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i've had this old something awful link bookmarked, iirc it was a guide to get dungeon keeper 1 working on modern systems but i can't access it anymore since its in an archived thread, might be useful to one of you though http://forums.somethingawful.com/showthread.php?noseen=0&threadid=3510690&perpage=40&pagenumber=2370#post425718995
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# ? Feb 15, 2015 12:52 |
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# ? Apr 25, 2024 13:23 |
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I'm going to jump on the bandwagon and recommend RimWorld. Like others said, it's got deep gameplay but simple to grasp mechanisms. The combat mechanics are amazing, the poo poo that happens is totally insane, and you can pretty much be the worst person ever when playing this game. Organ farming has never been so fun! https://www.youtube.com/watch?v=HEJ6QymV7-o This video shows very well the "dwarf fortress randoms poo poo happening" factor from the game, and it's what makes it great.
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# ? Feb 15, 2015 13:38 |
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Just got Rimworld- any tips on what to do when i start? First things to build, that sort of thing?
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# ? Feb 15, 2015 14:01 |
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Red Ivan is the best Evil Genius henchman, I don't care if he blows up all my stuff.
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# ? Feb 15, 2015 17:57 |
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I noticed there's nothing in the OP about mods. Evil Genius has somewhat of a mod community. From that, I can recommend that unofficial patch. Here's what it does in case you were curious:quote:-Fixed the hanchmen stats, the times for acts of infamy are reduced like they should be, as are the heat ratings.
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# ? Feb 16, 2015 00:34 |
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The only issue I ever had with Evil Genius was how slow it was to make money during the first part of the game. You had lovely minions and you didn't really have the tools yet to deal with the influx of agents and stuff from infamy yet. Maybe I just always did it wrong and was a big dumb though
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# ? Feb 16, 2015 01:04 |
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You broke it by not taking any missions after you unlock the overworld so you didn't collect infamy, stacked minions and let it run overnight for millions of dough.
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# ? Feb 16, 2015 01:16 |
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A really annoying thing was that not-at-all-James Bond who hacked your base setting off the alert and loving over every single door so you had to reset security for your entire base. What kind of dumbass thought that was a good idea to add?
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# ? Feb 16, 2015 01:20 |
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Still in Alpha, but it might be something to watch: http://keeperrl.com/ I played it for a few hours and it's really hard. I'm no good at these Dwarf Fortress style games, but I always seem to get raided before I could get my base defended.
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# ? Feb 16, 2015 01:38 |
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Absorbs Smaller Goons posted:I'm going to jump on the bandwagon and recommend RimWorld. Like others said, it's got deep gameplay but simple to grasp mechanisms. The combat mechanics are amazing, the poo poo that happens is totally insane, and you can pretty much be the worst person ever when playing this game. Organ farming has never been so fun! The way the guys talks with his voice increasing in pitch at the end of almost every single pause regardless of whether or not it's the end of a sentence is unbelievably infuriating to listen to and I can't get through the video. Also Dungeon Keeper owns, Dungeon Keeper 2 owns, Evil Genius owns, War for the Overworld owns. You should get all of them.
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# ? Feb 16, 2015 08:06 |
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Davincie posted:i've had this old something awful link bookmarked, iirc it was a guide to get dungeon keeper 1 working on modern systems but i can't access it anymore since its in an archived thread, might be useful to one of you though Guy on GOG posted:Guy on GOG.com posted: Here you go Also while it's by no means anywhere near as good as Dungeon Keeper there's a passable time waster called Dungeons on steam, that's DK inspired.
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# ? Feb 16, 2015 08:17 |
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Owning both Dungeons games I can't recommend them to someone looking for a DK-like. They look the same and you build poo poo but they don't play at all the same. It's a weird managment game where you're basically trying to have heroes have a good time in your dungeon and it's less about you and your dungeon as it is the heroes and how you treat them.
