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mkob
Feb 23, 2013





The Wild West was never this wild!

Do you have what it takes to shoot and slice your way through 10 action-packed levels and become the "Super Ultra Sexy Hero"™?

Rising Zan: The Samurai Gunman takes you back to the wild west of 1800's where, armed with only a gun, Katana sword, and some ultra sexy moves, you'll face a town full of the meanest, ugliest and weirdest outlaws you've ever seen. As you fight your way through this "sushi western" you'll solve puzzles, play mini-games, deal with bizarre and deadly bosses, and earn those ever important "sexy points" you'll need to become the "Super Ultra Sexy Hero"™!


-Lots of 3rd person super ultra sexy action cut'em and shoot'em up action
-Use your six gun, Katana sword or sexy combos to take out the bad guys
-Outrageous mini-games to play and puzzles to solve
-Out of this world wild west environment
-Hidden levels and characters

-Gratuitous gore
-Ninjas



Stylish finishers!





Young gentlemen in distress!



Giant bombs falling from the sky!



A plethora of fun button mashing QTEs mini-games!



:wtc:

Okay, that's really overselling it. Rising Zan is not a good video game in any way, shape or form. The graphics are super rough, the controls handle like crap, the difficulty curve makes no sense, etc. but hey, that's what to expect from an old rear end PS1 game. However, and apart from the kickin' soundtrack, the only redeeming selling point of the game is the quirky story, dialogues and general goofy atmosphere, which totally make up for the bad gameplay - something that most old Japanese games are infamous for (e.g., Mister Mosquito, Katamari Damacy, Shadow of Destiny, Flower, Sun, and Rain and God Hand, to name a few.)

Rising Zan pretty much is Devil May Cry's goofy grandpa. Everything from Clover Studio, Capcom and Platinum Games is here: parrying, dodging, combos, cancels, button mashing events, emphasis on being cool, stylish finishers, pop culture references (nothing too cringe-worthy, don't worry), over-the-top action, you name it. I find the game rather fascinating, I see it as a sort of prehistoric relic that shaped the Hack'n Slash/Beat'em Up/Stylish Cuhrayzee Action genre either subconsciously or as a homage/inspiration.

Anyway, I'll try to be as efficient as possible in the LP, cut the boring parts (note: I started doing that from stage 5), will try to talk about the (archaic) gameplay mechanics and how most enemies from the Devi May Cry games share the exact same attacks and patterns as the one in Rising Zan, I'll showcase anything worth of mention I find in the levels, explain the JP and US differences from both version of the game, and I'll try to get the "Bitchin' A rank" boss finisher at the end of every stages.

Rising Zan only has 9 levels (and one uninteresting tutorial stage), so you can easily be done with it in one afternoon. There are a bunch of unlockables like an alternate lewd outfit for Johnny, an additional playable character as well as a couple more difficulty modes which I won't cover - enemies get more health, you take more damage and nothing else. Enjoy.

mkob fucked around with this message at 15:44 on Mar 28, 2015

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mkob
Feb 23, 2013



Table of content

Update #1
Update #2
Update #3
Update #4
Update #5
Update #6
Update #7

Videos

Japanese intro cutscene, JP opening song and Japanese finishers

Intro & 1st Impact: Here comes Zan
2nd Impact: Wild in the Street & 3rd Impact - Oriental Dark power
4th Impact: Hell Train
5th Impact: Shogun in a gold mine
6th Impact: Zan vs Geisha
7th Impact: Mechanicalwork Grudge
8th Impact: It's a Kabuki Show
Final Impact: Rising Zan
True Ending, Sapphire, finishers, JP&US version differences

Final update in screenshot format, covering Sapphire's dialogues and the JP/US version differences

Grading point system for the button mashing finishers:

Johnny's:
English:
0000 - 1200 G - WEAK
1200 - 1400 F - YEAH
1400 - 1450 E - NEAT
1450 - 1600 D - COOL
1600 - 1650 C - GROOVY
1650 - 1750 B - WICKED
1750 - ???? A - BITCHIN'

