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Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


You're making me want to grind for the Jolly Roger rapier now. I'm in the 4th stratum but haven't picked up much new gear yet despite hitting all the gather points.

The ghost ship shouldn't be -too- hard if I'm past the guardian, right?

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Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


The more I hear about EMD the more excited I get to be honest. It seems less like Persona Q was Persona + EO, and more like a Mystery Dungeon game with an EO skin if that makes sense.

Those are very much normal things for the Mystery Dungeon games. The Pokemon ones had even dumber AI, that you could level up so your AI partners got smarter throughout the game. Since you got booted out of the dungeon if you or your story-mode partner fainted you had to drag the idiot around behind you and keep him alive. It's an interesting mechanic though for the MD games if you think about it. Roguelikes are all about planning your moves and proper preparations, and adding an element of dumb partners like that is another resource you have to manage.

It'll be fun to me messing around with party combinations and sizes. I'm probably gonna try a solo-wanderer at some point too.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


How hard is EOU on expert? I just finished story mode on standard and want to move on to classic now that I have the drop for the katana.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


So how exactly do I build a ronin in EOU? The stance mechanics seem kinda weird.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


So then basically all the fancy/elemental slashes aren't very good? :v:

I should've expected as much, but I have an alchemist so I should be fine for elemental damage.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Couldn't you sub Landy for the rapier skills? That's what I considered for my frontline when I thought about doing a five-wufan run.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Daraken posted:

So after a year or so of not touching my copy of EO4, I've finally felt like replaying it. I've got a few questions though, since I feel like I've forgotten everything about the game.

First, what carries over in new game plus? Second, anyone have some party suggestions? Looking at my old party, I have a I/R, F/D, S/A, R/I and A/N. I'd like to keep the Imperial and the Arcanist as I have fond memories of those, as well as try out a Nightseeker. No idea what to use for the rest of the group though.

Your characters, the items they are holding, your map, and your en carry over.

Nothing in storage or the backpack does, nor does shop stock. If you want to bring something to ng+ make sure to put it on someone. Also if you want to play through with one of the unlockable classes make sure you make one before ng+. They get relocked.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Ricochet also hits more if you have a survivalist with the ability to boost accuracy.

Speaking of why did I pick a survivalist over a troubadour out a medic? The only real upside is that I can land binds for my dark hunter.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


If it's any consolation, my I/N/L R/A party has wiped twice against the baboon king.

On this playthrough every time I go to the 3rd labyrinth I just wanna put the game down and play another EO game instead. I'm just not a fan of it and I'm not sure why. It's leaving me a bit under-leveled and under-geared though.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Probably because it's a DS game, and a thousand times easier to go digging around for algorithms and stuff than a 3DS one.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Quick question about reclassing in EOU. I know story mode characters keep their stats/growths when you reclass them, but what about classic mode characters? Do they get the stats of the class you change into?

Want to know if I need to take that into consideration if I want a classic mode gunner or highlander.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Hivac posted:

It makes sense! Fafnir's party is wiped out by Olympia, and Ricky is the only one left alive after the Highlander party is butchered by the ant queen!

Wait. poo poo. That's not good at all. :smith:

That begs the question, What would Ricky/Highlander's party be anyways? Midgard team went back to the library in EOU's ending. Hoplite/Zodiac/Glasses Monk?

I am interested to see how they handle that though. It can't be a coincidence.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


My copy arrived in the mail already. Gonna play a bit and might do up a trip report about it when I get back from class tonight.

Gonna have to stock up on amritas because I really wanted to run a princess. If Nobility Proof works like it does in EO3 I might just run two instead any have them heal eachothers TP.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Honestly dancers seem like they'd be fine once you get stun forges and unlock subclasses. You'd just have your front row dancers keeping everything permastunned for the rest of the game.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Yeah this is hitting the spot that the 3DS PMD game wasn't. I honestly like that it's harder than the DS PMD games so far too.

I've found running a party of two to be successful. Right now it's Protector/Gunner but I might bring in a runemaster because the 3rd boss absolutely stomped me. I don't really feel a need for a medic either since passive regen, carefully taking out enemies, and medicas are honestly good enough.

I was expecting the death punishment to be a bit harder actually. Maybe loss of all equipped items or all en than just some of it.

But yeah, it seems having less characters makes dungeoning easier since you get more EXP and have more control, as long as you play safe and use hallways to your advantage, but bosses need more party members due to them having enough bullshit you need more turn economy to keep up.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


The wanderer would fit the same party niche as a landschnekt yeah, physical damage from melee range.

