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My Q-Face
Jul 8, 2002

A dumb racist who need to kill themselves

BadAstronaut posted:

Hi, Elder Scrolls nerds. I'm curious about getting into Oblivion after only picking the series up with Skyrim back when it launched in 2011. I've replayed it twice since then, and keen for more - but wondering about how it is to go back to Oblivion.

Have you done Morrowind? I prefer the class system of the earlier games and the skills/levelling set up much more than the Skyrim system.

My first playthrough was pretty haphazard because I expected it to be more like Morrowind. It felt really repetitive before too long, especially closing off all of the gates. After a while I just TCL'd and flew to the top to skip those segments. However, with many more years of experience, probably over a thousand hours between PS3 and PC on Skyrim, Definitely pushing two thousand on Morrowind, and understanding more about the game, I went back and with all the right mods to bring the graphics up to date and , it was amazing.

quote:

Are there suggested mods etc? Checked the OP and reserved posts and the Oblivion one is empty.

Must Haves: OBSE, TES Mod Manager, QTP3, Robert's Males, HGEC Body, Skeletons-27945, Blockhead, Cobl, every UOP, Darnified or DarkUI, RAEVWD, TES4LODGen, Elven Map Redux, Map Marker Overhaul, KuerteeCleanUp, Oblivion Character Overhaul, Brighter Elves Eyes, Face Texture for High Rez Skin Textures, KATS ( Khajiit Anatomical Transformation System), Seamless - Khats and Args, OBSE Elys Universal Silent Voice,
Nice things that I have: Retro Health, Toggleable Quantity Prompt, Setsuna Dummy Training, Lore Friendly Generic Name Overhaul, AIP's Proper Torch Wield, Official Plugins Unnerfed, Discoverable Cities, Daggerfall NPCs, Lore Friendly Generic Name Overhaul

The nice thing about the Nexus lately is that it links required mods and mods require this mod, so you can browse around linked mods to find whatever little tweaks you want.

quote:

Is Oblivion worth going back to at this point, some 10+ years after its initial launch? Am I just setting myself up for disappointment and I should rather just wait until Skyblivion comes out, and for E3 when Bethesda announce the next single player Elder Scrolls game?

Update the Textures, skeletons, apply the bug fixes and patches, go to UESP and read up on it, and absolutely. I recently played 130 hours and I actually enjoyed it more than Skyrim once I actually paid attention to all the fun little tricks of how to play.

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Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Flinger posted:

https://shamusyoung.com/twentysidedtale/?p=14422

this dude wrote a book about skyrim thieves guild's terribleness

my only complaint about this has always been that he didn't actually do the same for the forsworn stuff

Alehkhs
Oct 6, 2010

The Sorrow of Poets
https://twitter.com/gav_clayton/status/994056964878618630

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

following this dude on twitter has been pure joy, god bless him

Rupert Buttermilk
Apr 15, 2007

🚣RowboatMan: ❄️Freezing time🕰️ is an old P.I. 🥧trick...

Goa Tse-tung posted:

following this dude on twitter has been pure joy, god bless him

Seconding this, it's just good news after good news.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Ms Adequate posted:

my only complaint about this has always been that he didn't actually do the same for the forsworn stuff

The problem with the Forsworn stuff is that they didn't have enough time to do what they had in mind. It was nowhere as ill conceived as the Thieves Guild story.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 8 hours!
I don't really have any big critiques of the Thieves Guild storyline beyond it being very very long. What are the main complaints?

I'm not reading that thing by that guy who corrects people when they say "I'm doing well."

remusclaw
Dec 8, 2009

Halloween Jack posted:

I don't really have any big critiques of the Thieves Guild storyline beyond it being very very long. What are the main complaints?

I'm not reading that thing by that guy who corrects people when they say "I'm doing well."

I mean, you sell your soul, again, for some lovely armor, but hey, you have a surplus.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 8 hours!
Oh yeah. I think that was the storyline that made me decide that for this playthrough, I'm going to become the champion of every single Daedric Lord. So that when I die, the fight over my soul will provoke an awesome comics crossover event.

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.
It would've been pretty cool if you could choose to help the Forsworn conquer Markarth.

