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You're making me want to grind for the Jolly Roger rapier now. I'm in the 4th stratum but haven't picked up much new gear yet despite hitting all the gather points. The ghost ship shouldn't be -too- hard if I'm past the guardian, right?
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# ¿ Mar 11, 2015 23:37 |
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# ¿ Apr 27, 2024 18:44 |
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The more I hear about EMD the more excited I get to be honest. It seems less like Persona Q was Persona + EO, and more like a Mystery Dungeon game with an EO skin if that makes sense. Those are very much normal things for the Mystery Dungeon games. The Pokemon ones had even dumber AI, that you could level up so your AI partners got smarter throughout the game. Since you got booted out of the dungeon if you or your story-mode partner fainted you had to drag the idiot around behind you and keep him alive. It's an interesting mechanic though for the MD games if you think about it. Roguelikes are all about planning your moves and proper preparations, and adding an element of dumb partners like that is another resource you have to manage. It'll be fun to me messing around with party combinations and sizes. I'm probably gonna try a solo-wanderer at some point too.
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# ¿ Mar 15, 2015 19:25 |
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How hard is EOU on expert? I just finished story mode on standard and want to move on to classic now that I have the drop for the katana.
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# ¿ Mar 21, 2015 10:54 |
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So how exactly do I build a ronin in EOU? The stance mechanics seem kinda weird.
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# ¿ Mar 22, 2015 08:08 |
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So then basically all the fancy/elemental slashes aren't very good? I should've expected as much, but I have an alchemist so I should be fine for elemental damage.
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# ¿ Mar 22, 2015 10:07 |
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Couldn't you sub Landy for the rapier skills? That's what I considered for my frontline when I thought about doing a five-wufan run.
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# ¿ Mar 24, 2015 17:39 |
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Daraken posted:So after a year or so of not touching my copy of EO4, I've finally felt like replaying it. I've got a few questions though, since I feel like I've forgotten everything about the game. Your characters, the items they are holding, your map, and your en carry over. Nothing in storage or the backpack does, nor does shop stock. If you want to bring something to ng+ make sure to put it on someone. Also if you want to play through with one of the unlockable classes make sure you make one before ng+. They get relocked.
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# ¿ Mar 26, 2015 04:06 |
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Ricochet also hits more if you have a survivalist with the ability to boost accuracy. Speaking of why did I pick a survivalist over a troubadour out a medic? The only real upside is that I can land binds for my dark hunter.
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# ¿ Mar 27, 2015 02:35 |
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If it's any consolation, my I/N/L R/A party has wiped twice against the baboon king. On this playthrough every time I go to the 3rd labyrinth I just wanna put the game down and play another EO game instead. I'm just not a fan of it and I'm not sure why. It's leaving me a bit under-leveled and under-geared though.
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# ¿ Mar 28, 2015 08:54 |
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Probably because it's a DS game, and a thousand times easier to go digging around for algorithms and stuff than a 3DS one.
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# ¿ Mar 29, 2015 02:39 |
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Quick question about reclassing in EOU. I know story mode characters keep their stats/growths when you reclass them, but what about classic mode characters? Do they get the stats of the class you change into? Want to know if I need to take that into consideration if I want a classic mode gunner or highlander.
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# ¿ Apr 3, 2015 11:49 |
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Hivac posted:It makes sense! Fafnir's party is wiped out by Olympia, and Ricky is the only one left alive after the Highlander party is butchered by the ant queen! That begs the question, What would Ricky/Highlander's party be anyways? Midgard team went back to the library in EOU's ending. Hoplite/Zodiac/Glasses Monk? I am interested to see how they handle that though. It can't be a coincidence.
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# ¿ Apr 5, 2015 10:45 |
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My copy arrived in the mail already. Gonna play a bit and might do up a trip report about it when I get back from class tonight. Gonna have to stock up on amritas because I really wanted to run a princess. If Nobility Proof works like it does in EO3 I might just run two instead any have them heal eachothers TP.
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# ¿ Apr 6, 2015 20:18 |
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Honestly dancers seem like they'd be fine once you get stun forges and unlock subclasses. You'd just have your front row dancers keeping everything permastunned for the rest of the game.
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# ¿ Apr 6, 2015 21:21 |
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Yeah this is hitting the spot that the 3DS PMD game wasn't. I honestly like that it's harder than the DS PMD games so far too. I've found running a party of two to be successful. Right now it's Protector/Gunner but I might bring in a runemaster because the 3rd boss absolutely stomped me. I don't really feel a need for a medic either since passive regen, carefully taking out enemies, and medicas are honestly good enough. I was expecting the death punishment to be a bit harder actually. Maybe loss of all equipped items or all en than just some of it. But yeah, it seems having less characters makes dungeoning easier since you get more EXP and have more control, as long as you play safe and use hallways to your advantage, but bosses need more party members due to them having enough bullshit you need more turn economy to keep up.
