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fool of sound
Oct 10, 2012

A_Raving_Loon posted:

France or Venice may attempt retreat, or Stand and Fight

I'm going to wait on France for confirmation, but my choice is stand and fight, since we have no friendly territory to retreat to. Hapsburg being allowed to spawn in more than one full army per turn is horseshit.

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A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

Littlefinger posted:

I don't think that I did, actually.

OK, so the second die roll was an unmodified 1, an F*. So I get to apply two *s to my leader. Here it goes: Explorer death: 2#1d10 7 7. Explorer bites the water, their maps are lost!
Alright. Just hadn't confirmed that unclaimed ROTW territory all counts as friendly.

fool_of_sound posted:

I'm going to wait on France for confirmation, but my choice is stand and fight, since we have no friendly territory to retreat to. Hapsburg being allowed to spawn in more than one full army per turn is horseshit.

HAB is absolutely ridiculous. If we'd had more than one turn to build up to this it'd be different, but out of the gate a reinforce roll can throw down way more dudes than we can manage.

Edit: The good news is your forts are pretty much untouchable right now.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

frankenfreak posted:

Yeah, I need to do that once I get home. I was going off memory, thinking it was Fire/Shock/Maneuver as in the video games.

e: It's entirely possible I made the same mistake during my phase, too.
The good news is that if I made the mistake during my phase, it didn't matter. At Leban, the leader skill difference was +1 for me for all three stats. At Syria, I would have had a positve modifier to the fire phase roll, but I already got the best result possible given the circumstances.

On the Mameluks campaign:
- My interception attempt fails anyway, even with the correct maneuver modifier.
- I get no modifier during the fire phase, a roll of 7 is still loss of 1 morale.
- During the shock phase, the Mameluks should have +3 from their leader instead of +1, so the modified die roll result comes out as 9 instead of 7. That's 40% of 66 shock value = 27 damage, enough to eradicate all my forces present. The Mameluks are victorious.
- The leader injury roll becomes unnecessary, since the pasha is already dead from his unit being eliminated.

So the changes are:
- all Turkish units at Aleppo are eliminated
- the Mameluks are victorious and don't need to retreat

A_Raving_Loon, since my war doesn't influence anything going on further west, can I go ahead and do my phase?

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
That's up to Fool.

Venice can still choose to act on their regular initiative this round, which would give the Mamelukes a chance to shift around before you go.

fool of sound
Oct 10, 2012
Mamelukes
Ah, what the hell. Allahu Akbar.

All leaders and forces in Allepo, Liban, and Judea (28I/34C; 3/1/4) converge on Syria (30I/30C; 2/3/2); Allepo spends 2 MP, Liban spends 3 MP, and Judea spends 4 MP to join in Liban and form an Army (-) before moving in. Ottomans can stand or retreat.

fool of sound fucked around with this message at 17:39 on Mar 15, 2015

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
Only two counters of dudes can participate in the fight itself. You can merge them as long as you have them cross paths before entering the fight, just be sure to go through the motions on that.

fool of sound
Oct 10, 2012
Fixed.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
It's also important because the counter mix involved in a fight decides how many points it's worth.

And with MAM's 25/25 Army Size, that count of dudes would form an A+ (Full 25/25) and an A- (Remaining 3I/9C).

A_Raving_Loon fucked around with this message at 18:59 on Mar 15, 2015

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
Turks stand and fight!
pre:
2nd Battle of Syria
      MAM              TUR
 Caliph 1 (3/1/4)   ?2 (2/3/2)
I      28               25
C      34               25
A       -                -
Morale
Mameluks Morale: 2 = 1 (Tech) + 1 (Veterans)
Turks Morale: 3 = 2 (Tech) + 1 (Veterans)

Fire Phase
Mameluks: N/A
Turks: CRT C, total fire value 0, die roll modifiers: +2 (leader)
Fire Phase: 1d10+2 12
:dance:
Mameluks lose 3 levels of morale.
Mameluk Morale <= 0, skipping shock phase

Determining the Victor
Mameluks have morale <= 0 -> Turks win!

