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That's mnoleg.
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# ¿ Mar 13, 2015 02:56 |
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# ¿ Apr 19, 2024 07:16 |
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IronicDongz posted:I did, but it was still really spooky. Because finding food all the time was pretty annoying 5 versions ago.
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# ¿ Mar 20, 2015 05:07 |
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Hexes on a dith character stay surprisingly good for a 5 rune game with the cast doubling.
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# ¿ Mar 21, 2015 03:31 |
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15 Rune Victory*
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# ¿ Mar 24, 2015 16:02 |
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v is just for your wielded item, including all polearms. Er and V is for wands/baubles or something.
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# ¿ Mar 24, 2015 18:15 |
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Do they show up multiple times or just one extra time like ghosts? (ghosts do that, right?)
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# ¿ Mar 26, 2015 00:48 |
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Something raised his own felid corpse. Must have been after he butchered it too, unless there's mobs I'm not thinking of that cast skeleton.
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# ¿ Mar 30, 2015 20:06 |
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Probably firestorm. Dmsl and haste are good too, though. Controlled blink if you want to get fancy.
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# ¿ Mar 31, 2015 16:18 |
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Don't think that's new, there's just two versions of the ice path mutations.
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# ¿ Apr 3, 2015 00:13 |
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Nah it just ignores it if you put something to sleep on the first cast. I think.
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# ¿ Apr 13, 2015 16:22 |
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Still waiting on a fountain kraken vault coming on 4 years now.
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# ¿ Apr 16, 2015 02:04 |
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"Robert" posted:Also, a vexing fiend: what's the oyster pokemon again
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# ¿ May 25, 2015 03:50 |
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Crystal ball after you funnel a ton of xp into evocations.
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# ¿ Jul 28, 2015 03:49 |
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Sorry that -AC is just a bad player trap, better get rid of it.
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# ¿ Aug 28, 2015 05:51 |
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I always felt like hells were a huge test of your sustain. It's always hard to take a character still relying on resting once in a while through them, whereas you can usually dig out a hidey-hole in pan, or stair out in tombs.
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# ¿ Sep 1, 2015 05:32 |
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ZeeToo posted:
Do they have magic immunity while cleaving?
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# ¿ Sep 3, 2015 01:36 |
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It probably doesn't do enough damage per mp to be any good in the early game, anyways.
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# ¿ Sep 17, 2015 16:12 |
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If antimagic still works on them you can neuter a lone one pretty quick with a shortblade of such. Antimagic just counts recent damage, I think, but getting in a bunch of swings before it can react helps.
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# ¿ Oct 7, 2015 04:48 |
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I know someone will probably say that you don't really need rMut, really yada yada yada, but finding an rMut randart with lots of cool stuff is basically the best.
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# ¿ Oct 16, 2015 19:04 |
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# ¿ Apr 19, 2024 07:16 |
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The best strategy for dealing with torment is to have over 300hp and multiple sources of regeneration. Then when you're down to about 50hp the torment damage becomes pretty negligible and you still have a little safety buffer while you out-regen a smite or two per turn. This may seem fairly obvious.
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# ¿ Oct 25, 2015 22:13 |