Caros posted:The thing about it is that Life is Strange is entirely about that final choice. Everything over the course of five episodes exists in part to drive towards the choice you're given at the very end of the game. Things like the investigation into Rachel Amber's death and Kate Marsh's suicide/survival are designed to get you to feel empathy for one of two groups, the townsfolk or Chloe. At the same time however its worth noting that in both endings all of those choices are wiped off the map. Did you let Kate die? She's alive now. The same with Frank and his dog, Victoria etc. Nothing you do in Life is Strange actually matters except that final choice and that is by design, the main thrust of the gameplay isn't the focus itself, its the crucible that forges the player's narrative and feelings to put them in the right frame of mind for the finale. I think this is why I liked the game up until the very last choice. For me it just fell totally flat. Chloe grew on me as a character but the constant Sofie's Choices that Max was forced to make felt overused by the end and I didn't like the way that the last decision was all that mattered even though it was obviously intentionally set up that way from the beginning. Having to pick between Chloe and her dad was a legitimate choice (even though you don't make it) whereas Chloe versus an entire town was really stacked. I think a better choice if they had to do it, would be if saving Chloe and not having the time tornado hit required Max to have to die to whatever was causing the nose bleeds after extreme power use. Eggplant Squire fucked around with this message at 11:47 on Oct 22, 2015 |
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| # ¿ Dec 15, 2025 02:07 |
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Having to sacrifice your own life for your friend who you weren't there for in her time of need would have played better into the hero idea the game was running with rather than using your power to kill a whole bunch of people in order to save her which I would assume would result in some serious survivor guilt especially since her mom is one of the dead and also makes Max a monster. To me it felt like they just chose something "big" to weigh against Chloe to make to the choice harder but resulted in being really unfair. I think I would have been ok with a three way choice where you either let Chloe die in the bathroom, die yourself by overusing your power to save her without creating the tornado, and then the selfish option where you two run away together and let the town get wrecked. Eggplant Squire fucked around with this message at 12:47 on Oct 22, 2015 |
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As far as Max and Chloe were concerned the ending choice given to the player was exactly the terrible choice Max had to make and they were pretty convinced of it. If she stopped loving with time from the very beginning then the time tornado, the animals killing themselves, crazy weather, etc would not happen. Personally I think they should have just made catching Jefferson several times the climax and then written some reason she had to choose between continuing to gently caress with time to save Chloe one last time and whatever was causing the nosebleeds would kill her or letting Chloe die and taking it for Max. I think that would have been a better last decision and closer in feel to the previous decision she had to make regarding Chloe's dad but this time it's in your hands and it sticks.
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Yeah I remembered that and edited it out.
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Yeah I'm straight up going to disagree that the ending where Max manipulates time to save her friend and kills a ton of people to do it (including other close friends of hers) is the uplifting one specifically after she was freaking out about how much death and destruction she caused manipulating time without fully understanding what she was doing. If you think the Max or Chloe Sophie's choice ending is too grim that's fine, but it feels pretty clear that the one where Chloe understands her fate is going to be for the greater good and both she and Max accept that is the more uplifting ending as sad as it is. Eggplant Squire fucked around with this message at 18:19 on Oct 22, 2015 |
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morallyobjected posted:I just want an epilogue of hipster punk time wizard lesbians chilling out and taking a breather after the roughest week ever but I guess I'll have to turn to anime for that This would be the best ending.
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Awesome.
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So the real message of the game is that sinful humans and their civilization must die in order for nature to thrive and nature uses supernatural means in order to accomplish this? I thought that Max saying "Final Fantasy The Spirits Within" was the greatest sci-fi story ever in episode 1 was just a lame reference but it turns out it foreshadowing everything all along.
