|
Something that I think would be nice for them to tackle in the next ES would be the fact that fast weapons like the dagger or short sword are the de facto base for enchanted weapons because the most important part is just hitting as many times as possible. It really shits on warhammers and whatnot and punishes power attacks. Morrowind sort of addressed this by making it easy to run out of stamina and miss attacks if you were flailing with fast stuff, but Oblivion went to making stamina just affect your base weapon damage and well, It would be neat if they tried some weird stuff, like daggers getting half effect from enchantments, or heavy weapons having a higher cap on spell effects, or power attacks giving the effects a chance to "crit".
|
# ? Jan 4, 2018 16:59 |
|
|
# ? Apr 25, 2024 00:07 |
|
Could you just make damage enchantments percentage-based? So fiery dagger deals 20 physical +4 fire damage, fiery hammer does 40 +8?
|
# ? Jan 4, 2018 18:40 |
|
Enchantments are for posers, smith that poo poo to a shine and let the metal do the work.
|
# ? Jan 4, 2018 21:07 |
|
Trustworthy posted:Enchantments are for posers, smith that poo poo to a shine and let the metal do the work. Smithing is for dipshits, if it nukes whatever it touches who cares if its rusty or a little bent.
|
# ? Jan 4, 2018 21:38 |
|
Yeah! I just enchant a fork with Soul Trap and Fire. gently caress it!
|
# ? Jan 4, 2018 22:25 |
|
Tasteful Dickpic posted:Yeah! I just enchant a fork with Soul Trap and Fire. gently caress it! Works great on skeletons, makes quick work of any Bone-Meals you encounter.
|
# ? Jan 5, 2018 14:33 |
|
A sword with absorb magicka and soul trap was the best way to get around Oblivion's awkward spell costs. You just make spells that use 100% of your magicka bar and use it like a Special meter.
|
# ? Jan 5, 2018 15:17 |
|
In past games having a good sword is helpful because pre-filled soul gems are hard to come by (specifically talking about Oblivion I guess where higher-level combat is mostly fighting damage sponges that take 10 uses off your enchantment). Hence why Azura's Star is so useful. But in Skyrim they seem to throw shittons more soul gems at you so it's never a problem to keep your blade charged.
|
# ? Jan 5, 2018 15:42 |
|
Neurolimal posted:A sword with absorb magicka and soul trap was the best way to get around Oblivion's awkward spell costs. You just make spells that use 100% of your magicka bar and use it like a Special meter. hard to justify using anything else in Oblivion aside from Drain Health 100pts/1sec and weakness to magicka 100pts/1sec. Probably wouldn't have bothered to beat that game if not for this silly combo.
|
# ? Jan 5, 2018 15:58 |
|
|
# ? Jan 9, 2018 15:27 |
|
I hope we get to see jyggalag return to rules-lawyering the other daedra in a future game
|
# ? Jan 9, 2018 15:30 |
|
skywind plans on using oldrim
|
# ? Jan 9, 2018 23:29 |
|
Meyers-Briggs Testicle posted:skywind plans on using oldrim Why? Where do they say this? I hope SkyBlivion uses SE at least.
|
# ? Jan 10, 2018 00:19 |
|
Any news on the current state of Skyout, Skys Skyldo, and Skegas?
