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Melth posted:Yeah but that's an irrational reason not to rely on dodging. Dodging is very valuable and is sometimes essential. However, dodge tanking as a primary means of staying alive is only viable in the late game. Enemy accuracy starts off enormous because of the huge hit bonuses of iron weapons and grows very slowly -or even falls if they start equipping less accurate weapons. Ally avoid starts off low and then grows quite well throughout the game. You can dodge attacks in the early stages, but not very often. In the late game, your dodgey units can easily reduce enemy hit chances significantly below 50%- and sometimes to 0 if you can grab some good terrain or huge support bonuses (not available in max ranking runs). Be prepared to repeat this argument infinitely when Nino shows up, also be glad you're not playing FE8 and having to explain Amelia and Ewan.
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# ¿ Feb 23, 2015 05:14 |
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# ¿ Apr 26, 2024 03:40 |
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Man this is such a filler chapter. Also I believe Eubans title in Japanese is bird-related so "Talons Alight" fits more, but I could be wrong.
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# ¿ Feb 23, 2015 05:51 |
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Lotish posted:I just got Amelia and was impressed with how well she could handle a steel sword Cavalier in her introductory chapter on Difficult. Let her handle him while other units took out other targets and it gave her a nice lead on her class change. Lotish, there are no Steel Sword Cavs on her debut chapter Lvl 9 Cavalier: 27-29 HP, 7-8 Def, 1-3 Res 1x Iron Sword- 14 Atk, 101-105 Hit, 19-22 Avoid, 2-3 Crit 2x Steel Lance- 19 Atk, 81-85 Hit, 2-3 Avoid, 2-3 Crit, 4-5 AS 1x Heavy Spear*- 18 (36) Atk, 82-86 Hit, 9-12 Avoid, 2-3 Crit, 3-4 AS Okay... Now lets look at Amelia, on the same chapter Amelia Lv. 1 Recruit- 16 HP, 2 Def, 3 Res Slim Lance- 8 Atk, 94 Hit, 14 Avoid, 6 Crit, 4 AS Can't double any of the cavs, ORKOed by all but the Iron Sword, Who she has a 72 minimum chance to be hit by who does all but 3 of her HP in 1 hit. This is the single Iron Sword Cavalier, as the Steel Lance and Heavy Spear Cavs will ORKO her with 67-68 Minimum chance And in response she's doing.... 0-1 damage. So Lotish, I'm just going off statistics here, but what the gently caress FE8 are you playing... and can I have it?
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# ¿ Feb 23, 2015 06:32 |
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Melth posted:Maybe Lotish is doing a different route from you? I checked the opposite route as well, there aren't even cavaliers on chapter 9 eirika (Her 'debut' chapter) there are on Chapter 13 Eirika (your last chance to recruit her), who exclusively use Iron Lances Lvl 12 Cavaliers: 30-31 HP, 9-10 Str, 7-8 Skl, 8-9 Spd, 4 Lck, 7-8 Def, 2-3 Res Iron Lance: 16-17 Atk, 96-98 Hit, 20-22 Avoid, 3-4 Crit and while I can't find her stats (She's level 4 rather than 1) and Amelia's averages for Level 4 are HP: 17.8 Str: 5.05 Skl: 4.2 Spd: 5.2 Luck: 7.5 Def: 2.9 Res: 3.45 Unless her joining stats on that chapter are massively different to her averages (In which case I can't find it documented anywhere) then she's not doing much better against the level 12 Cavs. The enemy units for Eirika chapter 9 are x8 Mercenaries (Lvl 9) x6 Pirate (Lvl 9) x5 Archers (x3 Lvl 8, x2 Lvl 9) x4 Soldiers (Lvl 8) x2 Fighters (Lvl 9) x1 Myrmidon (Lvl 9) x1 Shaman (Lvl 8) x1 Sniper (Lvl 2) x1 Warrior (Binks) Reinforcements: x1 Pirate (Lvl 9) start of turn 2 x1 Mercenary (Lvl 9), x1 Mage (Lvl 8), x2 Archers (Lvl 8) at the start of turn 3 x1 Mercenary (Lvl 8), x1 Soldier (Lvl 8), x2 Fighters (Lvl 9) at start of turn 4 x2 Fighters (Lvl 9), x2 Mages (Lvl 8), x3 Soldiers (Lvl 9) and Amelia at start of turn 5 On Ephraim 11 x5 Knights (x4 Lv. 9, x1 Lv. 10) x2 Fighters (x2 Lv. 9) x6 Archers (x1 Lv. 8, x5 Lv. 9) x5 Soldiers (x5 Lv. 9) x4 Cavaliers (x4 Lv. 9) x4 Mercenaries (x3 Lv. 9, x1 Lv. 10) x1 Myrmidon (x1 Lv. 10) x2 Priests (x1 Lv. 9, x1 Lv. 11) x4 Mages (x4 Lv. 9) x2 Shamans (x2 Lv. 9) x1 Recruit (x1 Amelia) x1 Warrior (x1 Gheb) And on Eirika 13 x6 Soldiers (Lvl 12) x6 Archers (Lvl 11) x4 Cavaliers (Lvl 12) x4 Armors (Lvl 12) x2 Priests (x1 Lvl 10, x1 Lvl 13) x1 Mercenary (Lvl 12) x3 Rangers (Lvl x2 Lvl 2, x1 Lvl 3) x1 Great Knight (Aias) I'm not trying to be hostile, I'm just confused.
