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Sleeveless
Dec 25, 2014

by Pragmatica
Re: trolling pirates, the developers of the 2012 Syndicate FPS put a fake .nfo in the game's files to mess with pirate groups that do the same thing with their own .nfo files.

pre:
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                                  Syndicate™
                          © 2012 ELECTRONIC ARTS, INC.

   · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·
   DISC Count.......: 01
   Protection.......: Yes
   · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·

    Support the software companies. If you play this game BUY it!

   · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·
                               Release Information
   · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·

    Game Notes:
    ~~~~~~~~~~~
    Set in 2069, Syndicate takes players into a dark, Machiavellian world run 
    without government oversight with many syndicates vying for total dominance 
    of their local market place. With no one to question their intentions or 
    actions, three mega corporations - Eurocorp, Cayman Global, and Aspari - are 
    at the forefront of this brutal war for control of the pivotal American market. 
    
    In the world of Syndicate, everything is digitally connected, including the 
    people. Players aren't limited to the weapons in their hands. Through DART 6 
    bio-chip technology implanted in their head, players can slow down time and 
    breach the digital world around them to take down their foes using a variety 
    of upgradable hacking mechanics. Syndicate's blend of fast-paced, futuristic, 
    action shooter settings and story combined with innovative chip breach 
    gameplay instantly immerses players in a unique digital world.


    Install Notes:
    ~~~~~~~~~~~~~~
    1) Insert disc
    2) Play ;)


   · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·
                        Starbreeze Application Information
   · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·

    Are you bored with watching from the sidelines? Ready to make the switch?
    Do you have considerable talents in any of the following areas?

    - Art, modeling, texturing, sound design

    - Programming

    - Game design

    If you meet one or more of those criteria, and want to be a part of the fun,
    email us at jobs@starbreeze.com today!

    For other ways to contact us, see below.

    Over a hundred people spent several years of their lives making this game.
    If you like what you play, please consider purchasing it if you haven't


   · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·
                         How to Contact Starbreeze
   · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·

                        E-Mail: jobs@starbreeze.com
                        Forum:  http://www.starbreezeforum.se/
                        Web:    http://www.starbreeze.com/

                        SBZ:    No sleep until gold

   · ─ ─·-────────────────────────────────────────────────────────────────-·─ ─ ·
I also love how the developers of Dark Souls kept insisting that the pendant you get at the beginning of the game had a secret purpose that had yet to be found and even put it on the announcement site for Dark Souls 2, only to later admit that the whole thing had been a lie.

Ragequit posted:

I am fairly certain the impossible one is given out very rarely at random for no reason whatsoever.

The original plan was to have it be randomly unlocked doing tasks that the dev would change periodically (at launch it as quickloading) but when people figured it out and posted guides to unlocking it he threw a hissy fit about people compromising his vision and just removed the unlock entirely.

You can still earn it in-game by editing a text file and using a console command.

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Sleeveless
Dec 25, 2014

by Pragmatica

swamp waste posted:

There is this accelerating feedback cycle between game companies and consumers where constantly-iterating franchises become part of the conversation about themselves. I think I don't like it. I'm thinking of like Warcraft commercials or the meta stuff in Assassin's Creed The Pirate One or especially Dragon Age 2 where the characters are vaguely aware of being in a big sloppy erotic fanfic of themselves.

Does someone want this? It seems like the only reason to like Whimsyshire Therein and be all triumphally "gently caress YOU" about it is because of an internet argument-- an argument that people only cared enough to have because, at some point in history, there was this non-franchise whole new game called Diablo that had the confidence and vision to be itself, instead of some sort of loving catty riposte to youtube comments about its own trailers. Maybe that's easier to do when it's 1995 and youtube doesn't exist

It's a series tradition so you're a decade behind the curve unless you were also raging about Diablo 2 having a hidden cow level making fun of a the rumors of a cow level in the original

Sleeveless
Dec 25, 2014

by Pragmatica
Don't forget that in FFX-2 there are some enemies early in the game that are called Goons and drop grenades when they're killed :v:

Sleeveless
Dec 25, 2014

by Pragmatica

Gestalt Intellect posted:

That thing in the second chapter where you have to just hold right on a hamster wheel for 5 minutes straight that people always mention? Not an exaggeration in the slightest. The game really makes you do that, along with all the other poo poo posted above. The game has an inexplicable contempt for you from start to finish.