Bholder
Feb 26, 2013

I don't know why everyone's biggest problem is that you sell your soul, not like you do that in every Elder Scrolls game, and not with "I created this super poison and waited for this moment forever but in the last minute I decided to miss delibelatry and save you in a dumb way"

Mountaineer
Aug 29, 2008

Imagine a rod breaking on a robot face - forever

remusclaw posted:

I mean, you sell your soul, again, for some lovely armor, but hey, you have a surplus.

It's worse than that because you got the armor before selling your soul. The idea was that Mercer had special Nightingale powers so you needed to make a pact with Nocturnal to get Nightingale powers too, but then Nocturnal shows up and is all "thanks for the souls, but I'm not giving you poo poo until you kill Mercer first" making the whole exercise pointless.

Bholder posted:

I don't know why everyone's biggest problem is that you sell your soul, not like you do that in every Elder Scrolls game, and not with "I created this super poison and waited for this moment forever but in the last minute I decided to miss delibelatry and save you in a dumb way"

That too. Everything involving Karliah is extremely dumb.

Mountaineer fucked around with this message at 18:25 on May 9, 2018

Synthwave Crusader
Feb 13, 2011

Didn't we have a discussion where we determined that the Dragonborn can just hand over dragon souls to each daedric prince when they come calling?

remusclaw
Dec 8, 2009

Scyantific posted:

Didn't we have a discussion where we determined that the Dragonborn can just hand over dragon souls to each daedric prince when they come calling?

That's why I mentioned that you have a surplus.

Synthwave Crusader
Feb 13, 2011

Whoops I missed that. Carry on then

remusclaw
Dec 8, 2009

Honestly, my issue with the Thieves guild in Skyrim is that I cant just kill all of them, up to and including Maven Blackbriar, and clean that town up.

Philippe
Aug 9, 2013

(she/her)

The main issue with Skyrim is that there are so many drat invincible people. Everyone is involved in a quest, and No Quest Can Be Failed. Bethesda is a very railroady DM, who insists that their story is more important than player expression.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 8 hours!
I don't play a lot of similar games so I was impressed, at first, with how many people can be eliminated. But its' hosed up that you can't just wipe out the Black-Briars or the Silver-Bloods.

Cat Mattress
Jul 14, 2012

by Cyrano4747
The whole thing with the apiary and the meadery was also completely nonsensical.

Mountaineer
Aug 29, 2008

Imagine a rod breaking on a robot face - forever
I miss how Morrowind let you live with the consequences of killing important NPCs or failing quests due to making poor decisions. I suppose the advent of fully voiced dialogue is part of the problem. Bethesda probably doesn't want to record alternate dialogue for every single quest in case a necessary NPC is dead. They do remove essential status from some characters once their relevant quests are completed, but this isn't applied with enough consistency.

Halloween Jack
Sep 12, 2003
Probation
Can't post for 8 hours!

Cat Mattress posted:

The whole thing with the apiary and the meadery was also completely nonsensical.
A weird thing about the Goldenglow leg of the quest is that it seemed impossible to sneak through certain areas regardless of your skill.

As for the meadery, whatever, 300 bottles of free booze.

Mountaineer
Aug 29, 2008

Imagine a rod breaking on a robot face - forever

Halloween Jack posted:

A weird thing about the Goldenglow leg of the quest is that it seemed impossible to sneak through certain areas regardless of your skill.

Not impossible, but certainly difficult - especially for a low-level character. Sneaking through a heavily guarded compound should not be babby's first Thieves Guild quest.

Philippe
Aug 9, 2013

(she/her)

In contrast, the other guilds have you start off with basic stuff, which I like. The Companions treat you like an errand boy until you've found the shard, and in the College you've got a class and go on an archeological dig and whatnot.

I guess the Thieves Guild lets you do radiant quests to steal valuables, but not until you've cocked up Honningbrew. The other meadery is a pretty nice quest as I recall.

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.

Halloween Jack posted:

I don't play a lot of similar games so I was impressed, at first, with how many people can be eliminated. But its' hosed up that you can't just wipe out the Black-Briars or the Silver-Bloods.

In New Vegas, you can kill anyone, and the game will tell you if you've suddenly made a quest unfinishable, and you can choose to reload a save or not.

