy blows. Atomizer's fire support is coming in strong, though - if the Tigers keep leaving it to its own devices, it could win this match on its own!"
"I wouldn't put money on that possibility, Yousry. It looks like the Tigers have decided their front line can handle Szsarek, as Siroko breaks off from the fight to return fire across the water. Good, controlled maneuvers from the Tigers to make sure they close this one out."
"Aand Szsarek goes down. Not too much he could have done there, I don't think anyone could have asked him to take down Glory, Jeska and Thrash at the same time. Now it's just one more left, and the Tigers don't look like they want to let Siroko take this one down by herself. There's glory enough to go around when you're a Tiger!"
"Wait, what's this - Jeska's signaling for the, ah..."
"Atomizer has ripped off its mask! Whatever's going on, I think both sides know this is the end! Looks like Thrash is running up and - oh - OH, JESKA LAUNCHES THRASH OVER THE WAVES! AND ATOMIZER LEAPS TOO - ATOMIZER'S GOING FOR A MID-AIR 'SPLIT THE ATOM'! ARE YOU SERIOUS!?"
"Thrash and Atomizer collide in mid-air, for absolutely the. Most. Electric thing we've seen so far in these past few days! Both fighters have fallen under the waves, and if we don't see one of them come up in the next couple seconds I expect to hear the bell."
"And that's it, folks! The Onyx Tigers extend their record to 2-0, taking down the Dungeon!"
"Great start to the tournament by the Tigers. Meanwhile, the Dungeon falls to 0-2, showing that they clearly have some things to improve on. They've made a few good moves, but both today and last day, the Dungeon lost after Sgt. Hagen got taken out early. They have to protect the sergeant better. Judging by the way they've fought and the tools they've distributed amongst their fighters, they clearly expected Dr. Szsarek to get focus fired on coming into this tournament. Their opponents, however, know that the Sergeant is actually the more fragile of the two commanders and have been easily taking advantage of the lack of protection the Dungeon gives him."
"The Dungeon have their rest day up next and return to fight The Sickness on Day 4. Do you think that'll be enough time for them to cook up some new strategies?"
"I don't know how fast undead - hm, mechanical? - abominations learn, but they'd better think of something if they even want to make it to the playoff stage."
"They'd better indeed. We're going to take a short break and when we come back, the Fraction Five will be looking to make a splash in their debut against the 1-0 Bengaluru Titans! For now, though, we're going to hand it over to Ushna Zuberi, who's at ringside with Siroko Tuuli of the Onyx Tigers.

----

In interviews, you can use social Skills (including Insight) to help get your message across to the viewers. Use whichever skill corresponds to how you want people to see you.

"Thanks, Yousry. Siroko, first of all I want to congratulate you on your victory. From the outside looking in, it seemed like you guys were in control for most of the match - but most of your teammates are receiving medical assistance right now, so that doesn't tell the whole story. Did you feel like you were in control, or was it a bit more touch and go?"
...
"So against The Sickness, you were front and centre, dishing out a large portion of your team's offense. Today you hung back and played a bit more of a supporting role. How do the Tigers decide who's going to take centre stage - or is that even a decision you make beforehand?"
...
"Finally, today's win puts you at the top of the standings, possibly to be joined by the Titans and Galaxi depending on how the rest of the day's matches go. What are the Tigers planning to do to maintain this position?"
...
"Thanks for the interview, Siroko, and good luck with the rest of your matches. I'll let you go dry off."

--------------------

(By the way, Icons by Sauvigny defeated Witching Hour in the first match of the day)

The medical staff don't take long to finish patching you up - while you may be battered and bruised, nothing was broken or horribly out of place. With that done, you have free roam of the facilities for the rest of the day. You can watch Bengaluru Titans vs. Fraction Five and Galaxi Girls vs. Hall's Hounds if you wish, you can hang out with other teams or meet the fans, or whatever else. Stefan Papageorgiou mentions something about "sponsor headhunting" before running off, apparently busy.

----

Jeska runs into a familiar face - not someone she knows personally, but someone any long-time follower of the Killers' Crown would easily recognize. It's Cold Iron Cordell, a gunslinger who dominated the scene back when the sport was exclusively underground, and had long, bloody rivalries with both Jeska's parents in his later years.

"'Jagged Jeska'. You carry quite the pedigree with you, kid. Reckon when Graves and Danica ran away from the Crown together this was the inevitable result."

Comrade Gorbash
Jul 12, 2011

My paper soldiers form a wall, five paces thick and twice as tall.
Siroko Tuuli


Siroko has partly peeled off her combat gear when she does the interview, but she's still soaked to the bone.

Ushna Zuberi posted:

"Thanks, Yousry. Siroko, first of all I want to congratulate you on your victory. From the outside looking in, it seemed like you guys were in control for most of the match - but most of your teammates are receiving medical assistance right now, so that doesn't tell the whole story. Did you feel like you were in control, or was it a bit more touch and go?"
"Never doubted it. The Tigers are here to win, and we proved it. We took some hits getting it done, but we dealt more than we took. No one in the Crown is a pushover, and they don't go down without a fight, but we all walked out of the arena at the end, and the Dungeon can't say that."

Ushna Zuberi posted:

"So against The Sickness, you were front and centre, dishing out a large portion of your team's offense. Today you hung back and played a bit more of a supporting role. How do the Tigers decide who's going to take centre stage - or is that even a decision you make beforehand?"
"We've got some idea of the play when we go in, but once the match starts, it's all about taking advantage of what they give us. I'd have been right in the thick of it if the Dungeon had pushed down the left side, but they probably saw the last match and decided to keep away. Didn't help them, obviously, but that's our strength. We don't have to rely on some gimmick or combination to win, we can change our approach to hit the opposition wherever they're weakest. Our only tendency is victory."

