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Geight posted:You've never played with legos or what? Yeah but I didn't build something and then throw rocks at it.
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# ? Jan 20, 2021 07:52 |
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kukrunkarmaskin posted:Countdown until first 9/11 reenactment using this game. At 5:05 "look how these towers actually fall down and crumble". IDK. It looks more like a controlled demolition job to me...
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buzzsaw.gif posted:Yeah but I didn't build something and then throw rocks at it. Same. I used D batteries dropped from bombers made of lego.
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concerned mom posted:yeh im fine with early access i think its a good idea but early accessing a new game whilst ur old one is early access is a bit much They got a new team for the med stuff and they are sharing new tech between both games, like they mentioned that the terrain generation that is still pretty basic atm, will be used on future planetoids in Space Engineers and how the NPC AI will first be used in ME cause it's the easier to navigate terrain before they'll be ported to SE eventually. With that in mind, i'm actually happy they have a new sandbox to experiment with that might end up contributing to SE (and the other way around). That said ME is pretty basic atm, like the early SE releases, so unless you have fun building up towers and seeing them crumble, or just want to give the guys more money to develop both titles, don't buy in yet. e: to get the bandwith use of the thread a bit up. The result of me trying to install a new staircase in my tower: ![]() And the results of me trying to repair the damage: ![]() Also hoping they get the SE blocks up to ME standard soon, so I can start to merge blocks and don't have to build around them all the time. Feindfeuer fucked around with this message at 12:23 on Feb 20, 2015 |
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https://www.twitch.tv/EdwardTank Done. Sperged the gently caress out over this game though. E-Tank fucked around with this message at 00:03 on Feb 21, 2015 |
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Can you clear up the debris somehow? Im mostly focused on blowing stuff up but still. Also ME is https://www.youtube.com/watch?v=O04ErnJ8USY the game. Im loving loving it!
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Is this game Fun With Goons?
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Control Volume posted:Is this game Fun With Goons? I can only imagine once multiplayer is a thing it'll be incredibly fun.
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I can't wait for the dickbutt siegemachines.
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I wish I had shadowplay, but my nvidia card is too old. I accidently knocked down a wall and it led to a crack that took about 2 seconds to spread to the next wall creating the exact same crack. ![]() This traveled onwards to the left until it reached the far wall, at which point the whole upper part of the wall just dropped down one story, where it now sits, totaly stable. ![]() ![]() This is how the inside part looks, the whole upper story dropped down, the only 'casulties' were the little guard hut at the corner with its staircase. The tower in the background is unrelated and colapsed yesterday already. ![]() I could actually keep on building on top of the collapsed wall parts. Feindfeuer fucked around with this message at 14:44 on Feb 21, 2015 |
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Thats a cool bug. Its a shame that the destruction is not dynamic. Same chunks fall off ![]()
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This game explains why there are so many ancient castle ruins and so few ancient castles. I cant wait to destroy someones tower of autism with a penis shaped catapult. Roll on multiplayer.
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Man, I used to build medieval towns in Minecraft on an open server, this gives me a funny tingle. Are you only able to tunnel underground, or can you make yourself a decent sized dwarven kingdom. (Excuse the sperg) Rincewinds fucked around with this message at 16:49 on Feb 22, 2015 |
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Currently you can use the 'voxel hand' tool to place and remove dirt and stone freely, so go wild with your underground kingdom. Only limitation might be the lightning as the current selection of torches and fire pits don't seem to spend any actual light as you can see in this no effort artificial cave example. ![]() Feindfeuer fucked around with this message at 19:02 on Feb 22, 2015 |
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i learned that i'm too retarded to build a castle but i figured out how to make a windmill
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Definitely excited about this game, may pick it up once there's multiplayer. Hard to believe there's already mods, I've seen one for improved cogs.
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Feindfeuer posted:Currently you can use the 'voxel hand' tool to place and remove dirt and stone freely, so go wild with your underground kingdom. Meh, guess I will wait for light sources to be implemented (in addition to multiplayer, I could never be arsed to go solo when I played MC).
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Any idea if they plan on following SE model of weekly patches? They have 2 teams after all...
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yeah, every tuesday. tomorrow they're adding npcs
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Smoremaster posted:yeah, every tuesday. tomorrow they're adding npcs Making castles and murdering NPC with traps do sound nice https://www.youtube.com/watch?v=8ocWrV4Fk9w#t=89s
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They should do a partnership with Besiege to enable the export of Medieval Engineer levels as Besiege levels.
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This looks very interesting.
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Like the game, for an alpha release it is very stable. Gravity model is great and keeps you honest if enabled. Only thing I don't like is clearing away the rubble can be painful. Anyone found a method other than waiting or pushing it off?
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Currently pushing it off or make room for it to drop away. Not optimal, but I hope we get some sort of Hammer tool at one point to smash it.
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Feindfeuer posted:Currently pushing it off or make room for it to drop away. Not optimal, but I hope we get some sort of Hammer tool at one point to smash it. If they ever add weapons, sledgehammers absolutely must be an addition.
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So, I have a busted old DirectX 10 card, a GTS250. Has anybody tried forcing dx9/10 to make this thing run? I've used that with limited success on other games in the past, I'd just like to hear if anybody else has used it and if it's even playable when you do? I won't be able to upgrade my card to even a lovely dx11 for a while.
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# ? Jan 20, 2021 07:52 |
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Tuesday updates: Now with 100% more arches. https://www.youtube.com/watch?v=cqynNQqDAvs Features - daylight settings (sun angle, light intensity, fog density) - new hand tools: torch, hammer and mace - new blocks: stairs corners, slope corners, arch ceilings - AI modding tool - destruction modding tool Fixes - improved structural integrity of roofs - fixed placing small/large grid - fixed physics issues with rope torsion spring - fixed thumbnails on blueprints and worlds not working correctly - fixed tooltip on rotor - fixed voxel in the air on quickstart map
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