I haven't played the game but isn't there another way of earning the money you need to get past that part and the problem is that most gamers were just too lazy/uncritical to actually seek it out instead of doing the tedious treadmill activity for 5 minutes?

Sleeveless
Dec 25, 2014

by Pragmatica

Len posted:

Don't forget how if you finished the one puzzle you couldn't get a star and had to restart.

It's actually brilliant because it's a commentary on obsession and :tvtropes:

Sleeveless
Dec 25, 2014

by Pragmatica

The White Dragon posted:

I reset the game on two separate occasions and it sent me back to the first stage :sigh:

Some versions of the hardware reset differently than others so the exploit that let that work originally is no longer in effect :waycool:

Kugyou no Tenshi posted:

(I haven't played 12, so I can't speak to that)

12 is guilty of it in a fairly trollish way: the first act you play as a pair of street urchins purely because marketing demanded that they have a prettyboy teenage jrpg protagonist they could put on the cover. Once you meet up with Fantasy Han Solo and Fantasy Princess Leia they become the actual main characters for the rest of the game and Vaan and Penelo are just kind of standing around in the background tagging along for no reason.

Sleeveless
Dec 25, 2014

by Pragmatica

Thingyman posted:

Also, the character who looked just like Raiden who was the gay lover of the villain you chase for most of the game. You had to beat him up and steal his identity to continue at one point; allowing you to put on a Raiden disguise whenever you want for the rest of the game. MGS3 is the best MGS, and I need to replay it.

And when they did the MGS3 Subsistence release with the online multiplayer mode, playing as Raikov made you immune to porno mag decoys. Which I think is the first time videogames ever used homosexuality as an actual super power.

Sleeveless
Dec 25, 2014

by Pragmatica

Dr Christmas posted:

Did Kojima ever comment on the fact that Armstrong is literally Dick Cheney?

He didn't have anything to do with Revengeance.

Sleeveless
Dec 25, 2014

by Pragmatica
Twin Snakes is officially canon, which means that Snake never didn't bust out sick Matrix kung-fu moves at Shadow Moses.

Sleeveless
Dec 25, 2014

by Pragmatica

Pingcode posted:

To be fair, 3/4 of your examples are from the H2G2 game and I'm pretty sure Douglas Adams was just a misanthropic bastard who took sick joy in making the experience as painful as possible.

Adams' vocal dislike of bureaucracy, government, and customer service makes a lot of sense because just reading his stuff makes hin come off as insufferable; I can't imagine what a pain he must have been to actually try and interact with in any professional capacity.

Sleeveless
Dec 25, 2014

by Pragmatica
And this was the era before achievements and widespread unlockables, your reward for so much toil and tedium was often a seconds-long cutscene. :suicide:

Sleeveless
Dec 25, 2014

by Pragmatica
Killer is Dead has a lot of flaws that I'm willing to forgive, but the fact that the protracted sex scenes that follow every successful Gigolo mission are unskippable seems lazy at best and obnoxious of worst even if it's supposed to serve as some sort of commentary. Especially since you're going to have to sit through 20+ of them to get the achievements related to it.

Sleeveless
Dec 25, 2014

by Pragmatica

jadebullet posted:

I forgot about the Honey Bee Inn segment. That part would be even more awkward with modern HD graphics.

According to people who dug through the unused data files there's a cut conversation where a guy at the Honey Bee Inn brags about stealing Tifa's panties only for it to be revealed that they were actually Barrett's daughter's :wtc:

Sleeveless
Dec 25, 2014

by Pragmatica

Lumberjack Bonanza posted:

They aren't wrong, from a profit margin perspective.

It's kind of ironic because when video games killed off pinball machines the big pinball manufactures like Williams and Bally became slot machine manufacturers instead. And now the big game developers are being forced to do the same thing.