Injury of Leaders
Injury of Leaders: 1d10-1 6 1d10 10
No injuries.

Pursuit and Retreat
Turkish Pursuit: 1d10 3
Mameluks take no losses from the pursuit. :(
Mameluks must decide where to retreat to!

fool of sound
Oct 10, 2012
Mamelukes retreat to Judea.

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.

fool_of_sound posted:

I'm going to wait on France for confirmation, but my choice is stand and fight, since we have no friendly territory to retreat to. Hapsburg being allowed to spawn in more than one full army per turn is horseshit.

Yeah, let's do that. Stay and fight

Attempt to retreat from Napoli fails!
Retreat from Napoli Turn 1: 1d10-1 1
Stay and fight there too.

Morholt fucked around with this message at 21:12 on Mar 15, 2015

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

fool_of_sound posted:

Mamelukes retreat to Judea.
Pursuit and Retreat
Retreat with Attrition: -1 (all provinces entered are friendly) -3 (leader maneuver)
Retreat with Attrition: 1d10-4 6
Mameluks take 40% attrition. That's 25 damage. Mameluk forces are reduced to 3I/34C.

Someone else please figure out what that means for the Mameluk counters.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
ESP Army 1 & 2 (Gen ?1 - 2.3.3) Attacks FRA Army 3 (General R11 - 3.2.2) in Napoli
pre:
Battle of Napoli 
 ESP -> FRA 
I 28      1  
C 12     11  
A  0      0   
Morale:
ESP - Medieval (1) 50% Veteran (+1) = 2
FRA - Medieval (1) Conscript (+0) = 1

Fire:
No Fire Phase

Shock:

ESP - Shock Power 52, leader Shock Advantage +1, Col A
FRA - Shock Power 23, no die modifiers, Col A

Die Results: Spain 6 (20% *), France 4 (5%)

French Army takes 11SP and 1 Morale Damage, Breaks.
Spanish Army takes 2SP Damage.

Spanish Victory

Injury of Leaders:

5, 0 Spanish General ?1 Is uninjured. France's Replacement General is injured and I don't think that does anything.

Pursuit:

ESP - Shock Power 50, Col E, +1 For cavalry advantage
7 (10%)
French Army takes 5 Damage.

French Army is eliminated.

HAB Army 1 & 2 (Gen ?2 - 4.3.4) Attacks FRA Army 1(Gen?3 - N 3.2.1 -1) & VEN Army 2(Gen ?1 - B 2.3.2) in Mantua
pre:
Third Battle of Mantua  
 HAB -> VEN FRA TOT
I 38     16  19  35
C 22      6  11  17
A  0      0   0   0
Morale:

HAB - Medieval (1) 50% Veteran (+1) = 2
FRA/VEN - Medieval (1) 57% Veteran (+1) = 2

Fire:

No Fire Phase

Shock:

HAB - Shock Power 82, +2 Leader Shock Advantage, Col A
FRA/VEN - Shock Power 69, No Die Modifiers, Col A

Die Results: 10(50%**), 2(-)

Franco-Venetian Armies takes 41SP and 2 Morale Damage, Break.
Hapsburg Army takes no Damage.
What the gently caress I don't even who inbred these dice.

Hapsburg Victory - Major Victory (2A+ on defeated side, 100% Habs Survival, 21% Franco-Venitian Survival)

Injury of Leaders

8, 6 No leaders injured.

Pursuit:

HAB - Shock Power 82, +2 Leader Maneuver Advantage, Col E

Die ResAAAAAAAAAAAAAGH: 11 (40%*)
Another 33SP Damage Armies are eliminated

:siren:PHILIPPE PLEASE NERF AUSTRIA:siren:

Siege of Mantua:
HAB - 60SP vs Lvl 2 Fort, Unblockaded, Open Ground (-4)

Siege of Venice:
HAB - 40SP, Siege 1 General vs Lvl 2 Fort, Unblockaded, Uneven Ground (-5)

Dice: 4, 2 Usure (-) On Mantura, Status Quo on Venice

Those Fights were absolute bullshit.

fool of sound
Oct 10, 2012
Dicebot is poo poo, holy gently caress.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
So do you want to move your fleets at all or just sustain that blockade?

fool of sound
Oct 10, 2012
Sustain.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
Ok, Buy a passive and chill out.

