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icantfindaname
Jul 1, 2008


The problem with steampunk is that it's impossible to be punk by adopting the aesthetics and cultural background of a classist, sexist, colonial and white supremacist society. The aesthetic can work on its own by its own merits, but trying to be subversive with it is absolutely incoherent. You can either go "the victorians were so cooooooollll" or "the victorians were genocidal monsters", but doing both at the same time just completely fails tonally. Nerds don't understand history, politics, or culture, go figure

icantfindaname fucked around with this message at 19:39 on Apr 2, 2015

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icantfindaname
Jul 1, 2008


Hakkesshu posted:

Because steampunk is loving all about being historically and politically accurate

The Bioshock games are all about insipid attempts at political and social commentary, yes?

icantfindaname
Jul 1, 2008


No we're shaming him for being a loving dumbass who didn't think it was a big deal when, y'know, his anus started spontaneously bleeding

icantfindaname
Jul 1, 2008


Bug Squash posted:

This is far from an original observation, but 90% of Steam's recent problems seem to stem from the naive libertarian coder stereotype that makes up most of their staff. Eventually they're going to realise that they have to have tighter control or idiots run rampant.

Valve as a company is run as a sort of worker cooperative with no actual management, whose employees get to work on whatever projects they want, and that's the basic reason Valve can't actually do anything properly and to completion. The libertarian coder stereotype in my experience is more of a "socialism for me, not for thee (assuming you're not an upper/middle class educated white person)" so you end up with the worst of both worlds. Google has a similar thing going on, and they can't finish anything either

icantfindaname fucked around with this message at 05:35 on May 8, 2015

icantfindaname
Jul 1, 2008


Song For The Deaf posted:

I took my feelings about the gross way places like ThinkGeek commoditize nostalgia and projected it onto the people who have genuine good will towards the things they buy merch for.

I don't really think this is a thing? Your bit there sounded to me like the standard GBS self hating nerd / nerd making GBS threads on all other nerds routine, but without even a hint of self-awareness considering, you know, you run a series of podcasts about video games. Basically "my nostalgia and taste in media is good, everyone else is an idiot lol" You come off sounding sort of insufferable IMO

icantfindaname fucked around with this message at 02:13 on Jun 8, 2015

icantfindaname
Jul 1, 2008


fate/stay night please kole and gary. make sure to point out saber's baps

icantfindaname
Jul 1, 2008


Song For The Deaf posted:

My problem with well-known / regarded visual novels is that I don't know how to easily get ahold of legal, translated copies of them that will run conveniently on modern hardware (much less portable hardware).

Looking at Fate/Stay, it feels like there are so many alternate/derivative titles that I wouldn't know which to go for.

I really want to play Ever17, but the sole English PC version costs a hojillion dollars and I'm not sure it would run on any computer I own.

I also want to play Steins;Gate, but the North American Vita version doesn't even have a release date.

I like the four poll games (and their sequels, where applicable) because you can just buy solid versions of them at retail and play them on portable systems. Same goes for the Danganronpa games.

Don't play any of those games, they're all terrible. Fate/Stay is about King Arthur but King Arthur is a tsundere 16 year old waifu, Steins;Gate is a harem melodrama, and I'm not familiar with Ever17 but from wikipedia it doesn't look any better

Unfortunately the only good VNs are the ones on actual consoles. PC ones are 100% porn. Those 3 you named are basically the best of the best, and while they're not child porn or bad to the point where nobody would enjoy them, they're still not 'good' in any sense of that word at all. VNs are the genre of Japanese nerd media with the absolute worst signal/noise ratio, and that's saying something. There are even good light novels, and nearly all of those are child porn-y harem stuff, but literally not a single good PC visual novel exists afaik.

icantfindaname fucked around with this message at 05:14 on Jun 12, 2015

icantfindaname
Jul 1, 2008


Woffle posted:

Absolutely this. I feel weird and racist thinking it but I keep running into examples of tortured Japanese writing filled with too much exposition in video games. A lot of writing in western games (or all games) is bad but it seems like this particular sin comes up in Japanese games more than anything. It's a huge turn off for me.