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redreader posted:I'm apparently the only one who sided with David in the breakfast argument. Chloe was being an immature baby, but apparently only 5% (or some tiny #) of people agreed with me on that. And then Chloe, as I mentioned earlier in this thread said, to paraphrase: I sided with him too. Partly because Chloe was picking a fight out of nowhere as she constantly does, partly since I didn't want to really spark something off with Joyce in the room, and lastly because it was pretty clear at that point that while he was an abusive rear end in a top hat he was clearly doing something "good" and I didn't need to accuse him of whatever. When I finished it was 20-80% thought. Junkfist posted:I sided with David because he's obviously a Republican and you need their help during apocalypses. I dunno. He got killed about ten times by a hipster while I kept trying to find the exact way to warn him in the dark room so I'm not sure how much help he'd really be. At a certain point it got really funny. They need a side story where you play another person who has figured out time travel and is trying to kill Max to save their loved ones from her destruction of the town. Eggplant Squire fucked around with this message at 22:46 on Oct 23, 2015 |
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a kitten posted:The storm is just gonna follow Chloe around like the worst puppy ever. Seriously the universe really wants her dead. Maybe the storm is just trying to make sure Chloe dies before she is 21 in every reality and you are standing in the way of that. Eggplant Squire fucked around with this message at 23:57 on Oct 23, 2015 |
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Accordion Man posted:Play Ghost Trick and Chrono Trigger. But don't play Chrono Cross. Ghost Trick's plot was everything I wanted out of a game that used basically the same time travel mechanics as this one. RentACop posted:drat I really liked this episode up till that last bit; is there some rule that every time travel story has to be about how you can't change things because I'm pretty sick of that. Also it kind of falls apart if you think about it I still recommend this game to everyone though Yeah I thought the Dark Room bits and nightmare worlds were actually really well done and the ending just flubbed it. Someone compared it to Mass Effect 3 and that feels pretty true. Eggplant Squire fucked around with this message at 02:22 on Oct 24, 2015 |
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Paladinus posted:Just lmao at those endings. What a mess. Yeah that everything resolves nicely because Chloe died is irritating especially since the game constantly tells you "your choices matter." The only choice that matters is the very last one and that choice is the same regardless of anything you do in the game and that decision undoes pretty much everything you did either way. Either everyone you helped or screwed over dies or you never got the chance to make that decision. It's really a shame since the game was very good up until they blew it at the end. Accordion Man posted:They should have just ripped off Ghost Trick's ending and have Pompidou go back ten years in the past as a spirit and makes sure everyone lives. I kinda wish that you found the picture of you and Chloe as kids having fun totally last and saving her dad set everything right instead of ridiculously having the ramifications it did. When I saw her in the wheelchair I laughed since it was so ham fisted. "You thought changing the thing that made her life go off the rails was a good thing?? YOU WERE WRONG AHAHHA!" Of course that also invalidates your choices but it isn't so mean spirited. Eggplant Squire fucked around with this message at 21:06 on Oct 24, 2015 |
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I spent a lot of effort getting Brooke a date with that guy and now that's never gonna happen.
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Accordion Man posted:I was fine with that because it fit in with Max having to learn to be responsible with her powers, going that far back just has too many variables so Max learns to only change things in the recent past. It would also have fit in with "Max was given her powers to stop Jefferson and Sean Prescott" plot if they went with it, because she was straying too far away from her mission. Yeah I agree that would be fine if they went with that plot instead of whatever weird lesson we were supposed to learn. After the ending though and in combination with the multitude of ways Chloe gets herself killed it just feels like the universe REALLY hates her for something.
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Accordion Man posted:At least those Oregon lesbians managed to get an actual bittersweet ending. They probably died in the storm they ran out into so nah. Thinking about it maybe it's the same universe. By selfishly saving Chloe you killed the two girls from Gone Home. I'm not sure why people want to save Chloe anyway. Two minutes after the end she's just going to throw it back in your face and blame you for killing her mom or something since that's what she does constantly. Eggplant Squire fucked around with this message at 23:22 on Oct 24, 2015 |
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Chloe spent the entire game blaming me (amongst a cadre of others) for her life being lovely or passive aggressively putting me down for either doing what she said or taking twenty seconds to answer a call from my clearly suicidal friend. I'm not sure why I want to save THAT specific friend by killing a lot of my other personal friends. I'm being flippant since she grew on me towards the end but a lot of the other characters did too. The ending choice was total bull the more I think about it. I really, really liked the game up until that point so it's a big bummer for me they just ended it with bullshit "choose between these two ending". Sticking Chloe against an entire town is a ridiculous and mean choice and you have no agency in affecting it. Eggplant Squire fucked around with this message at 12:29 on Oct 25, 2015 |
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Yeah I think the theme of everything would have worked out great if you just didn't do anything was very intentional and also really stupid. It would be one thing if this was a movie but as a game it's silly. Having an ending where you tell the player that their involvement in the game was all a waste feels like some kind of art house thing where you watch the reactions of people after you tell them over ten hours of game play how much their choices matter then take them all away in the last literal minute of the game. It feels like the developers are trying to subvert the choose your path styled games in a meta way and I really don't appreciate it when I just want to play a game and not be part of their art project.a kitten posted:I could at least have gotten a funny achievement for rescuing Alyssa all those times. You should get one for saving her four times then letting her die the last one.
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Play Ghost Trick it's the best.
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Macaluso posted:Raise your hand if you didn't rewind time when Warren's science experiment blew up in his dumb face I thought this was the right result until the game told me it wasn't at the end.
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| # ¿ Dec 15, 2025 02:07 |
Talmonis posted:This game was amazing, right until the ending, which I wish would have given us more insight to how things turn out for the other cast members. I think Ghost Trick uses a very similar time rewind power as its gimmick for puzzles (which are better than Life is Strange) and has pretty good characters but the events are more fantastic.
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