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  • Locked thread
Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.


Reviews pretty unaminous - instant classic cRPG.

Newbie Guide - Some tips for starting out

https://www.youtube.com/watch?v=Irx2T6ZIYL0

Pillars of Eternity (formerly Project Eternity) is an old-school cRPG from Obsidian Entertainment, makers of KOTOR2, NWN2, South Park: Stick of Truth, and Fallout: New Vegas. The goal was to create an experience reminiscent of classic Infinity Engine franchises, such as Icewind Dale, Planescape: Torment, and Baldur's Gate. That means a 6 player party, with adjustable formations, and interesting companions to talk to. It's got an isometric view, Real-time-with-Pause combat, and hand-painted 2D backgrounds. Voice-acting is somewhat limited to important characters, and only the first few lines. There are lots of dungeons, puzzles, looting and crafting. There's no D&D license attached.

The story revolves around a fledgling colonial empire where scientific experimentation on human souls is undergoing a renaissance, and bad poo poo is happening as a result. It explores themes like ethics, religion, technology and reincarnation. There are elves and dwarves, drugs, incest, psychic detectives, big guns, small guns, magic missiles cast into darkness, trickster gods and god-killing bombs. The word "f**k" appears in dialogue.

It's built on the Unity engine and available on PC, Mac, and Linux. Since the backgrounds are 2D, the system requirements are very low, we've got people running it on 3 year old laptops. It's on Steam and GOG.com and even in physical outlets. There are no plans to port it to consoles. Playing this kind of game without a mouse would be a pain in the butt.

If you're wondering how a game this niche can get made in 2015, the answer is Kickstarter.

Is the expansion (The White March I/II) worth getting?

Yes! It's even better than the base game, has great areas and adds some neat items and companions.





There are 11 classes to choose from. There are the stereotypical 'standard' builds, but you can twist almost any class around into damage dealers, support, frontliners, or ranged if you want.

Fighters - Frontline stalwarts. High accuracy, high endurance, lots of knockdowns, lots of passives and an ability to lock enemies down around them.
For: People who want to face-tank 4 enemies at once and knock them all down with one sweep.

Wizards - Extremely flexible casters with Vancian magic casting. They memorize a mix of nukes, CCs, AoEs, and weapon fighting spells.
For: People who can't go without five different types of magic missiles to cast.

Priests - Group support casters, they have massive AoE support spells and some martial abilities. They keep your group fighting for way longer than they should.
For: People who want to make their allies more or less invincible without really trying.

Rogues - Murder specialists, probably highest single-target DPS, but fragile. Lots of ways to apply conditions and make sneak attacks, and also able to move in and out of battlefield positions and break engagements.
For: People who want to gib the enemy backlines before disappearing in a puff of smoke.

Barbarians - Melee AoE kings. They roid-rage and plow into the largest group of enemies they find, dealing AoE damage with every swing.
For: People who enjoyed the Hulk in Avengers.

Rangers - Ranged single-target murder machines, also has an animal companion to tank and run interference.
For: People who want to shoot arrows like a machine gun and perma-stun an enemy from across the room.

Monks - Barefist melee specialists with fun CC and self-buff abilities. The more wounds they suffer, the more abilities they can use.
For: People who want to punch their enemies clean across the map.

Ciphers - Martial casters with a litany of mental-themed spells. They are slightly more tactically dependent than other casters and need to physically attack people to restore their mana.
For: People who want set their enemies' souls on fire.

Paladins - A defensive support and command class, they provide allies with auras and beneficial effects, and they can also holding their own on the frontlines.
For: People who want to buff their friends to the gills while swinging a flaming axe.

Druids - The masters of the AoE nuke and CC. Can also shapeshift into animal forms and smash things.
For: People who want to turn into a giant were-stag and then call lightning from the sky.

Chanters - Bard equivalents, can chain together small continual buffs, while fighting normally. Also one of the only two summoning classes, somewhat like necromancers.
For: People who want to flood a battlefield with skeletons and ghosts while reciting poetry.

quote:

If you want to create a wizard who wears plate armor and hacks away with a broadsword from behind a heavily-enhanced arcane veil, we want to let you do that. If your idea of the perfect fighter is one who wears light armor and uses a variety of dazzling rapier attacks in rapid succession, we want to help you make that character. So it's good to think of Project Eternity's classes as being purpose-ready but not purpose-limited.

