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K Prime
Nov 4, 2009



Welcome to the new recruit thread for IDEAL GUARDIANS, a game about keeping the earth safe with giant robots.

There are 4 slots for people already in the game, leaving 2 for new folks to become part of the 6 person team keeping the earth safe from the insidious invaders!

Is thread in progress. . You don't have to read everything, but try to get an idea of where we are, at least, and what you're getting into. Obviously, the system is changing to OVA. Then, make a character using the following guidelines:

Up to
+10/-5 for your Pilot. You are a relatively normal human being- the most out there item you can have on your pilot is Telekinesis. Anything "weirder" than that will require a lot of justification!

+10/-3 for your Mecha. Obviously these skills and weaknesses cannot be used when you're not in the machine. Weaknesses and strengths need to make sense for a giant robot- "Airheaded" could be "Sensors Suck," for example, but it'll be hard to explain say, "Love Magnet." Unless your mecha name is "Valsione."

Pick a theme song for your pilot, and a different one for your machine!

In general, the theme of the game over time has been the costs, and the benefits, of believing in something. Try to write that into your character concepts.

And have fun defending the earth!

K Prime fucked around with this message at 05:32 on Feb 22, 2015

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K Prime
Nov 4, 2009

Something I forgot to note: Taking levels in Pilot marks you as an ace pilot specifically. Everyone is assumed to have a baseline competence with their machines.

All machines are assumed to have Flight and Life Support at +1.

K Prime fucked around with this message at 00:33 on Feb 23, 2015

K Prime
Nov 4, 2009

C-c-commentary (the musical)

Everyone's looking excellent so far! I have no questions for those of you who are previous posters, so here's some for the new people!

Tae, when the Empire of Heaven subsumed Japan a hundred years ago, what did your family do? Do you seek Japan's freedom? Or dominance over the Empire that now calls it Province?

Isabelle, your father's absences are finally being cleared up for you- he was hired by a secret organization, the same one now asking for your help. Do you forgive him?

Aoko, how did Aoko get pulled into the IG? Does your "father" work for them completely now, or is he still being kept at arm's length/keeping them at arm's length? What price did he ask for for his help?

Marika, your new self recently discovered that her death was covered up by the MHC, so as not to show weakness to what might have been a play by some other power. What was her reaction? Is she going to do something about it now, as the war starts to move from the shadows to the light?

K Prime
Nov 4, 2009

Reposting these world details here (Aspects are still descriptive so dadgum I'm keeping them)

Major Earth Factions

AUG: Allied United Governments
Aspects: Live Free or Die, On the Warpath, Kings of the Open Sky
Location: United States, Canada, Northern Mexico, occupying Britain and the Iberian Peninsula

Originally formed as HJS settlers fleeing for more secular climes integrated with the natives of the "New World," the roots of the AUG are freedom and beating the hell out of anyone who looks at them funny. Presently, that's the HJS, in retaliation for repeated "forced conversion attempts" during a period of internal turmoil caused by a worker's revolt. Unfortunately for the HJS, the attempts reunited the United Governments and things have rapidly gone for the worse since, especially due to the AUG's incredible air superiority.

HJS: Holy Jehovan Society
Aspects: Holy Land, Martial Tradition, God is With Us
Location: Most of Europe, Turkey

Centered on the Church, the HJS has been united since the fall of the Empire that spawned it and the slow struggle to rebuild that followed. That struggle produced a hardy and faithful sort of people, not ones to give in in the face of adversity. They'll need it- besieged by the AUG, and with their other neighbors sensing weakness and sniffing for the kill, the HJS may be facing its darkest hour since the lions.

MHC: Most Holy Caliphate
Aspects: Wisdom in Peace, Sleeping Lion, Center of Knowledge
Location: Arabian Peninsula, Middle East

For centuries now the MHC has served as the buffer between the EH and the rest of the world. The EH is cautious of provoking its mostly peaceful neighbor, as they are well aware that the MHC walks softly and carries a 20 megawatt plasma cannon. Unless prodded, the MHC is happy to keep to itself.

EH: The Empire of Heaven
Aspects 8000 Years of History, Numbers Advantage, Technology Kings
Location: China, Vietnam, Siberia, Japan, Korea, Indonesia

The EH is mighty frustrated at the moment. Stalemated with the ISP in the south, and unwilling to provoke the MHC in the west, the aggressively expansionist EH is at a standstill for the first time in a long time. Last heard, it was massing its forces on it's border with the HJS in the far north- perhaps to take advantage of the war with AUG.

PRA: People's Republic of Africa
Aspects: Resource Rich, Secular by Necessity, Cultural Flourishing
Location: Africa

The PRA is doing what it has always done with wars, since the end of the long war to unite the continent: Stay out of them. Instead, the PRA has focused inward, and within it arts and quality of life are improving- in fact, in terms of happiness it is the best place to live in the world.

Tawantinsuyu
Aspects: We Take Prisoners, Internal Suppression, Outside the Box Thinkers
Location: Central and South America

Tawantinsuyu are another set of stymied conquerors, their attempt at taking chunks out of the AUG repeatedly halted by the impenetrable screen that is the AUG air force. Unlike the EH, they've got enough to keep them busy- some of their Central American factions have decided that maybe they should be in charge... Tawantinsuyu is handling the situation, but they're a little too busy to be shooting at anyone else. For now.

ISP: Indo-Siam Pact
Aspects: Teeth Clenched Teamwork, United by Necessity, Prisoner's Dilemma
Location: India and Southeast Asia

The ISP only exists because the EH does, and the moment the EH lets up the pact will fall once again, as it as for centuries. The Kingdom of Siam and the Republic of India are too individualistic to remain united for long, but neither can afford to withdraw and let the EH run rampant across them both. So they stay, but the moment there is an opportunity someone is going to get backstabbed.

K Prime
Nov 4, 2009

Ok we're closing down- I'll have picks by the end of the week! I meant to do this this weekend but it turned out to be more hectic than heck.

K Prime
Nov 4, 2009

Tak, Sentrygun, you're in. I'll have a new post up by midweek. I hate my schedule right now.

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K Prime
Nov 4, 2009

WE ARE A GO GO TO THREAD AND ROLL

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