Japanese:
G - Gassho ("Buddhist-style pressed-palm gesture of piety", a ritual gesture of Eastern origin, with hands pressed together in front of the chest. It can be used for prayer or as a sign of greeting, gratitude, reverence, or apology. When performed with a bow, it is called gassho rei.)
F - Harakiri ("cutting the belly" aka seppuku, a ritual suicide)
E - Koishigure (Shigure for drizzle; shower in late autumn (fall) or early winter or something, ancient fall, evil fall, dense fall, etc. koi for evil intentions or love)
D - Yumeshibai (Theatre of dreams?)
C - Oroshi (some sort of wind)
B - Zan (Cutting, slicing)
A - Daisetsudan (great dismemberment/a big cut, etc.)

Seibai = Punishment/Justice/Justice has been served

Sapphire's
G Meoto (married couple)
F Kantsubaki (Camellia)
E Usugesho (????)
D Mangekyo (Kaleidoscope)
C Kazaguruma (Windmill)
B Yozakura (night cherry blossom)
A Abaredaiko (furious drumming)

"Abara Daiko" is considered to be a hard drumming in the Gion Festival in Kokura City, Fukuoka, Japan. One of such furious drummings is further considered to have been performed by a legendary person called Matsugorou Tomishima (富島松五郎). He is known by his nickname "Muhoumatsu."

Ranking system/overall score:

Here's what you get at the end of a stage depending on your overall score. The Katana and Gun percentage is how many you used melee/range, Time is self-explanatory, the faster the better score. Life is how many HP you had left upon beating a stage (no damage = perfect score). Here are the rankings you can get:

Chicken
Hero
Sexy Hero *
Ultra Sexy Hero **
Super Ultra Sexy Hero ***

You earn * Hero Star Badges after reaching a certain rank, it's 1 with Sexy Hero, 2 with USH and 3 with SUSH. The difficulty you're playing at also affects the amount of stars, it's twice as much on Hard for example. Hero Star badges let you unlock new difficulty levels, an alternate outfit for Johnny. I've covered the unlockables in the final update.

Random fun facts:
The Narrator is voiced by Terence McGovern, aka Launchpad McQuack from Ducktales and Larry from The Walking Dead games
Mr. Gizmo (the Dr. Willy character) is voiced by Jeff Kramer, aka Francis York Morgan from Deadly Premonition
The main antagonist Loki is voiced by David Nowlin, aka Sam from Sam & Max (Telltale version)
Sapphire is voiced by Rebecca Wink, aka Emily Wyatt from Deadly Premonition
Sasuki Sensei is voiced by Charles Martinet (Mario)

mkob fucked around with this message at 00:46 on May 26, 2015

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
The title contains two of my favorite words from Metal Gear Rising.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.
That intro is amazing. Bookmarked.

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer
He managed to almost copy a couple of tricks from Yoshimitsu, but he ain't the real deal.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Egads! This is Samurai Western's long lost twin cousin!

I loved the DRAG STORE in the first town.

Seraphic Neoman
Jul 19, 2011


The voice acting is surprisingly good for a PS1 game. I'm on board for this.

Digital Jello
Nov 2, 2012

Now I have a machine gun. Ho! Ho! Ho!
This is one of those games that I'd tell everyone what a pile of poo poo it is but secretly love and be having a blast with it. The premise is retarded, the game is choppy and bizarre, but it looks entertaining as hell :allears:

mkob
Feb 23, 2013



5th Impact: Shogun in a gold mine

A good level overall, especially if you compare it to the previous one which was a complete snorefest. The mine cart part adds a bit of variety and Mr. Shogun is actually kind of fun to fight. Near the end of the video, I talk about the grade system and show the different finishers you can get after beating a boss. Here's an estimate of the grading point system during the finishers button mashing events:

0000 - 1200 G - WEAK
1200 - 1300 F - YEAH
1400 - 1450 E - NEAT
1450 - 1600 D - COOL
1600 - 1650 C - GROOVY
1650 - 1750 B - WICKED
1750 - ???? A - BITCHIN'

mkob fucked around with this message at 21:11 on Mar 15, 2015

Yapping Eevee
Nov 12, 2011

STAND TOGETHER.
FIGHT WITH HONOR.
RESTORE BALANCE.

