Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.

Section Z posted:

I know it's not exactly a "Horror" game except for the fact you flee in terror from a muscle man with no pants as he casually walks through explosives that would instant kill you.

But "Breakdown" on original Xbox had some serious First Person View going. Doing spinning high kicks, backflips and side rolls? Guess what happens to your camera!

So I'm sure that it would cause a lot of people to puke just as much as the first person barfing scene.

Does anybody know offhand how many "first person melee" games have your camera anchored to your face to that degree?

IIRC F.E.A.R. did this with your melee attacks as well, or I think it did if you jumped straight up and hit melee, which made you do a spinning roundhouse jumpkick. But compared to the other moves it was pretty much useless anyway since your fists and feet were one-hit kills and the jump added nothing to the attack. The running sweep-kick on the other hand probably ended more Replica Soldiers than my rifle.

Adbot
ADBOT LOVES YOU

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Wild T posted:

IIRC F.E.A.R. did this with your melee attacks as well, or I think it did if you jumped straight up and hit melee, which made you do a spinning roundhouse jumpkick. But compared to the other moves it was pretty much useless anyway since your fists and feet were one-hit kills and the jump added nothing to the attack. The running sweep-kick on the other hand probably ended more Replica Soldiers than my rifle.

The best thing about the slide kick was sending corpses flying at 900 miles per hour.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."

Section Z posted:

The best thing about the slide kick was sending corpses flying at 900 miles per hour.

It would be a good thing to halt all development of physics systems in video games. The graphics can keep advancing to become indistinguishable from reality, but corpses of enemies will still flop around with ragdoll physics and do the thing where they clip through a wall and start colliding with it and playing an impact sound effect thirty times a second.

Owl Inspector
Sep 14, 2011

Havoc set a precedence for Good Physics that we're not ever going to beat.

https://www.youtube.com/watch?v=gok2tX3oZx0

The time we're now spending on making fluid and other non-rigid body physics become more efficient will not be wasted though, because then we can watch those physics break in nonsensical and wonderful ways too. Soon you'll be able to see the immaculately simulated cloth physics on a character's outfit somehow cause their collar to spontaneously stretch and shoot through the bottom of their head, contorting their body horrifically as the game ineffectually tries to un-collide the two objects until they both get launched miles away into the skybox, limbs spacking every which way at 60 frames per second as isaac newton rolls in his grave.

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy

Choco1980 posted:

Probably for the same reason people edit out the band stuff (and a surprising amount of gags) from this video

https://www.youtube.com/watch?v=Fy9uaWqUNa8

(incidentally, if you're a horror fan, that video is amazing with its details)

This is rad, thanks for posting.

CaptainViolence
Apr 19, 2006

I'M GONNA GET YOU DUCK

Digirat posted:

Havoc set a precedence for Good Physics that we're not ever going to beat.

https://www.youtube.com/watch?v=gok2tX3oZx0

The time we're now spending on making fluid and other non-rigid body physics become more efficient will not be wasted though, because then we can watch those physics break in nonsensical and wonderful ways too. Soon you'll be able to see the immaculately simulated cloth physics on a character's outfit somehow cause their collar to spontaneously stretch and shoot through the bottom of their head, contorting their body horrifically as the game ineffectually tries to un-collide the two objects until they both get launched miles away into the skybox, limbs spacking every which way at 60 frames per second as isaac newton rolls in his grave.

The SAW movies will become obsolete as soon as Bethesda gets into VR and makes all prior works of body horror meaningless

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

CaptainViolence posted:

The SAW movies will become obsolete as soon as Bethesda gets into VR and makes all prior works of body horror meaningless

The constant glimpses of your own eyes and teeth flickering into view. They turn back, you watch yourself scream.