Philippe
Aug 9, 2013

(she/her)

Yeah, when you kill a critical NPC, you just fail the quest.

marktheando
Nov 4, 2006

Every guild should have an alternative quest line where you destroy them. The Skyrim quest to eliminate the Dark Brotherhood was very low effort but was better than nothing.

Weavered
Jun 23, 2013

Pah! Morrowind let you kill them, mocked you and told you couldn’t finish the game and still you can complete it in a super secret cool way with the help of Tyrion Lannister and Jabba the Hutt’s love child.

Lycus
Aug 5, 2008

Half the posters in this forum have been made up. This website is a goddamn ghost town.
For complexity, I wanted side-with-a-faction quests. Like if you completed the Companions and the Thieves Guild, the Companions would get hired to destroy the Thieves Guild, and you'd have to choose which side to help.

Weavered
Jun 23, 2013

Lycus posted:

For complexity, I wanted side-with-a-faction quests. Like if you completed the Companions and the Thieves Guild, the Companions would get hired to destroy the Thieves Guild, and you'd have to choose which side to help.

So exactly the same as The Fighters Guild in Morrowind?

reignofevil
Nov 7, 2008

Weavered posted:

So exactly the same as The Fighters Guild in Morrowind?

If it aint broke....

Bholder
Feb 26, 2013

Tasteful Dickpic posted:

Yeah, when you kill a critical NPC, you just fail the quest.

Some quests in Skyrim do that too, or even better gives you an alternative quest handler.

But many do not and just makes the characters immortal, it's inconsistent.


Still, not sure how to solve the "why not stab Ulfric in the face" problem the lack of essential tags would do in a satisfying way.

double nine
Aug 8, 2013

the npc gets followed by an honor guard of extremely tough npcs. Earn your quest shortcut.

remusclaw
Dec 8, 2009

Bholder posted:

Some quests in Skyrim do that too, or even better gives you an alternative quest handler.

But many do not and just makes the characters immortal, it's inconsistent.


Still, not sure how to solve the "why not stab Ulfric in the face" problem the lack of essential tags would do in a satisfying way.

Ideally, it would be a mix of Nine's suggestion and the fact that if he were a possible target, he would likely not be near as available to just walk up to in the course of regular play. Cant kill the Emperor outside of a quest for example, because the Emperor isn't just standing around waiting to be stabbed.

Jeff Goldblum
Dec 3, 2009


Nothin’ personnel, Emperor.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
This is Bethesda though, and every NPC being killable would probably inevitably lead to failing quests because the NPC did something stupid and got killed by a mudcrab outside of town.

Jeff Goldblum
Dec 3, 2009

Fojar38 posted:

This is Bethesda though, and every NPC being killable would probably inevitably lead to failing quests because the NPC did something stupid and got killed by a mudcrab outside of town.

lol if you never failed an escort quest in Morrowind because loving cliff racers

Nasgate
Jun 7, 2011

Bholder posted:

Some quests in Skyrim do that too, or even better gives you an alternative quest handler.

But many do not and just makes the characters immortal, it's inconsistent.


Still, not sure how to solve the "why not stab Ulfric in the face" problem the lack of essential tags would do in a satisfying way.

All nords in Stormcloak territory become hostile. Totally worth it.

A.o.D.
Jan 15, 2006

The Suffering of the Succotash.

Jeff Goldblum posted:

lol if you never failed an escort quest in Morrowind because loving cliff racers

Jiub earned his Sainthood.

Mountaineer
Aug 29, 2008

Imagine a rod breaking on a robot face - forever

Bholder posted:

Still, not sure how to solve the "why not stab Ulfric in the face" problem the lack of essential tags would do in a satisfying way.

Could do something like Helseth in Tribunal where he's personally very powerful and is surrounded by high level guards at all times. Maybe you'd call that unsatisfying but it's better than him just being literally unkillable.

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Cat Mattress
Jul 14, 2012

by Cyrano4747

Fojar38 posted:

This is Bethesda though, and every NPC being killable would probably inevitably lead to failing quests because the NPC did something stupid and got killed by a mudcrab outside of town.

That's why they have a new "protected" flag. Essential characters are immortal; but protected ones can only be killed by the player.

Cat Mattress fucked around with this message at 01:01 on May 10, 2018

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