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Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
What sort of stuff can I lose? Losing my traits would suck. I'm rather attached to the skills that make my die rolls easier. :(

Is there anything interesting to get in Exile or when you're batshit crazy?


Is it possible to succeed in Sunless Sea by being a bleeding heart goody two shoes? It doesn't seem like it is that kind of game, and the setting itself seems to probably make it impossible to progress in any sort of story.

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Bellophon
Sep 26, 2012
The game almost never has checks that will harm your traits, and very blatantly tells you when you find one.
Exile and insanity don't generally have anything unique that you can keep with you, but they're still interesting experiences.

Black Wombat
Nov 25, 2007

Every puzzle
has an answer.

Artificer posted:

What sort of stuff can I lose? Losing my traits would suck. I'm rather attached to the skills that make my die rolls easier. :(

Is there anything interesting to get in Exile or when you're batshit crazy?

Is it possible to succeed in Sunless Sea by being a bleeding heart goody two shoes? It doesn't seem like it is that kind of game, and the setting itself seems to probably make it impossible to progress in any sort of story.

Yeah, don't worry about Menaces too much in Fallen London. The punishment is mostly just having to spend a bundle of actions to get back to London, but not a ton longer than it takes to reduce your menaces while IN London.

It does reset a few specific traits, I think - like 'On the trail...' or 'A game of cat and mouse...', and each one messes with something else, like Nightmares reducing your 'Dreaming of...' stats.

And as for Sunless Sea, it's certainly possible. I mean, the only real evil things Petra has done are cannibalism, and all she's gotten out of that are a few stat points and less than 1000 echos worth of supplies. It does, however, make the game notably harder, and wouldn't be wise for a first-time captain.

Odysseus S. Grant
Oct 12, 2011

Cats is the oldest and strongest emotion
of mankind
Wait? There are drawbacks to being peckish?

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(

Cathulhu posted:

Wait? There are drawbacks to being peckish?

Well once your 'Prion' quality hits five, you go mad, but no one notices.

Mzbundifund
Nov 5, 2011

I'm afraid so.

Black Wombat posted:

And as for Sunless Sea, it's certainly possible. I mean, the only real evil things Petra has done are cannibalism, and all she's gotten out of that are a few stat points and less than 1000 echos worth of supplies. It does, however, make the game notably harder, and wouldn't be wise for a first-time captain.

I... think what you did to your Navigator is a little worse than cannibalism.

Neruz
Jul 23, 2012

A paragon of manliness

Mzbundifund posted:

I... think what you did to your Navigator is a little worse than cannibalism.

To be fair he is less conflicted and upset... :ohdear:

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!

Mzbundifund posted:

I... think what you did to your Navigator is a little worse than cannibalism.

What do you mean? We fixed him, he's better now. He was crying with joy.

His stats even went up!

MagicBoots fucked around with this message at 07:58 on May 1, 2015

The Lone Badger
Sep 24, 2007

QuarkJets posted:

If you really want to avoid it, drinking hot wine at the carnival often reduces nightmares. Bring lots of tickets

Or laudanum. My only true friend, laudanum.

Black Wombat
Nov 25, 2007

Every puzzle
has an answer.

Cathulhu posted:

Wait? There are drawbacks to being peckish?

Oh, no. I meant trying to do some sort of paragon run where you don't eat people would be harder than otherwise, but possible.

Mzbundifund posted:

I... think what you did to your Navigator is a little worse than cannibalism.

I helped him become his best self and I won't hear anything else about it. Also, you can't do that unless you already have Unaccountably Peckish 3, so if you don't eat people you can't learn how to remove all of someone's unnecessary squishy organ meats.

Louispul5
Oct 10, 2012

Artificer posted:

What sort of stuff can I lose? Losing my traits would suck. I'm rather attached to the skills that make my die rolls easier. :(

Prison has some. Like the "No food today" card, all your stats go down. Or the "Clean the toilets" card. You get out of prison faster, but your shadowy and persuasive stats go down. And I don't think you can throw either card away. I still haven't found out what's eating all their candles in the prison though, so I'll have to go back, assuming there's an actual story to it.