Zereth
Jul 9, 2003



Digirat posted:

The time we're now spending on making fluid and other non-rigid body physics become more efficient will not be wasted though, because then we can watch those physics break in nonsensical and wonderful ways too. Soon you'll be able to see the immaculately simulated cloth physics on a character's outfit somehow cause their collar to spontaneously stretch and shoot through the bottom of their head, contorting their body horrifically as the game ineffectually tries to un-collide the two objects until they both get launched miles away into the skybox, limbs spacking every which way at 60 frames per second as isaac newton rolls in his grave.
I'm looking forward to it.

TopHatGenius
Oct 3, 2008

something feels
different

Hot Rope Guy

Digirat posted:

Havoc set a precedence for Good Physics that we're not ever going to beat.

https://www.youtube.com/watch?v=gok2tX3oZx0

The time we're now spending on making fluid and other non-rigid body physics become more efficient will not be wasted though, because then we can watch those physics break in nonsensical and wonderful ways too. Soon you'll be able to see the immaculately simulated cloth physics on a character's outfit somehow cause their collar to spontaneously stretch and shoot through the bottom of their head, contorting their body horrifically as the game ineffectually tries to un-collide the two objects until they both get launched miles away into the skybox, limbs spacking every which way at 60 frames per second as isaac newton rolls in his grave.

Didn't think Kenshiro was in XCOM 2.

ATATATATATATATATATATATATATA

Croccers
Jun 15, 2012

CaptainViolence posted:

The SAW movies will become obsolete as soon as Bethesda gets into VR and makes all prior works of body horror meaningless
Any attempts at home console and/or VR from Bethesda are going to end up like this:

Wild T
Dec 15, 2008

The point I'm trying to make is that the only way to come out on top is to kick the Air Force in the nuts, beart it savagely with a weight and take a dump on it's face.
I've been replaying Dark Souls in preparation for DkSIII and I'd forgotten how much I missed the Havok enabled enemy corpses that constantly get stuck around your feet. I decided to build a very lightweight characters that uses black leather armor, a Gargoyle helmet, a light parrying shield and a big axe (basically, your average Bloodborne character) along with a two rings. The first causes increased critical damage on things like back stabs and counter attacks. The second ring, as long as you stay under 25% of your max weight allowance, turns your dodge roll into a super-quick ninja somersault.

If you've got an enemy corpse busy Havoking it's way around your feet you're now able to launch it several dozen yards in front of you, often bonking it's still-living comrades in the face. It doesn't deal damage... Not physically anyway, but I'd like to think the Undead charging towards me balks somewhat when this tiny unarmored person parries his giant friend's attack, murders him with a single brutal riposte then flip-kicks the still-warm remains straight into his face.

Iron Crowned
May 6, 2003

by Hand Knit

Croccers posted:

Any attempts at home console and/or VR from Bethesda are going to end up like this:


Hopefully my cat will never knock over a glass of water into my keyboard in the other room :ohdear:

Floodkiller
May 31, 2011

Ancient Domains of Mystery is one of the big 'original' roguelike games, in which you are trying to reach the Caverns of Chaos, find the source of the corruption that is spreading across the land, and shut it down. When you first start your quest and reach the first town on the road, you'll find a sidequest from a little girl who lost her dog in a nearby cave. Seems like a pretty simple task fit for a new adventurer, right?

Well, the cave (also referred to as the Puppy Cave) turns out to be an incredibly dangerous dungeon for new characters, especially due to the existence of a guaranteed anthill on the way to the floor that the puppy is located on. Anthills spew forth a large number of giant ants (as well as a queen as the last ant), which most new characters won't be able to take on and live to tell the tale. However, ants become relatively easy to deal with once you are a higher level, so it makes sense to just put off the quest until you level up a bit, right?

Wrong, because the quest is also on a hidden time limit. If you do not complete the quest within four in-game days (which is pretty short when you factor in how much time is spent when you travel the over world map), the puppy will be dead once you reach the floor in the Puppy Cave it is located on. You can still return the corpse of the puppy to the little girl to complete the quest, but you won't get the big reward and you'll also make her cry. So, you've got an incredibly difficult beginners quest with a strict time limit to prevent you from gaining enough power to trivialize it. It can't get much harder than that, right?

