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Baku
Aug 20, 2005

by Fluffdaddy
People who say games should Always or Never do anything, whether it's having boss fights or not having boss fights, are usually dummies

And yeah Nintendo handhelds are successful because they've been making the best ones by a substantial margin since the original Game Boy

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Baku
Aug 20, 2005

by Fluffdaddy

-Troika- posted:

Probably at least part of the reason for more QTEs is that sometimes the devs want to show off a cool set-piece sequence they came up with. If QTE's not used excessively, I'm perfectly fine with this.

I mean, people are slobbering all over Platinum ITT and Bayonetta had some truly terrible QTEs especially outside the bossfights

QTEs are like anything else, it's all how you use them

Baku
Aug 20, 2005

by Fluffdaddy

Broken Cog posted:

The fact that people are basically just using action platformers or cinematic beat'em ups as having the best boss fights here might lead credence to the argument that some types of games are easier to make good/interesting fights for.

This is part of why MMO boss fights impress me a lot more than the stuff in an action platformer where you have one player with a precisely known, fairly minimal ability set

Like WoW bosses are rarely incredible but it has got to be so difficult to design a good one without just copying one that already exists

Baku
Aug 20, 2005

by Fluffdaddy
The first commentator is extremely loving weird; games with a narrative focus absolutely need "boss fights" for the same reason every film in the same genre as a videogame (action, often sci-fi or fantasy, etc) has a climactic confrontation between the good guys and bad guys or bad guys and worse guys or w/e. They provide dramatic tension and eventually closure.

Fighting games are probably the least narrative type of games that major studios publish.

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