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# ¿ Apr 8, 2015 07:27 |
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The wanderer would fit the same party niche as a landschnekt yeah, physical damage from melee range. The wanderer class is really good at exploring the dungeons solo, or being leader in a party. They have a lot of dungeon exploration skills like digging and walking across water as they represent Shiren, but your teammates can't follow you over water. They have a lot of skills that you'd want to be using but not letting your AI touch as it'd drain TP quickly. Basically the landy is more of a team player with their links, and their ability to make allies do more damage to monsters, but they have less stuff like removing traps and slowing monsters, and more straight-up damage.
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# ¿ Apr 8, 2015 19:42 |
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Callick posted:Sorry if this has been covered, but what is a link? They're a skill landschekts have. They hit an enemy with an elemental attack and then if an ally attacks a monster they'll do another. They only do this once but they get a skill later that lets them follow multiple attacks giving then a synergy with multi hit moves.
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# ¿ Apr 8, 2015 20:29 |
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^^^^I dunno, it only took me a turn. Then again, I haven't really been doing quests as they pop up. I spent way too long making this
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# ¿ Apr 10, 2015 08:56 |
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To be fair, you had to steal from the shop at some point in the PMD games as well. Gotta catch 'em all after all.
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# ¿ Apr 11, 2015 02:34 |
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The status effect thing seems intentional. Monsters already asleep wake up when you walk next to them. I think that's how paralysis works in Shiren. Dumb AI is par for the course in md. It could be worse. In pmd if your partner fainted it counted as a wipe. I found it best to just run with a small party. Solo wanderers could work well except bosses and DOEs. RNG like that and limited inventories are fairly standard for roguelikes as well. Especially the inventory thing. It means you need to plan what you bring, and so you can't bring back everything you find in the dungeon. It makes more sense when you have unidentified items.
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# ¿ Apr 13, 2015 01:06 |
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I just keep pills handy and have my medic in my fort team in case the DOEs bring lots of status. I know head binds make it so you can't read scrolls. They probably also drop tec like in EO.
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# ¿ Apr 13, 2015 02:18 |
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It seems to just use the dodge debuff formula. Mine doesn't dodge hers that much, but it probably scales up as they gain Luck.
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# ¿ Apr 13, 2015 20:56 |
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Put down EMD for a bit because I need to dig up money in the game and I'm feeling especially lazy. So I'm back to EO3! I got the Jolly Roger for my princess and I'm steadily moving through Stratum 4, but I'm not sure about Warrior Might on my Gladiator. I don't seem to have anything other than, well, my gladiator that can proc it multiple times. It's pretty good for cutting through random encounters but it's supposed to be a boss shredder right? On the other hand Front Mortar and Etheric Charged stars sare still doing a ton of damage so it's not too much worry. Maybe I'll get Breakfire Fist on my monk, since it's a good multi-hit move and being abble to trigger warrior might multiple times, even from a back-row heal monk, would probably help.
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# ¿ Apr 14, 2015 00:47 |
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Dr. Fetus posted:You can't just use Warrior Might by itself. You need a specific party to get the most out of it. You need 2 Shogun/Buccaneers with maxed out Swashbuckling and at least a point in Second Sword. The cookie cutter party setup for that usually ends up being GS H? SB SB and the last class of your choice. Shogun/Buccaneers can get 9 hits with a maxed out Swashbuckling, so that's 18 hits, plus whatever the Hoplite and the last class decide to contribute, and you can use the Lucky Hammer limit to get an extra chase for a maximum total of 21 hits. Now factor in the Gladiator's class skill, Berserker's Vow, a Bravant, and any other buff that provides a 45% increase in physical damage, and you're looking at a skill that can deal a maximum of 17283% damage! That's not taking forges into account either, and each elemental forge adds like an extra 10% to your damage since a chase is counted as a regular attack for some reason. And of course, that's also not counting weaknesses. That said, without warrior might I'd then be looking at fore honor and maybe the day/night katana skills right? The final katana skill doesn't look particularly useful without second sword.
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# ¿ Apr 14, 2015 03:31 |
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Beat my first playthrough of eo3! Only two more to go before the postgame! I was having a lot of problems with the boss until I decided to ditch my armor and stack slash charms instead. They cut the damage that I was taking down from about 200 to 30 every brandish. I didn't know accessory stacking was that powerful. It made the fight go from frustratingly hard to painfully easy. For the second playthrough I'm gonna use a shogun and run my monk as a battlemonk. Haven't really thought about party composition otherwise but since my frontline well be squishy I'll bring along a hoplite probably. How well do buccaneers work from the back row?
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# ¿ Apr 19, 2015 17:08 |
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So how exactly does Regal Radiance work? I've been messing with it on my princess, and so far it seems like it scales entirely off whoever I casted the elemental arm on, rather than my princess' stats?