|
# ? Jan 10, 2018 00:28 |
|
Neurolimal posted:Any news on the current state of Skyout, Skys Skyldo, and Skegas? SkyOut was the only one I was able to find. Is it to represent the spreading of ash because of the eruption at Red Mountain? Midig fucked around with this message at 00:37 on Jan 10, 2018 |
# ? Jan 10, 2018 00:34 |
|
It's to represent the collision of the multiverse Playing through Oblivion again, can anyone explain Falcar's (cheydinhal mage leader) diabolical plan? It seems like it's supposed to be some horrible revelation, but it goes like this: - If you want my recommendation get my Ring Of Burden out of the well. It's heavy, dont say I didn't warn you! Second in command warns you that the last person to look for the Ring of Burden in the Well...disappeared! Where could the associate looking for the Ring of Burden in the Well have gone??? Anyways here's a feather spell. Falcar is then confronted by SiC, and is warned that she'll tell the academy that he....has a Ring of Burden that he wants out of a well, that he warns people about. This is a dire enough threat that he flees the guild. Obviously I understand the intent (Falcar getting people killed to soul trap them), but I'm just not sure where in this plan he's supposed to have been compromised. Presume he stayed in the guild when you came back with the ring. SiC finds out the last guy searching for the Ring of Burden in the Well died, in the well, after being warned by Falcar (presumably he gives the same warning to all associates, and you're not the exception). She's mad but has nothing actually on Falcar, he writes your recommendation, you gently caress off out of Cheydinhal none the wiser. Instead he unlocks his black gem room and runs away ranting, stupid elf.
|
# ? Jan 10, 2018 00:49 |
|
Midig posted:Why? Where do they say this? I hope SkyBlivion uses SE at least. Their faq
|
# ? Jan 10, 2018 00:51 |
Neurolimal posted:It's to represent the collision of the multiverse it's just horribly written, and like an annoying number of oblivion and skyrim quests, it kind of implicitly assumes your character is a mostly incapable child who shouldn't be expected to face such, uh, danger. and the "mystery" of retrieving the ring of burden without dying is even mostly circumvented by the feather spell, because why assume the player will be competent enough to figure out how to carry out this dangerous task from a capricious wizard? if it were even a dangerous task at all, that is. the ring isn't even very heavy, the dead associate must have had a strength of 20 or so to be drowned by it maybe falcar just thought everyone involved knew more than they actually did about his motives. he probably would have been fine if he hadn't panicked - after all, retrieving a ring of burden from the bottom of a well actually shouldn't be outside the skillset of a mage. it was a perfectly reasonable task to evaluate for mild proficiency in alteration, and less dangerous than several of the other recommendation quests. Jazerus fucked around with this message at 01:05 on Jan 10, 2018 |
|
# ? Jan 10, 2018 00:57 |
|
Neurolimal posted:It's to represent the collision of the multiverse I've actually been playing Oblivion too for the first time in many, many years (no idea why, must be some sort of inner masochistic urge) and what's really funny is that when you find the black soul gems the lizard girl goes "oh no black soul gems!" but then you later find out that the Mages Guild doesn't actually have a clue what they are.
|
# ? Jan 10, 2018 01:13 |
Gobblecoque posted:I've actually been playing Oblivion too for the first time in many, many years (no idea why, must be some sort of inner masochistic urge) and what's really funny is that when you find the black soul gems the lizard girl goes "oh no black soul gems!" but then you later find out that the Mages Guild doesn't actually have a clue what they are. oblivion can be pretty good but it takes a solid week of modding to get there
|
|
# ? Jan 10, 2018 01:19 |
|
I like how it didn't occur to anyone who drowned to take the ring off.
|
# ? Jan 10, 2018 01:25 |
|
RBA Starblade posted:I like how it didn't occur to anyone who drowned to take the ring off. Somewhere now there is a Skyrim player who refuses to drop loot and slowly walks their character back to Whiterun.
|
# ? Jan 10, 2018 01:40 |
|
Midig posted:Somewhere now there is a Skyrim player who refuses to drop loot and slowly walks their character back to Whiterun. hello
|
# ? Jan 10, 2018 01:42 |
|
Midig posted:Somewhere now there is a Skyrim player who refuses to drop loot and slowly walks their character back to Whiterun. Protip is that Wuld still moves you at fast speed. So just slowly Wuld your way across the land when overburdened!
|
# ? Jan 10, 2018 02:48 |
|
Berke Negri posted:hello Fucks sake man. Lydia is literally sworn to carry your burdens
|
# ? Jan 10, 2018 02:50 |
|
Nth Doctor posted:Fucks sake man. Lydia is literally sworn to carry your burdens who e; oh that woman who always gets killed by the first trap she meets
|
# ? Jan 10, 2018 03:07 |
|
My favorite part of the "Timmy fell down the well" quest is that the apprentice's corpse merrily floats, instead of being dragged down by the ring. My least favorite part is that Timmy isn't named Timmy.