Newbie Recommendations: Fighter, Paladin, Druid or Cipher



There are 6 main races (further divided into selectable cultures and backgrounds):

Humans - Boring old humans. Might +1, Resolve +1
Elves - Long ears and very fancy. Dexterity +1, Perception +1
Dwarves - Short and stumpy and beardy. Might +2, Dexterity -1, Constitution +1
Godlike - Crazy-looking descendents of the gods in the world. You can have flames for hair. Dexterity +1, Intellect +1
Orlans - Tiny, furry people who mostly live in the woods. Kinda like halflings or gnomes. Might -1, Perception +2, Resolve +1
Aumaua - Towering semi-aquatic race. Might +2

Each class is also divided into subraces, each with their own unique bonuses.





There's a 6 character party limit - your player, plus 5 NPCs. There will be around 8 fully written NPC companions to fill out your party; if you want more you can hire your own NPCs, and you can make them from scratch, ala Icewind Dale, but they will be personality-free.

Fighter - Eder, in Gilded Vale - rest at the Inn
Mage - Aloth, Gilded Vale - in front of Inn
Paladin - Pallegina, Defiance Bay - Ondra's Gift in front of Trading Company
Chanter - Kana Rua, in Caed Nua - across the west bridge
Cipher - Grieving Mother, Dyrford Village - Southeast
Priest - Durance, Magran's Fork - at the crossroads statue
Ranger - Sagani, Woodend Plains - at the crossroads
Druid - Hiravias, Stormwall Gorge - look for where the road forks south

White March Part I:
Rogue - Devil of Caroc - Durgan's Battery, under Galvino's cabin
Monk - Zahua - Stalwart, next to the Fishery after the initial attack

White March Part II:
Barbarian - Meneha - Stalwart, near Fishery after initial attack - exit map and come back





The ruleset is a brand new system designed in-house by Obsidian. Endurance is the tactical resource, expended during fights and recovered quickly. If a character loses all Endurance during a fight, they get knocked out for the duration of combat. Health is the long term strategic resource, it gets drained over time. If you lose all that you get maimed or even permanently die. Forever. Kaput. Heal effects or spells are rare or non-existent, health is recoverable only by Resting, so you have be careful with your health over many fights. The 6 character attributes are currently as follows:

Attributes



The game is designed so that all attributes can be useful to every class. If you want to play a high Intelligence Rogue or Barbarian, or a high Dexterity Wizard, that's a legit choice and there are (good) ways to play that style.

Each point in attribute gives a linear bonus, there are no trap thresholds you really need to pay attention to. Just make the character you want. Also bear in mind that all stats have some use in conversation checks as well.

Might - +3% Damage/Healing, +2 Fortitude
Constitution - +5% Endurance and Health, +2 Fortitude
Dexterity - +3% action speed, +2 Reflex
Perception - +3 Interrupt, +1 Accuracy, +2 Reflex
Intellect - +5% Ability Duration, +6% Area of Effect, +1 Will
Resolve - +3 Concentration, +1 Deflection, +2 Will

It's all very old-school RPG as hell. There's an in-game glossary explaining what this all is, and the game gives you recommendations for each class. Don't be intimidated, it's hard to screw up.

Abilities and Talents

You get new class abilities on odd levels, and a myriad of selectable talents on every even level-up, equivalent to D&D feats. It's where you can specialize your character into a particular role. There are like 100+ talents, I'm not going to list them all here, but the in-game descriptions are fairly clear, so it's not complicated to choose between them.

Some talents are class specific. Some you can use to specialize into a defensive role, or to up your weapon accuracy. Some allow you to gain extra healing abilities. Some let affect your speed and mobility in the battlefield. Pick the ones that cater to your playstyle.

Skills

There are non-combat skills; they level up separately from combat abilities. These skills govern dialogue interaction, world travel, and learning new things. Most encounters have alternate skill-checked solutions that let you avoid combat, without losing on experience gains.

Stealth - Sneaking past enemies
Athletics - Grants a small heal in combat
Lore - Learn about enemy stats faster, cast spells from scrolls
Mechanics - Disarms traps and open locks, spots hidden objects
Survival - Grants special resting bonuses

Classes can will get different bonuses to these, but none are locked out. You can totally make a stealthy, lockpicking Mage if you want.



This is not a turn-based game, rather it's 'Real-Time with Pause'. It's like an overhead strategy game like Starcraft, but at any time you can hit Spacebar and pause the game to issue commands. You will pause a lot. There are also like 18 different auto-pause options in the menu depending on different conditions.

If you want more real-time, there's also a slow mode - the game moves at 2/3rd speed so you have more reaction time. Conversely there's a fast mode - game moves at double speed, so you can use it to zoom around previously-traversed areas. You no longer need Boots of Speed for all your characters.

Engagement

The biggest change from Infinity Engine games is a new 'engagement' mechanic. When two combatants are next to each other, they'll 'engage' - if one combatant tries to back off or leave, their opponent gets a free attack at high accuracy. If the attack connects it'll bring the victim to a halt. It encourages positional stickiness and prevents units from running around the battlefield unhindered. For example your fighter can 'snag' enemies, to stop them from rushing your glass cannon mage in the back. You use engagement against enemies, and enemies use it against you. There's no aggro mechanic, so this is the main way to tank.

