Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Thug Lessons
Dec 14, 2006


I lust in my heart for as many dead refugees as possible.

Sakurazuka posted:

I guess the bosses in Arkham Asylum are kind of bad, that's the only thing I can think of that's wrong with it.

Super Metroid is, uh, too short. I guess the graphics were kind of bad for the time but they're still very atmospheric.

The first Silent Hill game really suffered from being on the PS1 and trying to do a sort of open world was way too ambitious, plus it's kind of not really at all fun to play any more outside of nostalgia.

Are you kidding me? Super Metroid is like the perfect length for a sidescroller.

Adbot
ADBOT LOVES YOU

Thug Lessons
Dec 14, 2006


I lust in my heart for as many dead refugees as possible.

Alain Post posted:

The scoring system in Spelunky is horrible and by far the worst thing about the game. One of the reasons that the ghost is such a great mechanic is that it encourages quick decision-making and discourages systemic level-clearing- but since high scores are tied to treasure, it turns out that high-level play is based entirely on boring systemic level-clearing.

Agreed.

  • Locked thread