Eevees play for free.
I think that's a G for the lowest rank, which raises the question of why they skipped F.

Also, holy crap it's PS1-era God Hand. :psyduck: I've never heard of this game, but the LP is looking pretty great. :) Can't wait to see what madness there is still to come.

Gideon020
Apr 23, 2011
Eh, I like the PS2 one, Samurai Western, better.

But this is okay.

mkob
Feb 23, 2013

Yapping Eevee posted:

I think that's a G for the lowest rank, which raises the question of why they skipped F.

I've made a mistake and skipped over F, the score range to get different grades is actually super tight and the F rank point range seems to be around 1200 and 1300 points, no more no less, so it's really easy to miss it. I'll showcase the finisher animation in the next video.

EDDryden
Jan 31, 2013

Seeing this for the first time after playing so much DMC and God Hand really is like meeting a crazy long-lost uncle. Looking forward to more.

Geop
Oct 26, 2007

:stonk: I've... I've never heard of this game before. And I find myself wondering WHY.

SurrealityCheck
Sep 15, 2012
My old nemesis, Michael Kobayashi. Excellent stuff!

Kung-Fu Jesus
Dec 13, 2003

i have put out an all points bulletin for the rising zan

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

mkob posted:

which totally make up for the bad gameplay - something that most old Japanese games are infamous for (e.g., Mister Mosquito, Katamari Damacy, Shadow of Destiny, Flower, Sun, and Rain and God Hand, to name a few.)

Are you saying that God Hand has bad gameplay? :wtc:

Even if you are (you better not be :arrgh:) I'm definitely gonna pay attention to this LP.

mkob
Feb 23, 2013

Improbable Lobster posted:

Are you saying that God Hand has bad gameplay? :wtc:

Oh hell no. It's just that ever since the game got released, there's apparently this big misinformed myth that God Hand has terrible controls (among other things). You can take a look at my channel, I've uploaded a good hundred God Hand videos to prove that this statement is complete bullshit and that in fact, this video game plays totally fine.

SurrealityCheck
Sep 15, 2012

Improbable Lobster posted:

Are you saying that God Hand has bad gameplay? :wtc:

Even if you are (you better not be :arrgh:) I'm definitely gonna pay attention to this LP.

He hates god hand enough to produce excellent demonstration videos of how not to god hand. I'm sorry Mike....

https://www.youtube.com/watch?v=ad1VBn8tV6E

https://www.youtube.com/watch?v=HR7YzoZ2YeI

mkob
Feb 23, 2013



6th Impact: Zan vs Geisha

Another stage that's short and sweet.

vdate
Oct 25, 2010
You know, I could swear I've heard that goofy 'Thank you!' voice clip before. Wait a second...


Are all the tied up NPCs Beedle from Wind Waker?

mkob
Feb 23, 2013

I've decided to grab the Japanese version of Rising Zan to see if there were any differences in gameplay or story (sort of related, I did the same with God Hand, you can check this video if you're curious to see some of the Japanese/English version differences) and it feels like a total different game, they've added a long exposition intro at the beginning of the game, the opening song is a Japanese jazzy saxophone version of the English opening, even the button mashing boss finisher song is different, the game starts off with a tutorial level (whereas in the English version you have to select it via the main menu), there doesn't seem to be any differences gameplay-wise so far except for the second level where they removed some scripted fights, making the level much easier, they've also changed some voice clips and the grading system is in Japanese. Pic related for a weird Engrish grading, bottom is the JP version. I'll cover the Japanese/English differences in the future for completion sake.

