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Davincie
Jul 7, 2008

i've had this old something awful link bookmarked, iirc it was a guide to get dungeon keeper 1 working on modern systems but i can't access it anymore since its in an archived thread, might be useful to one of you though

http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3510690&perpage=40&pagenumber=2370#post425718995

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Absorbs Smaller Goons
Mar 16, 2006
I'm going to jump on the bandwagon and recommend RimWorld. Like others said, it's got deep gameplay but simple to grasp mechanisms. The combat mechanics are amazing, the poo poo that happens is totally insane, and you can pretty much be the worst person ever when playing this game. Organ farming has never been so fun!

https://www.youtube.com/watch?v=HEJ6QymV7-o This video shows very well the "dwarf fortress randoms poo poo happening" factor from the game, and it's what makes it great.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Just got Rimworld- any tips on what to do when i start? First things to build, that sort of thing?

Junpei Hyde
Mar 15, 2013




Red Ivan is the best Evil Genius henchman, I don't care if he blows up all my stuff.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
I noticed there's nothing in the OP about mods. Evil Genius has somewhat of a mod community. From that, I can recommend that unofficial patch. Here's what it does in case you were curious:

quote:

-Fixed the hanchmen stats, the times for acts of infamy are reduced like they should be, as are the heat ratings.
-Population is now 150, instead of 100.
-Can build all building in the hotel hub and hotel wings.
-Can build hotel doors any where, they are cheaper than normal doors but weaker.
-Sentry guns can be built inside as well as out.
-Hotel casino, lounge and lobby can now be built inside the base.
-The loot item Persian rug can now be walked on.
-All gun cabinates can now be built in the barracks.
-Removed the annoying BEEP BEEP sound on the control room.
-Monkey cage (oliver, from an act of infamy should now be researchable).
-Prisioners will live longer in the cell.
-Most into movies skipped.
-Hiding time on world dominition map is now 10mins.
-Only sentry guns can be built in building, not disgiused ones.
-Freaks shouldnt set traps off now, or at least not as much.
-All loot items should carry over to the second island.
-Totem pool is only transferable once complete, since it cant be put together on second island.
-Fire Extinguisher placable in the hotel.
-BodyGuard is now useful.
-Security Cameras and speakers can be built in Hotel.

Dr. VooDoo
May 4, 2006


The only issue I ever had with Evil Genius was how slow it was to make money during the first part of the game. You had lovely minions and you didn't really have the tools yet to deal with the influx of agents and stuff from infamy yet. Maybe I just always did it wrong and was a big dumb though

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!
You broke it by not taking any missions after you unlock the overworld so you didn't collect infamy, stacked minions and let it run overnight for millions of dough.

Poil
Mar 17, 2007

A really annoying thing was that not-at-all-James Bond who hacked your base setting off the alert and loving over every single door so you had to reset security for your entire base. What kind of dumbass thought that was a good idea to add?

Jalumibnkrayal
Apr 16, 2008

Ramrod XTreme
Still in Alpha, but it might be something to watch: http://keeperrl.com/

I played it for a few hours and it's really hard. I'm no good at these Dwarf Fortress style games, but I always seem to get raided before I could get my base defended.

surfacelevelspeck
Oct 1, 2008

communism's sleepiest soldier

Absorbs Smaller Goons posted:

I'm going to jump on the bandwagon and recommend RimWorld. Like others said, it's got deep gameplay but simple to grasp mechanisms. The combat mechanics are amazing, the poo poo that happens is totally insane, and you can pretty much be the worst person ever when playing this game. Organ farming has never been so fun!

https://www.youtube.com/watch?v=HEJ6QymV7-o This video shows very well the "dwarf fortress randoms poo poo happening" factor from the game, and it's what makes it great.

The way the guys talks with his voice increasing in pitch at the end of almost every single pause regardless of whether or not it's the end of a sentence is unbelievably infuriating to listen to and I can't get through the video.

