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A_Raving_Loon posted:France or Venice may attempt retreat, or Stand and Fight I'm going to wait on France for confirmation, but my choice is stand and fight, since we have no friendly territory to retreat to. Hapsburg being allowed to spawn in more than one full army per turn is horseshit.
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# ? Mar 14, 2015 18:33 |
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# ? Apr 26, 2024 21:26 |
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Littlefinger posted:I don't think that I did, actually. fool_of_sound posted:I'm going to wait on France for confirmation, but my choice is stand and fight, since we have no friendly territory to retreat to. Hapsburg being allowed to spawn in more than one full army per turn is horseshit. HAB is absolutely ridiculous. If we'd had more than one turn to build up to this it'd be different, but out of the gate a reinforce roll can throw down way more dudes than we can manage. Edit: The good news is your forts are pretty much untouchable right now.
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# ? Mar 14, 2015 19:09 |
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frankenfreak posted:Yeah, I need to do that once I get home. I was going off memory, thinking it was Fire/Shock/Maneuver as in the video games. On the Mameluks campaign: - My interception attempt fails anyway, even with the correct maneuver modifier. - I get no modifier during the fire phase, a roll of 7 is still loss of 1 morale. - During the shock phase, the Mameluks should have +3 from their leader instead of +1, so the modified die roll result comes out as 9 instead of 7. That's 40% of 66 shock value = 27 damage, enough to eradicate all my forces present. The Mameluks are victorious. - The leader injury roll becomes unnecessary, since the pasha is already dead from his unit being eliminated. So the changes are: - all Turkish units at Aleppo are eliminated - the Mameluks are victorious and don't need to retreat A_Raving_Loon, since my war doesn't influence anything going on further west, can I go ahead and do my phase?
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# ? Mar 14, 2015 21:53 |
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That's up to Fool. Venice can still choose to act on their regular initiative this round, which would give the Mamelukes a chance to shift around before you go.
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# ? Mar 14, 2015 22:20 |
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Mamelukes Ah, what the hell. Allahu Akbar. All leaders and forces in Allepo, Liban, and Judea (28I/34C; 3/1/4) converge on Syria (30I/30C; 2/3/2); Allepo spends 2 MP, Liban spends 3 MP, and Judea spends 4 MP to join in Liban and form an Army (-) before moving in. Ottomans can stand or retreat. fool of sound fucked around with this message at 17:39 on Mar 15, 2015 |
# ? Mar 15, 2015 02:22 |
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Only two counters of dudes can participate in the fight itself. You can merge them as long as you have them cross paths before entering the fight, just be sure to go through the motions on that.
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# ? Mar 15, 2015 05:13 |
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Fixed.
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# ? Mar 15, 2015 17:39 |
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It's also important because the counter mix involved in a fight decides how many points it's worth. And with MAM's 25/25 Army Size, that count of dudes would form an A+ (Full 25/25) and an A- (Remaining 3I/9C). A_Raving_Loon fucked around with this message at 18:59 on Mar 15, 2015 |
# ? Mar 15, 2015 17:48 |
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Turks stand and fight!pre:2nd Battle of Syria MAM TUR Caliph 1 (3/1/4) ?2 (2/3/2) I 28 25 C 34 25 A - - Mameluks Morale: 2 = 1 (Tech) + 1 (Veterans) Turks Morale: 3 = 2 (Tech) + 1 (Veterans) Fire Phase Mameluks: N/A Turks: CRT C, total fire value 0, die roll modifiers: +2 (leader) Fire Phase: 1d10+2 12 Mameluks lose 3 levels of morale. Mameluk Morale <= 0, skipping shock phase Determining the Victor Mameluks have morale <= 0 -> Turks win! Injury of Leaders Injury of Leaders: 1d10-1 6 1d10 10 No injuries. Pursuit and Retreat Turkish Pursuit: 1d10 3 Mameluks take no losses from the pursuit. Mameluks must decide where to retreat to!