Portugal and Turkey have at it.

Plutonis
Mar 25, 2011

Ironically I'm literally on Lisbon atm yet on phone wifi. Moving only my admiral to chart a bit south and discover the western coast of Brazil and keeping my fleet's blockade of the frenchies.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

frankenfreak posted:

Pursuit and Retreat
Retreat with Attrition: -1 (all provinces entered are friendly) -3 (leader maneuver)
Retreat with Attrition: 1d10-4 6
Mameluks take 40% attrition. That's 25 damage. Mameluk forces are reduced to 3I/34C.

Someone else please figure out what that means for the Mameluk counters.
While retreating my own forces for lack of supply, I noticed this little gem hidden in the Attrition Table on p. 34 of the pdf:

quote:

-? the maneuver value of a land leader for land attrition, or a
naval leader for naval attrition, unless retreating after losing
a combat.
So the roll shouldn't have been reduced by the Mameluk leader's maneuver rating and the result is actually 9.
That's 70% attrition which translates into 44 damage, reducing the Mameluk forces to 0 I/16 C.

Turkish Military Phase

Retreat for Lack of Supply
Turkish forces in Syria are out of supply and must retreat!
They retreat to Encerlik and may not move any further this round.
Retreat with Attrition: 1d10-2 7
Turks suffer 50% attrition. That's 25 damage, reducing the Turkish forces to 0I/25C.

Choice of Campaign
Turks choose a Simple Campaign. (D$ -20, D$ 231 remaining)

Movement
A+ 1 (16I/18C) moves from Adana to Aleppo (2 MP).

Sieges
Aleppo: -1 (fortress level)
Siege of Aleppo: 1d10-1 0 -> Besieger Losses
Besieger Losses (Column 1): 1d10 2 -> no losses

Naval Attrition
F- in Eastern Mediterranean
Starts at column 4 from sea zone risk. 3 column shifts left (adjacent to friendly port) and 1 column shift to the right (galleys). -> Roll on column 2.
1d10-4 maxes out at 6 which would still be no attrition, so I skip the actual roll.

End of Turkish Military Phase

e: edited in naval attrition

frankenfreak fucked around with this message at 18:47 on Mar 17, 2015

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
So that leaves attrition rolls for the fleets carrying on blockades, formalizing whatever Exploring Portugal's up to, and French/English actions.

Plutonis
Mar 25, 2011

Does passive let me do discovery attempts? Just need to know that.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
Yes.

A Pass you could do pure-leader exploring in unclaimed territory, At Passive and up you could move unit stacks and explore with them.

Plutonis
Mar 25, 2011

Yeah doing pass and exploring uhhh, Recife and Rio then? Cant use orokos on phone though so please do a favor? :sweat:

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
Exploration also goes by individual province rather than by region, so you have to decide which half of Bahia you landed on in the first place, and move from there.

Plutonis
Mar 25, 2011

Southern one?

Littlefinger
Oct 13, 2012
England passes.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
Morholt? Where are you?

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
Well I was thinking how to fix this and then I didn't get around to it.

So pass by default for now, I'll fix this mess later.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
On Plut's Behalf -

Explorer ?2 Explores north province of Rio
6 - Half-Success 50% Damage into Success! and He is Unharmed

Portugal maps north province of Rio.

End of Phase Check

4, Round 3 Begins

Will get to that in a bit.

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
Round 3 - Spain

Campaigns and Movement

Spain will take a Passive Campaign

Conquistador ?1 in Canarias boards nD1. nD1 Transports Conquistador ?1 to Central province of Hati, then returns to Canarias. (South Atlantic -> Windward -> Carribean -> Windward -> South Atlantic -> Canarais) Hazard (3, 6, 6, 6, 3)

Hapsburg will take a Passive Campaign

Hapsburg makes no moves.