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# ¿ Feb 23, 2015 06:41 |
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Lotish posted:I did the Ephraim's route, and some of the reinforcements have steel swords: Man Serenes has one use as a resource and it doesn't even detail Reinforcements... You're still facing 59% hit chances, that seems really drat dangerous with 66.79% true chance, to be... frankly, 2RKOed. There's absolutely no way she's soloing that without at least a healer. I of course don't have his stats, you do. But if it's anything like the others, then you're still facing 1-2 damage total per hit.
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# ¿ Feb 23, 2015 06:52 |
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Lotish posted:I didn't say she solo'd it, though I can see how my wording may have been confusing. Still, I didn't need Natasha doing anything else by that point, so it worked out well. Okay, then yeah if you lock yourself into a choke point with Natasha drip feeding heals, now it all comes together and the confusion lifts. I mean... your best bet is to sit there and let them kill themselves, but still, I would not call this a win for Amelia. but I should clarify that as much as I say "Amelia is such poo poo." I still do use her myself.
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# ¿ Feb 23, 2015 07:02 |
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Melth posted:For that matter, it's not like it's actually even possible to recruit every character on a single run regardless. For one thing you have to choose between Harken and Karel and between Geitz and Wallace. I suppose that's sorta different, but still. Least it's not FE5, where if you don't have 47 characters you cannot get a SSS Rank
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# ¿ Feb 23, 2015 21:27 |
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You know? I never really thought much about Ephidel despite him basically being the 'Primary Antagonist' for the mid-game, But dear god he really is the stupidest motherfucker and this game is only continuing because of the good grace of his stupidity.Melth posted:I seem to be getting a "unsupported visualboyadvance save game version 13" whenever I try to load it. I discovered I was using a very old version of the VBA so I downloaded a newer one, but had the same problem. Save your game. Empty out 'Slot 1's inventory (should be Hector) Go to Cheats> List of your VBA emulator with FE7 loaded Click Codebreaker Input 3202BD6E 005A 3202BD6F 0001 Give it a description if you want. Click OK Make sure it's given Hector the Angelic Robe. Save the game. Turn off the Code. give the Robe to Florina, use it. Onmi fucked around with this message at 00:55 on Feb 24, 2015 |
# ¿ Feb 24, 2015 00:51 |
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FoolyCharged posted:You know all this talk about how ephidel is an idiot got me thinking, and I realized that all the morphs come off as not the brightest tools in the shed. I mean Kishuna is mute, Denning is an attack bot capable of saying only one line, and you never see a generic morph soldier speaking ever. It's like Nergal deliberately chose to make them more evil at the expense of brain power. In the case of Denning, it's become clear that Nergal made a morph simply to deliver a message. Kishuna... Okay, I have the best explanation of Kishuna that's not actually in the game. He's an Anti-Magic morph, Athos was the only one as far as Nergal knew who could stop him. if Kishuna was specifically an Anti-Athos morph, that makes a tonne of sense and explains why you find him in the desert as well. I would also have used him to explain why Athos can't simply Scryport to Nergal and deal with everything himself. Now I'm going to stop talking about poo poo we haven't seen yet, it'll all come soon enough.
