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NRVNQSR
Mar 1, 2009
Huh, apparently I missed this thread for eight months. That'll teach me to assume that threads die when they are killed.

jellycat posted:

This just reminded me of Aoi Shiro, which is in the same series! It looks like that one has a PC download version on DLsite, so I guess I need to add that to my list, too…

I think I said this in the last thread too, but I really enjoyed Aoi Shiro. While the story is a little generic, the characters are likable and proactive, the action is stylish and fun, and the music is great. I don't think it's as good as Akai Ito but the complete English patch means that it's the one I tend to recommend.

edit: Apparently my view of them is now rather rosier-tinted than it was a year and a half ago:

NRVNQSR posted:

I enjoyed both Akai Ito and Aoishiro, but I wouldn't say either of them were amazing. Also, as Blhue says, they're not dedicated romance stories; more like action stories in which the romance subplots happen to be between two girls.

NRVNQSR fucked around with this message at 21:51 on Nov 13, 2015

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NRVNQSR
Mar 1, 2009
It's a pretty good story. I had some issues with the last chapter and the ending, but they weren't bad enough to retroactively sour me on the game.

As a note I never actually did any of the side branches, just the main route. I think the usual opinion is that they're short and not really worth the effort?

NRVNQSR
Mar 1, 2009

Ytlaya posted:

That's what I'm planning on doing. From what I understand, there's a choice at the end of each chapter that more or less gives you the option of continuing the main route or branching off to that particular girl's route. If this is the case, I'll just create a save file at each of those choices and finish the girl's route before continuing on.

Yes, but only the first two are obvious; you're likely to miss the branch in chapter 4 if you don't know what you're looking for. As I recall the choice is (disclaimer: this is from an old fan translation):

Call the police leads to the branch.
Wait for Tokita stays on the main route.

NRVNQSR
Mar 1, 2009

Ekster posted:

As a final question, did the original version have 'TIPS'? They're really short stories that explain some details that you can unlock as you play the game.

Yes, but I think the remakes like Sui added more.

There's not a lot I can say about the rest without spoilers, but you'll have a better idea of how the pacing works after you finish the first chapter.

NRVNQSR
Mar 1, 2009
VNs with gameplay on DS:
  • Lux-Pain is great, but the English version is let down by an unreadably bad translation. I remember reading a while back that some fans were working on a retranslation patch but I don't think anything has come of that.
  • Tendo Dokuta (aka Lifesigns) is supposed to be not terrible? I haven't played it, though.
  • Touch Detective is closer to a classic lucasarts-style adventure that a VN, but it might be worth your while to look at anyway; both games are quite charming and nutty.
VNs with gameplay on PC/console:
  • The Sakura Wars games are pretty much the defining example of strategy VNs. Unfortunately your only English option is Sakura Wars V on PS2 and Wii.
  • Galaxy Angel is on PC and does the same sort of thing, but it does it rather less well. I still found the combat pretty fun, mostly because of how stupidly broken your ships are compared to your enemy's.
  • Digital: A Love Story sort of counts as a VN and sort of counts as having gameplay?

NRVNQSR
Mar 1, 2009
They're just hankering for a heyday of Something Awful LPs which will fortunately never return.

NRVNQSR
Mar 1, 2009
It clearly is. But that answer's way too boring so I'm going to guess Bunni and Kitty.

NRVNQSR
Mar 1, 2009

Getsuya posted:

Man point me to any popular teen series in Japan where the characters have sex. Or even get around to kissing in less than 13 books. Japan is a country of blue balls.

Karekano was pretty popular in its day, right?

Not that it's really fair to hold other series up to its standard....

So anyway, VNs. Is there any news on when World End Economica 3 is coming out? I've been holding off playing the series for way too long now.