Neruz
Jul 23, 2012

A paragon of manliness
Doing a no-cannibalism run is entirely possible as there are always alternatives to cannibalism though they are usually harder\more expensive\less good than just eating a dude, doing a no-rear end in a top hat run is probably next to impossible though.

The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!

Black Wombat posted:

It does reset a few specific traits, I think - like 'On the trail...' or 'A game of cat and mouse...', and each one messes with something else, like Nightmares reducing your 'Dreaming of...' stats.

That one is incredibly annoying, though, because of how long it takes to raise them.

Also, you don't want to die too often if you want to play Knife-and-Candle and don't feel like spending real-world money to stay in the game.

No idea what gaining a criminal record from being sent to prison too many times gets you, although there are ways to just get sent straight to jail without accruing one.

Scandal, best as I can tell, has no real consequences whatsoever, aside from being away from London for a day's worth of actions.

I Killed GBS
Jun 2, 2011

by Lowtax

Louispul5 posted:

Prison has some. Like the "No food today" card, all your stats go down. Or the "Clean the toilets" card. You get out of prison faster, but your shadowy and persuasive stats go down. And I don't think you can throw either card away. I still haven't found out what's eating all their candles in the prison though, so I'll have to go back, assuming there's an actual story to it.

It's part of the Hunting the Vake ambition, don't worry about it if that's not your chosen ambition.

Inexplicable Humblebrag
Sep 20, 2003

The thing that's eating the candles is                                         u                                           

President Ark
May 16, 2010

:iiam:

Artificer posted:

What sort of stuff can I lose? Losing my traits would suck. I'm rather attached to the skills that make my die rolls easier. :(

The biggest one that players are likely to run into regularly now that SMEN is disabled is probably the Cave of the Nadir, a side-area in the forgotten quarter. It's a dungeony thing you can go into once a week that has a time mechanic that eats your stats the longer you stay in it, although you'll get some of the stats back when the timer stat resets every week.

That said, most things that destat you only do so temporarily and only do so in fractions of a level with the exception of one thing associated with the above spoiler, so you're probably fine.

President Ark fucked around with this message at 16:54 on May 1, 2015

CremePudding
Oct 30, 2011

The Sandman posted:

No idea what gaining a criminal record from being sent to prison too many times gets you, although there are ways to just get sent straight to jail without accruing one.

Criminal Records make the Ablution Absolution (The best and purchasable Suspicion remover) unusable, and make further visit to prison decrease your Connected: Society / Constables by very large amount)

Apparently if it goes high enough you also start losing Notability (which is even more annoying to grind).

The things that eat candles in prison are never revealed in prison; but they are the same candle-eaters that are present in other areas and you will start running into other of their kinds.

Inexplicable Humblebrag
Sep 20, 2003

Especially if you want a lot of cellars of wine.

Black Wombat
Nov 25, 2007

Every puzzle
has an answer.
Journal entry twenty four – Scintillating

From The Journal of Captain Petra Blackwood

June 14th, 1888


I had an unexpected visitor late last night – the Wistful Deviless came, after dinner, in order to have a short conversation. She'd seemed quite distressed about her life in Fallen London, so I did what I could to provide sympathy.



She did not seem very grateful, but I suppose I should not be too surprised over a devil acting that way.

This morning, I'm making one quick stop before the Unfinished sets off.



If I'm to find the snuffer in Port Carneliean, I'm going to need help. The kind of help who's used to tracking down evasive targets. While another snuffer would be best, I wouldn't dare bring one of those onto my ship and a spy comes a close second. I know someone who'll be able to supply me with such folks in exchange for a few favors – and I'm owed a lot of favors.



With that, our supplies were fully prepared and we put out to zee.

June 15th, 1888

I've taken a little time to try to get to know the unusual squid-man who's graced my crew.