"I've always said I aimed to be the best in Killer's Crown. Today's all about that. It's a team game now, and being the strongest fighter on some poo poo team doesn't amount to anything but might-have-beens and should-bes. Even some of the top competitors of the past aren't keeping up with the new Crown. Being the best means doing whatever your teams needs you to do to win. Some days it's taking the offensive load on my shoulders, some days it's being a facilitator. People can argue all day about metrics and context. But they all shut up when the champ puts her rings on the table. And before the Tigers are done, we're all going to have a fistful of them."

Ushna Zuberi posted:

"Finally, today's win puts you at the top of the standings, possibly to be joined by the Titans and Galaxi depending on how the rest of the day's matches go. What are the Tigers planning to do to maintain this position?"
"Dominate." Siroko flashes a feral grin to go with this non-answer - no one really expects an honest answer about future tactics, not when the next opponent is listening, but Siroko is never going to miss an opportunity to poke the bear.

Ushna Zuberi posted:

"Thanks for the interview, Siroko, and good luck with the rest of your matches. I'll let you go dry off."
"Any time, Ushna." Siroko gives her wink, then turns to flex for the crowd before heading back to join the rest of the Tigers.

Thank goodness for massive static bonuses.
Intimidate: 1d20+17 18

Wol
Dec 15, 2012

See you in the
UNDERDARK
Still looking for ideas/actions from the rest of the team, but in the meantime, I've updated the Carnage in Cairo infographic!

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Thrash


Another victory. And a drat good-looking one, too, at that. Though, once the dust has cleared and everything's taken care of (and a moment of silence for inarguable badass Sgt. Hagen), Thrash excuses himself. His intention is to compliment Jeska on her throwing arm, maybe work out some kinks for the next time they need to do something like that, but stops when he sees Cold Iron Cordell and, more importantly, hears what he said.

Well, poo poo. He'd already mostly put two and two together, but this basically confirms it- and Cordell isn't exactly trying to keep it a secret. Taking a moment to work out a plan, he grins, and turns his Crown Fanboy up to maximum.

"Hahaha, holy poo poo! Cold Iron Cordell!" Crashing his way into the conversation before Jeska can respond, Thrash doesn't let anyone get a word in edgewise. "Goddamn! Man, I still can't get over that Old West Rumble event eight years ago. When you revealed that you were The Stranger in that fight with Ironhide, man, holy gently caress. I bet you must have worked really goddamn hard to keep that one a secret, huh?"

Popping Word of Friendship for a Diplomacy roll. Specifically, this is a combination of "Hey, I'm a big fan" and "Dude, don't blow someone else's secret, that's not loving cool."
Diplomacy (Please stop talking, Cordell): 1d20+17 25

Wol
Dec 15, 2012

See you in the
UNDERDARK
Cordell looks over his shoulder, where a nearby fan is brandishing a tablet, looking for autographs.

"Hey, kid. Thanks for comin' out. These young bucks sure put on a good show, don't they?"
"Oh, of course, sir! I'm a huge fan of yours, too. I've been watching ever since I was little, and you put on some of the most amazing matches I've ever seen! Like that one time in-"
"Yer enthusiasm flatters me, but this old dog's already had his day. Make sure you grab these two's autographs, too. They're destined for greatness. I bet you didn't know, this one is the daughter of none other than Deathless Danica and Legatus Noctis."
"Really? Oh, man, that was such an amazing era of the Crown! I've watched them so many times, I know all of Deathless Danica's title matches by heart!"

Cordell gives the fan a wink.

"Just a lil' insider tip for ya, kid. Say, I don't think I caught yer name."
"Oh! I-it's Ben. Ben Farah. Oh man, I can't believe I was lucky enough to actually meet you guys in person. I just know the Onyx Tigers are going to win this whole thing, you're amazing!"

After getting your autographs, Ben Farah leaves with a spring in his step.

"Piece of advice for you, Demon Prince of Metal. Try as you might, you can't control a secret more than one person knows. See, information is free, and you can't always foresee its travel. What you can control is a rumour. See, unlike information, a rumour can have a face. And there's all sorts of things you can do about a face."

Wahad
May 19, 2011

There is no escape.

Jeska

Jeska watches placidly as the debacle before her unfolds. What was his game here? Revenge for his parents humiliating him all the way back when? Did he have a stake in another team so he was trying to take away her "big reveal" to down the hype? She keeps her poker face well enough, even as Thrash tries to get him to back off, only for things to seemingly devolve much further. Still, she is okay with being a bystander for now, as her demon compatriot no doubt has something to say about Cordell's little stunt just now. This is not the place for her to roar and crush. So she waits, a moment longer, until Thrash either walks away or she can get Cordell back somewhere more private. She knew lots of things to do to his face, at least, even if she couldn't do them out here.

Insight to try and divine Cordell's motives at 1d20+2=17.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Jeska doesn't sense any malice in Cordell. He seems relaxed, comfortable...what shocks her is how casual this all is for him, like this is just his version of small talk.

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Wahad
May 19, 2011

There is no escape.

Jeska

Casual, huh? She can play casual. "Well, I try not to show off." Just in case there's an overeager fan eavesdropping or recording something, she tries to avoid acknowledging his mention of her parents. "I have my own strengths...but "inevitable", I like that. I'll have to use that in my next interview or whatever." She smiles warmly. "But what's an old dog like you doing here? Not looking for scraps, I hope? Like you said, your time's passed already."

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