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ColonelJohnMatrix posted:This next season of Bonfireside Chat is going to be amazing. I've been playing Dark Souls 3 on Xbone all weekend (thanks to the Japan store trick) and here are some very vague, spoiler-free thoughts on it for those wondering but who are avoiding the main threads for fear of said spoilers. I've finished the game and, at its best, it's probably the best Soulsborne content I've played. I have plenty of problems with it though, which I won't get into in this thread for obvious reasons. I'll be curious to see it reception after the initial release and people have had time to fully digest its package beyond first impressions.
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# ? Mar 29, 2016 15:28 |
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# ? Apr 26, 2024 05:26 |
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Eh, the game has a lot in it, but there's a certain point where you realize just how small it is. Like I unlocked the bridge repair and bus repair, and the areas you get access to through them are a few screens in size total. I expect the updates he's talked about will ad a ton more, but right now once you hit a certain threshold, usually around the end of year 2, the game very suddenly feels all too small. That said, for 15 dollars it's an absolute bargain.
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# ? Mar 29, 2016 15:28 |
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Captain Invictus posted:Eh, the game has a lot in it, but there's a certain point where you realize just how small it is. Like I unlocked the bridge repair and bus repair, and the areas you get access to through them are a few screens in size total. I read this, assumed you were talking about Dark Souls 3, and now I want to see a dilapidated bus station that portrays the deep sorrow of a magnificent transit system doomed to slow and possibly endless descent into ruin.
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# ? Mar 29, 2016 16:30 |
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Captain Invictus posted:Eh, the game has a lot in it, but there's a certain point where you realize just how small it is. Like I unlocked the bridge repair and bus repair, and the areas you get access to through them are a few screens in size total. I'm 25 hours in and have yet to finish Fall of the first year. So reading you complain about the game feeling too small after two years sounds crazy.
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# ? Mar 29, 2016 16:56 |
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Man, Idle Thumbs has been so, so good lately. I keep having that thing happen where I get weird looks in public because of the big dopey grin on my face while I'm listening.
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# ? Apr 1, 2016 00:30 |
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zapjackson posted:Man, Idle Thumbs has been so, so good lately. I keep having that thing happen where I get weird looks in public because of the big dopey grin on my face while I'm listening. Bee Camel
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# ? Apr 1, 2016 00:41 |
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Makes me excited to catch up, I fell behind since the Bombcast, Best Friendcast, and Beastcast have been so lengthy as of late(one week the bombcast and SBFC totaled nearly 8 hours in length combined!) that I've not even had time to listen to Idle Thumbs since I only listen to podcasts during certain times at work, but I've been able to listen to a few episodes from near the end of last year and they've been pretty good when not talking about mobile games. Looking forward to the new year's stuff since I hear after Firewatch released they got way more relaxed.
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# ? Apr 1, 2016 01:49 |
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Yeah, I fell behind on Idle Thumbs at around 200. Anyone suggest a good jumping back on point?
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# ? Apr 1, 2016 04:37 |
zapjackson posted:Man, Idle Thumbs has been so, so good lately. I keep having that thing happen where I get weird looks in public because of the big dopey grin on my face while I'm listening. For what it's worth, this has been my response to VGHD lately. Not sure how to put this in a way that isn't weird, but I found your apology in the latest episode about Threadsteading's name to be extremely touching. I remember the early days of VGHD when that never would have happened, and I probably wouldn't have expected or wanted it to happen. It's nice to have something like that make you realise things have changed for the better in some ways, both in oneself and in others.
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# ? Apr 1, 2016 08:23 |
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mango sentinel posted:Bee Camel Nothing like embarrasing yourself in your workplace by laughing at an internetman in your ear coming up with a racial slur for robots.
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# ? Apr 1, 2016 10:41 |
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mango sentinel posted:Bee Camel I was keeping it together until the whole sound of the neighborhood pizza truck (*BZZZZZZZ* ) bit.
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# ? Apr 1, 2016 17:33 |
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mango sentinel posted:Bee Camel This post had me primed to hear this phrase, and I thought at first that it was going to be just a one-off thing that Nick said in passing. The discussion that they looped back to when Chris called him out was amazing.