Also Dungeon Keeper owns, Dungeon Keeper 2 owns, Evil Genius owns, War for the Overworld owns. You should get all of them.

Haruharuharuko
Mar 24, 2008

Yeah I lied; so what is the truth?

Davincie posted:

i've had this old something awful link bookmarked, iirc it was a guide to get dungeon keeper 1 working on modern systems but i can't access it anymore since its in an archived thread, might be useful to one of you though

http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3510690&perpage=40&pagenumber=2370#post425718995

Guy on GOG posted:

Guy on GOG.com posted:
1) Install the latest GOG version of Dungeon Keeper Gold, if you haven't already

2) Create a folder somewhere on your hard drive named "KeeperFX" (or whatever you want to call it). For me it is C:\games\KeeperFX

3) Download the latest "complete version" (currently 0.44) of KeeperFX here.

4) Open the downloaded file with 7-zip and extract everything to your newly-created KeeperFX folder

5) Go into your KeeperFX folder and run "launcher.exe".

6) In the Launcher window, select "Installation". Then select the "Dungeon Keeper Gold" folder wherever you installed it (Windows 7 default should be C:\GOG Games\Dungeon Keeper Gold). A message should pop up that says the necessary files are checked and correct. Select "Yes" to copy the necessary files.

7) You're done. Change any options you feel like and run the game.

Here you go

Also while it's by no means anywhere near as good as Dungeon Keeper there's a passable time waster called Dungeons on steam, that's DK inspired.

Dark_Swordmaster
Oct 31, 2011
Owning both Dungeons games I can't recommend them to someone looking for a DK-like. They look the same and you build poo poo but they don't play at all the same. It's a weird managment game where you're basically trying to have heroes have a good time in your dungeon and it's less about you and your dungeon as it is the heroes and how you treat them.

khy
Aug 15, 2005

Junpei Hyde posted:

Red Ivan is the best Evil Genius henchman, I don't care if he blows up all my stuff.

One of my favorite mods took Red Ivan's rocket launchers away and gave him the Rambo character's dual machine guns.

Then it took the rambo guy's machineguns and gave HIM the rocket launchers so suddenly he became the most hosed up insanely awful super spy to invade the base.

It was awful, it was amazing, and it made finally turning that motherfucker into a gigantic walking corpse under my control into the best thing ever.


Dr. VooDoo posted:

The only issue I ever had with Evil Genius was how slow it was to make money during the first part of the game. You had lovely minions and you didn't really have the tools yet to deal with the influx of agents and stuff from infamy yet. Maybe I just always did it wrong and was a big dumb though

I always thought the best way to handle money would have been to make stealing a thing but make it slow, but also to add in AOIs that reward money and are repeatable. You can steal slowly and generate little heat or you can do a repeatable AOI that will cause cash to accumulate RAPIDLY but at the risk of your heat shooting sky-high.

Also, the stock watchdog which makes gold arrive every 48 seconds instead of 60 and the gold enhancer which boosts gold production by like 20% both arrive way too late in the game. I've considered modding them to be available much earlier (Research from things like the ming vases which are available on island one)

old man on a horse
Dec 27, 2014

I don't waste my magic on just anything
What are players called in War for the Overworld if not keeper? That's kind of depressing to find out

khy
Aug 15, 2005

old man on a horse posted:

What are players called in War for the Overworld if not keeper? That's kind of depressing to find out

According to the steam trailer, "underlord".

LogisticEarth
Mar 28, 2004

Someone once told me, "Time is a flat circle".
I really want to love Evil Genius but every time I play it just takes so long to get up and running. I have never completed Island 1. Part of the frustration is that I can't build or even see some of the essential rooms that I have to build so it's always hard to plan around the limited space.

