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The Wild West was never this wild! Do you have what it takes to shoot and slice your way through 10 action-packed levels and become the "Super Ultra Sexy Hero"™? Rising Zan: The Samurai Gunman takes you back to the wild west of 1800's where, armed with only a gun, Katana sword, and some ultra sexy moves, you'll face a town full of the meanest, ugliest and weirdest outlaws you've ever seen. As you fight your way through this "sushi western" you'll solve puzzles, play mini-games, deal with bizarre and deadly bosses, and earn those ever important "sexy points" you'll need to become the "Super Ultra Sexy Hero"™! -Lots of 3rd person super ultra sexy action cut'em and shoot'em up action -Use your six gun, Katana sword or sexy combos to take out the bad guys -Outrageous mini-games to play and puzzles to solve -Out of this world wild west environment -Hidden levels and characters -Gratuitous gore -Ninjas Stylish finishers! Young gentlemen in distress! Giant bombs falling from the sky! A plethora of fun button mashing QTEs mini-games! Okay, that's really overselling it. Rising Zan is not a good video game in any way, shape or form. The graphics are super rough, the controls handle like crap, the difficulty curve makes no sense, etc. but hey, that's what to expect from an old rear end PS1 game. However, and apart from the kickin' soundtrack, the only redeeming selling point of the game is the quirky story, dialogues and general goofy atmosphere, which totally make up for the bad gameplay - something that most old Japanese games are infamous for (e.g., Mister Mosquito, Katamari Damacy, Shadow of Destiny, Flower, Sun, and Rain and God Hand, to name a few.) Rising Zan pretty much is Devil May Cry's goofy grandpa. Everything from Clover Studio, Capcom and Platinum Games is here: parrying, dodging, combos, cancels, button mashing events, emphasis on being cool, stylish finishers, pop culture references (nothing too cringe-worthy, don't worry), over-the-top action, you name it. I find the game rather fascinating, I see it as a sort of prehistoric relic that shaped the Hack'n Slash/Beat'em Up/Stylish Cuhrayzee Action genre either subconsciously or as a homage/inspiration. Anyway, I'll try to be as efficient as possible in the LP, cut the boring parts (note: I started doing that from stage 5), will try to talk about the (archaic) gameplay mechanics and how most enemies from the Devi May Cry games share the exact same attacks and patterns as the one in Rising Zan, I'll showcase anything worth of mention I find in the levels, explain the JP and US differences from both version of the game, and I'll try to get the "Bitchin' A rank" boss finisher at the end of every stages. Rising Zan only has 9 levels (and one uninteresting tutorial stage), so you can easily be done with it in one afternoon. There are a bunch of unlockables like an alternate lewd outfit for Johnny, an additional playable character as well as a couple more difficulty modes which I won't cover - enemies get more health, you take more damage and nothing else. Enjoy. mkob fucked around with this message at 15:44 on Mar 28, 2015 |
# ? Mar 9, 2015 16:44 |
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# ? Dec 10, 2024 23:35 |
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Table of content Update #1 Update #2 Update #3 Update #4 Update #5 Update #6 Update #7 Videos Japanese intro cutscene, JP opening song and Japanese finishers Intro & 1st Impact: Here comes Zan 2nd Impact: Wild in the Street & 3rd Impact - Oriental Dark power 4th Impact: Hell Train 5th Impact: Shogun in a gold mine 6th Impact: Zan vs Geisha 7th Impact: Mechanicalwork Grudge 8th Impact: It's a Kabuki Show Final Impact: Rising Zan True Ending, Sapphire, finishers, JP&US version differences Final update in screenshot format, covering Sapphire's dialogues and the JP/US version differences Grading point system for the button mashing finishers: Johnny's: English: 0000 - 1200 G - WEAK 1200 - 1400 F - YEAH 1400 - 1450 E - NEAT 1450 - 1600 D - COOL 1600 - 1650 C - GROOVY 1650 - 1750 B - WICKED 1750 - ???? A - BITCHIN' Japanese: G - Gassho ("Buddhist-style pressed-palm gesture of piety", a ritual gesture of Eastern origin, with hands pressed together in front of the chest. It can be used for prayer or as a sign of greeting, gratitude, reverence, or apology. When performed with a bow, it is called gassho rei.) F - Harakiri ("cutting the belly" aka seppuku, a ritual suicide) E - Koishigure (Shigure for