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Soul Nomad & The World Eaters has negative production values. Every 'cutscene' is jsut a bunch of static portraits standing around talking - not even portraits that change expressions, like in Disgaea or Phoenix Wright, literally static. There's maybe three cutscenes in the game with actual sprite animation, and one of those is a five second long fight that just reuses the character's battle animations. Also, you have to sit around for about an hour hitting a randomize button so you can get a decently sized squad of units. Also the 'post-game' is literally just two boss fights. Also while I like the plot, so much of it is just dumped into your lap at the very end in a giant exposition wall. Also there's multiple endings, but the only way to get them is to grind affection by just stapling the character you want to get an ending with to your main character's side for the entire game.
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# ¿ Feb 13, 2015 00:43 |
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# ¿ Apr 19, 2024 11:36 |