The wanderer class is really good at exploring the dungeons solo, or being leader in a party. They have a lot of dungeon exploration skills like digging and walking across water as they represent Shiren, but your teammates can't follow you over water. They have a lot of skills that you'd want to be using but not letting your AI touch as it'd drain TP quickly.

Basically the landy is more of a team player with their links, and their ability to make allies do more damage to monsters, but they have less stuff like removing traps and slowing monsters, and more straight-up damage.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Callick posted:

Sorry if this has been covered, but what is a link?

They're a skill landschekts have. They hit an enemy with an elemental attack and then if an ally attacks a monster they'll do another. They only do this once but they get a skill later that lets them follow multiple attacks giving then a synergy with multi hit moves.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


^^^^I dunno, it only took me a turn. Then again, I haven't really been doing quests as they pop up.



I spent way too long making this :v:

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


To be fair, you had to steal from the shop at some point in the PMD games as well.

Gotta catch 'em all after all.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


The status effect thing seems intentional. Monsters already asleep wake up when you walk next to them. I think that's how paralysis works in Shiren.

Dumb AI is par for the course in md. It could be worse. In pmd if your partner fainted it counted as a wipe. I found it best to just run with a small party. Solo wanderers could work well except bosses and DOEs.

RNG like that and limited inventories are fairly standard for roguelikes as well. Especially the inventory thing. It means you need to plan what you bring, and so you can't bring back everything you find in the dungeon. It makes more sense when you have unidentified items.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


I just keep pills handy and have my medic in my fort team in case the DOEs bring lots of status.

I know head binds make it so you can't read scrolls. They probably also drop tec like in EO.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


It seems to just use the dodge debuff formula. Mine doesn't dodge hers that much, but it probably scales up as they gain Luck.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Put down EMD for a bit because I need to dig up money in the game and I'm feeling especially lazy.

So I'm back to EO3! I got the Jolly Roger for my princess and I'm steadily moving through Stratum 4, but I'm not sure about Warrior Might on my Gladiator. I don't seem to have anything other than, well, my gladiator that can proc it multiple times. It's pretty good for cutting through random encounters but it's supposed to be a boss shredder right?

On the other hand Front Mortar and Etheric Charged stars sare still doing a ton of damage so it's not too much worry. Maybe I'll get Breakfire Fist on my monk, since it's a good multi-hit move and being abble to trigger warrior might multiple times, even from a back-row heal monk, would probably help.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Dr. Fetus posted:

You can't just use Warrior Might by itself. You need a specific party to get the most out of it. You need 2 Shogun/Buccaneers with maxed out Swashbuckling and at least a point in Second Sword. The cookie cutter party setup for that usually ends up being GS H? SB SB and the last class of your choice. Shogun/Buccaneers can get 9 hits with a maxed out Swashbuckling, so that's 18 hits, plus whatever the Hoplite and the last class decide to contribute, and you can use the Lucky Hammer limit to get an extra chase for a maximum total of 21 hits. Now factor in the Gladiator's class skill, Berserker's Vow, a Bravant, and any other buff that provides a 45% increase in physical damage, and you're looking at a skill that can deal a maximum of 17283% damage! That's not taking forges into account either, and each elemental forge adds like an extra 10% to your damage since a chase is counted as a regular attack for some reason. And of course, that's also not counting weaknesses.

By the way Breakfire Fist won't proc Warrior Might multiple times. Multi-hit skills will only proc it once. Only Swashbuckling can get multiple procs.
Good to know. I thought out would work more like the links in 4. I might keep that party in mind for the postgame.

That said, without warrior might I'd then be looking at fore honor and maybe the day/night katana skills right? The final katana skill doesn't look particularly useful without second sword.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Beat my first playthrough of eo3! Only two more to go before the postgame!

I was having a lot of problems with the boss until I decided to ditch my armor and stack slash charms instead. They cut the damage that I was taking down from about 200 to 30 every brandish. I didn't know accessory stacking was that powerful. It made the fight go from frustratingly hard to painfully easy.

For the second playthrough I'm gonna use a shogun and run my monk as a battlemonk. Haven't really thought about party composition otherwise but since my frontline well be squishy I'll bring along a hoplite probably.

How well do buccaneers work from the back row?

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


So how exactly does Regal Radiance work? I've been messing with it on my princess, and so far it seems like it scales entirely off whoever I casted the elemental arm on, rather than my princess' stats?