Dark_Swordmaster
Oct 31, 2011
You're not the only one. There used to be a Java grid planner for the islands online somewhere so you could make your perfect theoretical layout.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Man, I've had a thing about Evil Genius bubbling on the back burner for ages now. Here's the changelog I have from a year back:

quote:

  • Changed tons of stuff in the glossary, loading screen hints, tooltips, objectives and other text strings. Changes are mainly fixing typos, grammar, jarring Capital Letter Usage and outright lies, but also additional gameplay information about things not detailed elsewhere.
  • Made social minions more powerful abroad. Spin doctors, playboys and diplomats now hide 8, 7 and 10 points of minion heat respectively (instead of 5-6-8) and generate absolutely no heat themselves. Playboys now also steal as well as guards, making them viable covert money taps into rich countries.
  • Diplomats are no longer completely useless with tourists. Their bribery attacks now target attention in addition to loyalty.
  • Tried to make minion guns less useless. Increased the FOVRanges of guards, mercenaries and marksmen from all 30 to 40, 50 and 60 respectively. Reduced the added ThreatRating of pistols from 15 to 2 to account for concealmen and sniper rifles from 25 to 0 to make patrolling marksmen less hot. Increased the ranges (minimum-maximum) of pistols from 4-15 to 3-25, rifles from 5-30 to 4-40, heavy MGs from 7-40 to 4-40, flamethrowers from 3-6 to 3-15 and sniper rifles from 10-70 to 5-70.
  • Indoor security cameras and speakers turned from rather suspicious to completely innocent. EvidenceRating, ValueRating and HeatGenerated all set from 10-5-1 to zero.
  • Hotel duty keeps your valets' spirits up. Hotel furniture radiates loot fields that pep up Loyalty (+0.2), but drain Smarts or Attention slightly faster (-0.08).
  • Made the "obtain casino licenses" AOI available early on in the first island. Reduced PlotThreshold from 2000 to 400 and NotorietyThreshold from 250 to 0, the same as with the diamond mine heist. Plotting in South Africa should make them both appear at once.
  • The early "steal the archive blueprints" AOI now also unlocks the otherwise inaccessible microfilm table - a reading table tuned for scientist use.
  • Made trap sensors slightly less prone to getting shot into pieces by wandering soldiers. Reduced ThreatRating of all sensors from 30(?!) to 8.
  • Made the cloning chamber into more than a disposable side mission prop. Aside from the whole cloning business during the first island, it also radiates a large loot field that slowly replenishes health and attention. It has also been made transferable, stealable and much more suspicious to agents. EvidenceRating, ValueRating, ThreatRating and HeatLevel increased from 25-30-0-5 to 40-30-1-25.
  • Made science minions ineligible for mess hall manning duty. Both counters now only accept construction workers and social minions as cooks.
  • Fire extinguisher lockers and gas hood traps are now indestructible.
  • Hotel door health reduced from 200 to 150. Reinforced doors are now indestructible, but eat more power. Field barrier doors get double health (600), are now see-through and resist break-ins better. Camouflaged entry doors have reduced sensor ranges (so the doors stay open for less time) and increased camouflage ratings (from 50 to 95).

The files are a mess, though. It'll take a bit to wrap it into a simple unzip-install package.

scamtank
Feb 24, 2011

my desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION

i suspect that means i'm MENTALLY ILL


Right, looks like it's working fine.
tankmod.7z

Just plonk it right into the root Evil Genius directory. It'll overwrite the existing contents of BalanceSpreadsheets, so you may wish to back those up. This is also built on top of the unofficial patch, so that's not a prequisite.

scamtank fucked around with this message at 23:51 on Feb 16, 2015

Eschers Basement
Sep 13, 2007

by exmarx
If you like the concept of Dwarf Fortress but don't want to get into all of that complexity (or ASCII graphics), check out Craft the World.

Dwarves show up, you have to build up a base for them, and a portal opens that drops a boatload of undead on you every 45 minutes. Hope you've managed to get up some Tesla Towers and other traps!

Apparently there's an iOS version for the iPad, but I've heard it's pretty buggy still.

gypsyshred
Oct 23, 2006
WftO looks awesome, and is definitely hitting my nostalgia itch. That being said, it is super similar to DK2, I'd hate for them to do all this work and get a C&D from EA. Have they worked that bit out yet, or is it more different then it seemed?

