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Section Z posted:I know it's not exactly a "Horror" game except for the fact you flee in terror from a muscle man with no pants as he casually walks through explosives that would instant kill you. IIRC F.E.A.R. did this with your melee attacks as well, or I think it did if you jumped straight up and hit melee, which made you do a spinning roundhouse jumpkick. But compared to the other moves it was pretty much useless anyway since your fists and feet were one-hit kills and the jump added nothing to the attack. The running sweep-kick on the other hand probably ended more Replica Soldiers than my rifle.
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# ? Mar 31, 2016 10:31 |
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# ? Apr 26, 2024 22:48 |
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Wild T posted:IIRC F.E.A.R. did this with your melee attacks as well, or I think it did if you jumped straight up and hit melee, which made you do a spinning roundhouse jumpkick. But compared to the other moves it was pretty much useless anyway since your fists and feet were one-hit kills and the jump added nothing to the attack. The running sweep-kick on the other hand probably ended more Replica Soldiers than my rifle. The best thing about the slide kick was sending corpses flying at 900 miles per hour.
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# ? Mar 31, 2016 20:24 |
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Section Z posted:The best thing about the slide kick was sending corpses flying at 900 miles per hour. It would be a good thing to halt all development of physics systems in video games. The graphics can keep advancing to become indistinguishable from reality, but corpses of enemies will still flop around with ragdoll physics and do the thing where they clip through a wall and start colliding with it and playing an impact sound effect thirty times a second.
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# ? Mar 31, 2016 20:49 |
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Havoc set a precedence for Good Physics that we're not ever going to beat. https://www.youtube.com/watch?v=gok2tX3oZx0 The time we're now spending on making fluid and other non-rigid body physics become more efficient will not be wasted though, because then we can watch those physics break in nonsensical and wonderful ways too. Soon you'll be able to see the immaculately simulated cloth physics on a character's outfit somehow cause their collar to spontaneously stretch and shoot through the bottom of their head, contorting their body horrifically as the game ineffectually tries to un-collide the two objects until they both get launched miles away into the skybox, limbs spacking every which way at 60 frames per second as isaac newton rolls in his grave.
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# ? Mar 31, 2016 21:29 |
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Choco1980 posted:Probably for the same reason people edit out the band stuff (and a surprising amount of gags) from this video This is rad, thanks for posting.
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# ? Mar 31, 2016 23:39 |
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Digirat posted:Havoc set a precedence for Good Physics that we're not ever going to beat. The SAW movies will become obsolete as soon as Bethesda gets into VR and makes all prior works of body horror meaningless
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# ? Apr 1, 2016 02:05 |
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CaptainViolence posted:The SAW movies will become obsolete as soon as Bethesda gets into VR and makes all prior works of body horror meaningless The constant glimpses of your own eyes and teeth flickering into view. They turn back, you watch yourself scream.
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# ? Apr 1, 2016 03:40 |
Digirat posted:The time we're now spending on making fluid and other non-rigid body physics become more efficient will not be wasted though, because then we can watch those physics break in nonsensical and wonderful ways too. Soon you'll be able to see the immaculately simulated cloth physics on a character's outfit somehow cause their collar to spontaneously stretch and shoot through the bottom of their head, contorting their body horrifically as the game ineffectually tries to un-collide the two objects until they both get launched miles away into the skybox, limbs spacking every which way at 60 frames per second as isaac newton rolls in his grave.