|
# ? Jan 10, 2018 03:20 |
|
Ms Adequate posted:Protip is that Wuld still moves you at fast speed. I wish there was a mod that added the blue scrolls from Diablo games.
|
# ? Jan 10, 2018 04:47 |
Midig posted:I wish there was a mod that added the blue scrolls from Diablo games. i haven't modded skyrim very extensively but googling "skyrim mark and recall" indicates there are at least 5 mods that provide teleport functionality
|
|
# ? Jan 10, 2018 04:51 |
|
Ms Adequate posted:Protip is that Wuld still moves you at fast speed. Just summon Arvak and fast-travel on horseback, easy peasy.
|
# ? Jan 10, 2018 05:36 |
|
Jazerus posted:i haven't modded skyrim very extensively but googling "skyrim mark and recall" indicates there are at least 5 mods that provide teleport functionality Just get a Tardis and thumb your nose at lore compatibility.
|
# ? Jan 10, 2018 06:53 |
|
The TARDIS mod is tagged lore-friendly. I see no problem with this.
|
# ? Jan 10, 2018 07:10 |
|
The best thing about the well quest is that you can still pick up the ring with the Z key, drag to with you to any doors or hatches you need, and just pick it up in your inventory for the transitions, then drop and pick it up again with Z. It's real dumb. EDIT: 12 year-old me who barely knew English figured that one out
|
# ? Jan 10, 2018 12:24 |
|
Deltasquid posted:The best thing about the well quest is that you can still pick up the ring with the Z key, drag to with you to any doors or hatches you need, and just pick it up in your inventory for the transitions, then drop and pick it up again with Z. It's real dumb. My favorite Z-key thing was using skeletons for loot storage and then Z-move their skull with you. Can't go through cell transitions this way, though you can wander all around the countryside with a skull from a skeleton that was outside.
|
# ? Jan 10, 2018 13:03 |
|
Cat Mattress posted:My favorite Z-key thing was using skeletons for loot storage and then Z-move their skull with you. Can't go through cell transitions this way, though you can wander all around the countryside with a skull from a skeleton that was outside. This exploit persisted through FO3 and launch New Vegas; you could gib an enemy, put a bunch of gear in it, then carry it with you to a store. NV had an expac where the ending has a bunch of gold bars that you can usually only take one of (its a timed sequence and they're heavy), but you could blow up the villain and store a vaults worth of gold in his tibia.
|
# ? Jan 10, 2018 13:55 |
|
Meyers-Briggs Testicle posted:skywind plans on using oldrim Are you talking about this faq last updated two years ago?
|
# ? Jan 10, 2018 17:24 |
|
Agents are GO! posted:Are you talking about this faq last updated two years ago? no https://www.reddit.com/r/skywind/wiki/index#wiki_will_skywind_be_coming_to_both_regular_and_special_edition_of_skyrim.3F
|
# ? Jan 10, 2018 17:32 |
|
Jazerus posted:oblivion can be pretty good but it takes a solid week of modding to get there Haha let's not say anything we can't take back. With enough modding Oblivion can potentially go from a diarrhea turd to a regular turd. It's an improvement but it's still poo poo.
|
# ? Jan 14, 2018 00:37 |
Gobblecoque posted:Haha let's not say anything we can't take back. With enough modding Oblivion can potentially go from a diarrhea turd to a regular turd. It's an improvement but it's still poo poo. it's not the same kind of experience as morrowind but i'd argue that in 2018 it's definitely possible to make it pretty good. until fairly recently what you said was correct, though. a lot of the improvement has to do with the increasing sophistication of maskar's oblivion overhaul
|
|
# ? Jan 14, 2018 00:45 |
|
|
# ? Apr 25, 2024 00:07 |
|
Yeah but its like... why?
|
# ? Jan 14, 2018 00:46 |