He's an unusual one. He's become more than he was, thanks to the patronage of the coral, but I can't say he seems entirely happy with what's become of him. Maybe he'd rather be back in his Rubbery home under the waves. I am not sure what one of them could do that'd make them cast him out like this. Perhaps they, too, have an Empress who is not known for her tolerance of satire.

Omitting a normal visit to Vanderbight.

July 16th, 1888


Once more I set foot in chilly Wither, intending to purchase some Mutersalt. I took the chance on spending a little time in town before we departed again, however.





I saw a familiar-looking shape standing out a bit beyond the shore – but I knew better than to investigate, today. I made my purchase at the market and we departed without anyone being eaten.

Here omitting run-ins with a lifeburg and a faustic corsair.

June 18th, 1888


We've made it to Mount Palmerstone once more. My interest in this place has waned, now that the whole ordeal with the Deviless is behind me, but the Admiralty still needs me to stop in.



My contact was... Not who I thought it would be. It seemed less like someone used to living at the foot of the volcano, and more like someone who lives near the top. In any case, they told me some useful things, and I took the remainder of my time at port to ascend to a high point and simply look out over the Zee.




The Zee is a mysterious place. Even with how long I've been out here – which is longer than most Zee captains who decide to go farther than the colonies, I reckon – I still can't say I really understand most of it. But each voyage sheds a little more light on many of these mysteries. Someday, maybe it'll all make sense... Or I'll get close enough that it'll drive me mad. I could see it going either way.

Omitting a normal visit to Frostfound and the hunting of an eel.

June 21st, 1888




We arrived back at the Principalities. The Outcast seems agitated. Or maybe excited. Or scared. It's awfully hard to tell, with rubbery men. In any case, as soon as we docked, we made way for the special grotto.






The Outcast presented the coral with the piece, and it was happy to see it. However, you can't really play a game with one piece. It needs a whole slew of items to garnish its side of the board – however, as it listed what it needed, it occurred to me that I'd already collected almost the entire group of bits and bobs.

I surrendered one item to it, and it rewarded me with enough Scintillack to fill my hold. I'll bring the others on another trip. No sense getting more reward than one can carry.

Now, while I could return to London and sell this, I seem to recall there being an offering from the priests of Varchas for Scintillack. I should bring this there, first, and see what I can wring out of them.

June 24th, 1888


I had a very particular encounter in the Khanate, today.



While wandering the roads, as I've become wont to do, a woman insisted on selling me a fish. Now, I'm used to the fishmongers in Wolfstack, but you can usually get them to leave you alone by offering them an embarrassingly low price for their goods. That doesn't work here, it seems. Several of the crew looked at me oddly as I drug something nearly as large as I back aboard, but at least Slaan seemed happy... Which is usually a sign I should have hardtack for dinner.

June 27th, 1888




I've returned to Varchas, with the intent of pawning my Scintillack. But as I entered the place, an unusual woman caught my eye.



I'd seen her before, but not stopped to talk to her. A fungus merchant of some kind – not unlike the folks out at the Funging colony, I reckon, and probably with some of the same problems. Still, her reaction to my question about her cough made me wonder. I decided to pay a visit to the local hospital and see how the folks here treat fungal infections.





They call it 'Lung-bloom', here, and their methods are about as advanced as ours – As the saying goes, there's nobody in all of the Zee who brings more of their job home with them than a shroom collector. I guess it's no different here.




The lung-bloom problem is serious enough to merit its own ward, as is one other; they say people can go mad talking to mirrors, and they treat it like a sickness. While I've certainly heard rumors about mirrors doing strange things since the Fall, I've never heard of one talking to someone. Then again, there's no place else with so many mirrors in one place. I guess if the mirrors were going to make a play for somewhere, it'd be here – but I feel kind of ridiculous even writing that down, let alone believing it.




I noticed, as we walked, that the place seemed to be short-staffed, especially in trained medical aid. I'm no doctor, myself, but I do have one at my disposal, and I offered his services if they needed some assistance. It turns out they were a little behind. We were only allowed to serve in the open ward, but I don't think either of us really object to that, and at the end of the day we really did seem to have done good.



