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Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I was in alpha so the first days of CBT are like seal clubbing for me, but even this is often not enough, but why should it be different than in WoT.

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Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

BadLlama posted:

So how bad are carriers right now? Have they been blown out of proportion?

It's early Navy Field all over again.

If you have a somewhat decent feeling for speed and direction then you will do enormous damage with manual torp bombers. Pubbies ofc use auto all the time.

Don't expect any help or escort from the pubs though, the trick with carriers is to see where the bulk of the shitlords goes and then to trailing them, so that you are protected from the inevitable bum rush for the cap zones. But while carriers are nice they don't give you the same rewarding feeling that BBs do, also you are constantly in that rts top-down view and you miss all the pretty explosions.

Hammerstein fucked around with this message at 01:04 on Mar 13, 2015

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Vengarr posted:

I think there's a button that lets you zoom to your planes.

You can zoom into normal view with shift, but it's horrible for squadron control.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I love it when pubs step into my smoke cloud. 272k credits and 2.9k xp :dance:

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

xthetenth posted:

You know how tier 1-3 in tanks really don't play by the rules?

Yep.


Oh and heads up, you can't see it but Japanese cruisers have a big citadel compared to the US, they die faster than their HP would indicate. US are toughish gun cruisers with AA, Japanese are fragileish gun cruisers with a really nasty torp punch if they get close.

The beauty of Japanese torpedo cruisers is that pubs really like to get alongside other ships and dish it out Age of Sails style. While completing forgetting that torps are the Japanese gimmick....

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
It's gonna be really hard to find a good spot for ships like the Gneisenau and Scharnhorst, the Alaska, or the German Pocket Battleships. Fast, bit less armor than a BB and really puny guns compared to true BBs. After tier 4 everything seems to have 14" guns, where do you put those 11" pea shooters then ?

Hammerstein fucked around with this message at 03:20 on Mar 13, 2015

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
CVs might need a little....adjusting...



demonR6 posted:

Also while the torp talk is still fresh.. enemy torpedo bombers have issues attacking you if you are moving too close to an island. Watched a squadron waffle around for a bit then drop them in shallow water where most blew up on contact and the other did not do poo poo apparently. They get confused in other words and don't act correctly.

That only works vs dumb pubs, if you go manual then you have no such issues.

Also -> secret manual hint: you can enable manual aim while heading to a way point, it's usually a far more reliable method to get your planes to do their attack run on time instead of circling back to the launch point. The important part is to set the attack from outside the circle.

Hammerstein fucked around with this message at 14:16 on Mar 13, 2015

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

two_step posted:

How do you do manual attacks with torpedo bombers?

Hold Alt for an attack vector. If I get to it I will make some lovely Paint diagram to explain my current tactics. The important part is to have your planes launch their torp without a delay, you can do this by either setting a waypoint and then going manual while they move there, or while they hover over a waypoint. If you give them a waypoint but set a manual attack vewctor which is too far away then they will circle around a bit until they get in position and this will foul up your run. Once you practice this a bit it becomes clear how it works and you will never go back to auto with torp bombers.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

BadLlama posted:

Do American destroyer get some advantage to their torpedoes that off sets their huge lack of ranged compared to the Japanese destroyers?

It's like 4.5km vs 8km or something silly.

US torps are bad, if you like torps go Japanese.

The gimmick of the US DDs are the really good guns and the good AA. In a gun duel the higher tier US DDs murder the Japanese ones.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

TheDemon posted:

I do like how even the lower tier ships can just wreck a badly played upper tier ship. That said that'll even out as the CBT goes on, so get in while the going is good.

This is what makes the game beautiful, the tiers are softer here and not set in stone as they are in WoT where a tier V should always lose to a T8.

A couple torps, a few crits and you can still do good even against superior opponents.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
About torping:



Check where I put the waypoint marker, it's on the far side of the Kongo. In an ideal attack run you set the waypoint marker outside of the round circle and calculate the range and speed. As soon as you click your attack vector in manual mode the planes will head there. BUT - you have to be outside of the circle, if you click attack inside the circle your planes will fly back to the edge of the circle and then start their run from there.

The ideal run is a fluid movement towards the waypoint.

1. See what you can attack, preferably with no cruisers and fighters in the area.
2. pick a waypoint so that you move towards the broadside of the target.
3. Hit manual and select a release point, while still outside of the targeting circle.
4. :pubbie tears:

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Vengarr posted:

Is there a way to tell when your torpedoes will be active? I've had a few games where I dropped torpedoes too close and they just go :doink: off the hull. Very anticlimactic.

Unfortunately not. It takes a while to get a feel for it, from my experience you can release from the inner half of the attack circle, probably even closer. You can launch so close that on a good to perfect attack run a lone BB will always take massive damage.

Ofc these seal clubbing days won't last forever. I had one game today with a decent team which actually stuck together. The planes from the hostile side could not get through the AA cover.

Hammerstein fucked around with this message at 21:27 on Mar 13, 2015

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Pretty torp patterns 101

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

xthetenth posted:

I want my US battleships already. US cruisers are very fun rides and Japanese battleships are all good and well but I want the real deal.