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Her hair is a bit chunky (Himukai got better at hair later) and her midriff is showing but otherwise it looks good. Landys have that whole thing about shedding their armor to do more damage (and go faster in EO4) anyways.

I think my favorite EO character design is either the Protector Imperial or the hype Princess. It helps I like those classes mechanically though.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Probably N/D/R/S/M

The party would work fine later but you'd be so drat squishy for the first stratum that the first boss could be an issue if you don't blind him or something.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


SC Bracer posted:

i ran that but with a horribly suboptimized landshark instead of a medic, and you just sort of steamroll forever

actually having healing instead of a landshark maxing everything but links would probably be an improvement

Even a horribly suboptimal landshark can take a hit better than a runemaster.

In my randomized run he was the only reason my R/S/R/L/S party survived the first boss. They did a ton of damage yeah, but everyone besides the landy died in a hit.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


It's fun going through the EO3 labyrinth using my first playthrough maps.

My Stratum 1 and 2 maps were fine, with 2 missing the walls, and the Stratum 4 was okay if a bit incomplete.

But the S3 one is a trainwreck because I hated that place on my first playthrough. I don't think I even finished floor 12' since I'm missing a quarter of the drat thing.

Then I get back to S5 and everything is pretty and detailed and perfectly explored again.

It's pretty telling which areas of the game I liked and which I actively hated. At least I can go through and fix everything now.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


It's actually pretty easy. Unlike other EO games, if you do enough damage you can break an enemy's charge (They'll flinch like using a flash bomb in EOU)

So as long as you have someone who can take a hit, and a healer, you'll probably be fine.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Hivac posted:

yuuji's a total perv if some of the portraits didn't tip you off

Considering he got into the game industry by doing art for porn VNs I wouldn't be surprised :v:

That said according to one of the comments in the artbook Ricky is supposed to be 16? She's really short.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Yeah. It scratches my PMD itch and is better than Gates of Infinity, but it's got problems.

Anyone know if the Landy's links do full damage from the back row in EO4?

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


gannyGrabber posted:

I'm 97% sure they don't.

drat. I'll have to think of something else for my fifth landy to do then. Maybe just using bow skills.


asvodel posted:

At beginning of third stratum and just unlocked subclassing, so wanted to switch to some characters of different main classes who I made with max combat study at the beginning of the game.
They are still very far behind in levels though.

I -think- at that point you can get to the penguin sea quest, but I'm not 100% on it (Might be when you get to stratum 4). That's the best one till stratum 5.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!




Bear down

Let's see if berserker king is tougher

Tyty
Feb 20, 2012

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Hivac posted:

*gazes at TP pool of ~70 with 10-12+ TP cost skills and a heal tick for 11*

I dunno, my princess never had TP issues.

I didn't sub her with monk on my first playthrough though, so she was mostly buffing which would keep her TP from dropping too quickly.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


steakmancer posted:

What are suggested builds for survivalists in EOU?

Healer. Get that skill that doubles items efficiency and spam healing items.

Or support. Their debuffs are surprisingly helpful.


SC Bracer posted:

RIP theshim 2012-2015, died to survivalists

My five landsharks fight on for him.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


To be entirely fair, EO4 landys can still do the "charge up and smash a guy" thing that the EO1/2 landys did. In fact, they're arguably better at it in EO4 than Bushi because Bushi need to hurt themselves a bunch to do it, especially if they want the full amount of hits from their multihit skill.

Links are king but the rapier skills are really drat good. I think the class still works as the physical "jack of all trades" niche.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


Berserker king down. Being able to quickly get off a full set of Sonic Raids to break his charge works wonders.

EXP bars still synced. It seems easier when the party generally lives or dies from the same amount of damage.

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Tyty
Feb 20, 2012

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The Rokstar posted:

Also maybe one of these days I'll go back to EO4 and clear out the 6th Stratum. I ended up wussing out and going to picnic on everything from the story's final boss onward though.

I kind of wish there was a difficulty in between normal and picnic, because for postgame stuff it feels like normal is too hard but picnic is too easy.
Picnic is definitely far too easy, but I feel like normal is about right. The 6th stratum is supposed to be hard, it's supposed to intimidate you.


My EXP bars finally unsynched. Picked a fight with a kangaroo a bit too early.

I'm surprised how tough they are even when I've finished the first stratum. if I had binds they'd probably be a bit easier to kill. Doesn't really matter though, since the stratum 2 gear should be way better.

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