NRVNQSR
Mar 1, 2009

Your Dunkle Sans posted:

Are there any good Horror Visual Novels on the level of Virtue's Last Reward and especially 999? I really hate how Uchikoshi had to tone it down for VLR and think the upcoming third Zero Escape game looks promising, but I want to fill that craving in the meanwhile.
It depends what you mean by "on the level of". There are loads that are as popular as 999/VLR or more so, but they're not all going to be accessible/engaging in the same way. There are decent arguments for any of the following, though:
  • The Dangan Ronpa series: Mystery/Horror. Somewhat oversaturated in their popularity, especially around these forums, but they do deserve a lot of the praise they get. Phoenix Wright-style gameplay, but with horror elements played up more.
  • The Higurashi no Naku Koro Ni series: Horror/Mystery. Much slower paced, dread-filled japanese style horror. No gameplay at all, not a lot of art. Absolutely a classic, but not all that accessible.
  • The Umineko no Naku Koro Ni series: Mystery/Horror. Higurashi, but with the pacing and craziness ratcheted up and the traditional horror ratcheted down. Still no gameplay, arguably even less art. Slightly more accessible.
  • Fate/Stay Night: Action/Horror. This is probably closest to 999's level of balance. Horror elements aren't all that frequent, but the writer takes full advantage of them when they come up. Minimal gameplay, good art, fairly accessible. Note that some versions contain pornographic scenes, because the Japanese PC game market is kind of messed up.
  • Tsukihime: Horror/Action. Probably the closest on this list to pure horror. Unfortunately if you want a non-pornographic version with good art you'll have to wait god knows how long for the remake.
I've still not played Steins;Gate, so while I know that it's very good I don't know how much horror there is in it. Maybe someone else can chime in?

The Zero Escape writer's other games are all strong as well, but they all have much less horror than the ZE games; they're generally more focussed on the mystery and science aspects.

NRVNQSR
Mar 1, 2009

Ibram Gaunt posted:

The "Senses" system for Root Double is really loving weird.

Yeah, I've been struggling with it a little. Your score for a character is meant to be your "regard" for them, but it often seems to be unclear whether that's "how much respect you have for them" or "how much you care about their safety".

There are a load of choices in route A along the lines of "Should A or B do this difficult and dangerous task?". If you score A higher than B, it seems like sometimes that will result in you giving the task to A because you know they can do it, and sometimes it'll result in you giving the task to B because you don't want to put A at risk. It's a bit frustrating.

NRVNQSR
Mar 1, 2009

Saoshyant posted:

Clannad is the big one. Higurashi is also highly acclaimed, but being incomplete I have no idea if just the two episodes available are worth diving in.
Higurashi episodes generally feel akin to "routes" of a larger VN, so they each have proper conclusions but you're only seeing a part of the bigger story. Releases are very slow, so you'll be caught in a dilemma of waiting years for a conclusion or reading the older translations.

If there's a significant community reading the episodes as they come out on steam and speculating that would be a good reason to get into these versions, since the story benefits a lot from discussion and speculation. Unfortunately I've seen no evidence of one.

Saoshyant posted:

I'm enjoying Root Double more now that I'm getting further into the story of Route A. That isn't on sale, though, of course. It just came out two days ago.
Technically it is? 10% isn't much of a discount, though.

NRVNQSR
Mar 1, 2009
Finished Root Double. (Why no, I haven't had much sleep in the past 48 hours; why do you ask?) I may have more to say after sleeping on it, but for now I'll just say that it's a pretty strong entry. "Ever17 with less filler" or "Remember11 with an actual conclusion" would both be valid ways to describe it, though to be honest it never quite grabbed me to the same extent that either of those did.

I don't have anything good to say about the systems, but I think that's just because Virtue's Last Reward spoiled me so much. I don't feel like any other game is ever going to live up to the clarity and interesting integration of VLR's route system, so I'm forever doomed to be disappointed on that front. :(

NRVNQSR
Mar 1, 2009

psy_wombats posted:

I actually just finished I/O, I kind of assumed it wasn't on anyone's map any more (came out what 10 years ago now?) Kind of interested in opinions. I was really into it about at around the halfway point but things got, well, visualnovely. Still really fun though.