By the time we finished, it was time to either return to the inn, or depart to my ship – The latter option taken by the doctor. I will have to wait for tomorrow to go speak to the priests about the Scintillack. Tonight, I will say here, and I will not sleep. Not after what happened last time.



June 28th, 1888



After being escorted from the city, I was not permitted to return immediately – Something about not wanting too many foreigners at once. Given that there didn't exactly seem to be a line of people waiting to get in, I simply waited away from the dock for a few hours and then entered once more.

While I said I wouldn't farm SAY events, this is one of the few places I feel like it makes sense in the narrative to do it. The explanation above is what the guard says if you come back without SAY, and the whole process makes sense in a 'bizarre theocratic bureaucracy' kind of way.




Today, there was no dallying. I traveled directly to the temples to do my business. However, the priests were busy when I arrived, so I spent some time admiring the stonework. The tale makes little sense, but it's at least nice to know what the locals believe.



When I did meet a priest, I decided to ask him about the dream I'd had the first time I'd stayed – It clung to me in an unnerving sort of way. He seemed flabbergasted that I didn't know that mirrors are apparently evil and will give you nightmares – I'll have to inform the mirror in my quarters that it's been slacking. In any case, he gave me a charm that's supposed to ward against such things – At least here in Varchas, this might be valuable.

The mirror-charm also works as a source of Viric, for the Last Curator.



Finally, we got to the business of trading. Unfortunately, because of some trade embargoes, I can only bring small quantities of the Scintillack into the city at a time, and they refuse to make the trade anywhere other than in a sanctified chamber – Making what should have been a quick procedure take all day. And will probably take all of tomorrow.

Hopefully, at least, I'll sleep well between now and then.





Just as a reminder, Scintillack sells in London for 70 echos. Artifacts sell for 100 each, and don't take up slots in your hold. Huge profits to be had here.

July 1st, 1888



We returned to Adam's Way, and after what I'd learned about Varchas from spending time in the hospital there, I decided to visit the hospital here to see what I could learn about the people of the Presbyterate. I'd heard that the people here suffer from illnesses no Londoner could ever catch.




It was true, it seemed. There are those in the Presbyterate who's souls burn too brightly, it seems, and it burns them from the inside out.




Which sounds a little like nonsense, but it seems like it might be true. Those known to be overly emotional and who've spent too long under Stone's light are apparently likely to self-immolate. It didn't make any sense at first, and still mostly doesn't, but there do seem to be patterns to it. Perhaps I could leave some of my more expressive crewmen in Adam's Way for a time and see if they explode... But I suspect they'd be fed to the river, first.

July 3rd, 1888




As we progressed west from Adam's Way, through the Crying Heights, we sighted several colonies of Blue Prophets, the birds that supposedly call the names of the soon-to-die.



During our approach to Port Carnelian, one of these flocks swooped in from the west. It was too late to avoid them – I had the crew move to battle stations.





For a flock of birds, they have an awful lot of fight in them. They assaulted crew on deck, smashed glass, got themselves caught in air vents – All the while intermittently sqalking and saying names. Eventually, we killed enough that the swarm fled into the inky blackness.




I'm making note of a few names I heard during the battle – I can say, almost for certain, I heard one of the creatures say Celia. However, even with everything I've seen, I'm not about to believe a group of vicious parrots can predict who's about to die, and am not worried.

Say hello to the most annoying enemy in the game. They have the mobility and AI of bat swarms, so they home in on you and never leave. They've got a lot of HP, They do decent damage and attack fairly quickly, so they can tear you up pretty well – you can see it dropped the Unfinished to half health. And worst of all, the rewards are terrible – You either GAIN 10 terror in order to get a Tale of Terror, or you get 50-ish feathers that sell for 1 echo each in London.

The remainder of our trip to the Port will, hopefully, be uneventful.

July 4th, 1888



After the battle to get here, our visit was rather uneventful.



I gave the 'diplomat' I'd brought along a little started money and sent her out to make contacts. I don't know what will come of it, but hopefully, with a little help, she'll be able to assist me in rooting out the snuffers.