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# ? Apr 1, 2016 04:43 |
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Digirat posted:Havoc set a precedence for Good Physics that we're not ever going to beat. Didn't think Kenshiro was in XCOM 2. ATATATATATATATATATATATATATA
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# ? Apr 1, 2016 05:42 |
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CaptainViolence posted:The SAW movies will become obsolete as soon as Bethesda gets into VR and makes all prior works of body horror meaningless
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# ? Apr 1, 2016 07:41 |
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I've been replaying Dark Souls in preparation for DkSIII and I'd forgotten how much I missed the Havok enabled enemy corpses that constantly get stuck around your feet. I decided to build a very lightweight characters that uses black leather armor, a Gargoyle helmet, a light parrying shield and a big axe (basically, your average Bloodborne character) along with a two rings. The first causes increased critical damage on things like back stabs and counter attacks. The second ring, as long as you stay under 25% of your max weight allowance, turns your dodge roll into a super-quick ninja somersault. If you've got an enemy corpse busy Havoking it's way around your feet you're now able to launch it several dozen yards in front of you, often bonking it's still-living comrades in the face. It doesn't deal damage... Not physically anyway, but I'd like to think the Undead charging towards me balks somewhat when this tiny unarmored person parries his giant friend's attack, murders him with a single brutal riposte then flip-kicks the still-warm remains straight into his face.
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# ? Apr 1, 2016 16:25 |
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Croccers posted:Any attempts at home console and/or VR from Bethesda are going to end up like this: Hopefully my cat will never knock over a glass of water into my keyboard in the other room
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# ? Apr 1, 2016 16:31 |
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Ancient Domains of Mystery is one of the big 'original' roguelike games, in which you are trying to reach the Caverns of Chaos, find the source of the corruption that is spreading across the land, and shut it down. When you first start your quest and reach the first town on the road, you'll find a sidequest from a little girl who lost her dog in a nearby cave. Seems like a pretty simple task fit for a new adventurer, right? Well, the cave (also referred to as the Puppy Cave) turns out to be an incredibly dangerous dungeon for new characters, especially due to the existence of a guaranteed anthill on the way to the floor that the puppy is located on. Anthills spew forth a large number of giant ants (as well as a queen as the last ant), which most new characters won't be able to take on and live to tell the tale. However, ants become relatively easy to deal with once you are a higher level, so it makes sense to just put off the quest until you level up a bit, right? Wrong, because the quest is also on a hidden time limit. If you do not complete the quest within four in-game days (which is pretty short when you factor in how much time is spent when you travel the over world map), the puppy will be dead once you reach the floor in the Puppy Cave it is located on. You can still return the corpse of the puppy to the little girl to complete the quest, but you won't get the big reward and you'll also make her cry. So, you've got an incredibly difficult beginners quest with a strict time limit to prevent you from gaining enough power to trivialize it. It can't get much harder than that, right? Guess again. Even if you somehow managed to reach the floor the puppy is located on within the time limit, the puppy is generated alive somewhere on the level as a friendly monster. This means, if you do not find the puppy on the level fast enough, it will pick a fight with another monster and die. If you have somehow managed to reach the puppy before it commits suicide by monster, it will proceed to follow you. You now have to escort the puppy back up the cave, where it will happily charge into melee range and attack everything to try and get killed. Hope you didn't ignore the anthill, because the puppy sure won't! If you somehow managed to get through all of the above with a still-living puppy following you, you can return it to a very happy little girl and receive your hard-earned reward of... ...a piece of plain candy. Candy is not very filling, which means it is useless as food. Eating it also has the potential of damaging your Toughness stat, which is what determines your HP. That's it; there is no other use. To really highlight what a troll this quest reward is, two of the other beginners quests given from the same town have the potential quest rewards of the Healing and Herbalism skills, which are considered to be some of the best skills in the game: the former improves your passive health regeneration rate by a large amount, and the latter improves the quality of herbs that you harvest (which are among the best consumable items in the game, mainly due to being able to infinitely harvest and stockpile them). An additional troll on top of all this is that a player could use a wish (an incredibly rare resource that lets you ask for almost any item, skill, monster, or concept in the game) to obtain a new puppy for the little girl if the puppy is already dead and they really want to complete the quest or make the little girl happy. However, you have to make sure that you wish for a 'cute dog'; if you wish for a 'puppy' or 'dog', it won't be accepted by the little girl and you will have wasted your wish. Floodkiller has a new favorite as of 13:33 on Apr 7, 2016 |
# ? Apr 7, 2016 13:29 |
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I'd never heard of that game before and I can imagine why
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# ? Apr 7, 2016 18:39 |
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Floodkiller posted:Ancient Domains of Mystery That's loving amazing
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# ? Apr 7, 2016 18:43 |
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Phlegmish posted:I'd never heard of that game before and I can imagine why
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# ? Apr 7, 2016 19:13 |
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My favorite roguelike is IVAN (Iter Vehemens ad Necem, roughly "A violent road to death") mostly because you aren't intended to be able to finish it. Someone managed to clear it once and the developer said it must have been a bug and quickly fixed it. This is a game where losing all of your limbs and crawling around the rest of the floor as just a torso is a very real possibility.