I think the US BBs will be murder machines. Most of them have 3-4 triple turrets which allows for a far tighter spread than the Japanese double turrets. Judging from the Cleveland it seems to be that way here, same as it was in Navy Field.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Me when playing the Ranger....Fly my pretties !!

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
130 k in torp damage and 8k in bombs and it's a draw, thanks to some shitlords.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Pimpmust posted:

For the record I wouldn't mind it at all if cruisers got decent AA earlier than now, kinda part of their specific class kit except it's entirely missing (in any meaningful way) in tier 1-4 and not even tier 5 counts. The sooner pubbies learn that part of their job is AA duty the better, yes?

You used the words pubbies and learn in one sentence, back to sunday goon school with you.

Facing a Langley is not so bad with it's biplanes but the Independence is already a different beast. I also think that the relation between cruisers/BB and CVs is off by one tier. And it gets uglier with the Saipan and the mod 3 planes, because then you can launch 2 squadrons of TBs which have enough firepower to sink a Kongo in a single run if done properly.

I'm now in a Lexington and if left unmolested then my first strike usually sinks or at least badly cripples a BB. But - in the few instances where pubbies actually stuck together and cruisers used their barrage ability things became a lot harder and every strike could cost upwards of 50% of my planes.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Pimpmust posted:

I don't actually expect them to learn, but on occasion they'll end up doing the right thing just from random chance.

Not sure if I'll bother grinding up beyond maybe the tier VII carrier - the grind takes off real quickly about there and with the closed beta progress 95% getting wiped on release it seems like a smarter idea to try out different trees (if we had more dock slots).

I was in alpha and I honestly don't see myself playing carriers once there are no more wipes. They are in an odd spot, being even more scary than WoT artillery if unopposed but on the other hand they take away the strongest and most fun part of the game, namely the ship to ship battles and the gratifying moments when your 16" shells hit home and blow up something in one salvo. Or the horrid race between life and death when you do a torp run in a DD.

CVs scratch the rts itch a bit, which is why I tried them now. But ultimately it's more fun to play the other classes.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Vengarr posted:

Divebombers are dogshit. I just had a full squad miss all their bombs on a beached, immobile phoenix with 200hp. Coming in from the bow.

Did you use manual ? Beached pubs are probably the only time you want to use manual DBs. And yes, DBs are poo poo and I'm happy that the Lex gets a 2xfighters, 2xtorps setup.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Pimpmust posted:

HMS Hood won't be in, but the HMS Howe (admiral class) will be.

Any reason for this ? Out of respect for the dead ?

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
This game will satisfy my naval needs until War Thunder does ships right. Imagine something like the x-ray hit camera from War Thunder ground forces in a naval game, seeing where and what the shell penetrated instead of a pure rng system.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

hopterque posted:

Just had two guys in a carrier whine about how nobody protected their flank 8 minutes into a game. The entire team moved to A and B on fault line or whatever and they went and puttered off into the open ocean near C (the east side). Do carrier players not understand that they can move their ships, and in fact being near-ish to the mass of the team is really helpful in terms of travel time, protection from flanking vessels, and any planes having to get through a wall of AA and other targets before they get to the carriers.

Like, yeah, you want to be in back, but you can be in back on the side the team is on instead of off in the open water on the other side of the map like an rear end in a top hat.

Pubs don't get that. And the players who demand to be protected instead of trailing behind the battle line are almost as bad as the publords who send their whole first strike against the enemy CVs. A trip to the other side of the map with an uncertain outcome which might cost you the whole strike force.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Besides, the escort function for fighters is super smart. It hovers over the target and only attacks bombers which come into range, thereby screwing up their targeting. It ignores fighters and also does not chase outside of protection range, so you can't lure them away.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Vengarr posted:

Japan really went in hard on the "Bigger is better" school of thought. The Shinano at 65,000 tons was, I believe, the biggest non-nuclear carrier ever built.

The funny thing is that the Shinano had a relatively small air group compared to other fleet CVs, something like 40-50 planes, roughly half as much as the US CVs had. The ship should have aided a task force by providing fuel and support, thanks to her enormous loading capacity. Only by the time she was launched (and promptly sunk) the battle was getting closer to the home islands already anyway, so that such a ship had no real use anymore. :navy sperging off:

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Generation Internet posted:

:smith::hf::smith:

I wanna play a carrier SO BAD right now.

No you don't. While playing the Lexington for a few rounds today I found myself alt-tabbing back to this forum several times until my planes were reloaded and I could do something again.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Vorkosigan posted:

Patchnotes: http://worldofwarships.com/en/cbt/news/update-0302-downtime/

Most important thing: Added a limit of one aircraft carrier per squad.

Weird. I can't see any of that from my Euro IP and I find no patch info on the EU site, mind to copy&paste it here please ?

