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Endorph posted:have western games ever had good boss fights
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# ¿ Feb 16, 2015 22:55 |
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# ¿ Apr 23, 2024 07:49 |
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Devil Wears Wings posted:You've got your chronology wrong. In the old arcade shmups and beat 'em ups that dominated arcades from the mid-'80s onward, boss fights were very obviously a way to artificially extend playtime, and by extension eat up more quarters, by placing a brick wall in front of the player. Progression-based games adopted boss fights because by then defeating the Big Bad at the end of the level was an ingrained video game trope. If not through a final boss battle, how else is Exdeath thwarted? What should've Snake done instead of fight The Boss, and how would that alternative provide the thematic weight of the final boss battle? Should the only way to defeat the Master to nuke the cathedral, instead of confronting him directly with guns or with words? You're being unnecessarily reductive. Just because Magneto was designed to lighten your wallet doesn't mean all final bosses are tainted by this Original Sin. Just because final bosses were created from quartermunchers, can't they become more? Chrono Trigger is a JRPG, a genre that could not exist under the conventions of arcades, whose story is all about Lavos being an rear end in a top hat and the need to stop it - is the final boss battle against Lavos flawed simply because it is a final boss battle? If the narrative leads to this final battle, is the narrative flawed? Your argument isn't much more than their origins, which isn't much fair to final bosses since 1980.
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# ¿ Feb 18, 2015 03:20 |