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# ¿ Apr 21, 2015 00:16 |
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Her hair is a bit chunky (Himukai got better at hair later) and her midriff is showing but otherwise it looks good. Landys have that whole thing about shedding their armor to do more damage (and go faster in EO4) anyways. I think my favorite EO character design is either the Protector Imperial or the hype Princess. It helps I like those classes mechanically though.
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# ¿ Apr 22, 2015 03:21 |
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Probably N/D/R/S/M The party would work fine later but you'd be so drat squishy for the first stratum that the first boss could be an issue if you don't blind him or something.
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# ¿ Apr 22, 2015 23:29 |
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SC Bracer posted:i ran that but with a horribly suboptimized landshark instead of a medic, and you just sort of steamroll forever Even a horribly suboptimal landshark can take a hit better than a runemaster. In my randomized run he was the only reason my R/S/R/L/S party survived the first boss. They did a ton of damage yeah, but everyone besides the landy died in a hit.
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# ¿ Apr 23, 2015 00:01 |
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It's fun going through the EO3 labyrinth using my first playthrough maps. My Stratum 1 and 2 maps were fine, with 2 missing the walls, and the Stratum 4 was okay if a bit incomplete. But the S3 one is a trainwreck because I hated that place on my first playthrough. I don't think I even finished floor 12' since I'm missing a quarter of the drat thing. Then I get back to S5 and everything is pretty and detailed and perfectly explored again. It's pretty telling which areas of the game I liked and which I actively hated. At least I can go through and fix everything now.
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# ¿ Apr 24, 2015 00:24 |
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It's actually pretty easy. Unlike other EO games, if you do enough damage you can break an enemy's charge (They'll flinch like using a flash bomb in EOU) So as long as you have someone who can take a hit, and a healer, you'll probably be fine.
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# ¿ Apr 26, 2015 08:04 |
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Hivac posted:yuuji's a total perv if some of the portraits didn't tip you off Considering he got into the game industry by doing art for porn VNs I wouldn't be surprised That said according to one of the comments in the artbook Ricky is supposed to be 16? She's really short.
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# ¿ Apr 27, 2015 21:51 |
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Yeah. It scratches my PMD itch and is better than Gates of Infinity, but it's got problems. Anyone know if the Landy's links do full damage from the back row in EO4?
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# ¿ Apr 30, 2015 08:44 |
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gannyGrabber posted:I'm 97% sure they don't. drat. I'll have to think of something else for my fifth landy to do then. Maybe just using bow skills. asvodel posted:At beginning of third stratum and just unlocked subclassing, so wanted to switch to some characters of different main classes who I made with max combat study at the beginning of the game. I -think- at that point you can get to the penguin sea quest, but I'm not 100% on it (Might be when you get to stratum 4). That's the best one till stratum 5.
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# ¿ Apr 30, 2015 19:05 |
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Bear down Let's see if berserker king is tougher
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# ¿ May 2, 2015 05:01 |
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Hivac posted:*gazes at TP pool of ~70 with 10-12+ TP cost skills and a heal tick for 11* I dunno, my princess never had TP issues. I didn't sub her with monk on my first playthrough though, so she was mostly buffing which would keep her TP from dropping too quickly.
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# ¿ May 3, 2015 15:25 |
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steakmancer posted:What are suggested builds for survivalists in EOU? Healer. Get that skill that doubles items efficiency and spam healing items. Or support. Their debuffs are surprisingly helpful. SC Bracer posted:RIP theshim 2012-2015, died to survivalists My five landsharks fight on for him.
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# ¿ May 4, 2015 05:21 |
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To be entirely fair, EO4 landys can still do the "charge up and smash a guy" thing that the EO1/2 landys did. In fact, they're arguably better at it in EO4 than Bushi because Bushi need to hurt themselves a bunch to do it, especially if they want the full amount of hits from their multihit skill. Links are king but the rapier skills are really drat good. I think the class still works as the physical "jack of all trades" niche.
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# ¿ May 5, 2015 21:28 |
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Berserker king down. Being able to quickly get off a full set of Sonic Raids to break his charge works wonders. EXP bars still synced. It seems easier when the party generally lives or dies from the same amount of damage.
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# ¿ May 6, 2015 06:41 |
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# ¿ Apr 27, 2024 18:44 |
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The Rokstar posted:Also maybe one of these days I'll go back to EO4 and clear out the 6th Stratum. I ended up wussing out and going to picnic on everything from the story's final boss onward though. My EXP bars finally unsynched. Picked a fight with a kangaroo a bit too early. I'm surprised how tough they are even when I've finished the first stratum. if I had binds they'd probably be a bit easier to kill. Doesn't really matter though, since the stratum 2 gear should be way better.
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# ¿ May 6, 2015 22:58 |