Don't worry, weird and racist screeds seem to be the free space on the bingo card of people talking about Japanese media.

I think it's safe to just say it's a badly written game. I don't understand the insistence on pushing tortured essentialist culture arguments about how the Japanese are fundamentally different than the white man because you don't like a piece of media made by them. I mean I do understand, it's racism, but it's dumb and bad and people should stop it. Especially given that the people making the arguments lots of times don't seem to actually have any familiarity with Japanese media or culture beyond secondhand stories and bits and pieces. "I watched 3 episodes of DBZ 15 years ago on Toonami, so here's an 8 page essay about how standing around and talking about Spirit Bombs is an extremely problematic aspect of Japanese culture"

icantfindaname fucked around with this message at 03:20 on Aug 8, 2015

icantfindaname
Jul 1, 2008


I think it's partly that it's a different set of tropes than those used in American/non-Japanese media, so people notice them more

icantfindaname
Jul 1, 2008


Woffle posted:

I don't remember this but if I said it, I wish I hadn't.

It was Kole, in I think the Fist of the North Star Abject Suffering, and he speculated that maybe Japanese writing / the Japanese sense of humor in general appealed unduly to people with autism

HMS Boromir posted:

There's a kernel of racism in a lot of this stuff I'm sure but you've watched a heckin lot of anime so I'm not entirely clear on what point you're trying to make here. Do you disagree with the idea that there's a few very specific kinds of bad writing going around in Japanese media (that ends up as even more of a broken record in English when lovely localizers get their hands on it) or is this just a reaction to the uncomfortable "oh Japan!" way people tend to react to that bad writing?

I'm with you on that second one, just wanted to make sure that's what you mean.

It's both. There is a distinctive Japanese narrative voice / sense of humor / set of tropes / etc, and certain kinds of bad writing corresponding to those, but the sheer level of vitriol and dislike some people have for it is far out of proportion to any given piece of media actually being badly written. And then the speed with which people jump to racist, pseudo-sociological explanations for that narrative voice / sense of humor / tropes / etc, and why they're all objectively terrible

I mean you don't have to like anime to not be a racist, but you look at the sort of person who seems physically incapable of not launching into a whiny rant about how anime is terrible every time it gets mentioned in any way, and IMO racism/bigotry/whatever you want to call it is a big part of the motivation

icantfindaname fucked around with this message at 22:07 on Aug 8, 2015

icantfindaname
Jul 1, 2008


To clarify the stuff earlier, I misremembered and conflated the dumb racism thing (which I still think is a thing, but not with regards to the podcast) with Kole's comments in that episode. Those weren't racist, I apologize for that accusation. But he did say basically "I think anime/cartoons/whatever is made for / targeted at autists" which is still lovely, not even because of anything to do with anime/Japan, but just the patent using 'autist' as an edgelord internet insult thing. The whole "I'M JUST ASKING QUESTIONS" / "I'm not saying X, but X" thing is bullshit, sorry

So I can lay this internet slapfight to rest now. PS both Fist of the North Star and 999 are bad on their own merits, regardless of anything else

icantfindaname fucked around with this message at 18:55 on Aug 12, 2015

icantfindaname
Jul 1, 2008


TetsuoTW posted:

It doesn't help that most of the anime that makes it to the English-speaking world is either the kind that would appeal to English-speaking anime fans or for actual children.

There's not really any filter on anime making it outside Japan at all, besides Toonami I guess, which only airs on Saturdays past midnight and is like 90% shows for actual children. Outside of that it's a giant undifferentiated cloud of stuff on the internet and a giant hub of creeplords at 4chan. Good shows not in the vein of Cowboy Bebop you would have to basically select at random if you didn't know what they were to begin with

icantfindaname
Jul 1, 2008


Well, at least watching the artificial wall existing in the minds of lots of gamer type people between Japanese video games and other Japanese nerd media come crumbling down in real time is entertaining as heck. To all the nerds in panic over the anime invasion of their beloved video games, I hate to break it to you, it was there the whole time

icantfindaname fucked around with this message at 02:52 on Sep 2, 2015

icantfindaname
Jul 1, 2008


The best official Doom levels were in Final Doom, so yeah that still sort of counts

icantfindaname
Jul 1, 2008


Ramagamma posted:

The giant bomb thread is a cool and good place where people have fun talking about games and anime without the air of snobbery this thread could be accused of permeating.

nope

icantfindaname
Jul 1, 2008




Tae posted:

That guy that wanted Dan to get prison raped because he's too loud sometimes

See what I mean?

icantfindaname
Jul 1, 2008


Lone Goat posted:

"Clowns is scary" is a loving tired meme.

nerds don't understand when jokes become tired and unfunny? whoa

icantfindaname
Jul 1, 2008


i liked that you could win without even bothering to run your own tank properly, just by going inside the enemy tank and loving everything up

icantfindaname
Jul 1, 2008


all of the bethesda fallout games are bad: the writing is bad (new vegas is a little better, but i still wouldn't call it good), the setting is steampunk-level irritating nerdbait, the engine is a janky, ugly piece of poo poo. they succeed as games only on the strength of the core gameplay, which IMO is more like 20 or 30 hours worth of fun instead of the 500 hours lots of people seem to think it is

icantfindaname
Jul 1, 2008


pseudorandom name posted:

I put something like 300 hours into Fallout 3 and somewhere around 200 into New Vegas, I'm very familiar with what there is to do in both of them. Nearly everything to do in New Vegas is somehow in service to the main quest line and involves bending some minor faction to you will, there aren't any sweet old ladies in need of a replacement violin or an abandoned orbital bombardment control tower that lets you nuke Michigan or a series of audio diaries featuring a family trying to come up with their own ad hoc Vault and then slowly succumbing to ghoulishness or a secret talking tree or a Vault full of Garys or budding tour guidebook authors or the abandoned camp site of a misguided scientist trying to tame ghouls or a camp full of named NPC raiders or mercenaries or a mad woman living in a shack or a bottling plant full of unique mirelurks or the covert headquarters of Chinese spy ghouls or crashed UFOs or Lovecraftian horrors or pilgrims and Mexican standoffs or any of the hundreds of big and little things to find and explore and surprise you.

all of that stuff sounds cool in theory but then you find out it's implemented in the least possible effort way, and usually boils down to you killing a few enemies pre-placed in a funny way with an audiotape next to them

basically this article

https://www.somethingawful.com/news/fallout-storytelling-skeleton/

quote:

Then I stumbled into environmental storytelling. I knew it was environmental storytelling because there was a skeleton next to a thing.

icantfindaname fucked around with this message at 12:16 on Dec 5, 2015

icantfindaname
Jul 1, 2008


bobservo posted:

All Fallouts are good in the eyes of The Lord :angel:

the lord of bad video games maybe

icantfindaname
Jul 1, 2008


Ramagamma posted:

I'm happy for people that enjoyed Fallout 4 but I knew as soon as footage for that game was available that it would be an upgraded and slightly tepid Fallout 3. That's not surprising, the surprising thing is that the fans of the series are happy thats exactly what they got.

Fallout 4 sold more copies than Super Mario 64, that's both hosed up and frightening.

not liking SM64 is an incredibly common bad opinion on an internet full of them

icantfindaname
Jul 1, 2008


Hey look a bunch of new pos-:yikes:

icantfindaname
Jul 1, 2008


Siljmonster posted:

Im really embarrassed for everyone that reviews video games for the internet.