Guess again. Even if you somehow managed to reach the floor the puppy is located on within the time limit, the puppy is generated alive somewhere on the level as a friendly monster. This means, if you do not find the puppy on the level fast enough, it will pick a fight with another monster and die. If you have somehow managed to reach the puppy before it commits suicide by monster, it will proceed to follow you. You now have to escort the puppy back up the cave, where it will happily charge into melee range and attack everything to try and get killed. Hope you didn't ignore the anthill, because the puppy sure won't!

If you somehow managed to get through all of the above with a still-living puppy following you, you can return it to a very happy little girl and receive your hard-earned reward of...

...a piece of plain candy. Candy is not very filling, which means it is useless as food. Eating it also has the potential of damaging your Toughness stat, which is what determines your HP. That's it; there is no other use. To really highlight what a troll this quest reward is, two of the other beginners quests given from the same town have the potential quest rewards of the Healing and Herbalism skills, which are considered to be some of the best skills in the game: the former improves your passive health regeneration rate by a large amount, and the latter improves the quality of herbs that you harvest (which are among the best consumable items in the game, mainly due to being able to infinitely harvest and stockpile them).

An additional troll on top of all this is that a player could use a wish (an incredibly rare resource that lets you ask for almost any item, skill, monster, or concept in the game) to obtain a new puppy for the little girl if the puppy is already dead and they really want to complete the quest or make the little girl happy. However, you have to make sure that you wish for a 'cute dog'; if you wish for a 'puppy' or 'dog', it won't be accepted by the little girl and you will have wasted your wish.

Floodkiller has a new favorite as of 13:33 on Apr 7, 2016

Phlegmish
Jul 2, 2011



I'd never heard of that game before and I can imagine why

AnonSpore
Jan 19, 2012

"I didn't see the part where he develops as a character so I guess he never developed as a character"

Floodkiller posted:

Ancient Domains of Mystery

That's loving amazing

Lunchmeat Larry
Nov 3, 2012

Phlegmish posted:

I'd never heard of that game before and I can imagine why
ADOM is really good and just got an updated graphics-having release on Steam, it's worth a play but has definitely been rendered obsolete by newer, better roguelikes like Stone Soup and ToME

Relyssa
Jul 29, 2012



My favorite roguelike is IVAN (Iter Vehemens ad Necem, roughly "A violent road to death") mostly because you aren't intended to be able to finish it. Someone managed to clear it once and the developer said it must have been a bug and quickly fixed it. This is a game where losing all of your limbs and crawling around the rest of the floor as just a torso is a very real possibility.

Lunchmeat Larry
Nov 3, 2012

I really enjoyed IVAN purely because of how ridiculously unfair it was. I'm really bad at roguelikes so it was refreshing to have one where I'm just not even expected to make it out of the first dungeon and see what stupid ways I can die within ten minutes this time.

Mr Toes
Jan 2, 2008
Digitally Challenged
I'm just going to leave this one right here:

https://m.youtube.com/watch?v=UHpSkfaeHIU

There are plenty of other instances where Cedric the Useless Owl warns you far, far too late, but he really loving shines here.

BlueKingBar
Jan 25, 2016

Hey guys let's just literally never talk to me again maybe that'll fix things

Floodkiller posted:

Ancient Domains of Mystery

There's gotta be some lesson in here about some things just not being worth it when you're on a quest to save the world.

Floodkiller
May 31, 2011

Kaethela posted:

My favorite roguelike is IVAN (Iter Vehemens ad Necem, roughly "A violent road to death") mostly because you aren't intended to be able to finish it. Someone managed to clear it once and the developer said it must have been a bug and quickly fixed it. This is a game where losing all of your limbs and crawling around the rest of the floor as just a torso is a very real possibility.

To expand on this, the game is 'winnable', but it is specifically designed to stop you from winning as much as possible, and it constantly adjusts the game to make this true.