MyNameIsAlex
Dec 26, 2011

By jungle law
the ghost who walks
calls forth the strength of ten tigers
Oh man I totally forgot about this game. My friend had it and I remember the cover art was super cool to my younger self.

LEGO Genetics
Oct 8, 2013

She growls as she storms the stadium
A villain mean and rough
And the cops all shake and quiver and quake
as she stabs them with her cuffs
I read about this game in Tips n' Tricks back in the day.

It scared me then and it scares me now.

mkob
Feb 23, 2013



7th Impact: Mechanicalwork Grudge

Rather lame level overall, especially the recycled boss fights. Two mini-games (I mean gimmicks) make up for it at least.



Super Sexy Japanese Bonus Update - Intro cutscene, opening song and Japanese finishers

The game was only dubbed in English, just like God hand and the DMC games, and for whatever reason the intro doesn't play for me on emulator with the US version, normally it does when you start the first impact, so here it is but with JP text.

This video has the Japanese introduction exposition dump cutscene when you start the game, the JP opening song as well as the finisher names during the button mashing finishers. Here are the different finishers names you get in this version, if anyone knows Japanese then feel free to translate them and correct me:

G - Gassho ("Buddhist-style pressed-palm gesture of piety", a ritual gesture of Eastern origin, with hands pressed together in front of the chest. It can be used for prayer or as a sign of greeting, gratitude, reverence, or apology. When performed with a bow, it is called gassho rei.)
F - Harakiri ("cutting the belly" aka seppuku, a ritual suicide)
E - Koishigure (Shigure for drizzle; shower in late autumn (fall) or early winter or something, ancient fall, evil fall, dense fall, etc. koi for evil intentions or love)
D - Yumeshibai (Theatre of dreams?)
C - Oroshi (some sort of wind)
B - Zan (Cutting, slicing)
A - Daisetsudan (great dismemberment/a big cut, etc.)

Seibai = Punishement / "Justice has been served" in the context of the game

Random fun facts:
The Narrator is voiced by Terence McGovern, aka Launchpad McQuack from Ducktales and Larry from The Walking Dead games
Mr. Gizmo (the Dr. Willy character) is voiced by Jeff Kramer, aka Francis York Morgan from Deadly Premonition
The main antagonist Loki is voiced by David Nowlin, aka Sam from Sam & Max (Telltale version)
Sapphire is voiced by Rebecca Wink, aka Emily Wyatt from Deadly Premonition
Sasuki Sensei is voiced by Charles Martinet (Mario)

mkob fucked around with this message at 18:22 on Mar 24, 2015

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
Shogun's left and right hands are Master and Crazy hand. It is the one true (head)canon.


Also, this game is amazing.

EzEight
Jan 21, 2014
This game has an amazing cast.

The Japanese OP is sung by Hironobu Kageyama, who has a varied history singing Anime OPs. Notable works are DBZ openings (Cha La Head Cha La) and HEATS from Shin Getter Robo.

Full Rising Zan OP:
https://www.youtube.com/watch?v=7A1BptKRZpc

mkob
Feb 23, 2013



8th Impact: It's a Kabuki Show

The penultimate stage. Pretty boring but there is one really good joke in it.

Since I just got the "Super Ultra Sexy Hero" rank at the end of this level, let me briefly cover the ranking system. Here's what you get at the end of a stage depending on your overall score. I've no idea how the Katana and Gun percentage work, I guess it's how many damage you dealt with both of them or something. Time is self-explanatory, the faster the better score. Same with Life %, it's how many HP you have left. Here's the ranks:

Chicken
Hero
Sexy Hero *
Ultra Sexy Hero **
Super Ultra Sexy Hero ***

You earn * star badges after reaching a certain rank, it's 1 with Sexy Hero, 2 with USH and 3 with SUSH. The difficulty you're playing at also affects the amount of stars, it's twice as much on Hard for example. Star badges let you unlock new difficulty levels, an alternate outfit for Johnny and an additional playable character, Sapphire. I'll cover all this after the next video, as well as the few minor differences between the JP and US versions.