It's next on my list now I've finished Root Double! I've actually attempted it before, but I lost momentum a couple of days in; possibly I started with the wrong route. Any recommendations on route order?

NRVNQSR
Mar 1, 2009
There are a few ways in which Umineko works better if you play it after Higurashi, but they're pretty minor. I played Umineko first and never felt like I was missing out on anything.

NRVNQSR
Mar 1, 2009

dmboogie posted:

I'm with you there. The prologue had that as a feature, no idea why they took it out for the game proper.
I blame David Cage.

NRVNQSR
Mar 1, 2009

Rollersnake posted:

Is there anything in Zero Time Dilemma that is really going to win me over if I thought the first two Zero Escape games were decent at best? I feel like after Virtue's Last Reward there's nowhere interesting or surprising they could go with the story, but I'd like to be proven wrong. How are the puzzles?

ZTD is good but if you didn't like VLR you won't like the third game either. The puzzles are fine, not really a huge digression from the previous games.

NRVNQSR
Mar 1, 2009

Ryoshi posted:

Hey I'm really sorry about asking a question in this thread but I can't find the Zero Escape / ZTD thread anywhere -

ZTD thread is here. Failing the code and doing the other path should unlock the flowchart again, but I have seen one person report the same issue as you. One possibility: I think you need to actually fail the code; navigating away isn't sufficient. Guess a few times until you get a scene.

The study thing isn't important.

NRVNQSR
Mar 1, 2009

Nate RFB posted:

And then it got dumb, just so loving dumb. Luckily Steins;Gate is incredible but in retrospect it feels like a fluke for that company because Robotics;Notes sure as heck wasn't great either.

What's wrong with Robotics;Notes? The premise seemed to have potential. Is it just boring?

NRVNQSR
Mar 1, 2009

I'm sure Kenka Banchou Otome is perfectly serviceable, but come on, your vote has to go to 428.

Though to be honest as long as you don't vote for one of the titles that's already available in English you're fine.

NRVNQSR
Mar 1, 2009

jellycat posted:

They're all good games and they should all get localized and I hope that this is secretly a way of getting people excited for all of them.

Kamaitachi and Shiren have both been localised already, though, so it would just be a steam port for them. Not terribly exciting.

NRVNQSR
Mar 1, 2009

Dr. Video Games 0031 posted:

Yeah, this is one of the things that pissed off JAST. 5pb allows pqube to price the game very flexibly and it's been $10 on PSN before, but the PC publisher is forbidden from doing so for reasons no one understands.

As I understand it PSN works differently from most PC distributors like Steam. On Steam the publisher decides the sale price and receives a percentage of that price. PSN works more like a brick-and-mortar store; the publisher sells copies to Sony for a fixed unit price, but Sony are the ones who decide the final sale price. So 5pb wouldn't be able to control the sale price on PSN in the same way, because it's ultimately Sony's decision rather than the publisher's.

NRVNQSR
Mar 1, 2009
I'm satisfied with a close second for 428, and amused that people who want actual gameplay only managed to muster a 20% showing.

NRVNQSR
Mar 1, 2009

food court bailiff posted:

Welp god drat, spoiled what I assume is a major part of Higurashi from a random image in a random thread in GBS. Wonderful. :(

Higurashi and Umineko are surprisingly resistant to spoilers, I'd say? It's not that there aren't things to spoil, it's that there's so much going on in the stories that any specific spoiler never seems to be that much an issue. Back when I read Higurashi it was almost impossible to read it blind due to the popularity of the anime; I went into it already knowing (trying to word these as vaguely as possible) about Hanyuu and who the mastermind is, arguably two of the biggest spoilers for the game, and I still enjoyed it immensely.