Sleeveless
Dec 25, 2014

by Pragmatica

Lumberjack Bonanza posted:

This, but for Firefly.

They actually already did that.

"Firefly is back! ...in smartphone social game form."

Sleeveless
Dec 25, 2014

by Pragmatica

bucketmouse posted:

The other troll bit in Earthbound that stands out in my mind (probably due to my best friend growing up having really bad ADHD) is the waterfall password where you're forced to just put the controller down and wait for several minutes. The game really seems to like to spawn a magic butterfly during the wait too, so you're stuck just sitting there with essentially a full heal just out of reach.

Also that abandoned house that you can buy for an obscene amount of money just for a photo op and the ability to read a short story by Itoi.

There's also the part where you first play as Poo. You have to pass your training by meditating, which is completely counter-intuitive and fourth-wall breaking in that it means ignoring characters instructing you to do things and instead just stand still for like a minute.

Earthbound is a great game but there's a reason it came with a player's guide bundled with every copy.

Sleeveless
Dec 25, 2014

by Pragmatica

Internet Kraken posted:

Its because a lot of early access games completely fail to live up to their promises or in some cases outright fall apart. Starbound has been in development for ages and the devs have changed huge portions of the game from what was originally promised, much to the ire of many fans. Then you have games like the Stomping Ground where the devs basically took the money they got from it and ran, completely abandoning the project entirely.

Personally I haven't participated in EA much because I like playing games when they are complete. The only EA game I've bought is Darkest Dungeon, and that's because the devs released a good chunk of the game that is stable and well made.

Also because it's equal parts funny and sad that people with Steam libraries full of hundreds of unfinished and unplayed games are paying almost full price (or, in the case of games like Star Citizen or the numerous f2p EA games like Z1N1, paying more than the cost of the finished game) for the privelege of fiddling around with a beta/alpha/pre-alpha and the promise that if the stars align they might get a finished game years later.

Best case scenario the game is finished and great but you'be already burned yourself out on the core gameplay long ago. Worst case scenario they just dump the unfinished game and you get nothing. And either way, it's gonna wind up in a bundle or hugely discounted on sale just to drive home how bad you got ripped off for not having impulse control.

Sleeveless
Dec 25, 2014

by Pragmatica

Choco1980 posted:

Hey man, don't knock Worlds Of Power, those books were great. in third grade Ninja Gaiden is the first book I read cover to cover. I always regret I never got the Metal Gear one, I always wondered how crazy it would end up being. Castlevania II was the weirdest one though, where the story has this schoolkid who plays a lot of Nintendo and is hooked on chocolate getting sucked into the game and fighting alongside Simon Belmont, where they're also plagued by the Seven Deadly Sins as well as the game's plot.

1-Up actually tracked down and interviewed the guy who made them, it's a pretty interesting read.

Sleeveless
Dec 25, 2014

by Pragmatica
Looking at Pokemon and Final Fantasy 6 makes you really appreciate modern RPGs. Like, yeah, Skyrim had some glitches that made some quests freak out but at least it didn't have entire stats and status effects that were completely worthless thanks to a mistake by the programmers.

Sleeveless
Dec 25, 2014

by Pragmatica

Internet Kraken posted:

No you just didn't notice the problems because you were a dumb kid like the rest of us. Gen 1 of Pokemon was a complete mess.



That and your modern Bethesda RPG is insanely complex with all the items, physics engines, AIs, and scripts happening at once while a game like FF6 was relatively simple but could still break something as major as a status effect or a stat.

Not that I'm complaining, being able to give your entire party rad shades as a status effect with no actual penalty was pretty awesome. :cool:

Sleeveless
Dec 25, 2014

by Pragmatica

Lord Lambeth posted:

I just played right through The Wonderful 101 and saw nary a mention of Saban. Of course, Nintendo probably has pretty good lawyers.

Chroma Squad is a much more overt "real 90s kids remember this!!!" homage to Power Rangers by a bunch of white dudes while Wonderful 101 is a generic Japanese superhero game made by actual Japanese people. It doesn't change what a miserable twat Saban is but they're completely different.