Moridin920
Nov 15, 2007

by FactsAreUseless
Alright I bought WftO. I'll let you know how it goes.

I'm a sucker for that voice actor.

Bloody Pom
Jun 5, 2011



gypsyshred posted:

WftO looks awesome, and is definitely hitting my nostalgia itch. That being said, it is super similar to DK2, I'd hate for them to do all this work and get a C&D from EA. Have they worked that bit out yet, or is it more different then it seemed?

Considering it's already for sale and survived the Kickstarter process, I'd say they're in the clear. They've been very careful about not using the same names as anything in DK, for starters.

Haruharuharuko
Mar 24, 2008

Yeah I lied; so what is the truth?

Would the Overlord games fit in here if so Overlord is surprisingly great its just Pikmin but evil but its actually pretty fun. You proceed to raise hell across the land to build up you evil spire back in your evil kingdom all the while being helped by a cadre of gollum-like goblins. Also all the games are available in a bundle on steam for $20.

Sage Grimm
Feb 18, 2013

Let's go explorin' little dude!

Eschers Basement posted:

If you like the concept of Dwarf Fortress but don't want to get into all of that complexity (or ASCII graphics), check out Craft the World.

Dwarves show up, you have to build up a base for them, and a portal opens that drops a boatload of undead on you every 45 minutes. Hope you've managed to get up some Tesla Towers and other traps!

Apparently there's an iOS version for the iPad, but I've heard it's pretty buggy still.

Craft The World had a neat concept that it ruined by basically taking it's primary idea of a tech tree and then lengthening it and gating it horribly so that each 'level' is unlocked by the previous one, sometimes nonsensically. There's no way of bypassing the grind to that point. Then repeat *from scratch* for every drat world in the campaign. Couple that with end level bosses being balls to fight and mana, which would mitigate those fights, being a rare resource because it regenerates really slowly and you have a terrible waste of time.

Lord Windy
Mar 26, 2010
Apparently the source code to that game is free and available, so if the core is good you could rip out the parts you don't like.

lllllllllllllllllll
Feb 28, 2010

Now the scene's lighting is perfect!
Mastermind: World Conquerer may be "just" a flashgame, but it is surprinsingly fun and good for a few hours until you're finished. Fits the theme perfectly.

http://www.kongregate.com/games/theswain/mastermind-world-conquerer

Shibawanko
Feb 13, 2013

I always felt that the one thing kind of missing from the DK games was a need to combine different infrastructures. You basically just plopped down rooms of ideal sizes next to each other and while there was some need to think about layout, it was really pretty basic. It'd be cool if you had things like conveyor belts, water supplies, sacrificial victims' blood and whatnot all running through your base so that you were forced to consider more things. On most levels I just built the same dungeon over and over since there was a single most efficient design.

The game was also just not very well balanced, the boulder trap wrecked everything and some monsters were way too strong and once you got sacrificing down there was no longer any need to keep the lowly ones. It worked because the concept was just cool, you got to watch the overworld getting progressively more horrible and it was fun to explore for secrets and stuff.

khy
Aug 15, 2005

I keep EG installed on my computer and I keep finding myself drawn back to try playing it again, I just always run out of ideas to make a unique base layout I haven't made before.

My favorite layout still has Alexis sitting in a 2x2 lair in the middle of a control room so it's like she's overseeing all operations from her desk (And boosting everyone in range to boot!)

I like columns and decorations but the fact that you can never have a single-tile-wide area anywhere at all does severely limit my options

mune
Sep 23, 2006
Evil Genius is frustrating me. I build a base but I really have no idea how much room to set aside for distractions, where I should put them, et cetera. I know the game doesn't seem too challenging but I wish there was more of a focus from the beginning on telling you about the two sides of building - building distractions, and then building your proper evil base.