If you ignore this mechanic you will die very very quickly.

Weapon Style

Each type of weapon wielding you use has its own advantages and disadvantages:

One-handed Weapon - Increased Accuracy
Dual-wielding - Increased Attack Speed
One-handed Weapon and Shield - Increased Deflection, lowered Accuracy
Two-handed Weapon - Increased damage
Ranged - No engagement

grrarg has kindly created a table of all the different weapon types and their abilities:



Damage

Physical damage is dependent on what weapon is used:

Pierce - Ranged, spears, stilettos, etc.
Crush - Maces, staves, flails, etc.
Slash - Swords, axes, daggers, etc.
Raw - A special, rare damage type that bypasses armor and DR

Elemental Spell damage is divided into four types:

Shock - Lightning spells
Burn - Fire spells
Freeze - Ice and wind spells
Corrode - Acid and nature spells

The armour you find and the creatures you fight will have varying strengths and weaknesses to all of them - check the in-game cyclopedia for details.

Attacking

All attacks and spells are subject to an Accuracy check. Whether you hit the opponent is a calculation of the attacker's Accuracy versus the opponent's Defense. The difference is added to a random roll of 1-100 to see if the hit lands. See below chart for an example:



Miss - 0% damage
Graze - 50% damage/duration
Hit - 100% damage/duration
Crit - 150% damage/duration

How hard you hit (Damage) depends on the weapon/spell, the Might bonus, and any additional effects you have minus the opponent's Damage Reduction (DR).

Defense

Attacker accuracy is pitted against 4 different types of defense:

Deflection - Used against most physical attacks (most common)
Fortitude - Used as defense against stun/knockdown, poison, disease attacks
Reflex - Used against area of effect attacks like fireballs or traps
Will - Used as defense against mental, psychic attacks

So if an attacker casts Charm (a spell that attacks Will), this is treated much like any other attack with a sword or bow - the attacker's accuracy is rolled against the defender's Will score (instead of Deflection), and this will determine whether the spell is a miss/graze/hit/crit.

There is also a separate stat called Damage Reduction (DR) which subtracts a flat amount from incoming damage. DR is usually granted by the armour or clothing worn. A minimum of 20% damage will get through regardless, even if your DR blocks the entire attack.

Scouting and Stealing

Hitting Alt will put you into Scouting Mode. This mode combines Stealth and checking for hidden objects, but you will move slower.

When stealthed, enemies can see if you get too close. A yellow circle underneath your character means enemies are getting suspicious, a red circle means enemies will move towards you to investigate. When the red circle fills up, you are detected, and will probably start combat.

Traps show up in red (they hurt). You need points in the Mechanics skill to disarm them, or you can try to walk around them. Hidden objects show up in purple; they usually contain some bonus loot.

Stealing stuff from people's houses won't put neutral NPCs into combat, but it will incur a reputation penalty. Make sure you aren't detected if you try.

Resting

Resting replenishes all health and fatigue, and removes negative effects. It also restores spells for casters and resets per-rest abilities on other classes. You want to carefully manage how often you rest versus how often you get hurt.

You rest by either going to an inn, your stronghold, or by using up camping supplies. Resting at nicer places can get you significant combat bonuses.





The setting is a new fantasy world called Eora, where the technology is roughly at 16th renaissance era levels. Except with magic. The game takes place in a specific region called the Dyrwood. It's an area with a colonial history, where an empire overextended their reach and came to a stalemate with the native populace, and an uneasy peace has settled in.

There's two big cities in the game: Defiance Bay and Twin Elms. They're like Baldur's Gate or Athkatla - major quest hubs areas. You also get access to a player-owned stronghold about 1/3rd of the way through the game. You can rest there, there are timed fights and quests, and mild castle management elements.

Underneath the stronghold is a massive mega-dungeon in the game called the Endless Paths of Od Nua. Expect monsters and traps and puzzles. It's been designed to ramp up in difficulty faster than it hands out experience, so expect to leave and come back to it several times. The size and scope was determined by the number of backers of the Kickstarter campaign, and in the end it came out to 15 levels deep.





There's three separate game modes that can be turned on for increased difficulty:

Expert Mode - Turns off ease-of-use features like showing reputation gains, skill checks, and gameplay elements.
Trial of Iron - Ironman/Hardcore mode. You get one save. Once you die, the save gets deleted.
Path of the Damned - Spawns all enemies from across all difficulties, and combat difficulty is amplified.