drizzle; shower in late autumn (fall) or early winter or something, ancient fall, evil fall, dense fall, etc. koi for evil intentions or love) D - Yumeshibai (Theatre of dreams?) C - Oroshi (some sort of wind) B - Zan (Cutting, slicing) A - Daisetsudan (great dismemberment/a big cut, etc.) Seibai = Punishment/Justice/Justice has been served Sapphire's G Meoto (married couple) F Kantsubaki (Camellia) E Usugesho (????) D Mangekyo (Kaleidoscope) C Kazaguruma (Windmill) B Yozakura (night cherry blossom) A Abaredaiko (furious drumming) "Abara Daiko" is considered to be a hard drumming in the Gion Festival in Kokura City, Fukuoka, Japan. One of such furious drummings is further considered to have been performed by a legendary person called Matsugorou Tomishima (富島松五郎). He is known by his nickname "Muhoumatsu." Ranking system/overall score: Here's what you get at the end of a stage depending on your overall score. The Katana and Gun percentage is how many you used melee/range, Time is self-explanatory, the faster the better score. Life is how many HP you had left upon beating a stage (no damage = perfect score). Here are the rankings you can get: Chicken Hero Sexy Hero * Ultra Sexy Hero ** Super Ultra Sexy Hero *** You earn * Hero Star Badges after reaching a certain rank, it's 1 with Sexy Hero, 2 with USH and 3 with SUSH. The difficulty you're playing at also affects the amount of stars, it's twice as much on Hard for example. Hero Star badges let you unlock new difficulty levels, an alternate outfit for Johnny. I've covered the unlockables in the final update. Random fun facts: The Narrator is voiced by Terence McGovern, aka Launchpad McQuack from Ducktales and Larry from The Walking Dead games Mr. Gizmo (the Dr. Willy character) is voiced by Jeff Kramer, aka Francis York Morgan from Deadly Premonition The main antagonist Loki is voiced by David Nowlin, aka Sam from Sam & Max (Telltale version) Sapphire is voiced by Rebecca Wink, aka Emily Wyatt from Deadly Premonition Sasuki Sensei is voiced by Charles Martinet (Mario) mkob fucked around with this message at 00:46 on May 26, 2015 |
# ? Mar 9, 2015 16:44 |
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The title contains two of my favorite words from Metal Gear Rising.
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# ? Mar 9, 2015 17:04 |
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That intro is amazing. Bookmarked.
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# ? Mar 9, 2015 17:43 |
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He managed to almost copy a couple of tricks from Yoshimitsu, but he ain't the real deal.
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# ? Mar 9, 2015 18:15 |
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Egads! This is Samurai Western's long lost twin cousin! I loved the DRAG STORE in the first town.
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# ? Mar 10, 2015 13:34 |
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The voice acting is surprisingly good for a PS1 game. I'm on board for this.
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# ? Mar 10, 2015 17:41 |
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This is one of those games that I'd tell everyone what a pile of poo poo it is but secretly love and be having a blast with it. The premise is retarded, the game is choppy and bizarre, but it looks entertaining as hell
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# ? Mar 10, 2015 17:45 |
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5th Impact: Shogun in a gold mine A good level overall, especially if you compare it to the previous one which was a complete snorefest. The mine cart part adds a bit of variety and Mr. Shogun is actually kind of fun to fight. Near the end of the video, I talk about the grade system and show the different finishers you can get after beating a boss. Here's an estimate of the grading point system during the finishers button mashing events: 0000 - 1200 G - WEAK 1200 - 1300 F - YEAH 1400 - 1450 E - NEAT 1450 - 1600 D - COOL 1600 - 1650 C - GROOVY 1650 - 1750 B - WICKED 1750 - ???? A - BITCHIN' mkob fucked around with this message at 21:11 on Mar 15, 2015 |
# ? Mar 10, 2015 17:52 |
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I think that's a G for the lowest rank, which raises the question of why they skipped F. Also, holy crap it's PS1-era God Hand. I've never heard of this game, but the LP is looking pretty great. Can't wait to see what madness there is still to come.