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# ? Apr 7, 2016 19:17 |
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I really enjoyed IVAN purely because of how ridiculously unfair it was. I'm really bad at roguelikes so it was refreshing to have one where I'm just not even expected to make it out of the first dungeon and see what stupid ways I can die within ten minutes this time.
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# ? Apr 7, 2016 19:19 |
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I'm just going to leave this one right here: https://m.youtube.com/watch?v=UHpSkfaeHIU There are plenty of other instances where Cedric the Useless Owl warns you far, far too late, but he really loving shines here.
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# ? Apr 7, 2016 20:25 |
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Floodkiller posted:Ancient Domains of Mystery There's gotta be some lesson in here about some things just not being worth it when you're on a quest to save the world.
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# ? Apr 7, 2016 20:41 |
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Kaethela posted:My favorite roguelike is IVAN (Iter Vehemens ad Necem, roughly "A violent road to death") mostly because you aren't intended to be able to finish it. Someone managed to clear it once and the developer said it must have been a bug and quickly fixed it. This is a game where losing all of your limbs and crawling around the rest of the floor as just a torso is a very real possibility. To expand on this, the game is 'winnable', but it is specifically designed to stop you from winning as much as possible, and it constantly adjusts the game to make this true. IVAN has level scaling the monsters with the player, similar to Skyrim or Oblivion for example. There is no leveling up per se in IVAN, but you can gain stats and equipment. As you do so, the game will adjust the monsters that generate based on those values. However, what makes IVAN different is that it scales the monsters against your stats and equipment exponentially. If you find an extremely nice sword before getting enough stats and armor to match it, the game will throw completely ridiculous endgame monsters at you in an attempt to rectify your short-term gains, such as veteran kamikaze dwarves (kamikaze dwarves who have been resurrected by the gods to blow themselves up on you again). What also makes the level scaling nasty is that you have to be at least a certain amount of strong to get past some of the static challenges in the game, so a 'winning' game is a long balancing act where you try to win, but not enough that the game notices you. Alternatively, it means you try to out-cheat it as hard and fast as possible using one of its many exploits and win before it can punish you. IVAN also has locational hit damage in addition to HP: if a body part takes too much damage, you lose it and have to find a way to reattach it or grow a new one. If that body part happens to be your head, torso, or groin, you just die regardless of how much HP you have left. The groin is your weakest body point, by the way; there Floodkiller has a new favorite as of 04:47 on Apr 8, 2016 |
# ? Apr 7, 2016 22:46 |
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Floodkiller posted:IVAN also has locational hit damage in addition to HP: if a body part takes too much damage, you lose it and have to find a way to reattach it or grow a new one. If that body part happens to be your head, torso, or groin, you just die regardless of how much HP you have left. The groin is your weakest body point, by the way; there is also no groin armor in IVAN. If a monster randomly decides to hit you in the groin for enough damage, you die regardless of how buff and well-equipped you are. https://youtube.com/watch?v=WUTVmuqviqE
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# ? Apr 7, 2016 23:20 |
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CaptainViolence posted:The SAW movies will become obsolete as soon as Bethesda gets into VR and makes all prior works of body horror meaningless I recently picked up Fallout 4 on Steam, and was impressed that, if you looked just at the dialogue sequences, you almost couldn't tell if it was a Bethesda game because the people actually looked like people. and then a vertibird inexplicably falls out of the sky and explodes on whoever you're talking to, or a body begins to rapidly spin exponentially faster until it swirls away into the sky, and then it's like oh yeah there it is
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# ? Apr 7, 2016 23:31 |
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FlyinPingu posted:I recently picked up Fallout 4 on Steam, and was impressed that, if you looked just at the dialogue sequences, you almost couldn't tell if it was a Bethesda game because the people actually looked like people. I'm convinced that a vertibird is scripted to crash, and kill all the pillars of the community cultists.