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# ? Feb 16, 2015 16:12 |
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Junpei Hyde posted:Red Ivan is the best Evil Genius henchman, I don't care if he blows up all my stuff. One of my favorite mods took Red Ivan's rocket launchers away and gave him the Rambo character's dual machine guns. Then it took the rambo guy's machineguns and gave HIM the rocket launchers so suddenly he became the most hosed up insanely awful super spy to invade the base. It was awful, it was amazing, and it made finally turning that motherfucker into a gigantic walking corpse under my control into the best thing ever. Dr. VooDoo posted:The only issue I ever had with Evil Genius was how slow it was to make money during the first part of the game. You had lovely minions and you didn't really have the tools yet to deal with the influx of agents and stuff from infamy yet. Maybe I just always did it wrong and was a big dumb though I always thought the best way to handle money would have been to make stealing a thing but make it slow, but also to add in AOIs that reward money and are repeatable. You can steal slowly and generate little heat or you can do a repeatable AOI that will cause cash to accumulate RAPIDLY but at the risk of your heat shooting sky-high. Also, the stock watchdog which makes gold arrive every 48 seconds instead of 60 and the gold enhancer which boosts gold production by like 20% both arrive way too late in the game. I've considered modding them to be available much earlier (Research from things like the ming vases which are available on island one)
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# ? Feb 16, 2015 16:41 |
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What are players called in War for the Overworld if not keeper? That's kind of depressing to find out
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# ? Feb 16, 2015 17:15 |
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old man on a horse posted:What are players called in War for the Overworld if not keeper? That's kind of depressing to find out According to the steam trailer, "underlord".
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# ? Feb 16, 2015 17:43 |
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I really want to love Evil Genius but every time I play it just takes so long to get up and running. I have never completed Island 1. Part of the frustration is that I can't build or even see some of the essential rooms that I have to build so it's always hard to plan around the limited space.
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# ? Feb 16, 2015 20:34 |
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You're not the only one. There used to be a Java grid planner for the islands online somewhere so you could make your perfect theoretical layout.
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# ? Feb 16, 2015 20:46 |
Man, I've had a thing about Evil Genius bubbling on the back burner for ages now. Here's the changelog I have from a year back:quote:
The files are a mess, though. It'll take a bit to wrap it into a simple unzip-install package.
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# ? Feb 16, 2015 20:51 |
Right, looks like it's working fine. tankmod.7z Just plonk it right into the root Evil Genius directory. It'll overwrite the existing contents of BalanceSpreadsheets, so you may wish to back those up. This is also built on top of the unofficial patch, so that's not a prequisite. scamtank fucked around with this message at 23:51 on Feb 16, 2015 |
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# ? Feb 16, 2015 23:47 |
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If you like the concept of Dwarf Fortress but don't want to get into all of that complexity (or ASCII graphics), check out Craft the World. Dwarves show up, you have to build up a base for them, and a portal opens that drops a boatload of undead on you every 45 minutes. Hope you've managed to get up some Tesla Towers and other traps! Apparently there's an iOS version for the iPad, but I've heard it's pretty buggy still.
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# ? Feb 17, 2015 04:22 |
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WftO looks awesome, and is definitely hitting my nostalgia itch. That being said, it is super similar to DK2, I'd hate for them to do all this work and get a C&D from EA. Have they worked that bit out yet, or is it more different then it seemed?
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# ? Feb 17, 2015 05:16 |
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Alright I bought WftO. I'll let you know how it goes. I'm a sucker for that voice actor.
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# ? Feb 17, 2015 05:51 |
gypsyshred posted:WftO looks awesome, and is definitely hitting my nostalgia itch. That being said, it is super similar to DK2, I'd hate for them to do all this work and get a C&D from EA. Have they worked that bit out yet, or is it more different then it seemed? Considering it's already for sale and survived the Kickstarter process, I'd say they're in the clear. They've been very careful about not using the same names as anything in DK, for starters.
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# ? Feb 17, 2015 05:57 |
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Would the Overlord games fit in here if so Overlord is surprisingly great its just Pikmin but evil but its actually pretty fun. You proceed to raise hell across the land to build up you evil spire back in your evil kingdom all the while being helped by a cadre of gollum-like goblins. Also all the games are available in a bundle on steam for $20.
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# ? Feb 17, 2015 06:04 |
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Eschers Basement posted:If you like the concept of Dwarf Fortress but don't want to get into all of that complexity (or ASCII graphics), check out Craft the World. Craft The World had a neat concept that it ruined by basically taking it's primary idea of a tech tree and then lengthening it and gating it horribly so that each 'level' is unlocked by the previous one, sometimes nonsensically. There's no way of bypassing the grind to that point. Then repeat *from scratch* for every drat world in the campaign. Couple that with end level bosses being balls to fight and mana, which would mitigate those fights, being a rare resource because it regenerates really slowly and you have a terrible waste of time.
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# ? Feb 17, 2015 06:08 |
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Apparently the source code to that game is free and available, so if the core is good you could rip out the parts you don't like.