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# ¿ Feb 24, 2015 01:07 |
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Melth posted:
In short, he's progressed in a way that Canas says one can progress when discussing Dark magic.
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# ¿ Feb 24, 2015 02:22 |
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I just... it's not a plot hole but I always hated how the Black Fang were assassins. Vigilantes, mercenaries, all these words fit a Warrior, and his swordmaster and Hero son and just the sheer scope of the people the Fang recruit to their side. I know they're assassins in the sense that they kill people, but I still think that vigilantes carries the same message and not leaving people to wonder why the Fang has an entire church of monks. Also the time-scale, in just one year everythings been corrupted to poo poo from Brendan's vision? That feels... so drat short when you consider how deeply entrenched the Fang is with Nergals goals. And I know they explain that away I just don't buy the explanation for the timeframe given. But like I said, this isn't a plot hole, this is just a personal preference thing.
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# ¿ Feb 24, 2015 15:17 |
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That's a pretty good analysis, I always disliked the Fang, mostly because the majority of them bore me to tears, partially because everyone fellates them endlessly, which now that I think about it, they do it to Ephidel too...
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# ¿ Feb 25, 2015 01:12 |
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Melth posted:Kinda hard to imagine they killed anyone worse than a nobleman who invited the entire population of his town into his castle and then slaughtered them all for fun. Or the crazy guy babbling endlessly about how his sword is hungry and pondering whether Lyn's skin would still be silky smooth after he cuts it off her. My guess is that it's not publicly known that such people were among the Four Fangs and that the group covers up its own atrocities while emphasizing those of the people they killed. On the other hand, Door keys, 50gp, 50gp everywhere, always use Door Keys if you can over a lockpick.
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# ¿ Feb 25, 2015 05:59 |
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Damian is an example of a bad spawn-mover (honestly we just call them 'rear end in a top hat Reinforcements' because... well lets face it.) He appears from out of nowhere, it powerful, and moves, and there's no warning. I mean... to me, rear end in a top hat Reinforcements that are well foreshadowed are fine, because they give the player the knowledge "This is coming, be prepared for this." (Regardless I'm still removing it from my remake of FE6) but Damian just doesn't let the player know he'll be there. I would have foreshadowed it by having a cutscene one or two turns before with a Black Fang spy rocking up and going "That's the targets, I must inform Commander Damian at one."
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# ¿ Feb 25, 2015 10:51 |
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Right I forgot how loving INSANE Pirate Ship got on HHM. I really is a chapter that should be later in the game, and... honestly I recommend it to be. This whole first trip to Valor really hurts this game badly, I mean... if it ended in the next few chapters + maybe moving the final chapter up? It would be a short (Counting Lyn Mode as well of course) game that would have a pretty well rounded story, I mean you lose a lot but it works... But frankly what's going to happen is you'll get to the logical end point, the game will have its grand climax then the game just sort of goes "Uh... poo poo... we uh.... weren't ready to actually have the final battle... could you like... go dick around Nabata and Bern and run back and forth across the continent so we can prepare for the exact same climax at the end of the game? Thanks." And that's FE7's main flaw to me, The story, on the whole, is really quite good, it's just arranged in a way that leads to it blowing its load and then blowing the same load later. Mind you, I understand why they did it, it's the same reason that Aine is the boss of Chapter 12 in FE6, you need to establish the main 'threat' of the game to the player visually, and just being told Here be dragons, go do something about it or we're all going to loving die Doesn't have the same effect as what FE7 actually does. Still, I personally, as do many of the people I've talked to when discussing FE7 and hacking and blah blah, believe this part of the game serves great merged with the finale, but when it comes to map travel logistics it's a nightmare and just serves to blow the exact same climax as the end of the game.