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# ? Mar 11, 2015 08:15 |
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Eh, I like the PS2 one, Samurai Western, better. But this is okay.
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# ? Mar 11, 2015 09:42 |
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Yapping Eevee posted:I think that's a G for the lowest rank, which raises the question of why they skipped F. I've made a mistake and skipped over F, the score range to get different grades is actually super tight and the F rank point range seems to be around 1200 and 1300 points, no more no less, so it's really easy to miss it. I'll showcase the finisher animation in the next video.
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# ? Mar 11, 2015 15:30 |
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Seeing this for the first time after playing so much DMC and God Hand really is like meeting a crazy long-lost uncle. Looking forward to more.
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# ? Mar 12, 2015 02:56 |
I've... I've never heard of this game before. And I find myself wondering WHY.
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# ? Mar 12, 2015 03:10 |
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My old nemesis, Michael Kobayashi. Excellent stuff!
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# ? Mar 12, 2015 03:47 |
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i have put out an all points bulletin for the rising zan
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# ? Mar 12, 2015 04:40 |
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mkob posted:which totally make up for the bad gameplay - something that most old Japanese games are infamous for (e.g., Mister Mosquito, Katamari Damacy, Shadow of Destiny, Flower, Sun, and Rain and God Hand, to name a few.) Are you saying that God Hand has bad gameplay? Even if you are (you better not be :arrgh:) I'm definitely gonna pay attention to this LP.
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# ? Mar 12, 2015 10:26 |
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Improbable Lobster posted:Are you saying that God Hand has bad gameplay? Oh hell no. It's just that ever since the game got released, there's apparently this big misinformed myth that God Hand has terrible controls (among other things). You can take a look at my channel, I've uploaded a good hundred God Hand videos to prove that this statement is complete bullshit and that in fact, this video game plays totally fine.
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# ? Mar 12, 2015 11:20 |
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Improbable Lobster posted:Are you saying that God Hand has bad gameplay? He hates god hand enough to produce excellent demonstration videos of how not to god hand. I'm sorry Mike.... https://www.youtube.com/watch?v=ad1VBn8tV6E https://www.youtube.com/watch?v=HR7YzoZ2YeI
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# ? Mar 12, 2015 11:21 |
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6th Impact: Zan vs Geisha Another stage that's short and sweet.
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# ? Mar 13, 2015 12:02 |
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You know, I could swear I've heard that goofy 'Thank you!' voice clip before. Wait a second... Are all the tied up NPCs Beedle from Wind Waker?
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# ? Mar 13, 2015 15:38 |
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I've decided to grab the Japanese version of Rising Zan to see if there were any differences in gameplay or story (sort of related, I did the same with God Hand, you can check this video if you're curious to see some of the Japanese/English version differences) and it feels like a total different game, they've added a long exposition intro at the beginning of the game, the opening song is a Japanese jazzy saxophone version of the English opening, even the button mashing boss finisher song is different, the game starts off with a tutorial level (whereas in the English version you have to select it via the main menu), there doesn't seem to be any differences gameplay-wise so far except for the second level where they removed some scripted fights, making the level much easier, they've also changed some voice clips and the grading system is in Japanese. Pic related for a weird Engrish grading, bottom is the JP version. I'll cover the Japanese/English differences in the future for completion sake.