Dark_Swordmaster
Oct 31, 2011
Welcome to Evil Genius! You aren't really playing until you restart halfway through the first island!

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Basically it's a matter of looking for what the incoming do-gooder hordes are up to and planning around them. They love finding suspicious locked doors, the more suspicious the more they'll be obsessively compelled to pick them. So I usually throw a bunch of high security doors that lead to nowhere but more doors.

boner confessor
Apr 25, 2013

by R. Guyovich

Poil posted:

A really annoying thing was that not-at-all-James Bond who hacked your base setting off the alert and loving over every single door so you had to reset security for your entire base. What kind of dumbass thought that was a good idea to add?

he's james bond he's supposed to be a giant pain in the dick

the worst flaws of evil genius were

-no good way to keep tourists out of your base without devoting like 30% of your minions to hotels. why cant i just ban tourists if they don't do anything but wander into my base and have panic attacks
-100 minions is way too low of a cap
-not enough variety on overworld missions
-only two maps? no moonbase? no arctic base? come on
-no way to make money other than offmap heists

still one of my fav games though

Haruharuharuko
Mar 24, 2008

Yeah I lied; so what is the truth?

Overlord is $1.24 on steam this weekend and the series is $5.

Croccers
Jun 15, 2012

DeathChicken posted:

Basically it's a matter of looking for what the incoming do-gooder hordes are up to and planning around them. They love finding suspicious locked doors, the more suspicious the more they'll be obsessively compelled to pick them. So I usually throw a bunch of high security doors that lead to nowhere but more doors.
This was the best way to deal with agents, just a side room outside with high-sec door after door then like, a single trap in it.
Half of the time on the first map they'd waste all their time out there instead of in the base.

Poil
Mar 17, 2007

Popular Thug Drink posted:

the worst flaws of evil genius were

-no good way to keep tourists out of your base without devoting like 30% of your minions to hotels. why cant i just ban tourists if they don't do anything but wander into my base and have panic attacks
-100 minions is way too low of a cap
-not enough variety on overworld missions
-only two maps? no moonbase? no arctic base? come on
-no way to make money other than offmap heists

still one of my fav games though
I always hated that the second island was almost too large and it took forever for your minions to get to and from the worldmap and it got way too dark at night so it was really hard to see anything.

You could easily mod the game to increase the minion cap, but I believe you had to be careful and not have too many when switching island.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

Croccers posted:

This was the best way to deal with agents, just a side room outside with high-sec door after door then like, a single trap in it.
Half of the time on the first map they'd waste all their time out there instead of in the base.

I would do that, but I would have to constantly buy new doors for them as the agents would get frustrated trying to get in/out, that they would end up blowing all the doors up. If Agents came in a big wave after a heist rather than trickle in constantly over time, I think the game would have been better.

reignofevil
Nov 7, 2008

Poil posted:

I always hated that the second island was almost too large and it took forever for your minions to get to and from the worldmap and it got way too dark at night so it was really hard to see anything.

You could easily mod the game to increase the minion cap, but I believe you had to be careful and not have too many when switching island.

Unless the problem happened with absurdly large numbers of minions I never encountered it. I usually ran with 200 but I think I did 300 for kicks one time.

Poil
Mar 17, 2007

reignofevil posted:

Unless the problem happened with absurdly large numbers of minions I never encountered it. I usually ran with 200 but I think I did 300 for kicks one time.
I never saw it myself but I read it could happen on the EG fansite where I learned how to mod the cap.

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ultrabindu
Jan 28, 2009
Evil Genius is great. I remember one method of interrogation/torture was to have one of your minions dance like Michael Jackson in front of them until they gave in.

I have the original disc for Startopia, does anyone know if it's possible to get it working on a Win 8 64 bit machine?

Has anyone also tried Offworld Trading Company? Most of the evil stuff you do is indirect, hiring mercenaries to raid your competitors, inciting worker revolts in enemy factories, manipulating commodity prices, etc.

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