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# ? Mar 15, 2015 19:15 |
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Mamelukes retreat to Judea.
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# ? Mar 15, 2015 20:30 |
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fool_of_sound posted:I'm going to wait on France for confirmation, but my choice is stand and fight, since we have no friendly territory to retreat to. Hapsburg being allowed to spawn in more than one full army per turn is horseshit. Yeah, let's do that. Stay and fight Attempt to retreat from Napoli fails! Retreat from Napoli Turn 1: 1d10-1 1 Stay and fight there too. Morholt fucked around with this message at 21:12 on Mar 15, 2015 |
# ? Mar 15, 2015 21:08 |
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fool_of_sound posted:Mamelukes retreat to Judea. Retreat with Attrition: -1 (all provinces entered are friendly) -3 (leader maneuver) Retreat with Attrition: 1d10-4 6 Mameluks take 40% attrition. That's 25 damage. Mameluk forces are reduced to 3I/34C. Someone else please figure out what that means for the Mameluk counters.
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# ? Mar 15, 2015 21:32 |
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ESP Army 1 & 2 (Gen ?1 - 2.3.3) Attacks FRA Army 3 (General R11 - 3.2.2) in Napolipre:Battle of Napoli ESP -> FRA I 28 1 C 12 11 A 0 0 ESP - Medieval (1) 50% Veteran (+1) = 2 FRA - Medieval (1) Conscript (+0) = 1 Fire: No Fire Phase Shock: ESP - Shock Power 52, leader Shock Advantage +1, Col A FRA - Shock Power 23, no die modifiers, Col A Die Results: Spain 6 (20% *), France 4 (5%) French Army takes 11SP and 1 Morale Damage, Breaks. Spanish Army takes 2SP Damage. Spanish Victory Injury of Leaders: 5, 0 Spanish General ?1 Is uninjured. France's Replacement General is injured and I don't think that does anything. Pursuit: ESP - Shock Power 50, Col E, +1 For cavalry advantage 7 (10%) French Army takes 5 Damage. French Army is eliminated. HAB Army 1 & 2 (Gen ?2 - 4.3.4) Attacks FRA Army 1(Gen?3 - N 3.2.1 -1) & VEN Army 2(Gen ?1 - B 2.3.2) in Mantua pre:Third Battle of Mantua HAB -> VEN FRA TOT I 38 16 19 35 C 22 6 11 17 A 0 0 0 0 HAB - Medieval (1) 50% Veteran (+1) = 2 FRA/VEN - Medieval (1) 57% Veteran (+1) = 2 Fire: No Fire Phase Shock: HAB - Shock Power 82, +2 Leader Shock Advantage, Col A FRA/VEN - Shock Power 69, No Die Modifiers, Col A Die Results: 10(50%**), 2(-) Franco-Venetian Armies takes 41SP and 2 Morale Damage, Break. Hapsburg Army takes no Damage. What the gently caress I don't even who inbred these dice. Hapsburg Victory - Major Victory (2A+ on defeated side, 100% Habs Survival, 21% Franco-Venitian Survival) Injury of Leaders 8, 6 No leaders injured. Pursuit: HAB - Shock Power 82, +2 Leader Maneuver Advantage, Col E Die ResAAAAAAAAAAAAAGH: 11 (40%*) Another 33SP Damage Armies are eliminated PHILIPPE PLEASE NERF AUSTRIA Siege of Mantua: HAB - 60SP vs Lvl 2 Fort, Unblockaded, Open Ground (-4) Siege of Venice: HAB - 40SP, Siege 1 General vs Lvl 2 Fort, Unblockaded, Uneven Ground (-5) Dice: 4, 2 Usure (-) On Mantura, Status Quo on Venice Those Fights were absolute bullshit.
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# ? Mar 15, 2015 22:09 |
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Dicebot is poo poo, holy gently caress.
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# ? Mar 15, 2015 23:56 |
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So do you want to move your fleets at all or just sustain that blockade?