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# ? Apr 8, 2016 01:39 |
Mr Toes posted:I'm just going to leave this one right here: Floodkiller posted:The groin is your weakest body point, by the way; there is also no groin armor in IVAN. You know, the weakest armor class short of cloaks?
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# ? Apr 8, 2016 01:44 |
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Zereth posted:... wow, that is impressively late. Good job, owl. I'm unsure if you can enchant levitation belts, and any other belts might as well not exist if you don't want to step on landmines.
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# ? Apr 8, 2016 04:44 |
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Mr Toes posted:I'm just going to leave this one right here: The best troll is that he can get eaten at some point, and you can continue the game right up until the end where you die cause Cedric isn't there to save you
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# ? Apr 10, 2016 04:32 |
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Mr Toes posted:I'm just going to leave this one right here: Is there a single death that can actually be avoided by listening to his warnings?
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# ? Apr 10, 2016 04:58 |
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Internet Kraken posted:Is there a single death that can actually be avoided by listening to his warnings? He does warn you about the poooooiiiisonous snake.
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# ? Apr 10, 2016 05:32 |
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I thought tropico 5 being free for PSN was an amazing deal, until the campaign stops 1/4 the way through. There is 5 dlc packs, each with major game mechanics, for 80 bucks.
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# ? May 31, 2016 09:47 |
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There's like 2 DLC that actually have new mechanics, the rest is just a single new building and maybe a map.
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# ? May 31, 2016 10:22 |
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Phlegmish posted:I'd never heard of that game before and I can imagine why It's actually a pretty good game. The fact that it came out in the 90's and people still play it is kind of a testament to how good it ultimately is. It's also a merciless bastard of a game. There are actually later game quests that have rewards that gently caress you up something fierce. See, like any good RPG there are good NPCs and there are bad NPCs. I won't spoil anything but you can attack absolutely anything in the game that's alive. This is frequently a bad idea (some of the friendly things in the starting towns will wreck a new player every time pretty much guaranteed) but the possibility is always there. Now, there is also corruption. The idea of the game is that Chaos came to the world and is loving everything up. Corruption is bad. Too much corruption and you lose. You don't die exactly but if you get too far gone you're done. Some items corrupt you if you so much as possess them. There is an NPC that gives you a few quests to kill useful NPCs and rewards you with items that corrupt the gently caress out of you. One of them is a shield; specifically the shield with the best numbers in the game. However, the corruption is generally not worth it and the person you have to kill to get it is generally somebody you want to keep alive. It looks nice on the outside given how ridiculous its numbers are and can fool new players that don't know how badly corrupty items corrupt you.
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# ? May 31, 2016 11:38 |
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I just stick with good old Castle of the Winds for my roguelike fix. "Real" roguelikes tend to be way too complicated
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# ? May 31, 2016 12:00 |
How badly does Corruption gently caress you over, outta curiosity?
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# ? May 31, 2016 18:40 |
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KozmoNaut posted:I just stick with good old Castle of the Winds for my roguelike fix. "Real" roguelikes tend to be way too complicated Dungeons of Dredmor is my personal roguelike-for-babies.
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# ? May 31, 2016 18:58 |
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IShallRiseAgain posted:I'm convinced that a vertibird is scripted to crash, and kill all the pillars of the community cultists. Good to hear that I'm not the only one who got that solution to that place. https://www.youtube.com/watch?v=YymnkRszRQY
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# ? May 31, 2016 19:15 |
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I didn't get anything that dramatic, but when I sick noscoped the leader's head off he was coincidentally the last kill I needed for the "Masshole" achievement, and it didn't pop until after I had run away from the angry cultists. The timing couldn't have been more perfect.