NRVNQSR
Mar 1, 2009

food court bailiff posted:

I'm not looking at those spoilers (I'VE BEEN BURNED BEFORE :() and not quoting the post so I don't see them but the image in question is this (linked for obvious reasons, not because it's NWS or anything): http://i.imgur.com/knmmL2b.jpg

I mean...it's hilarious, but......yeah.

If that's a spoiler for Higurashi I don't understand it. Possibly I just don't get enough of the other references? Aside from Rika I only recognise Yuki and presumably Okabe, which isn't enough to deduce any kind of pattern.

NRVNQSR
Mar 1, 2009
Okay, I guess I can just about see that? That artist really cannot draw Bill Murray.

Yeah, I'd say that's not really as major a spoiler as you might think. Context is everything, after all.

NRVNQSR
Mar 1, 2009

Raxivace posted:

Who is the dude on the far-right in the glasses supposed to be? Only character I didn't recognize.

In retrospect I'd guess it's Tohno Shiki - which is also not really a spoiler for the VN he's from.

NRVNQSR
Mar 1, 2009
Yeah, "Pose a Question to the World" and "The Brave Decision" are both great tracks. Which makes sense, since they're basically the heroic themes of the two protagonists.

NRVNQSR
Mar 1, 2009
Root Double

Irony Be My Shield posted:

On a related note Mashiro's character is basically completely derailed by Yuuri being alive and she's completely sidelined outside of Route B.
Yeah, I really felt like Route D spent the whole time setting up Mashiro to be more corrupted else than anyone and cause a crisis when she woke up... and then she just woke up and was fine.

Irony Be My Shield posted:

The other big issue for me is that the tension in route D kindof evaporates due to all the long flashback scenes. Obviously you have to come to understand everyone but I think those flashback scenes could've been less repetitive - you see the same scenes quite a few times with only minor internal narration changes.
As I understand it this was even worse in the original game. The flashback scenes in the Xtend episode mostly aren't new; in the original version of the game they were in each character's RAM section in route D.

NRVNQSR
Mar 1, 2009

IceBorg posted:

Actually it even worse from what I have read on the internet do you know the part where Natsuhiko makes all the characters see each others past to stop Salyu from attacking Watase? There was a second round of the RAM there in the first version of the game to help with that but many people complained that just stops the finale for about 3 hours and put all the new scenes there were in that RAM version in Xtend Episodes thing.
Ah, yes, I think you're right. I do remember reading about a "second round" of RAM sequences elsewhere.

IceBorg posted:

Also I just realized that Salyu is implied the one that kills Watase in some of the bad endings and that's kinda hosed up since she's 13 years old and she's not even crazy because of Nagisa.
Well, she does believe he has killed her only friends in the world. And she may not be crazy because of Nagisa, but she's still kind of crazy. In a good way.

NRVNQSR
Mar 1, 2009

food court bailiff posted:

That's like, the whole subtext of the Persona 3/4 Social Link system.

3 more so than 4, I'd say, but yeah. The protagonist of Persona 3 is very deliberately always whatever the person they're talking to wants to see.

NRVNQSR
Mar 1, 2009

John Lee posted:

Like, if you want to have your own headcanon where your main character is a Master Manipulator, that's fine. But I think that's a less defensible interpretation than that the main character is an earnest and truthful guy.
In the case of Persona 3's male protagonist, at least, I'd disagree. (Major Persona 3 spoilers)P3's protagonist is explicitly not a person; he comes into existence immediately before the start of the game. Over the course of the game he never expresses anything of himself; he is always completely reactive in interactions, and even if you discount the player's choices his persona in any conversation is whatever it needs to be to work smoothly with the person he's talking to. And this is echoed in the gameplay; while other characters have largely fixed personas which can only be changed through great effort, the protagonist is able to switch his persona at any time to best fit the situation, just as he does in his personal interactions.