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
One of the balance problems is that they want to stick to at least somewhat historical ship specs while having that huge rng on board. And this is just bound to screw over certain nations like the Brits, because ultimately it seems that it's more important to lob a lot of shells over the horizon than especially powerful ones.

Bismarck - supposedly tier 8, with 4x2 15" against the Amagi's 10 and the North Carolina's 9 barrels.
Yamato - tier 10, 3x3 18", vs the Montana's 4x3 16".

The more shells you can fire the bigger the chance that you will score a crit or damage something important. So far I don't see how other equalizers like a good armor penetration value, high muzzle velocity or a larger caliber could make up for sheer quantity.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

TheDemon posted:

Also you know how having poo poo crews sucks in WoT? Here crew exp gives perks only. So that part of the grind goes away.

:ohdear: I hate to break it to you but having the -10% service time, +10% gun damage and +1 fighter/bomber perk on a CV captain makes quite a difference.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

xthetenth posted:

A bigger number multiplied by zero is still zero, and if armor works right, that's no chance of getting citadel hits you have if the thick armor haver is driving their ship right. Also the rng still isn't as big as the difficulty of getting salvoes into the right spot. It's a numbers game through and through, and the one with the odds on their side tends to win.

Only that there is no proper armor mechanic present in the game so far. I doubt that the game will even follow the simple math for immunity zones. The game is fun, but I seriously doubt that we ever remotely get a War Thunder level of ballistics. Currently it's just "Shoot hit boxes and then shoot them some more".

Vengarr posted:

They'll just give Bismarck torpedoes to make up for it.

Seriously.

Wasn't the reasoning behind this that the Bismarck should have been a commerce raider and could save it's precious 15" shells by sinking disabled merchants with torps ?? That whole idea of having a huge ship which guzzled a ton of oil function as a raider was so :hitler:

Hammerstein fucked around with this message at 06:08 on Mar 19, 2015

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
I usually get good results in a DD when I stick with the main battle line. See where the majority of pubbie BBs will go and attach to them. Most of the time you will be ignored if there's a CL or BB to shoot at. Also don't underestimate the range of DD guns and especially their accuracy, I get a lot of crits with Japanese guns and I can only imagine that US DDs will be even better.

You get the best results when facing a "brave" team which moves towards your BB blob, which makes torping from max range very rewarding when the players who focus on your team's capital ships are in zoom mode or get hunting fever. In alpha I adapted to this playstyle after tier V-VI, because it was no longer possible to do the insane solo tricks that you can do with a DD on low tiers.

Hammerstein fucked around with this message at 12:33 on Mar 19, 2015

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

santanotreal posted:

The Yorktown class is separate from the Essex class, but I believe one of the Essex class was named Yorktown. Confusing poo poo actually.

Didn't the US have the doctrine of rebuilding any ship that was sunk and give it the same name, therefore you had the original Yorktown class (Yroktown and Enterprise) and when the Yorktown was lost at Midway they named one of the new Essex carriers after her. Bit of a psychological thing vs Japan, "Hey look we can build stuff faster than you can shoot it".

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Fart Car '97 posted:

Apparently if you pop Defensive Fire as a TB/DB group is going in on an attack run, it causes the aircraft to panic and make their Torpedoes or bombs go wild and not end up exactly where they were aimed? Or so I am told, I got a chance to try it out last round as a carrier was going after me and it did seem that the spread of the attack I popped it against was really wide. Not exactly a big sample size but can anyone confirm that's actually a thing?

That's a thing. While your planes are in range of a cruiser's barrage ability your attack angles get horribly wide for torps and the circle for divebombers also almost triples.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Wohl, wenn ein Torpedo uns frommt, so sei es eher erlaubt, Gott zu lästern als ein Torpedo !

Karl Kraus: In dieser großen Zeit ? Aufsätze 1914-1925 - Kapitel 28

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Jaroslav posted:

Finally got my hands on a EU beta key. Is there a list of goons playing / a clan / a comms we use to play with eachother?

Afaik we use the EU World of Tanks goon TS server. Info should be in the WoT thread I hope.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Still enjoying the days of seal clubbing :black101:

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Axetrain posted:

I hope the Cleveland is worth it because the Phoenix feels like straight garbage. Admittedly I'm real bad at this though.

The Phoenix is a really good ship once you have all the upgrades, it's fast, has enough guns to ruin the day og other tier V ships and packs torpedoes. But yes, the stock version is pretty bad, the upgraded one feels like a whole new ship.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Aaaand it's a draw....how is this even possible....





177k....

I hate pubbies so much, I wish I could hate them to death....:black101:

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

-Troika- posted:

gently caress no they didn't, I was an alpha tester and I didn't get poo poo other than the ship.

I got enough for a month prem. Gotta alpha harder.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
What I find weird is the gun view, as if you were looking out from a mast 1km high. I would have preferred a more realistic approach to that.

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Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Prav posted:

My experience with domination is that the winner is the side with less retarded battleships because most of them just hate playing the objective and instead just sail a slow wide safe circle around the map. And lose.

This is the major reason why I still play CVs, cause these idiots need to be punished in the worst way possible.

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