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# ? Mar 15, 2015 00:37 |
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Oh man I totally forgot about this game. My friend had it and I remember the cover art was super cool to my younger self.
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# ? Mar 15, 2015 02:59 |
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I read about this game in Tips n' Tricks back in the day. It scared me then and it scares me now.
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# ? Mar 15, 2015 03:52 |
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7th Impact: Mechanicalwork Grudge Rather lame level overall, especially the recycled boss fights. Two mini-games (I mean gimmicks) make up for it at least. Super Sexy Japanese Bonus Update - Intro cutscene, opening song and Japanese finishers The game was only dubbed in English, just like God hand and the DMC games, and for whatever reason the intro doesn't play for me on emulator with the US version, normally it does when you start the first impact, so here it is but with JP text. This video has the Japanese introduction exposition dump cutscene when you start the game, the JP opening song as well as the finisher names during the button mashing finishers. Here are the different finishers names you get in this version, if anyone knows Japanese then feel free to translate them and correct me: G - Gassho ("Buddhist-style pressed-palm gesture of piety", a ritual gesture of Eastern origin, with hands pressed together in front of the chest. It can be used for prayer or as a sign of greeting, gratitude, reverence, or apology. When performed with a bow, it is called gassho rei.) F - Harakiri ("cutting the belly" aka seppuku, a ritual suicide) E - Koishigure (Shigure for drizzle; shower in late autumn (fall) or early winter or something, ancient fall, evil fall, dense fall, etc. koi for evil intentions or love) D - Yumeshibai (Theatre of dreams?) C - Oroshi (some sort of wind) B - Zan (Cutting, slicing) A - Daisetsudan (great dismemberment/a big cut, etc.) Seibai = Punishement / "Justice has been served" in the context of the game Random fun facts: The Narrator is voiced by Terence McGovern, aka Launchpad McQuack from Ducktales and Larry from The Walking Dead games Mr. Gizmo (the Dr. Willy character) is voiced by Jeff Kramer, aka Francis York Morgan from Deadly Premonition The main antagonist Loki is voiced by David Nowlin, aka Sam from Sam & Max (Telltale version) Sapphire is voiced by Rebecca Wink, aka Emily Wyatt from Deadly Premonition Sasuki Sensei is voiced by Charles Martinet (Mario) mkob fucked around with this message at 18:22 on Mar 24, 2015 |
# ? Mar 15, 2015 20:55 |
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Shogun's left and right hands are Master and Crazy hand. It is the one true (head)canon. Also, this game is amazing.
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# ? Mar 17, 2015 07:56 |
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This game has an amazing cast. The Japanese OP is sung by Hironobu Kageyama, who has a varied history singing Anime OPs. Notable works are DBZ openings (Cha La Head Cha La) and HEATS from Shin Getter Robo. Full Rising Zan OP: https://www.youtube.com/watch?v=7A1BptKRZpc
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# ? Mar 17, 2015 15:11 |
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8th Impact: It's a Kabuki Show The penultimate stage. Pretty boring but there is one really good joke in it. Since I just got the "Super Ultra Sexy Hero" rank at the end of this level, let me briefly cover the ranking system. Here's what you get at the end of a stage depending on your overall score. I've no idea how the Katana and Gun percentage work, I guess it's how many damage you dealt with both of them or something. Time is self-explanatory, the faster the better score. Same with Life %, it's how many HP you have left. Here's the ranks: Chicken Hero Sexy Hero * Ultra Sexy Hero ** Super Ultra Sexy Hero *** You earn * star badges after reaching a certain rank, it's 1 with Sexy Hero, 2 with USH and 3 with SUSH. The difficulty you're playing at also affects the amount of stars, it's twice as much on Hard for example. Star badges let you unlock new difficulty levels, an alternate outfit for Johnny and an additional playable character, Sapphire. I'll cover all this after the next video, as well as the few minor differences between the JP and US versions. EDIT: Something I missed in this video is the similarities between the last boss of impact 8 (his name is The Guardian apparently) to Echidna from DMC4. Just like him, Echidna whips her head tail thing back and forth and she summons vines from the ground that follow you around. It's so strange to see how Rising Zan influenced the DMC games with their boss designs and attacks, either on purpose or unconsciously. I haven't looked at the credits of the game in detail yet, maybe people who worked on Rising Zan went to Capcom or Platinum Games later. mkob fucked around with this message at 12:37 on Mar 19, 2015 |
# ? Mar 18, 2015 19:24 |
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Dilophosaurus-san reminds me that it is the only dinosaur thus far discovered that could wrinkle its nose. And that the jurassic park scene was all lies! Much to my eternal disappointment...