It will probably take more than one agent to do it, though – I'll bring backup sometime soon.




With that work completed, I spent some time getting to see some of the local sights and speak to some of the natives. And by natives I mean tigers. Because on the Elder Continent talking tigers are simply the form the natives take. Really, they're very civilized, but I suspect that if this is what the colonists had found after crossing the Atlantic, they'd have never left the protection of the Crown.

Omitting a previously-seen encounter at the Fathomhold.

July 7th, 1888




We're nearly home – We stopped briefly on Mutton Island, and then it will be on to London.



We arrived at just the right time, it seemed. Some sort of ceremony was going on. While I was not, exactly, invited, I wasn't going to pass up this chance to see the locals doing whatever they do out here when they think nobody is watching.




It turns out that thing is 'Murder people'. Was that a local, or a visitor? Are they going to stay dead? Will the drownies take them? Who is the Drowned Man? I have so many questions, and yet think it would be such a bad, bad idea to ask any of them.

Instead, we are going to be promptly departing. Several of my crew have complained. I've told them, in so many words, to shove it. We're almost home, the Unfinished badly needs repairs, and I'm not going to get into trouble in this kind of situation.



Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
Speaking of people that started up in Fallen London. Here is my profile for you guys to get as well:

http://fallenlondon.storynexus.com/Profile/Makille

The Lone Badger
Sep 24, 2007

That's a long trip to take with a conventional engine.

Neruz
Jul 23, 2012

A paragon of manliness
Blue Prophets are the worst, though it looks like you got lucky and didn't encounter their terror attack. Yes Blue Prophets have an attack that increases terror as well as all that other stuff, they are the worst.

MikeJF
Dec 20, 2003




Just now, looking at that map, I'm wondering about what's north of Frostfound/Palmerston, what's south of Iron Republic and what's directly east of Khan's Shadow.

Although I guess there's not meant to be anything at the same degree north as the Avid Horizon. (It's a pity they couldn't implement the effect that's described about going north in the zee, where no matter where you sail north, you always arrive there, all directions narrowing to one location.)

MikeJF fucked around with this message at 08:52 on May 3, 2015

Kafka Syrup
Apr 29, 2009
I thought I'd throw my character in as well, since I'm having a lot of trouble levelling between 60 and 100 so I can get "A Person of Great Importance".

http://fallenlondon.storynexus.com/Profile/Travis~Jordan

Neruz
Jul 23, 2012

A paragon of manliness

MikeJF posted:

Just now, looking at that map, I'm wondering about what's north of Frostfound/Palmerston, what's south of Iron Republic and what's directly east of Khan's Shadow.

Although I guess there's not meant to be anything at the same degree north as the Avid Horizon. (It's a pity they couldn't implement the effect that's described about going north in the zee, where no matter where you sail north, you always arrive there, all directions narrowing to one location.)

Not every island map square has anything in it, some squares just have some rocks and maybe one or two named locations you can 'discover' for a few fragments. At least some of those squares you mentioned are probably those.

Kafka Syrup
Apr 29, 2009

Neruz posted:

Not every island map square has anything in it, some squares just have some rocks and maybe one or two named locations you can 'discover' for a few fragments. At least some of those squares you mentioned are probably those.

Black Wombat did mention we haven't seen all the ports yet, right? So there must still be a few places we haven't run across.

Neruz
Jul 23, 2012

A paragon of manliness
Yeah there's a couple of points of interest as yet unseen; I said some not all.

Inexplicable Humblebrag
Sep 20, 2003


:gonk:

Jesus Christ, flukes.

MikeJF
Dec 20, 2003




DOWN JACKET FETISH posted:

:gonk:

Jesus Christ, flukes.

Explain?

Also, going back a while...


What is Sachatown?

MikeJF fucked around with this message at 11:34 on May 3, 2015

The Lone Badger
Sep 24, 2007

DOWN JACKET FETISH posted:

Jesus Christ, flukes.

A not inept comparison.

Neruz
Jul 23, 2012

A paragon of manliness

MikeJF posted:

What is Sachatown?