IVAN has level scaling the monsters with the player, similar to Skyrim or Oblivion for example. There is no leveling up per se in IVAN, but you can gain stats and equipment. As you do so, the game will adjust the monsters that generate based on those values. However, what makes IVAN different is that it scales the monsters against your stats and equipment exponentially. If you find an extremely nice sword before getting enough stats and armor to match it, the game will throw completely ridiculous endgame monsters at you in an attempt to rectify your short-term gains, such as veteran kamikaze dwarves (kamikaze dwarves who have been resurrected by the gods to blow themselves up on you again). What also makes the level scaling nasty is that you have to be at least a certain amount of strong to get past some of the static challenges in the game, so a 'winning' game is a long balancing act where you try to win, but not enough that the game notices you. Alternatively, it means you try to out-cheat it as hard and fast as possible using one of its many exploits and win before it can punish you.

IVAN also has locational hit damage in addition to HP: if a body part takes too much damage, you lose it and have to find a way to reattach it or grow a new one. If that body part happens to be your head, torso, or groin, you just die regardless of how much HP you have left. The groin is your weakest body point, by the way; there is also no groin armor in IVAN are belts to protect it, but they are super weak and not likely to help at all. If a monster randomly decides to hit you in the groin for enough damage, you die regardless of how buff and well-equipped you are.

Floodkiller has a new favorite as of 04:47 on Apr 8, 2016

Trash Boat
Dec 28, 2012

VROOM VROOM

Floodkiller posted:

IVAN also has locational hit damage in addition to HP: if a body part takes too much damage, you lose it and have to find a way to reattach it or grow a new one. If that body part happens to be your head, torso, or groin, you just die regardless of how much HP you have left. The groin is your weakest body point, by the way; there is also no groin armor in IVAN. If a monster randomly decides to hit you in the groin for enough damage, you die regardless of how buff and well-equipped you are.

https://youtube.com/watch?v=WUTVmuqviqE

Crocoswine
Aug 20, 2010

CaptainViolence posted:

The SAW movies will become obsolete as soon as Bethesda gets into VR and makes all prior works of body horror meaningless

I recently picked up Fallout 4 on Steam, and was impressed that, if you looked just at the dialogue sequences, you almost couldn't tell if it was a Bethesda game because the people actually looked like people.

and then a vertibird inexplicably falls out of the sky and explodes on whoever you're talking to, or a body begins to rapidly spin exponentially faster until it swirls away into the sky, and then it's like oh yeah there it is

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

FlyinPingu posted:

I recently picked up Fallout 4 on Steam, and was impressed that, if you looked just at the dialogue sequences, you almost couldn't tell if it was a Bethesda game because the people actually looked like people.

and then a vertibird inexplicably falls out of the sky and explodes on whoever you're talking to, or a body begins to rapidly spin exponentially faster until it swirls away into the sky, and then it's like oh yeah there it is

I'm convinced that a vertibird is scripted to crash, and kill all the pillars of the community cultists.

Zereth
Jul 9, 2003



Mr Toes posted:

I'm just going to leave this one right here:

https://m.youtube.com/watch?v=UHpSkfaeHIU

There are plenty of other instances where Cedric the Useless Owl warns you far, far too late, but he really loving shines here.
... wow, that is impressively late. Good job, owl.

Floodkiller posted:

The groin is your weakest body point, by the way; there is also no groin armor in IVAN.
Don't belts protect the groin?

You know, the weakest armor class short of cloaks?

Floodkiller
May 31, 2011

Zereth posted:

... wow, that is impressively late. Good job, owl.

Don't belts protect the groin?

You know, the weakest armor class short of cloaks?

I'm unsure if you can enchant levitation belts, and any other belts might as well not exist if you don't want to step on landmines.

Booourns
Jan 20, 2004
Please send a report when you see me complain about other posters and threads outside of QCS

~thanks!