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# ? Apr 1, 2016 19:23 |
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zapjackson posted:Man, Idle Thumbs has been so, so good lately. I keep having that thing happen where I get weird looks in public because of the big dopey grin on my face while I'm listening. Well yes, but i have something to complain about : https://twitter.com/zapjackson/status/715192317934567424 How the gently caress do I live with myself after reading such a loving good joke??? Do you know how hard it was to be stoic and stand a good watch after reading such a good joke????? gently caress you zack.
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# ? Apr 1, 2016 23:07 |
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ElMaligno posted:Well yes, but i have something to complain about : What I have learned after working in an office with Zack for two years is that he just shits this stuff out, so maybe he just doesn't notice anymore.
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# ? Apr 2, 2016 04:58 |
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ElMaligno posted:Well yes, but i have something to complain about : Or he just watched a 5sf that's over three years old at this point??? https://www.youtube.com/watch?v=u-3-CCmBI80
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# ? Apr 2, 2016 05:16 |
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ja2ke posted:What I have learned after working in an office with Zack for two years is that he just shits this stuff out, so maybe he just doesn't notice anymore.
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# ? Apr 2, 2016 06:57 |
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I got around to listening to Game Informer's The Inside Story Of Recording Metal Gear Solid and it's a great interview. Lots of stuff on the back story to the original and some strong feelings regarding MGS5 (including debunking the belief that Sutherland's lack of lines was because he was too expensive or unavailable). I think the most interesting thing to me are the Guild rules regarding re-using voice work. It ended up being cheaper to re-record Twin Snakes than use the old recording.
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# ? Apr 5, 2016 21:08 |
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I forget what podcast talked about it (Thumbs? Weekend? Hot Dog? Crowbar???) but that Diablo post mortem from GDC is up now
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# ? Apr 5, 2016 23:07 |
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It was Idle Thumbs last? week.
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# ? Apr 6, 2016 03:38 |
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when is WOFF revealing the brawler votes? I can only assume it was TMNT IV and Streets of Rage 2, though.
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# ? Apr 7, 2016 18:41 |
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We reveal it at the end of the Portal episode, which just came out today. Here's the entire upcoming slate: * Warcraft III: Reign of Chaos * Dungeons and Dragons: Shadow Over Mystara / Turtles in Time * Oregon Trail / Typing of the Dead * A full month of Fallout: New Vegas
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# ? Apr 7, 2016 18:49 |
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Is it too late for WC3 responses? Would you guys be interested in hearing about some specific meta fuckery on the multiplayer side of things? I'll keep it as concise as possible since you guys are covering the single player campaign.
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# ? Apr 7, 2016 19:03 |
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It's not too late.
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# ? Apr 7, 2016 19:13 |
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Song For The Deaf posted:We reveal it at the end of the Portal episode, which just came out today. Here's the entire upcoming slate: Man. Warcraft 3. Great game, but also the progenitor of World of Warcraft and DotA (among other things). Easily one of the top 5 most important games of all time.
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# ? Apr 8, 2016 00:33 |
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I've been playing through the campaign again on Hard in preparation for the episode and it's weird where the difficulty spikes end up being. I've just started the night elf campaign and the human survival mission and the orc caravan escort mission have been the roughest points so far.
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# ? Apr 8, 2016 09:46 |
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Also the origin of the tower defence genre. Bizarrely influential for a game that's ok, but not amazing.
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# ? Apr 8, 2016 10:35 |
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Bug Squash posted:Also the origin of the tower defence genre. Bizarrely influential for a game that's ok, but not amazing. Starcraft had custom maps like those, but WC3's map editor was just so much more robust that it allowed for more specialized towers.
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# ? Apr 8, 2016 10:57 |
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I wasn't expecting to come out of that Portal episode wanting to replay Portal, but here I am with Portal re-installed. It's doing some weird thing where bars appear on the screen for a moment every time a portal spawns though, gonna need that to not happen. Also 2007 is when I met my wife so I thought it was a good year Pasco posted:Easily one of the top 5 most important games of all time. I wonder what that list looks like. I think Game Informer did an article like that years ago but it was 1) 25 games, and 2) before a lot of modern gaming trends like MOBAs, post-WoW MMOs and even the annualized military shooter. WoW might have been on that list though.
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# ? Apr 8, 2016 12:37 |
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I was sad no one remembered meatspin in the latest Jick Show.
