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People who say games should Always or Never do anything, whether it's having boss fights or not having boss fights, are usually dummies And yeah Nintendo handhelds are successful because they've been making the best ones by a substantial margin since the original Game Boy
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# ¿ Feb 16, 2015 23:40 |
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# ¿ Apr 20, 2024 05:19 |
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-Troika- posted:Probably at least part of the reason for more QTEs is that sometimes the devs want to show off a cool set-piece sequence they came up with. If QTE's not used excessively, I'm perfectly fine with this. I mean, people are slobbering all over Platinum ITT and Bayonetta had some truly terrible QTEs especially outside the bossfights QTEs are like anything else, it's all how you use them
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# ¿ Feb 17, 2015 00:08 |
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Broken Cog posted:The fact that people are basically just using action platformers or cinematic beat'em ups as having the best boss fights here might lead credence to the argument that some types of games are easier to make good/interesting fights for. This is part of why MMO boss fights impress me a lot more than the stuff in an action platformer where you have one player with a precisely known, fairly minimal ability set Like WoW bosses are rarely incredible but it has got to be so difficult to design a good one without just copying one that already exists
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# ¿ Feb 17, 2015 01:30 |
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The first commentator is extremely loving weird; games with a narrative focus absolutely need "boss fights" for the same reason every film in the same genre as a videogame (action, often sci-fi or fantasy, etc) has a climactic confrontation between the good guys and bad guys or bad guys and worse guys or w/e. They provide dramatic tension and eventually closure. Fighting games are probably the least narrative type of games that major studios publish.
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# ¿ Feb 28, 2015 00:55 |