Sleeveless
Dec 25, 2014

by Pragmatica
When Hitman: Contracts came out one of the game guide companies did an experiment where they released a video walkthrough on DVD that had a snarky narrator explaining game mechanics and making jokes. I don't think it did very well because that's the only game I ever saw it for, and from what I saw of it it was hugely clunky to have to navigate the DVD on a laptop every time you needed help, but it's kind of amazing that they more or less predicted Let's Plays/Twitch a year before YouTube even existed.

Also at one point Steam was selling digital copies of Prima strategy guides, which I'm sure is completely unrelated to the fact that it took them until years later to add support for community-made guides.

Sleeveless
Dec 25, 2014

by Pragmatica
Speaking of Driver and trolls from the devs, Driv3r ignored the adage about glass houses and throwing stones and mocked Rockstar by hiding an NPC named Timmy Vermicelli on their maps as a dig at Vice City: He's way more low-poly than all the other NPCs, has the hosed-up block hands of the GTA character models, and wears water wings to make fun of the fact that at the time falling into the water was an instant-death in GTA games.



Rockstar returned fire by having it so that in the San Andreas mission where you sneak into Madd Dogg's mansion to steal his rhyme book you can hide behind a couch and listen to a player character trash about "Refractions" (the developers of Driver are Reflections Interactive) and namedrop Tanner, the protagonist of the Driver games.



Sleeveless
Dec 25, 2014

by Pragmatica

Choco1980 posted:

I wouldn't count that as a "troll", but at the same time, I absolutely love when games take pointless pot shots at the competition like that, like how Duke Nukem 3D had various FPS protagonists' corpses hidden throughout the game.

I liked the potshots that Postal 2: Paradise Lost made at Spacebase DF-9, if only because there's something deliciously poetic about a game that's still receiving support and updates almost 15 years after release making fun of a game that was dropped before it was even finished.

Sleeveless
Dec 25, 2014

by Pragmatica

bucketmouse posted:

Aw. Given doublefine's name attached to it I expected more drama.

They did also try and erase all the promises/roadmap of development from the original pitch and memoryholed all mentions of it on their documentary. But considering that they shut down several projects and had massive layoffs it doesn't seem fair to kick them when they're down.

Sleeveless
Dec 25, 2014

by Pragmatica

Lumberjack Bonanza posted:

Buying early access and getting mad when the game is never finished is like yelling at a gas station clerk when you buy a losing scratch-off.

Actually, it isn't.

Sleeveless
Dec 25, 2014

by Pragmatica

Len posted:

I don't think I want to meet the person who would buy the hardcover reprint of a Prima strategy guide.

The Library of Congress seems pretty cool.



:swoon:

Sleeveless
Dec 25, 2014

by Pragmatica

Incorrect Username posted:

The Zodiac Spear from Final Fantasy 12 has already been mentioned (the one you can't get if you've happened to open four certain chests throughout the game, like anyone would think of NOT opening chests in an RPG) but I've only just found out of the existence of a another super weapon in the game called the Seitengrate Bow.

It can be found in an invisible chest on the airship. How would you know if the chest is there if it's invisible? You just have to know. But even if you know where it is, the chest only has a 1% chance of appearing. Oh, if you manage to finally find the chest it has a 95% chance it will contain junk and a only 5% chance it will have the bow. Giving you about a 1 : 10,000 chance of getting the weapon. Assuming you even know about it in the first place. Oh and if you don't have a certain item equipped at the time, you'll never get it.

I read a post from one guy who claimed it took him 32 hours of reloading the same save over and over again before he got it. And for your efforts... the bow is just as invisible as the chest it came in. They didn't even bother to design it.

The real troll is the broken brains of anybody who would actually care enough to try and unlock it in the first place.

Sleeveless
Dec 25, 2014

by Pragmatica

ToxicSlurpee posted:

Didn't anybody learn from the X10 debacle? Creating adverts that infuriate the customer is kind of counter-productive.

Tell that to all the boot-lickers who keep defending ads and pay-to-win bullshit in mobile games with the exhortation that you don't have to spend any money if you don't want to, up to and including the point where every mobile game is a glorified slot machine based more on giving people just the right amount of feedback to make them spend money so they can keep watching bars fill up and tapping on them.

