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The ___ of Sorrow games are my favorite Metroidvanias and some of my favorite platformers ever but God drat are the drop rates bad. They put all these cool souls in the game for you to collect as magic abilities but it's so tough to get them to drop. Dawn of Sorrow had a cool idea where some soul abilities change or get stronger as you collect more of that soul but then they whipped it around and not left the low drop rates, but now you also had to use souls to craft any passable weapon. They could have done a fighter vs. caster sort of character progression but the stats in those games hardly ever count for anything. Speaking of stats, I heard a rumor that Luck in Metroidvanias actually DECREASES drop rates, or at least has a negligible effect. If not for Thief Mode in Circle of the Moon I would believe that 100% Discount Viscount posted:Mega Man X Collection removed the voice clip of X shouting "Hadoken!" They also used the Saturn version of Mega Man X3 with the far shittier sound effects and music, I loved the SNES's sound for that game and I was crushed when I heard the game in the X Collection
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# ¿ Feb 24, 2015 06:44 |
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# ¿ Apr 24, 2024 23:30 |