Mr Toes posted:

I'm just going to leave this one right here:

https://m.youtube.com/watch?v=UHpSkfaeHIU

There are plenty of other instances where Cedric the Useless Owl warns you far, far too late, but he really loving shines here.

The best troll is that he can get eaten at some point, and you can continue the game right up until the end where you die cause Cedric isn't there to save you

Internet Kraken
Apr 24, 2010

slightly amused

Mr Toes posted:

I'm just going to leave this one right here:

https://m.youtube.com/watch?v=UHpSkfaeHIU

There are plenty of other instances where Cedric the Useless Owl warns you far, far too late, but he really loving shines here.

Is there a single death that can actually be avoided by listening to his warnings?

Tiberius Thyben
Feb 7, 2013

Gone Phishing


Internet Kraken posted:

Is there a single death that can actually be avoided by listening to his warnings?

He does warn you about the poooooiiiisonous snake.

Olaf The Stout
Oct 16, 2009

FORUMS NO.1 SLEEPY DAWGS MEMESTER
I thought tropico 5 being free for PSN was an amazing deal, until the campaign stops 1/4 the way through. There is 5 dlc packs, each with major game mechanics, for 80 bucks.

grate deceiver
Jul 10, 2009

Just a funny av. Not a redtext or an own ok.
There's like 2 DLC that actually have new mechanics, the rest is just a single new building and maybe a map.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Phlegmish posted:

I'd never heard of that game before and I can imagine why

It's actually a pretty good game. The fact that it came out in the 90's and people still play it is kind of a testament to how good it ultimately is.

It's also a merciless bastard of a game. There are actually later game quests that have rewards that gently caress you up something fierce. See, like any good RPG there are good NPCs and there are bad NPCs. I won't spoil anything but you can attack absolutely anything in the game that's alive. This is frequently a bad idea (some of the friendly things in the starting towns will wreck a new player every time pretty much guaranteed) but the possibility is always there. Now, there is also corruption. The idea of the game is that Chaos came to the world and is loving everything up. Corruption is bad. Too much corruption and you lose. You don't die exactly but if you get too far gone you're done.

Some items corrupt you if you so much as possess them.

There is an NPC that gives you a few quests to kill useful NPCs and rewards you with items that corrupt the gently caress out of you. One of them is a shield; specifically the shield with the best numbers in the game. However, the corruption is generally not worth it and the person you have to kill to get it is generally somebody you want to keep alive. It looks nice on the outside given how ridiculous its numbers are and can fool new players that don't know how badly corrupty items corrupt you.

KozmoNaut
Apr 23, 2008

Happiness is a warm
Turbo Plasma Rifle


I just stick with good old Castle of the Winds for my roguelike fix. "Real" roguelikes tend to be way too complicated :shobon:

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




How badly does Corruption gently caress you over, outta curiosity?

Scaly Haylie
Dec 25, 2004

KozmoNaut posted:

I just stick with good old Castle of the Winds for my roguelike fix. "Real" roguelikes tend to be way too complicated :shobon:

Dungeons of Dredmor is my personal roguelike-for-babies.

RogueTM
Jul 8, 2004

Hmmmmm

IShallRiseAgain posted:

I'm convinced that a vertibird is scripted to crash, and kill all the pillars of the community cultists.

Good to hear that I'm not the only one who got that solution to that place.


https://www.youtube.com/watch?v=YymnkRszRQY

haveblue
Aug 15, 2005



Toilet Rascal
I didn't get anything that dramatic, but when I sick noscoped the leader's head off he was coincidentally the last kill I needed for the "Masshole" achievement, and it didn't pop until after I had run away from the angry cultists. The timing couldn't have been more perfect.

ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

Regalingualius posted:

How badly does Corruption gently caress you over, outta curiosity?