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# ¿ Feb 26, 2015 09:31 |
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I just sort of had both versions happen to me to be honest. It's kinda what happens when you opt to use different units each run.
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# ¿ Feb 27, 2015 12:22 |
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FPzero posted:Pretty sure Marquess Araphen is not Aion and that they just share recolored portraits. Araphen has blond hair while Aion has greenish hair. yeah I was going to say... sometimes a recoloured portrait is just a recoloured portrait. FE does it all the time.
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# ¿ Feb 28, 2015 07:13 |
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Melth posted:Evidently not. But if it would make it more palatable, I could provide some dressing for it. So? 1) They do portrait recolours of people who haven't died all the time 2) Racist as your sole character trait does not equal 'Similar' 3) That doesn't really matter, most Marquess aren't named unless they become recurring and important 4) While you may consider them plausible nowhere in the script the games data, or Aion's character description is it even hinted that he's Marquess Araphan, there's no conversation with Lyn or any of the Lyn Mode crew, there's no talk with Eliwood, Hector or any of the people who would know a Marquess. There is nothing. Listen, there are times when you are insightful, and then there are times when you over analyze something very simple. This time you are over analyzing something very simple.
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# ¿ Feb 28, 2015 07:56 |
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Melth posted:No, this time I'm making a joke. You may recall I said "Yes, yes, of course it's just a portrait recolor," admitting that I'm well aware this is just them re-using a portrait. Oh. See I was thrown for a loop because Jokes are by definition, usually funny. And for all intents and purposes your post came across as 100% serious.
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# ¿ Feb 28, 2015 08:25 |
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Silver Falcon posted:You know, why is it that you get two sword lords in this game and one who uses axes? It's a bit redundant. Wouldn't it make more sense if either Lynn or Eliwood used a different weapon? Sacae is all about the bows, so Lynn could use bows (and even gains them on promotion)! Or Eliwood is basically a Paladin without a horse anyway so have him use lances, maybe? Because Axes and Bandits are common place enemies to whom the easiest way to kill is with a Sword, also because Lances are much more powerful, and Hector should be an example of what an axe-rapier does, same as Ephraim with his Lance-Rapier in FE8. Yeah it's very samey but they make the decision for a good reason.
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# ¿ Feb 28, 2015 19:29 |
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Manatee Cannon posted:Ironically in the last Fire Emblem thing IntSys has done, the Apotheosis DLC for Awakening, has seen archers become the most powerful class available to you. It's really all down to design and proves that they can be good if the game allows for it. yeah but that's like saying "Archers are the most powerful class if you play Lunatic + in FE12" while true, that's not a point in game designs favor since Lunatic + is by definition stupidly difficult bullshit.
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# ¿ Mar 1, 2015 00:00 |
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Lotish posted:You know, it's kind of funny: In FE4, Kaga originally meant for Jamka to be an axe user but decided he liked him, so he gave him bows to make him more powerful. Well Kaga also made a bow lord in one of the Saga games.
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# ¿ Mar 1, 2015 04:28 |
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Dorothy's supports with Jodel mention that she can't use Staves despite wanting to.
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# ¿ Mar 2, 2015 02:05 |
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After all, Niime's been doing it for decades, is in her 70's and is just the same as ever. Her purpose for studying it was fear of dragons. It is not inevitable to fall into losing yourself. but it's always a possibility. Because Dark magic is the magic of knowledge, Anima magic is the magic of nature, and Light magic is the magic of faith.