Attrition

nD1 Crossed 3 Risk-6 Zones and is composed of Carracks - Column 7, +2 on die. 7, 50% Damage nD1 loses 3N.

Sieges

Siege of Mantua: (2nd Round)
HAB - 60SP vs Lvl 2 Fort, Unblockaded, Open Ground, 1 Usure[-] (-3) (-1)

Siege of Venice: (2nd Round)
HAB - 40SP, Siege 1 General vs Lvl 2 Fort, Unblockaded, Uneven Ground (-5)

Dice: 6 8, 3 Usure - In Mantua Usure + in Mantua, Status Quo in Venice.

Edit - Mantua is not a port, so the lack of Blockade means nothing. Adjusted. The result of last round's siege would have remained the same.

A_Raving_Loon fucked around with this message at 17:24 on Mar 31, 2015

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger

frankenfreak posted:

Someone else please figure out what that means for the Mameluk counters.

An Army+ of 3I/25C, and one land detachment of 9 Cavalry.

Plutonis
Mar 25, 2011

e: Nevermind! Splitting my transport ships from the main fleet and moving them to Cape Verde, adding Conquistador ?1 to Detachment 1 and bringing explorer back to Lisbon.

Plutonis fucked around with this message at 04:53 on Mar 23, 2015

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
Maintaining a discovery map now. Pink is known to all. That mostly-blue block is known to Spain/France/Portugal.



E: Korea's provinces should also be known by all.

A_Raving_Loon fucked around with this message at 21:51 on Mar 22, 2015

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
Need VEN/MAM, then Ottomans to do their things. Supposing France and England will continue to pass.

Plutonis
Mar 25, 2011

Attrition Fleet: 1d10 5 Even with a +2 it's on Column 2, rolling for lost.
Attrition Percentage: 1d10 4 4% meh.

Plutonis fucked around with this message at 17:10 on Mar 25, 2015

Morholt
Mar 18, 2006

Contrary to popular belief, tic-tac-toe isn't purely a game of chance.
Yep, keep passing.

fool of sound
Oct 10, 2012
Still passing. I've got a friend in town atm, and don't really have time to check this till like Sun/Mon.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
Sorry for the delay everyone! I didn't realize I was up.

Turkish Military Phase

Choice of Campaign
Turks choose a Simple Campaign. (D$ -20, D$ 211 remaining)

Movement
Merge lD2 (5C) with A2 (for a total of 0I/25C)
Move stack with A2 and general ?2 to Syria (4MP)

Sieges
Siege of Alep, round 2: -1 (fortress level)
Siege of Alep: 1d10-1 8 -> Usure (+)
Siege of Damas, round 1: -2 (fortress level)
Siege of Damas: 1d10-2 -1 -> Besieger Losses
Besieger Losses: 1d10 10 -> 20% (=5SP) -> A2 is down to 0I/20C

Naval Attrition
F- in Eastern Mediterranean
Starts at column 4 from sea zone risk. 3 column shifts left (adjacent to friendly port) and 1 column shift to the right (galleys). -> Roll on column 2.
1d10-4 maxes out at 6 which would still be no attrition, so I skip the actual roll.

End of Turkish Military Phase

General ?1 is injured for 3 more rounds

A_Raving_Loon
Dec 12, 2008

Subtle
Quick to Anger
Supposing that England's up to nothing:

End of Phase Test: 9 Round 4 Begins

Round 4 - Spain

Spain will Pass

Hapsburg will take a Passive Campaign

Hapsburg makes no moves.

Sieges

Siege of Mantua
: (3rd Round)
HAB - 60SP vs Lvl 2 Fort, Open Ground, 1 Usure[-], 1 Usure[+], 2 Full Rounds Elapsed (+4)

Siege of Venice
: (3rd Round)
HAB - 40SP, Siege 1 General vs Lvl 2 Fort, Unblockaded, Uneven Ground, 2 Full Rounds Elapsed (-3)

Dice: 7, 3 Usure[+] in Mantua, Status Quo in Venice.

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frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade
fool_of_sound, you're up! Play or pass?

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