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# ? May 31, 2016 19:21 |
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Regalingualius posted:How badly does Corruption gently caress you over, outta curiosity? It depends. It really, really does. Few corruptions are purely beneficial. Some are a mixed bag. Some actually totally prevent you from doing certain things. There is a corruption, for example, that makes poison drip from your hands and makes it so every single attack you make poisons the target. However, it curses everything you eat, making it less nutritious, and turns every potion you touch into poison, even while you go to drink it. Another one makes it far more difficult to talk to useful NPCs. Another one makes it almost impossible to use wands because you just drain all the charges out of the ones you touch. Generally speaking they're a mixed bag; they typically benefit you in one way while harming you in others. However, you also need a certain pair of corruptions to get into a certain (non-essential) area of the game and there are times where you must be sufficiently corrupted to do something. However, there is background corruption in many areas and if you pass a certain point you turn into a "writhing mass of primal chaos" and the game ends in a loss. For certain types of endings you have to walk this weird balancing act between "way hell of corrupted" and "welp chaos owns you now better luck next time."
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# ? May 31, 2016 19:43 |
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Regalingualius posted:How badly does Corruption gently caress you over, outta curiosity? It takes a shitload of corruptions (like 18) to die from them directly, and in my playthroughs I have never once had that be an issue. Not having enough corruptions has come up more often for me since that's a component of some of the hidden endings. The rate corruption doubles every 90 in-game days, but my wins all clock in at around 50 days time, so you have to do something like loving around on the world map a lot to run into that. There are monsters that have corrupting attacks, but the most dangerous of these is an optional boss hidden behind an annoying sidequest that anyone who fights him will be cheesing to death anyway. Additionally, there's several guaranteed methods of corruption removal in each playthrough, including a quest that completely removes all of your corruption at once. But this thread is about game devs being dicks so let's talk about the three dickest corruptions: Stiff Muscles, Mana Battery, and Poison Hands. Stiff Muscles is the worst corruption in the game and is kind of boring about it--it just slows almost every single thing you do down by roughly 25%. No real fun gimmicks or anything, but if you get it and can't remove it you will want to (and soon will) die. Hope and pray you don't get this corruption early. Mana Battery is fun in that, if you know what you're doing and plan around it, you can use it to do some stupid poo poo or just enjoy the benefits and remove it. What it does is reduce the cost of your spells by 20% and makes it so that when you try to use a wand you will instead immediately suck all the charges out of it, typically increasing your PP (think mana). If you're ready for this you can suck down all your bad wands you don't want and enjoy the power increase before removing the corruption and going on your way. If you don't have corruption removal then you'd better be prepared to play around the fact that all your nice wands have effectively one use (that may take several attempts to get to work) before they explode and disappear. Hope you didn't need to teleport on command. Poison Hands makes your melee attacks poison enemies, which is neat. The downside is it curses any food you touch, greatly reducing the satiation it gives, and it turns any potion you touch (including just picking up off the floor) into poison. Wanted to heal yourself? Too bad, you're poisoned. ADOM's stat increases mainly come in potion form and if you have poison hands you can't even pick them up without effectively losing out on permanent stats. The upside to this is that if you find a certain kind of gloves you can avoid these bad effects, the downsides are that you lose out on poisoning on hit too. In theory you could micromanage your glove wearing to max out the usefulness of Poison Hands, but no one in the world ever will so everyone just immediately removes this corruption. e: ToxicSlurpee posted:However, you also need a certain pair of corruptions to get into a certain (non-essential) area of the game Kobold Sex Tape has a new favorite as of 19:53 on May 31, 2016 |
# ? May 31, 2016 19:49 |
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# ? Apr 26, 2024 22:48 |
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Kobold Sex Tape posted:In theory you could micromanage your glove wearing to max out the usefulness of Poison Hands, but no one in the world ever will so everyone just immediately removes this corruption.
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# ? Jun 2, 2016 11:27 |