Sleeveless
Dec 25, 2014

by Pragmatica

Choco1980 posted:

*Not featured in the original PS2 NTSC release.

Yeah the entire point of these International re-releases are to give the obsessive fans who have been playing the game for like a year since release even more hardcore content to chew on, if you're not interested in grinding for hours to fight optional megabosses there's no reason to not just play the original release.

Sleeveless
Dec 25, 2014

by Pragmatica

Grandmother of Five posted:

On this topic; see Toonstuck 2. Christopher Lloyd in a FMV point & click adventure game did at least happen once, and no, I don't know where that might be available anywhere either :/ I remember Toonstuck 2 having full-page ads and people would swear by the game being real and having played it at some friend or cousin's house

http://en.wikipedia.org/wiki/Toonstruck#Re-release_and_Sequel

Rusty Staub posted:

I met the late Rudy Ray Moore once and got to ask him about this! I guess they just ran out of money before it was finished.

I still want at least a demo..

I really wonder how many FMV games were shot but never made or even saw the light of day and are just waiting to be (re)discovered. Some released games like Twisted Metal shot FMV cutscenes but wound up scrapping them when everybody realized how awful the trend was and even the infamous Night Trap was shot 5 years before it was actually released and the footage just sat in purgatory for all those years because the VHS-based game system it was originally made for never actually came out.

e. a quick poke around the Lost Media Wiki turned this one up

double-e. More relevant to the thread's topic, when Neversoft was making PSX Bruce Willis vehicle Apocalypse originally Bruce Willis' character was going to be an NPC and he was going to fight alongside the player character and talk to them and such. Then they decided that it would be cooler if you just played as Bruce Willis, so they made him the main character and instead of talking to the player character he just talks to himself for the entire game. The troll is that the ending of the game was supposed to be Bruce Willis turning into a demon and then you having to kill him as a final boss, only since they removed the non-Bruce Willis character at the last minute there's no longer a final boss fight and the game ends with you turning into a demon unopposed. Roll credits.

Sleeveless
Dec 25, 2014

by Pragmatica

Tiggum posted:

It's not even an isolated incident. For a while there was an actual trend of lovely "joke" games where the only real joke was on you for paying money for them. What might sound funny in theory actually makes them incredibly obnoxious to play, and even the ones made by actual decent comedians ended up being worthless garbage.

Parroty Interactive was responsible for most of those, from Pyst to X-Fools to Microshaft Winblows 98. They were some dire poo poo but on the upside if your kids ever ask you what the mid-to-late 90s were like you can just give them a copy of Star Warped.

Sleeveless
Dec 25, 2014

by Pragmatica

Walton Simons posted:

Doesn't it cost quite a bit of money to push out a patch on console?

It used to and people bitched about how unfair it was to charge developers to release patches as a way of discouraging them from releasing buggy unfinished games. So they got rid of it for the generation and now people bitch about having to download several multi-gigabyte patches to get the game into a playable state :v:

Sleeveless
Dec 25, 2014

by Pragmatica

haveblue posted:

Yeah, it's most likely this. Game data (including scripts where bugs are likely to be present) is bundled into a small set of large files containing thousands of individual pieces of content and trying to edit the file inplace is more complicated than overwriting the whole thing with a brand new copy.

Delta patching lets Steam and the PS4 do just that, downloading only the data that has changed, but the Xbox One ia notorious for not supporting it and requiring you to redownload patches that are several times larger than ones on competing platforms even for miniscule changes

Sleeveless
Dec 25, 2014

by Pragmatica

WickedHate posted:

The Monty Python game reminded me of Penn & Teller's Smoke and Mirrors, which is basically a video game version of their video Cruel Tricks for Dear Friends.