For the later games they did tone this down; the P4 protagonist and to a lesser extent the P3P female protagonist both have concrete personalities, goals and attitudes, so it's much easier to argue that their interactions are genuine and that some of the social links come more naturally to them than others. But for the original game I think there's clear evidence that this is what they were going for.

NRVNQSR
Mar 1, 2009
It's possible I'm misremembering the spoilered detail; I haven't played the game in almost ten years, after all.

Unrelated, has anyone played Cold Case Investigations yet? How long is it?

NRVNQSR
Mar 1, 2009
And it has RK07 doing the art for some, but not all, of the characters.

I've always been a big defender of Ryuukishi's art in Higurashi and Umineko for its expressiveness, but... damnit, somehow he's actually gotten worse since RGD!

e:

Seamless.

NRVNQSR
Mar 1, 2009

Getsuya posted:

It really kind of showed the worst, most sadistic side of R07 and I'm glad it's mostly been forgotten.
From what I've heard he may have topped it with Iwaihime. :sigh:

NRVNQSR
Mar 1, 2009
Only looking at the deeper discounts:

50% off Root Double (sci-fi/action/suspense) is probably your safest bet. Play Route A first.

Clannad, The Fruit of Grisaia and eden* are all highly regarded and at least 50% off but I can't personally comment on them because my VN backlog is terrifying these days.

G-senjou no Maou (suspense/drama) is also 50% off, but it's pretty divisive. I enjoyed it with some caveats, but a lot of people find the last part of the story to be a let down. If you go for it I recommend only playing the main route and ignoring the side routes.

NRVNQSR
Mar 1, 2009
Alternatively it's a good kickstarter with high production values that's tracking well ahead of schedule and will hit its goal easily?

Nothing they've added seems especially unreasonable to me. Physical items and console ports are very expensive to organise, and complaining won't make them cheaper; if the community isn't willing to bear the cost then they won't happen, and that's fine. $100 is a high tier for a digital Vita version but it makes sense if they're trying to repeat Root Double's strategy of offering cheaper Vita tiers as the KS goes on.

NRVNQSR
Mar 1, 2009
Is it significantly more gory than, say, Umineko? Or about the same?

NRVNQSR
Mar 1, 2009

food court bailiff posted:

I am getting so many dumb theories. Since the answer arcs aren't out yet, if I go on and read Umineko when I"m done with ch4 am I going to just pop my poor brain with wild guesses? :(

Of course. But you might also want to bear in mind: While Umineko doesn't exactly spoil Higurashi's mystery, it doesn't entirely not spoil it either.

I wouldn't say it's a big issue, especially after you've read Higurashi EP4, unless you consider yourself ultra-sensitive to spoilers; I read Higurashi knowing much bigger spoilers and I didn't feel like my enjoyment was impacted too badly.

NRVNQSR
Mar 1, 2009

food court bailiff posted:

soooo I'm really digging Higurashi ch 3 but I really didn't need to see Satoko draped in a towel for an entire chapter, wtf Japan

You should probably feel grateful that you played the Steam version.

On the subject of uncomfortable topics, I read the Dies Irae prologue on their Kickstarter page. The VN seems interesting, but... is it just me, or is the narrator noticeably portraying one side much more positively than the other in that video? To an almost alarming degree? And let me be clear here, that side isn't the Allies.

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NRVNQSR
Mar 1, 2009

Getsuya posted:

People want it because it was super hard to read so having read it was like a status symbol among VN nerds.

I mean, the writing seems to be technically pretty good, and the text is all about how there's no good in war, only death? It's just the subtext and choice of adjectives that seems to be oddly spinning one side as glorious and blameless. I dunno; the scene is from the perspective of a German soldier, but it's a third person narrator so that doesn't really justify it.

food court bailiff posted:

Ugh, what? I was thinking of trying one of the PS3 patches for chapter 4 but not if there's anything like that.

I'm sure PS3 patches aren't going to be a problem for that; Sony have a reputation to maintain so console versions are going to be less skeevy rather than more.

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