One of the many random named islands in the Zee that serves no purpose beyond getting a few fragments for discovering it. It always spawns near the Chelonate.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I like that your crew is pitching in now and again on the islands.

The Sandman
Jun 23, 2013

Okay!

So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"

WUB!
I have to say, I think I may have lucked out in my map placement with regards to Mt. Palmerston; for some reason, every game I've played it spawns next to Irem. Makes it a bit inconvenient to get to the first time, I'll admit, but it also makes any future trips to the northeastern quadrant of the map much more survivable in terms of fuel and supplies.

Also, there's one run that I think might be even more profitable than taking Scintillack to Varchas; it's also a bit more complicated, though, and has a definite limit on how much you can do it: run Mushroom Wine to the Empire of Hands, trade it for Darkdrop Coffee Beans, then trade the beans in Vienna.

Lokapala
Jan 6, 2013

I would assume that's a general reaction to Flukes' dickishness. The Coral is a Fluke, after all. And the Rubberies are their... sorta android servants? Whose interests and desires do not seem to be a high priority to the Flukes.

Also those "rubbery crimes" are sex stuff, aren't they? The poor survivour was banished because it loved humans too physically? Which seems to fit with the hints, but is also weird when you think about all the Red Science abominathons that Flukes regularly engage in. What's a bit of interspecies banging when compared to body horror, really.

MikeJF posted:

What is Sachatown?

A smaller dead turtle town, obviously. I wonder if "The Chelonate" is the collective name for all the populated monster-remains in the area, or just the giant dead turtle place. I also wonder what the locals call the place, because I doubt they are as enamoured with Latin as Londoners are.

Black Wombat
Nov 25, 2007

Every puzzle
has an answer.
Journal entry 25 – Deja-vu

From The Journal of Captain Petra Blackwood

July 8th, 1888


Our stop in London was short, and rather uneventful.



The Unfinished was put in dry dock to recover from the damage the Prophets caused, while I made my normal visit to the Admiralty and sold what goods I could at the Exchange.






And now, a quiet evening at home – I've had the Unfinished restocked with supplies for another trip, much like the last. The Coral needs more supplies, after all, and I plan to take full advantage of its payment.



Cue nearly identical stops at Venderbight, Wither, The Codex, and Mt. Palmerstone. Not a single new event in any of them.

July 16th, 1888




We finally arrived at Port Cecil today. I've been eager to deliver a few more of the bits, and disembarked quickly. I think the crew is starting to get a little worried – Maybe they think I like chess too much? It's hard to say. I'd brought a few more baubles with me, including something I'd been carrying for some time without quite knowing why.




I returned once more with armloads of Scintillack, almost more than I could carry.

When I returned to the ship, Celia told me that she'd heard that a recent change in the Coral had brought some ancient structures to the surface; I wasn't going to let that go uninvestigated, so I took a small group of the crew with me to investigate.






The more brave or curious of my crew – S.M, McClay, Celia, Draki and Jones – came with me. The things we discovered I've cataloged separately, but it was enough to be sure that the ruins were not of human origin. Perhaps these are some of the homes of the Rubbery men? Imagine, living in an amber dome below the Zee! But there's no way to know without another chance to investigate – perhaps someday I'll get so lucky.

July 17th, 1888



We arrived in the Khanate, and I went into the city in hopes to meeting my contact.




I found another familiar face first – or rather, she found me. I suppose I can't complain about the price of this 'fish', but I'll have to find some use for it before it starts stinking up the hold.



If only I'd be so lucky in finding my contact – although, I suppose, all things considered, I'm luckier than my contact is. I don't suspect I'll be seeing her again. We made a quick departure after that.

July 20th, 1888

Not far north of Verchas lays Jack-a-Dandy Stack, a barren little pile of rocks jutting from the Zee. Today, though, when we passed it, we saw quite a sight -



A full-grown Jillyfish! We'd all seen many of the little ones, but the adult ones are quite rare.




And, as it turns out, territorial.



Fortunately, even fully grown, they're no match for the Unfinished.




