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jBrereton
May 30, 2013
Grimey Drawer
Yeah I remember the good old days when you needed to jump on them eight times.

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jBrereton
May 30, 2013
Grimey Drawer

Corvo posted:

Western game design mostly revolves around cinematic experiences, quick time events, dumbed-down game mechanics and very linear/scripted progression with players being held by the hand through the entire game.
Depends on the western designer doesn't it.

All the financially successful Early Access shite is Emergent Zombie Crafting, which isn't very much like the AAA FPS stuff, nor the middle-budget simulation/strategy stuff going on, which is also different to Kickstarter's kind of weird nostalgia for an imagined nineties but spruced up with goofy graphics and weak comedy, see everything Larian and Double Fine have ever touched.

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