It's a game where the entire point is as a tool to use in trolling others. There's a series of mini games with little tricks in them, like a game that's rigged to always let one player win, and has a button combo you can put in to switch which player is rigged if the mark gets suspicious and wants to switch controllers. The most famous is Desert Bus, which is a real time, unpausable, uncontinuable eight hour road trip where the only gameplay is keeping the bus from going off the road. There's also an RPG where this happens:

Once again, Nippon is years ahead of the west when it comes to celebrity developer troll games.

quote:

Completion of the game requires several unorthodox uses of the Famicom system, such as using the second controller microphone to speak while playing pachinko, or not touching the controls for an hour. The player must also maneuver a hang-glider to complete a side-scrolling shooting game, made extremely difficult because the controls do not allow the player to move upwards on the screen. Minor details such as not quitting the salaryman job, not getting a divorce, or not beating up the old man who provides the treasure map, can prevent the player from reaching the ending.

Sleeveless
Dec 25, 2014

by Pragmatica
Context: It's the end of the game and you're trying to find a way into an underground bunker to kill Bob Page.

https://www.youtube.com/watch?v=DwSLvTkV2Y4

Bob Page is the one who tells you that you can make the jump.


1stGear posted:

I really enjoy how Bethesda didn't remotely consider the possibility of someone killing Dagon so instead of a death animation or even just flopping over in a lovely but coherent way, the model completely breaks down. ~*award winning game developer*~

:jerkbag:

Sleeveless
Dec 25, 2014

by Pragmatica

Mizuti posted:

World of Warcraft offers a unique title for completing an agonizingly boring and grindy set of tasks. Naturally, people go out of their way to earn it because ooh, shiny rare title. What do you need to do? You need to maximize several reputations that were introduced in the base game that have no real purpose and that were half-implemented at best. This also requires having good standing with two factions that oppose each other, which makes it even more complicated. Here's some of the numbers needed...

Kill 4400 Syndicate members and turn in 1405 lockboxes of a certain type. Only one class can pickpocket, and you don't get a lockbox each time you steal from an appropriate level creature. One guide describes a good rate being 120-180 lockboxes per hour...

Kill 2500 Booty Bay NPCs.

Kill 26330 Southsea pirates.

Do daily quests and item turnins for a faction active only one week out of every month. (It used to be worse, accepting item turnins only.)

There was one more step that was later removed: the Shen'dralar, a faction so minor they were eventually axed. The only way to earn reputation with them was hunting down rare drop books (which were unique, meaning only one could be kept in your inventory at a time) to make a special armor enchantment. Making this enchantment also needed annoyingly rare items that could not be sold or traded.

When this was first implemented, it was a jaw-droppingly agonizing grind. What did you get from it?

An achievement called Insane in the Membrane and "the Insane" title. :bravo:

Ah, so that's what Goat MMO Simulator's quest to lick 10,000 things was making fun of.

Sleeveless
Dec 25, 2014

by Pragmatica

Esroc posted:

Which now that MGSV exists it shows just how little devs give a poo poo about PC performance. MGSV is huge and just as pretty as Witcher 3, and it runs like a dream on my lovely three yeard old toshiba laptop with a mixture of high/medium/extra high settings. Even massive firefights with dozens of enemies barely put a dent into the FPS. While Witcher 3 even at the lowest runs like a slideshow, which doesn't matter because on lowest it looks like wet rear end so you're not missing anything anyways.

So that's the troll, it's certainly possible to get current AAA games to run just fine on crappy PC hardware but devs choose not to bother.

The Phantom Pain was released on a decade-old console with 256 MB of RAM while The Witcher 3 was was only on the next generation of consoles, this is like complaining that the PC version of MGS2 had higher requirements than the PC version of MGS1.

Sleeveless
Dec 25, 2014

by Pragmatica
Level scaling in RPGs can be done well but I've never played a single-player racing game with rubberbanding that wasn't a huge pain in the rear end and/or horribly transparent. It completely kills my desire to play when I know that no matter how well I drive or how many upgrades I buy the AI is always gonna miraculously be on my rear end half a lap after I pull ahead.

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Sleeveless
Dec 25, 2014

by Pragmatica
One of the worst example of rubberbanding and also dev trolling was the final Canary Mary race in Banjo-Tooie. It's a race where you mash the A button to determine your speed and IIRC it is practically impossible to beat legitimately, you have to intentionally go slow for most of the race and mash like no tomorrow at the end to pull ahead.

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