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# ? Mar 16, 2015 17:38 |
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Sustain.
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# ? Mar 16, 2015 18:42 |
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Ok, Buy a passive and chill out. Portugal and Turkey have at it.
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# ? Mar 16, 2015 18:47 |
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Ironically I'm literally on Lisbon atm yet on phone wifi. Moving only my admiral to chart a bit south and discover the western coast of Brazil and keeping my fleet's blockade of the frenchies.
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# ? Mar 16, 2015 20:10 |
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frankenfreak posted:Pursuit and Retreat quote:-? the maneuver value of a land leader for land attrition, or a That's 70% attrition which translates into 44 damage, reducing the Mameluk forces to 0 I/16 C. Turkish Military Phase Retreat for Lack of Supply Turkish forces in Syria are out of supply and must retreat! They retreat to Encerlik and may not move any further this round. Retreat with Attrition: 1d10-2 7 Turks suffer 50% attrition. That's 25 damage, reducing the Turkish forces to 0I/25C. Choice of Campaign Turks choose a Simple Campaign. (D$ -20, D$ 231 remaining) Movement A+ 1 (16I/18C) moves from Adana to Aleppo (2 MP). Sieges Aleppo: -1 (fortress level) Siege of Aleppo: 1d10-1 0 -> Besieger Losses Besieger Losses (Column 1): 1d10 2 -> no losses Naval Attrition F- in Eastern Mediterranean Starts at column 4 from sea zone risk. 3 column shifts left (adjacent to friendly port) and 1 column shift to the right (galleys). -> Roll on column 2. 1d10-4 maxes out at 6 which would still be no attrition, so I skip the actual roll. End of Turkish Military Phase e: edited in naval attrition frankenfreak fucked around with this message at 18:47 on Mar 17, 2015 |
# ? Mar 17, 2015 17:28 |
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So that leaves attrition rolls for the fleets carrying on blockades, formalizing whatever Exploring Portugal's up to, and French/English actions.
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# ? Mar 17, 2015 17:45 |
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Does passive let me do discovery attempts? Just need to know that.
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# ? Mar 17, 2015 21:43 |
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Yes. A Pass you could do pure-leader exploring in unclaimed territory, At Passive and up you could move unit stacks and explore with them.
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# ? Mar 17, 2015 21:46 |
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Yeah doing pass and exploring uhhh, Recife and Rio then? Cant use orokos on phone though so please do a favor? :sweat:
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# ? Mar 17, 2015 21:51 |
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Exploration also goes by individual province rather than by region, so you have to decide which half of Bahia you landed on in the first place, and move from there.
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# ? Mar 17, 2015 22:04 |
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Southern one?
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# ? Mar 17, 2015 22:19 |
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England passes.
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# ? Mar 19, 2015 14:57 |
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Morholt? Where are you?
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# ? Mar 20, 2015 21:27 |
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Well I was thinking how to fix this and then I didn't get around to it. So pass by default for now, I'll fix this mess later.
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# ? Mar 21, 2015 00:29 |
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On Plut's Behalf - Explorer ?2 Explores north province of Rio 6 - Half-Success 50% Damage into Success! and He is Unharmed Portugal maps north province of Rio. End of Phase Check 4, Round 3 Begins Will get to that in a bit.
