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That troll is doing a poo poo job
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# ¿ Mar 13, 2015 04:55 |
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# ¿ Apr 25, 2024 08:43 |
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Angry Diplomat posted:You draw a card... It is Degeneration. only degenerates run around without any clothes on
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# ¿ Mar 28, 2015 22:06 |
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Jeffrey of YOSPOS posted:You can still have them up in every fight though, and things like potions of brilliance become (near) permanent buffs. Personally I think they should just be (actually) permanent until a better solution is implemented, right now they are effectively permanent and just annoying to use. I'd rather have a nice interface around what's there now or the spells removed completely than the limbo state of "extremely effective and annoying". Makes a good case for why they might be better as items: if they are actually permanent, it's the interface equivalent of putting on another piece of equipment.
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# ¿ Apr 2, 2015 05:56 |
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Haifisch posted:...although to be honest, all the aux armor slots are boring. Gloves get stat boots or a ranged attack boost, boots get running/stealth/flying, and cloaks get rpois/MR/evocable invis. Cloaks are probably the best off just because one option isn't clearly the best, but I find I still end up with either an MR cloak or an arte cloak most of the time. Convert the entire Charms school into aux armour egos
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# ¿ Apr 8, 2015 02:13 |
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What if the lower half of Lair was its own, more threatening branch (spawn no popcorn, lots of the more dangerous deep lair spawns) like a sort of Depths analogue for the earlier dungeon?
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# ¿ Apr 9, 2015 01:12 |
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Thug Lessons posted:What's wrong with Lair now? Nothing, really. Just speculating.
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# ¿ Apr 9, 2015 01:29 |
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amuayse posted:Goddam I just want my rhesus macques I have had extensive real life experience of rhesus macaques and I hate those lovely things, and their presence in crawl would trigger me. (not seriously but ugh gently caress those monkeys)
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# ¿ Apr 10, 2015 06:47 |
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People are really good at coming up with ideas like "factory theme, lots of golems" but you have to think about "what interesting and new gameplay opportunities will there be for players in this branch" first. Too many branches in the game are the same kind of poo poo already.
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# ¿ Apr 14, 2015 00:25 |
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so like, Spider?
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# ¿ Apr 14, 2015 00:47 |
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Miracon posted:If you like this sort of change, you should see what's coming soon.
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# ¿ Apr 26, 2015 23:28 |
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IronicDongz posted:Apparently you can poison fungus now? Like, the kind that just sit around, not wandering ones. we gotta fix how webtiles displays tiles when the resolution is smaller than expected, because this looks like garbage
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# ¿ May 12, 2015 15:41 |
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They'd win in court but it's nice knowing that blizz wants to bite my style
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# ¿ May 19, 2015 20:58 |
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shows up in Lair, teleports you to the V:5 ambush
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# ¿ May 24, 2015 16:37 |
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Internet Kraken posted:Has any progress been made on that imp species, or any other experimental race for that matter? I think that imp species was a father-son learning programming activity, so they probably forgot about it.
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# ¿ Jun 14, 2015 18:38 |
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I've always felt that in order for Gozag to work, s/he needs to incentivize impulse spending -- making offers like, "cast firestorm this turn, at high spellpower, for $700!" to a melee-focused character, or "worried that you can't kill this stone giant? bribe him for the next 1000 turns for $900!" This would make it harder to decide when to save money/spend it, and it would provide a more visible bonus.
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# ¿ Jul 10, 2015 17:18 |
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What would be some good abilities for monsters to use in extended?
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# ¿ Jul 24, 2015 20:15 |
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What happens when the last dev stops contributing to crawl?
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# ¿ Sep 17, 2015 03:42 |
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Power Leap was an excellent repositioning/aiming tool when I took Ru as a DEFE, optimizing those bolts of fire and firestorms to hit as many people as possible
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# ¿ Oct 18, 2015 21:37 |
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# ¿ Apr 25, 2024 08:43 |
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kaschei posted:I would like to see what you think a ziggurat looks like.
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# ¿ Oct 26, 2015 21:18 |