It reminds me even more of Flourishing-of-Years than the small ones do. They're such unusual creatures – And I swear, it almost sounded like it spoke. But in the end, it was only a short diversion – We'll be reaching Varchas later today. I imagine I'll be spending a few days here trading Scintillack.



And so she did. Skipping over that, and an unremarkable visit to Adam's Way -

July 25th, 1888

I'm charting a slightly more northern course on our return trip this time – In hopes of avoiding another run-in with the Prophets. We had a fairly normal visit – Went ashore, spoke to the locals, collected enough stories for a port report and left.



But several hours after departing, Slaan told me we had something unusual in the pantry.



A pair of Blemmigans had snuck aboard. They seemed nice enough, as ambelitory fungus goes, so I'm letting them stay – for now. I fully plan to unload them in the first couple places that seem hospitible. I do feel a little bad about what happened at Kingeater Castle, with the last one.

I'll try to find these better homes.

This has a chance to happen anytime you collect the port report at the Uttershroom – I simply clicked through the page without taking a SS of it. Whoops! I'll try to catch it next time.

July 26th, 1888

Brief stop at the Isle of Cats. I think, of all the things on the Zee, nothing scares me more than what happens to make Red Honey.



But I reckon you can't make honey from a mushroom. It should be safe enough here, although I don't plan to stick around to see it out. Godspeed, little mushroom.



Godspeed.

July 27th, 1888



My visit with the Fathomking today was short – But outside, we encountered something more dangerous. Or at least more openly hostile. Another Lorn-Fluke was wandering the waters – They're cruel buggers, and I need a core for the Coral besides. I wasted no time in giving my crew the orders to go to combat positions.



It seemed reluctant to pursue us too close to Port Lorkin. I can't imagine why – Perhaps the King's byzantine system of rules applies even to these creatures.

It seemed to be tethered to stay fairly near it's spawn point – it kept de-aggroing, letting me shoot it, and chasing me for about two seconds before drifting back again. Made for an easy fight, let me tell you.






There wasn't much left of it when we were done – but the core survived. With this, I'll be able to finish the desires of whatever mind lives inside the coral. I imagine it shall be quite a spectacle – I hope I'm not about to inadvertently sink an entire island. I'd feel rather bad about that, in the end.

July 30th, 1888

I know we visited the Iron Republic. My crew all agrees on that.



I can't remember a damned thing, though, save bits and snippets of what I think was some kind of marching song. I suppose it doesn't really matter, Not much seems to have changed.



Except that, for whatever reason, we have TWO Blemmigans on-board again. Did it make a freind? Did it split in half? Are they really even Blemmigans? I don't know. But I'm more eager than ever to find them new homes.

From here, we'll heading straight back to London. I want to visit Port Cecil again, and see what's in store for me.

Black Wombat
Nov 25, 2007

Every puzzle
has an answer.
Two other points of interest, delicious friends!

First, Failbetter has posted the game's entire soundtrack on Bandcamp. It's very good. I'll be linking to these tracks when I feel appropriate, since I now have an official source from which you could purchase the music if you so choose.

And second,



Look forward to that in the future.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!
They can talk? And write poetry?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Artificer posted:

They can talk? And write poetry?

Oh yes. They can write entire epic poetic cycles, in fact. Blemmigans are odd creatures.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Not gonna lie: after this update Blemmigans have become my favorite zee-creature. It's amazing how much personality those blobs have :allears:

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President Ark
May 16, 2010

:iiam:
One of the rarest pets in Fallen London is a Blemmigan secretary.

Acquisition text:

It leaps upright crouched to spring, a tiny knife clutched in one tendril. No, not a knife: a stylus! On the box-lid it scratches: OBLIGATION BEGINS NOW AT BOX-OPENING YOU HAVE FIFTEEN YEARS OF BLEMMIGAN TIME. DO NOT ASK PERSONAL QUESTIONS.

Don't look a gift mushroom in the hymenophoric lamellae.

President Ark fucked around with this message at 00:14 on May 8, 2015

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