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# ? Mar 21, 2015 16:16 |
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Round 3 - Spain Campaigns and Movement Spain will take a Passive Campaign Conquistador ?1 in Canarias boards nD1. nD1 Transports Conquistador ?1 to Central province of Hati, then returns to Canarias. (South Atlantic -> Windward -> Carribean -> Windward -> South Atlantic -> Canarais) Hazard (3, 6, 6, 6, 3) Hapsburg will take a Passive Campaign Hapsburg makes no moves. Attrition nD1 Crossed 3 Risk-6 Zones and is composed of Carracks - Column 7, +2 on die. 7, 50% Damage nD1 loses 3N. Sieges Siege of Mantua: (2nd Round) HAB - 60SP vs Lvl 2 Fort, Siege of Venice: (2nd Round) HAB - 40SP, Siege 1 General vs Lvl 2 Fort, Unblockaded, Uneven Ground (-5) Dice: Edit - Mantua is not a port, so the lack of Blockade means nothing. Adjusted. The result of last round's siege would have remained the same. A_Raving_Loon fucked around with this message at 17:24 on Mar 31, 2015 |
# ? Mar 21, 2015 19:23 |
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frankenfreak posted:Someone else please figure out what that means for the Mameluk counters. An Army+ of 3I/25C, and one land detachment of 9 Cavalry.
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# ? Mar 21, 2015 19:43 |
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e: Nevermind! Splitting my transport ships from the main fleet and moving them to Cape Verde, adding Conquistador ?1 to Detachment 1 and bringing explorer back to Lisbon.
Plutonis fucked around with this message at 04:53 on Mar 23, 2015 |
# ? Mar 21, 2015 20:03 |
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Maintaining a discovery map now. Pink is known to all. That mostly-blue block is known to Spain/France/Portugal. E: Korea's provinces should also be known by all. A_Raving_Loon fucked around with this message at 21:51 on Mar 22, 2015 |
# ? Mar 22, 2015 19:42 |
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Need VEN/MAM, then Ottomans to do their things. Supposing France and England will continue to pass.
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# ? Mar 25, 2015 16:54 |
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Attrition Fleet: 1d10 5 Even with a +2 it's on Column 2, rolling for lost. Attrition Percentage: 1d10 4 4% meh. Plutonis fucked around with this message at 17:10 on Mar 25, 2015 |
# ? Mar 25, 2015 17:06 |
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Yep, keep passing.
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# ? Mar 25, 2015 21:03 |
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Still passing. I've got a friend in town atm, and don't really have time to check this till like Sun/Mon.
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# ? Mar 28, 2015 02:17 |
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Sorry for the delay everyone! I didn't realize I was up. Turkish Military Phase Choice of Campaign Turks choose a Simple Campaign. (D$ -20, D$ 211 remaining) Movement Merge lD2 (5C) with A2 (for a total of 0I/25C) Move stack with A2 and general ?2 to Syria (4MP) Sieges Siege of Alep, round 2: -1 (fortress level) Siege of Alep: 1d10-1 8 -> Usure (+) Siege of Damas, round 1: -2 (fortress level) Siege of Damas: 1d10-2 -1 -> Besieger Losses Besieger Losses: 1d10 10 -> 20% (=5SP) -> A2 is down to 0I/20C Naval Attrition F- in Eastern Mediterranean Starts at column 4 from sea zone risk. 3 column shifts left (adjacent to friendly port) and 1 column shift to the right (galleys). -> Roll on column 2. 1d10-4 maxes out at 6 which would still be no attrition, so I skip the actual roll. End of Turkish Military Phase General ?1 is injured for 3 more rounds
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# ? Mar 31, 2015 17:10 |
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Supposing that England's up to nothing: End of Phase Test: 9 Round 4 Begins Round 4 - Spain Spain will Pass Hapsburg will take a Passive Campaign Hapsburg makes no moves. Sieges Siege of Mantua: (3rd Round) HAB - 60SP vs Lvl 2 Fort, Open Ground, 1 Usure[-], 1 Usure[+], 2 Full Rounds Elapsed (+4) Siege of Venice: (3rd Round) HAB - 40SP, Siege 1 General vs Lvl 2 Fort, Unblockaded, Uneven Ground, 2 Full Rounds Elapsed (-3) Dice: 7, 3 Usure[+] in Mantua, Status Quo in Venice.
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# ? Mar 31, 2015 17:37 |
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# ? Apr 26, 2024 21:26 |
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fool_of_sound, you're up! Play or pass?
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# ? Apr 3, 2015 00:03 |