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# ¿ Mar 2, 2015 03:22 |
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Melth posted:I remember that Knoll explains that that's how it is in Magvel, but I don't remember a similar conversation in Elibe. Is there a support I'm forgetting? In Canas support with Pent, Canas mentions that Pent looks to be an adept in the magics of nature, Canas himself brings up Dark is knowledge (Well Darkness, but everything we learn about Dark magic is that it requires a keen mind), which leaves Light as faith.
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# ¿ Mar 2, 2015 04:26 |
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poorlywrittennovel posted:The problem with talking about the schools of magic in FE games is that we never see them used for non-combat purposes. Even Athos whipping up an eternal sandstorm is a destructive application of anima's natural bend. Our only perspectives on how dark magic works from heroic characters are Canas's family in FE6 and 7, and they're all hosed up in their own ways. Anima and light could theoretically have non-violent applications with their tomes we see in games, but we have literally no idea what dark magic can do outside of combat. There is Niime's flash freeze in Ilia, That seems to be Anima but she of course, is a Druid.
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# ¿ Mar 2, 2015 04:58 |
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Rigged Death Trap posted:About Ephidel, there was a fanhack that tried to deal with what would happen if he did survive, horribly maimed, burnt and even more insane and unstable. It was covered in the FE megathread and iirc it was a pretty good hack. Elibien Nights, He's the boss of "Pent's Tale"
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# ¿ Mar 2, 2015 14:18 |
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The problem with women is their rescue formula is different (read: Worse) for females.
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# ¿ Mar 11, 2015 02:27 |
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Fionordequester posted:Personally, for me, I am in the camp that the Con system itself is great...but the Con numbers they gave to the characters are oftentimes not chosen well. For example, even Lucius has 6 Con...and yet Lyn only has 5? And Canas has 7? So am I to take it that Lucius and Canas, of all people, could actually beat Lyn in an arm wrestling match?! Or even Isadora, for that matter? No that would be strength, which neither of them have https://www.youtube.com/watch?v=MF-YeWnIJfU But even then, it wouldn't be so unrealistic for them to beat Lyn at Arm wrestling. As that video shows, someone who won a Worlds Strongest Woman competition can still lose 2/3 arm wrestling matches to random blokes. Notty posted:Don't forget Wendy. Considering that her portrait in the array is one of the furthest back, there's a very good chance that yes, she was completely not a character until near the end of the game. Hell most of the boss and enemy portraits go before hers.
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# ¿ Mar 11, 2015 09:38 |
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Really they're the ambiguously gay Yakuza bandits. They exist to show up in the desert as bosses to be killed by you. They even show up as Laguz in FE10
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# ¿ Mar 12, 2015 02:48 |
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Fionordequester posted:So, in other news, it seems to me like Lyn and Eliwood are a little underpowered, especially considering how tough it can be to promote them, and Hector is a little overpowered, so I've been thinking of how to balance them. What do you all think of the following buffs and nerfs? overall consider that 5% of a growth is +1 more stat on average. But mostly, test it, see how it turns out run the "Averages" in an averages calculator.
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# ¿ Mar 12, 2015 05:37 |
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Fionordequester posted:Ah, there we go! Nice idea Melth! I'm not sure that Archer stats should be through the roof, but perhaps they could have a critical bonus of 15 or 30? After all, bows actually ARE pretty powerful weapons in real life, so I could see a well-trained Sniper, with really good aim, being able to immediately drop people. I've had good experiences with 2-3 bows 2-5 long bow and high statted Archers with 30 crit snipers. Here's the thing. Yes, those are all powerful buffs to a group of units that overshadows most other foot units. But here's the thing... they're STILL only killing 1 unit a turn. Meanwhile My cavalier has more movement and will kill like 7 a turn. Here is my view on the player phase locked archers, you have 1 action, The enemy turn will be spent with nothing, so if you have 1 action. Make that action count. By not giving the same benefit to Nomads (who have extra movement) and Warriors (Who would otherwise be better than archers) Archer/Sniper has its nieche as the eraser class, they can erase a dude from the map, or seriously wound them to the point it breaks a problem for you. Also the S rank bow is 1-2. by which point you get it prepare to stomp all over the game. It also makes Enemy archers a much larger threat.