It depends. It really, really does. Few corruptions are purely beneficial. Some are a mixed bag. Some actually totally prevent you from doing certain things. There is a corruption, for example, that makes poison drip from your hands and makes it so every single attack you make poisons the target. However, it curses everything you eat, making it less nutritious, and turns every potion you touch into poison, even while you go to drink it. Another one makes it far more difficult to talk to useful NPCs. Another one makes it almost impossible to use wands because you just drain all the charges out of the ones you touch. Generally speaking they're a mixed bag; they typically benefit you in one way while harming you in others.

However, you also need a certain pair of corruptions to get into a certain (non-essential) area of the game and there are times where you must be sufficiently corrupted to do something. However, there is background corruption in many areas and if you pass a certain point you turn into a "writhing mass of primal chaos" and the game ends in a loss. For certain types of endings you have to walk this weird balancing act between "way hell of corrupted" and "welp chaos owns you now better luck next time."

Kobold Sex Tape
Feb 17, 2011

Regalingualius posted:

How badly does Corruption gently caress you over, outta curiosity?

It takes a shitload of corruptions (like 18) to die from them directly, and in my playthroughs I have never once had that be an issue. Not having enough corruptions has come up more often for me since that's a component of some of the hidden endings. The rate corruption doubles every 90 in-game days, but my wins all clock in at around 50 days time, so you have to do something like loving around on the world map a lot to run into that. There are monsters that have corrupting attacks, but the most dangerous of these is an optional boss hidden behind an annoying sidequest that anyone who fights him will be cheesing to death anyway. Additionally, there's several guaranteed methods of corruption removal in each playthrough, including a quest that completely removes all of your corruption at once.

But this thread is about game devs being dicks so let's talk about the three dickest corruptions: Stiff Muscles, Mana Battery, and Poison Hands.
Stiff Muscles is the worst corruption in the game and is kind of boring about it--it just slows almost every single thing you do down by roughly 25%. No real fun gimmicks or anything, but if you get it and can't remove it you will want to (and soon will) die. Hope and pray you don't get this corruption early.

Mana Battery is fun in that, if you know what you're doing and plan around it, you can use it to do some stupid poo poo or just enjoy the benefits and remove it. What it does is reduce the cost of your spells by 20% and makes it so that when you try to use a wand you will instead immediately suck all the charges out of it, typically increasing your PP (think mana). If you're ready for this you can suck down all your bad wands you don't want and enjoy the power increase before removing the corruption and going on your way. If you don't have corruption removal then you'd better be prepared to play around the fact that all your nice wands have effectively one use (that may take several attempts to get to work) before they explode and disappear. Hope you didn't need to teleport on command.

Poison Hands makes your melee attacks poison enemies, which is neat. The downside is it curses any food you touch, greatly reducing the satiation it gives, and it turns any potion you touch (including just picking up off the floor) into poison. Wanted to heal yourself? Too bad, you're poisoned. ADOM's stat increases mainly come in potion form and if you have poison hands you can't even pick them up without effectively losing out on permanent stats. The upside to this is that if you find a certain kind of gloves you can avoid these bad effects, the downsides are that you lose out on poisoning on hit too. In theory you could micromanage your glove wearing to max out the usefulness of Poison Hands, but no one in the world ever will so everyone just immediately removes this corruption.


e:

ToxicSlurpee posted:

However, you also need a certain pair of corruptions to get into a certain (non-essential) area of the game
This area is probably one of the bigger "trolls" in the game. The RNG needed to enter it is crazy, you're only allowed to take a tiny amount of equipment in, it's filled with super fast enemies who will pepper you with attacks that you probably aren't blocking or dodging due to said equipment limit, and the big reward is a terrible artifact that corrupts you even when carried and really fucks your poo poo up when equipped.

Kobold Sex Tape has a new favorite as of 19:53 on May 31, 2016

Adbot
ADBOT LOVES YOU

Griefor
Jun 11, 2009

Kobold Sex Tape posted:

In theory you could micromanage your glove wearing to max out the usefulness of Poison Hands, but no one in the world ever will so everyone just immediately removes this corruption.
Want to watch the Retsuprae of the guy spending 80% of his time equiping and unequiping gloves.

  • Locked thread