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# ? Mar 18, 2015 21:29 |
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I am very disappointed in you for not recognizing the reference to Goemon.
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# ? Mar 19, 2015 10:51 |
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Melaneus posted:I am very disappointed in you for not recognizing the reference to Goemon. How did I miss that? It appears this wikipedia page is incomplete, I can't find the part where the real Goemon stole from people by riding a frog that could shoot laser beams.
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# ? Mar 19, 2015 11:30 |
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I think the thing he's in is a reference to the tub of boiling oil or water they supposedly used to execute him. Just with robot legs and all to make it more bitchin'. Course, I only recognize the guy due to Konami's Ganbare Goemon/Mystical Ninja series.
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# ? Mar 19, 2015 12:01 |
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Melaneus posted:I think the thing he's in is a reference to the tub of boiling oil or water they supposedly used to execute him. Just with robot legs and all to make it more bitchin'. Course, I only recognize the guy due to Konami's Ganbare Goemon/Mystical Ninja series. Yeah it's true, I just didn't want to point out the obvious in the video, it's not like there are thousand different famous people named Goemon in Japan. EDIT: Something that I did miss however is the similarities between the last boss of impact 8 (his name is The Guardian apparently) to Echidna from DMC4. Just like him, Echidna whips her head tail thing back and forth and she summons vines from the ground that follow you around. It's so strange to see how Rising Zan influenced the DMC games with their boss designs and attacks, either on purpose or unconsciously. I haven't looked at the credits of the game in detail yet, maybe people who worked on Rising Zan went to Capcom or Platinum Games later. mkob fucked around with this message at 12:35 on Mar 19, 2015 |
# ? Mar 19, 2015 12:21 |
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Final Impact: Rising Zan Last level of the game. Very disappointing overall, no mini-games, no wacky cutscenes, no nothing. But hey, it's not over yet. Next up I'll cover Sapphire - Johnny's lady kunoichi sidekick - as well as the few differences between the JP/US version of the game and other crap I might have missed. EDIT: I meant Rapid Slash, not Judgement Cut. mkob fucked around with this message at 15:27 on Mar 25, 2015 |
# ? Mar 24, 2015 13:31 |
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Oh wow, that really was a really disappointing last level. Also, why was Zan suddenly in his underwear? Did a cutscene or a level get cut from the western release or something?
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# ? Mar 24, 2015 14:07 |
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I'd say it was a good effort, they made history on a PSX. Come on cut them some slack.
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# ? Mar 24, 2015 15:02 |
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OldManMarsh posted:Oh wow, that really was a really disappointing last level. Also, why was Zan suddenly in his underwear? Did a cutscene or a level get cut from the western release or something? It will all make sense in the next video
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# ? Mar 24, 2015 15:19 |
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Did Zan just really suffer a killsteal of the final boss? I really hope that the next videos explain it all! Well, as much as a game like this explains anything.
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# ? Mar 24, 2015 16:56 |
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Holy poo poo yes I wanted an LP of this for so long. At least, one that didn't suck. Bookmarked.
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# ? Mar 24, 2015 18:29 |
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# ? Dec 10, 2024 23:35 |
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Finally got round to watching the videos - it's certainly a curious little relic of a game.
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# ? Mar 24, 2015 22:13 |