EDIT: Something I missed in this video is the similarities between the last boss of impact 8 (his name is The Guardian apparently) to Echidna from DMC4. Just like him, Echidna whips her head tail thing back and forth and she summons vines from the ground that follow you around. It's so strange to see how Rising Zan influenced the DMC games with their boss designs and attacks, either on purpose or unconsciously. I haven't looked at the credits of the game in detail yet, maybe people who worked on Rising Zan went to Capcom or Platinum Games later.

mkob fucked around with this message at 12:37 on Mar 19, 2015

SurrealityCheck
Sep 15, 2012
Dilophosaurus-san reminds me that it is the only dinosaur thus far discovered that could wrinkle its nose. And that the jurassic park scene was all lies! Much to my eternal disappointment...

Melaneus
Aug 24, 2007

Here to make your dreams and nightmares come true.
I am very disappointed in you for not recognizing the reference to Goemon.

mkob
Feb 23, 2013

Melaneus posted:

I am very disappointed in you for not recognizing the reference to Goemon.

How did I miss that? It appears this wikipedia page is incomplete, I can't find the part where the real Goemon stole from people by riding a frog that could shoot laser beams.

Melaneus
Aug 24, 2007

Here to make your dreams and nightmares come true.
I think the thing he's in is a reference to the tub of boiling oil or water they supposedly used to execute him. Just with robot legs and all to make it more bitchin'.

Course, I only recognize the guy due to Konami's Ganbare Goemon/Mystical Ninja series.

mkob
Feb 23, 2013

Melaneus posted:

I think the thing he's in is a reference to the tub of boiling oil or water they supposedly used to execute him. Just with robot legs and all to make it more bitchin'. Course, I only recognize the guy due to Konami's Ganbare Goemon/Mystical Ninja series.

Yeah it's true, I just didn't want to point out the obvious in the video, it's not like there are thousand different famous people named Goemon in Japan.



EDIT: Something that I did miss however is the similarities between the last boss of impact 8 (his name is The Guardian apparently) to Echidna from DMC4. Just like him, Echidna whips her head tail thing back and forth and she summons vines from the ground that follow you around. It's so strange to see how Rising Zan influenced the DMC games with their boss designs and attacks, either on purpose or unconsciously. I haven't looked at the credits of the game in detail yet, maybe people who worked on Rising Zan went to Capcom or Platinum Games later.



mkob fucked around with this message at 12:35 on Mar 19, 2015

mkob
Feb 23, 2013



Final Impact: Rising Zan

Last level of the game. Very disappointing overall, no mini-games, no wacky cutscenes, no nothing. But hey, it's not over yet. Next up I'll cover Sapphire - Johnny's lady kunoichi sidekick - as well as the few differences between the JP/US version of the game and other crap I might have missed.

EDIT: I meant Rapid Slash, not Judgement Cut.

mkob fucked around with this message at 15:27 on Mar 25, 2015

OldManMarsh
Sep 25, 2013

leeeettsss play
Oh wow, that really was a really disappointing last level. Also, why was Zan suddenly in his underwear? Did a cutscene or a level get cut from the western release or something?

EzEight
Jan 21, 2014
I'd say it was a good effort, they made history on a PSX. Come on cut them some slack.

mkob
Feb 23, 2013

OldManMarsh posted:

Oh wow, that really was a really disappointing last level. Also, why was Zan suddenly in his underwear? Did a cutscene or a level get cut from the western release or something?

It will all make sense in the next video :v:

berryjon
May 30, 2011

I have an invasion to go to.
Did Zan just really suffer a killsteal of the final boss? I really hope that the next videos explain it all!

Well, as much as a game like this explains anything.

Izzus
Mar 14, 2014

Holy poo poo yes I wanted an LP of this for so long.

At least, one that didn't suck.

Bookmarked.

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Pesky Splinter
Feb 16, 2011

A worried pug.
Finally got round to watching the videos - it's certainly a curious little relic of a game.

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