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Well, Canas refers to Anima as the magic of nature in his supports with Pent, at least. Also, for our discussions on the debilitating effects of "elder" magic, Canas' support with Pent says that he's not concerned that these bad things will happen to him, only that they always could. Which is a pretty key distinction to make; we see that there are people who can stay clear of that, like Niime. Odds are decent that many shamans think that, oh no, they got this -- if various unpleasant ends can be avoided, then they'll surely do so. And if they can make it out on top, then what's the harm in letting a little more of the darkness inside for a little extra power? A little more. Just a bit. And so on. Edit: f;b (on some of it, anyway)
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# ¿ Jun 3, 2023 16:23 |
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He's only 2 behind on HP for his level, and 3 ahead on defense (with rounding, duh) -- in other words, he's actually tougher than a statistically average Sain.
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Ugh, desert levels. Desert...levels... They are the worst. It's a grand tradition, isn't it? A level where you just go "screw you, game" and it wants to screw you right back. ...And then I played Awakening and discovered that I had developed Desert Level Stockholm Syndrome, and now felt lonely and disoriented crossing deserts that didn't hate that I was alive. Now my own complaints ring hollow to me.
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Onmi posted:Go with Third Age. Getting into the Zephiel and FE6 thing except that it works perfectly well for the guy who'd had multiple attempts on his life finally shown a bit of kindness by his father, only to fall to the brink of death and only survive due to his servent, only to discover that his father was going to murder him to. I'm going to have to comment on how real that is sometimes, that Zephiel would take all the people who were good to him, who showed goodness, and just chuck them aside in favor of "All people are evil (All people are my dad)." Like, it sounds like a plot hole that Zephiel sort of flat-out deletes people from his personal narrative of how the world works, but that's a thing people do. A thing people with psychological issues do, specifically. I know someone who will go on and talk about how no one likes her drawings, and no one's ever praised her art while talking to someone who has a long history doing exactly that. And the person can call her on it, they can go, "Wait a second, I can point to specific times I've done this thing you say no one's ever done. Also, you've placed in contests and junk." And she will just say that that person don't count, for whatever trumped up reasons. "Murdock, you don't count because you've always been with me, and anyway, we paid you." "Guinevere, you don't count because you're my sister." Or whatever. And then it just goes back to loop. When a person develops a Grand Theory of How the World Is Absolutely Bad For You, it doesn't matter how right or wrong the theory is in practice. You could throw good-hearted young nobles at them to save their lives until you're blue in the face, and they're not going to change their minds unless they first become willing to doubt that theory. Evidence against it simply does not count. It's like the bad end of religion, or the fairly normal end of conspiracy. So, kinda not a plot hole, that Zephiel does have good people he's met, and then decides "Eh, no, humanity's evil," or that he and his sister get along. All he has to do is keep repeating how bad humanity is in his head, and little concerns like that will stop mattering, and how he's been treated and used and deceived will all make sense to him at last. E: About FE7's plot, then... Eh, I think everyone's got some points. The pacing and arc of action is pretty wonky, and I feel like the whole Bern arc is both really cool and a massive waste of time. It very clearly stalls for time, in terms of interest in the game's main plot goes, by distracting us with a shiny new set of characters and ideas that we'll pretty much leave behind us, with a pretty lukewarm connection, literally or emotionally, with anything we're actually trying to do. The most that comes out of it is we know more about the Black Fang... But the actual thread of tension connecting it to the main plot is pretty low. On the other hand, boy, is what it distracts us with pretty interesting. I'm not sure how I'd think to change that. Maybe break up the arc a bit with something more specific to the current goals and themes of the main group? That way there's a little bump of main-thread tension somewhere in the middle of it. Cut out some filler to make the lull shorter? Make there be some sort of conflict between needing to get to the Shrine of Seals right now because Nergal's doing something important, but we can't just abandon the situation we've found ourselves in to find another way? I don't think too much needs to actually change, in terms of the plot structure's big notes; I think that the problem is not that the plot "blows a big load, then waits for a while, trying to get to the same spot." I think the problem is that between the "Oh, poo poo, son, this is serious" peak and the "Now it's time for the final battle!" peak, the bottom kinda drops out of the plot arc. D3m3 fucked around with this message at 14:33 on Mar 21, 2015 |
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Dire Wombat posted:The only way the Black Knight could be more cliched is if he were Ike's father/brother. I think I have to agree that Nergal is the best FE villain. Are we counting sub-villains, like Trabant on that list? Because I do enjoy Trabant a lot, certainly more than the main villains of FE 4 and 5. I just find his mix of selflessness, selfishness, a bit of bullshit to blend the two, and honesty ("If this damns us to hell, so be it." I like it when villains aren't necessarily card-carrying evil, but are willing to admit they've done terrible things for their goals, and probably will not be forgiven by anything), really appealing. That said, I think Fire Emblem is usually actually better at little stories than big ones. Nergal has just enough "little stories" attached to him (his relationship with Nils and Ninian, his thing with Kishuna and the morphs) that he manages to evade the usual follies of Fire Emblem Main Villains. The styling turban does not hurt, either. As for Awakening... The things I liked about it, I really liked (Which, now that I think about it, is mainly unlimited supports. I loooove me some supports), but I guessed long ago what Melth disliked about it, listening to how he talks about the maps on this, which he likes and doesn't, and in some places, I agree: there's just nothing to do. The basic strategy for every map is "Create a rolling ball of violence, roll it around." Sometimes, you did not even need to make it a ball. Outside of the sidequest maps, there was never any recruiting dudes from the enemy (Oh, pardon, me, there was that one time) barely any villages or chests or good stealables, nothing to protect... Just sweep the map, sweep the map, sweep the map. If it's difficult, it's because things are stronger than your broom, but that's about it. Like I said before, it made me actually miss the trademark Fire Emblem Desert Level Bullshit.
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