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# ? Apr 8, 2016 13:38 |
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C-Euro posted:I wonder what that list looks like. I think Game Informer did an article like that years ago but it was 1) 25 games, and 2) before a lot of modern gaming trends like MOBAs, post-WoW MMOs and even the annualized military shooter. WoW might have been on that list though. My comment was a little hyperbolic, because it's sort of an impossible question. Everything stands on the shoulders of giants. To stick with WarCraft 3: We don't get that without WarCraft 1 and 2 (obviously), we don't get those without Dune 2, and we don't get that without Herzog Zwei and Populus, the latter of which we don't get without Lander / Virus / Zarch (which is a loving awesome and largely forgotten game), etc. So which of those is the most important? Which one really birthed the LoMa genre, tower defence and the biggest MMO of all time? Beyond that, those genres are important to gaming right now, but a decade ago FPS was king and a decade from now it'll be something else.
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# ? Apr 8, 2016 16:54 |
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Everyone always credits Warcraft 3 with having the original DOTA map, but I definitely remember seeing rooms titled "Defense of the ancients" in the Starcraft battle.net browser well before warcraft 3 released.
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# ? Apr 8, 2016 17:58 |
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Warcraft 3 had the custom scene that directly led to the popularity of both tower defense and "moba" games. If you want to be obtuse and trace everything back to the first instance of a similar thing in games feel free. If you want to be a normal person, Warcraft 3 was huge. Good slate of Woff episodes coming up. I'm ending up less enamored with New Vegas as time passes, but I'm still looking forward to that.
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# ? Apr 8, 2016 18:01 |
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I don't think it's being obtuse or looking for "similar things" to point out that there was literally a popular user-made gametype called "defense of the ancients" prior to what most people credit with being the birth of the thing called "defense of the ancients."
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# ? Apr 8, 2016 18:27 |
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Funkmaster General posted:Everyone always credits Warcraft 3 with having the original DOTA map, but I definitely remember seeing rooms titled "Defense of the ancients" in the Starcraft battle.net browser well before warcraft 3 released. "Aeon of Strife" was the precursor to the DotA map.
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# ? Apr 8, 2016 18:34 |
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The Ancients refers to a structure from Warcraft 3, so unless it was a backport there couldn't have been a Starcraft map called Defense of the Ancients.
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# ? Apr 8, 2016 18:39 |
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Funkmaster General posted:I don't think it's being obtuse or looking for "similar things" to point out that there was literally a popular user-made gametype called "defense of the ancients" prior to what most people credit with being the birth of the thing called "defense of the ancients." I was more referring to the dude talking about Dune and Warcraft 1. I know about Aeon of Strife. WC3 was all the right things at all the right time to really blow up in customs though.
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# ? Apr 8, 2016 19:35 |
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Yeah I talked to a buddy and I think the literal "defense of the ancients" games in StarCraft were after Warcraft 3 came out and were renames of the aeon map. Never played either, just remembered seeing DOTA games in StarCraft and always thought it was weird that Warcraft got the credit.
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# ? Apr 8, 2016 19:41 |
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It's not surprising though because WC3 is hero unit focused. Yeah, there were special units in SC; however, the UI wasn't designed around them. Not to mention that WC3s narrow FOV is significantly less narrow than SC. Blizzard doesn't innovate or create groundbreaking new ideas or genres, they refine and polish the hell out of existing ones. For example, WOW isn't the first MMO, but it was the first MMO that wasn't a dumpster on fire rolling down five flights of stairs. Warcraft wasn't the first fantasy based RTS, but it was definitely the most user friendly and narratively interesting one.
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# ? Apr 8, 2016 19:50 |
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I feel like a big part of what makes WC3's editor and custom maps attractive to me, much moreso than SC1 or SC2, is that the game itself is in a pretty generic fantasy setting and the "creep" mechanic gives you a lot of generic monsters you can adapt to your purposes. It's hard to make something in Starcraft that feels like it's something other than Starcraft.
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# ? Apr 8, 2016 19:53 |
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# ? Apr 26, 2024 05:26 |
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HMS Boromir posted:I feel like a big part of what makes WC3's editor and custom maps attractive to me, much moreso than SC1 or SC2, is that the game itself is in a pretty generic fantasy setting and the "creep" mechanic gives you a lot of generic monsters you can adapt to your purposes. It's hard to make something in Starcraft that feels like it's something other than Starcraft. Another thing that made customs so great were the huge amounts of bespoke models for different unit types and factions. Game was loving huge.
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# ? Apr 8, 2016 20:00 |