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# ¿ Mar 12, 2015 07:59 |
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Fionordequester posted:Ah...hmm. Sounds to me like we'd need something like class skills then, like what we had with FE8. Perhaps archers would get a range boost then, that neither Nomads nor Warriors would get? Ah, Can has something like that for me, the problem is it only effects the player. Give it time.
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# ¿ Mar 12, 2015 08:06 |
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Dr. Buttass posted:Fire Emblem archers move and act a lot like modern archers, it's kind of a function of the gameplay. But in olden times archers were supposed to be a lot more Robin Hood, agile and nimble and moving around a lot and making their bread and butter of things you and I might consider low-end trick shots today. You really can't post this with without the Lars video you know https://www.youtube.com/watch?v=BEG-ly9tQGk
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# ¿ Mar 12, 2015 11:13 |
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Melth posted:Double negative! Triple negative! ULTRA NEGATIVE! Note that the best games to be an archer (And we are defining that as 'Being of the Archer/Sniper class' not 'a bow user') in are 2 (Where they have 1-3 range normally and 1-5 when equipped with a bow) 4 (The AI tends to attack at range if they can, See: Brigid's joining chapter), 6 (Igrene and Klein do very well against the Dracoknight hordes, Keep in mind, this doesn't exclude them being horribly outdone by Aircalibur mages and anyone with an axe, just that it's better to be an archer there than say... 5), 10 (For Marksmen 1-3 range, Shinons superior stats, crossbows etc.) 11 and 12 Lunatic + (Modes that empahsis the player phase and lack of counter attacks, also 1-2 weapons are nerfed into oblivion, also archers are more defensive) Now note that of them, 2 ignores the lack of melee range, 4 has the enemies preprogramed to attack at range, 6 still has them inferior, 10 requires them to get to tier-3 but a Crossbow at least alleviates their propblems. and 11 and 12 only have it on the highest, hardest most bullshit mode in the game. This does not address the Archers biggest problems either. Warriors and Horsemen exist. who not only pack bows with all the advantages, but also melee weapons, and in the Horsemans case better movement. The archer, along with the Armor Knight, showcases why IntSys are stupid about class balance to this day.
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# ¿ Mar 12, 2015 11:28 |
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Nihilarian posted:I don't think Ellwood's animation would work really well with lances. I did find this, though. Yeah if you actually look closely, it's just Eliwoods head on Ephraims body, which is lazy and stupid. Which given the people who made it, is part the course.
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# ¿ Mar 13, 2015 05:58 |
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Nihilarian posted:Friend of yours? Lotish posted:Lazy I can see, but why stupid? Seems like a reasonable way to save some work if you just want a lance-wielding Eliwood. Because it's completely inconsistent with Eliwoods actual design, you might as well just throw in Ephraims animation wholesale and recoloured it so it has red hair. Which also would have been doable. Or throwing in Eirika's animation for Lyn promoted and said "Hey it's okay, she has green hair!"
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# ¿ Mar 13, 2015 07:04 |
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It's Harken. The game's data loads Harkens portrait for the village and then just hides it. You can debate that they decided at a later time to not go with Harken (Or didn't want to make a garbed Harken portrait) but as far as the game is concerned? that's actually Harken.
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# ¿ Mar 13, 2015 12:36 |
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I will never not laugh at the Church of the Black Fang. The Pegasi, fine, Ilians who broke away and sought out the fang, the cavs and fighters? makes sense, the entire horde of Monks? Hilarious.
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# ¿ Mar 15, 2015 02:22 |
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# ¿ Apr 26, 2024 03:40 |
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Sorites posted:Is anyone else shocked to learn how late into the game you can use low-level characters? I would never have imagined a Level 9 Guy dominating a segment of a map on Chapter 25, even with all circumstances rigged his way. That's one of the biggest surprises I've had this LP. In FE7 and 8? oh absolutely the enemies are complete pussies in this game. Now FE6? Not so much
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# ¿ Mar 15, 2015 03:30 |