The thing I've realized about internet commentating in general, from posting on forums to games journalism to youtube superstardom is that the act of criticism, and passing judgement, is almost egomaniacal by definition. And considering that, it's hard for someone who does it for a living not to be insufferable

icantfindaname fucked around with this message at 09:28 on Jan 31, 2016

icantfindaname
Jul 1, 2008


Captain Invictus posted:

Meanwhile, you're insufferable for free! :coolspot:

ouch. all that anime posting has made you powerful, i see

icantfindaname
Jul 1, 2008


Toxxupation posted:

For reference, there's two generalized types of puzzles in the witness

there's puzzles where the challenge is in figuring out what to do, like all the info is laid out onscreen and the difficulty is in intuiting what the solution that satisfies the rules they give you are

those puzzles you both can't and shouldn't spoil because any failure point is on you , and the dude is right that once you are given a solution it has a knock-on effect where you'll be at a disadvantage moving forward. they're also the best puzzles in the game

the second type of puzzle are simon says puzzles, where they display the route they want you to take but the difficulty is in figuring out where that display is or how to access it. those puzzles both suck in general and have difficulty in the failure point being the game itself, because they're all about twice as long as they need to be and it's very clear what exactly you have to do, the frustration lies in not being able to read the game's fuckin mind for what exact pixel you should be hunting for

you can spoil the second type of puzzle all day, as long as you know what the gimmick is (and that's what that puzzle type is, an overextended gimmick) there's no greater knowledge one learns

This is the opposite of reality BTW. The puzzles where the solution is in the environment around the player are the good ones and shouldn't be spoiled, the ones where you know the rules perfectly well but it's just gently caress-you difficult are not

icantfindaname
Jul 1, 2008


Ramagamma posted:

I like TotalBiscuit and felt a little bit sad when the whole terminal cancer came out

I'm not even sure why I like him, he just comes across as being very genuine in a way a lot of personalities, especially in the games industry, really don't

if he's being genuine that's even worse than if it were a made up thing

icantfindaname
Jul 1, 2008


Ramagamma posted:

I'll never understand the hatred people have for TotalBiscuit, I can understand not liking him but certain people have an extreme distaste for him as if he's an utterly worthless human being. It's the sort of reaction I get when I hear Kim Kardashian or Paris Hilton being talked about and its really mystifying that people can have that much hatred.

Says more about their lives than anything TotalBiscuit ever did.

I don't care about the Kardashians or other celebrities, but that sort of laconic British Douglas Adams/Dawkins/Hitchens type persona is just loving awful, everything about it

icantfindaname
Jul 1, 2008


Funkmaster General posted:

It's a little different, to be fair, since with roguelike the argument is usually "what constitutes roguelike" or "is this actually a roguelike" while with the other two the argument is usually "why do we call this that way, there has to be a better term." There was so much pushback against metroidvania, in particular, that people almost seemed willing to adopt "Igavania" when it was proposed during the Bloodstained kickstarter.

Personally I think the argument about genre names is pretty dumb, but I can feel what I assume to be the same frustration as those arguing about it whenever one of my idiot friends calls a third person shooter an "FPS," then rolls their eyes like I'm being pedantic if I try to correct them.

The problem with roguelikes isn't the name, the problem is that they're bad.

al-azad posted:

I can't think of many other examples, it's kind of a recent thing. People ironically embraced Doom clone for a while but JRPG and WRPG got some grumbling around the PS2 era because RPGs were becoming less traditional. Most people these days settle on just RPG, we don't need to attach Japanese or Western to the title anymore.

Japanese RPGs have autism, remember

icantfindaname fucked around with this message at 06:42 on Mar 19, 2016

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icantfindaname
Jul 1, 2008


Randallteal posted:

The best roguelikes are built around procedural generation. It isn't just an addition. To unlock all of the mysteries of the Binding of Isaac you have to run the game start-to-finish hundreds of times. It wouldn't be the same game if there was just one hand-crafted dungeon (or even dozens.) Plus you get to share with others who had different experiences, and it enhances the thrill of risking your run if you know that the dungeon wasn't carefully crafted to be beatable by you. Sometimes you get hosed by RNG and there's nothing you can do about it, but that makes opening every item room more exciting.

I mean, sure, but IMO Spelunky and Binding of Isaac are sort of exceptions. "Roguelike" to me means that the procedural generation is supposed to be a core feature of a game, like Rogue Legacy is "platformer with procedural generation" and that FPS roguelike whose creator sent death threats to Gabe was "FPS with procedural generation". You could describe BoI or Spelunky without using the phrase roguelike at all and be perfectly accurate, you really can't do the same with Rogue Legacy

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