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# ? Feb 17, 2015 10:55 |
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Mastermind: World Conquerer may be "just" a flashgame, but it is surprinsingly fun and good for a few hours until you're finished. Fits the theme perfectly. http://www.kongregate.com/games/theswain/mastermind-world-conquerer
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# ? Feb 17, 2015 11:15 |
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I always felt that the one thing kind of missing from the DK games was a need to combine different infrastructures. You basically just plopped down rooms of ideal sizes next to each other and while there was some need to think about layout, it was really pretty basic. It'd be cool if you had things like conveyor belts, water supplies, sacrificial victims' blood and whatnot all running through your base so that you were forced to consider more things. On most levels I just built the same dungeon over and over since there was a single most efficient design. The game was also just not very well balanced, the boulder trap wrecked everything and some monsters were way too strong and once you got sacrificing down there was no longer any need to keep the lowly ones. It worked because the concept was just cool, you got to watch the overworld getting progressively more horrible and it was fun to explore for secrets and stuff.
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# ? Feb 17, 2015 13:58 |
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I keep EG installed on my computer and I keep finding myself drawn back to try playing it again, I just always run out of ideas to make a unique base layout I haven't made before. My favorite layout still has Alexis sitting in a 2x2 lair in the middle of a control room so it's like she's overseeing all operations from her desk (And boosting everyone in range to boot!) I like columns and decorations but the fact that you can never have a single-tile-wide area anywhere at all does severely limit my options
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# ? Feb 17, 2015 20:40 |
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Evil Genius is frustrating me. I build a base but I really have no idea how much room to set aside for distractions, where I should put them, et cetera. I know the game doesn't seem too challenging but I wish there was more of a focus from the beginning on telling you about the two sides of building - building distractions, and then building your proper evil base.
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# ? Feb 20, 2015 01:21 |
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Welcome to Evil Genius! You aren't really playing until you restart halfway through the first island!
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# ? Feb 20, 2015 01:37 |
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Basically it's a matter of looking for what the incoming do-gooder hordes are up to and planning around them. They love finding suspicious locked doors, the more suspicious the more they'll be obsessively compelled to pick them. So I usually throw a bunch of high security doors that lead to nowhere but more doors.
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# ? Feb 20, 2015 02:19 |
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Poil posted:A really annoying thing was that not-at-all-James Bond who hacked your base setting off the alert and loving over every single door so you had to reset security for your entire base. What kind of dumbass thought that was a good idea to add? he's james bond he's supposed to be a giant pain in the dick the worst flaws of evil genius were -no good way to keep tourists out of your base without devoting like 30% of your minions to hotels. why cant i just ban tourists if they don't do anything but wander into my base and have panic attacks -100 minions is way too low of a cap -not enough variety on overworld missions -only two maps? no moonbase? no arctic base? come on -no way to make money other than offmap heists still one of my fav games though
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# ? Feb 20, 2015 04:02 |
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Overlord is $1.24 on steam this weekend and the series is $5.
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# ? Feb 20, 2015 04:17 |
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DeathChicken posted:Basically it's a matter of looking for what the incoming do-gooder hordes are up to and planning around them. They love finding suspicious locked doors, the more suspicious the more they'll be obsessively compelled to pick them. So I usually throw a bunch of high security doors that lead to nowhere but more doors. Half of the time on the first map they'd waste all their time out there instead of in the base.
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# ? Feb 20, 2015 05:36 |
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Popular Thug Drink posted:the worst flaws of evil genius were You could easily mod the game to increase the minion cap, but I believe you had to be careful and not have too many when switching island.
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# ? Feb 20, 2015 15:11 |
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Croccers posted:This was the best way to deal with agents, just a side room outside with high-sec door after door then like, a single trap in it. I would do that, but I would have to constantly buy new doors for them as the agents would get frustrated trying to get in/out, that they would end up blowing all the doors up. If Agents came in a big wave after a heist rather than trickle in constantly over time, I think the game would have been better.
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# ? Feb 20, 2015 15:22 |
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Poil posted:I always hated that the second island was almost too large and it took forever for your minions to get to and from the worldmap and it got way too dark at night so it was really hard to see anything. Unless the problem happened with absurdly large numbers of minions I never encountered it. I usually ran with 200 but I think I did 300 for kicks one time.
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# ? Feb 20, 2015 16:04 |
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reignofevil posted:Unless the problem happened with absurdly large numbers of minions I never encountered it. I usually ran with 200 but I think I did 300 for kicks one time.
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# ? Feb 20, 2015 16:39 |
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# ? Apr 25, 2024 13:23 |
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Evil Genius is great. I remember one method of interrogation/torture was to have one of your minions dance like Michael Jackson in front of them until they gave in. I have the original disc for Startopia, does anyone know if it's possible to get it working on a Win 8 64 bit machine? Has anyone also tried Offworld Trading Company? Most of the evil stuff you do is indirect, hiring mercenaries to raid your competitors, inciting worker revolts in enemy factories, manipulating commodity prices, etc.
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# ? Feb 20, 2015 16:56 |