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alcharagia posted:To be fair, the series- in 2D at least- is kinda designed with speedrunning in mind. Super Metroid: Wall jumping. It's not required to beat the game, thankfully, but it's entirely possible to get stuck in that pit with those three jumpy dudes, because while the game is trying to teach you how to do it, it does a pretty poor job at communicating a relatively unintuitive mechanic. Zero Mission: I really, really didn't like the last chunk of items being locked behind tedious, exacting Shine Spark sections. Also that one expansion where you have to Ball Spark, which I still have no idea how to do (or rather, do low enough to the ground to get through the tunnel).
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# ¿ Feb 12, 2015 23:51 |
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# ¿ Apr 19, 2024 04:37 |