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Crazy Achmed
Mar 13, 2001

ArclightBorealis posted:

And yes, Multi Missiles are pretty great for the reasons you listed. My appreciation for them actually stems from the Arena in Armored Core 2, specifically because of going in with all missile setups and firing a dozen warheads at an AC to jack up their heat gauge and drain their health. Of course, heat didn't exist as a concept in the PS1 games so the damage it poses doesn't get quite as absurd. But for getting around the anit missile defenses, it's a good one to have for sure.
If you're playing with weapon setups for the arena fights, try a loadout using the quad machine gun wepaon arms (the same as that "minelayer" guy has) and the dual back multi-missile part. It's pretty much as brutal as you can get in terms of sheer damage per second - pick an open arena, get in the air and unload your missiles from long range until you're empty, then close distance and let loose with the machine guns. The damage, stun and projectile speed on those is amazing, but be careful with your aim as they run out of ammo very quickly. Make those shots count and this build will melt every ranking AC in the game. It's the only build that worked for me against the higher tier arena opponents, gently caress those guys and their PLUS bullshit.

Seeing the good old AR-1000 and/or the shoulder-mount chaingun in place of your arm/shoulder energy cannons would be a nice blast from the past, too.

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Crazy Achmed
Mar 13, 2001

Attack terrorists sounds interesting. Although, that said, gently caress Chrome. Here's hoping you take the good old AR-1000 for an outing at some stage, too.

Crazy Achmed
Mar 13, 2001

Seiren posted:

In short, they have higher mobility, firing stability, and are mobile with cannons while on the ground. They make good missile platforms, long-range specialists, or hit-and-run style ACs by making use of their innate speed and can outrun many ACs without engaging boosters, saving on energy, and relying on short hops to evade danger.
I have a huge soft spot for quads, but I have to disagree about the mobility. While quads do have a very high base ground speed, it's not as fast as what most bipeds can do when engaging boosters. Correct me if I'm wrong - it's been a long time since I played the gen 1 AC games - but I'm pretty sure quads lack the ability to do a horizontal boost along the ground, and also can't jump while moving like bipeds can. Instead, if you hit jump/boost while moving, quads fire their boosters and rise into the air a bit but, crucially, don't get a sharp change in velocity from doing so. It feels like they are less effective at rapidly changing speed or direction, which is what's important when it comes to dodging fire and breaking your opponent's lock on you. This only gets worse if they get into the air above you, as your large footprint makes you easier to hit from above.

That said, some of the back-mounted cannon weapons are really powerful and being able to fire those while moving is a huge advantage at times. I think my usual loadout in AC1 (for any mission that didn't involve an serious AC fight) was the heavy quad legs that Arc's rocking in those arena videos, plasma cannon and chaingun on the shoulders used as primary weapons, and the dual plasma gun arms for when things had to die NOW. Strafing things with the chaingun is amazingly satisfying, as is overkill with the dual plasma guns.

Crazy Achmed
Mar 13, 2001

Oh snap, I had no idea that you could manoeuvre quads like that! Come to think of it, it's probably because I went mad at the idea of being able to run-and-gun with shoulder cannons that I'd weigh my quad down with as many heavy weapons as I could, plus the heavy core for durability.
Full speed backpedalling is something I'd never noticed either, but that would make a huge difference dealing with assholes trying to get around to your flank or rear.

Crazy Achmed
Mar 13, 2001

quote:

Waiiiiiit a minute. Is this the same design as the cover AC from AC2? Loadout is the same and the head looks similar enough to make me think the AC2 part is meant to be the same thing plus a bit of an aesthetic overhaul/reimagining...

I was also about to suggest that perhaps Hustler One was originally a regular but very skilled pilot, who got replaced by an AI and a replica of his AC after he was killed at some point in the timeline (probably long before any of the player characters show up). However, what's been revealed in the last couple of missions/emails seems to exclude this idea.

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Crazy Achmed
Mar 13, 2001

Count me in for a big thank you as well, AC1 was fun times playing deathmatch against my friends after school, and I still have a PS2 just for the AC games and katamari. I can't say I ever got 'good' at them, though; everything falls to pieces as soon as the game starts throwing overweight/plus ACs at me.

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