There's an achievement called Triple Crown for completing the game with all three modes turned on. Also,





Obsidian Entertainment's an independent studio who specialize in RPGs. They sprang up from the ashes of Black Isle studios in the early 2000's, and they've been steadily putting out a lot of the deepest and most well-written RPGs in the last decade.

The developers who worked on this game is an all-star cast of old school CRPGs types, and they are nothing but the classiest people:

Josh Sawyer, Project Lead - led Fallout: New Vegas, Icewind Dale 1 & 2, Baldur's Gate 3 (cancelled), Fallout 3 (cancelled), Aliens: Crucible (cancelled)
Adam Brennecke, Executive Producer, Lead Programmer - Worked on almost every Obsidian game
Eric Fenstermaker, Creative Lead - wrote the best parts of Fallout: New Vegas, creative lead on South Park: Stick of Truth
Tim Cain, Senior Programmer - Father of Fallout, Arcanum, and Temple of Elemental Evil
Chris Avellone, Creative Director - wrote Planescape: Torment, Knights of the Old Republic 2, Alpha Protocol

Scorchy fucked around with this message at 08:53 on Nov 27, 2016

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Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.


Official Sources
Updates and Store: http://eternity.obsidian.net/
Posts by Project Lead Josh Sawyer the previous SA thread: Thread 2 | Thread 1
Josh Sawyer's Tumblr: http://jesawyer.tumblr.com

Obsidian forums Dev Post parser: Project Eternity Dev Tracker

Bugs and Fixes

Common technical questions - http://forums.obsidian.net/topic/72...issues-3-26-15/



Newbie's Guide

Character Creation

- First thing to know is stop worrying, it's very hard to screw up making a character in this game. A slightly suboptimal stat here and there isn't going to matter.
- You can respec later as well! You can change most stuff except your class and race.
- Don't do Path of the Damned, Expert Mode, or especially Ironman Mode on your first run. Save it for the 2nd run.
- For beginners, Fighters and Paladins are easy to manage melee characters. Ciphers are the easiest spellcasters to play if you're not comfortable with Vancian magic (which means spells are limited and replenish only on rest). Fighters are more passive tanks, Paladins are mixed support, and Ciphers very powerful DPS.
- Attributes do not gate any skills or items in the game, you don't have to worry about putting 14 into Intelligence so you can wear that cool hat later, etc.
- Dialogue checks are spread across all attributes and skills, but the most frequent are for Resolve and Perception. A class that can focus on those two attributes is the Paladin.
- If you're not sure what Skills to take, Athletics, Lore and Survival are very useful for every class. I advise at least 4 Survival for every non-support class.

Starting Out

- F5 is quicksave. Remember save in different slots now and then.
- 'A' slows down the game and 'D' speeds it up. 'Alt' is stealth.
- The first bear you see is probably going to kill you.
- Start picking up party members right away. There's 2 in the first town, 1 more just south of it. You can also hire NPCs at the inn. Within about 15 minutes of hitting the first town you could have a 5 man party.
- For the Temple dungeon in the first town, the 2nd level is disproportionately difficult. Hint: Ghosts are vulnerable to fire.
- Ditto for the Defiance Bay lighthouse.
- Never be afraid to leave and come back if it's too hard.

Suggested Levels
- Temple of Eothas - Level 4
- Caed Nua - Level 5
- Raedric's Keep - Level 5
- Defiance Bay - Level 6
- Dyrford Village - Level 7
- The White March DLC - Level 8
- Cragholdt Bluffs - Level 14

Auto-Pause

At first I suggest you set up your auto-pause options like this:



--------------- --------------- --------------- ---------------

Sensuki's Character Creation: https://www.youtube.com/watch?v=JVhbWTDAbR4
Sensuki's UI and Mechanics: https://www.youtube.com/watch?v=GaCeUrG7Bc0

PC Gamer has a very good beginner's article on the combat system: http://www.pcgamer.com//pillars-of-...uide-to-combat/

Master Below fight, aka the Endless Paths - My guide on beating it easily: http://forums.somethingawful.com/sh...0#post445141295



IE Mod

http://www.nexusmods.com/pillarsofeternity/mods/1/

This has various game options, including adjusting the autosave frequency and respeccing.

Portrait Packs

Custom portraits are 72ppi JPG/PNGs placed in: [Installation Folder]\PillarsOfEternity_Data\data\art\gui\portraits\player\(male or female)\

Large portraits: 210x330px (append '_lg' to filename)
Small portraits: 76x96px (append '_sm' to filename)

Here's a good site to resize the images to an appropriate size: http://www.notra.fr/portrait.php

Several original paintings for PoE - http://www.jasonseow.com/poeportraits
Colour-shifted portraits from the real game - http://www.nexusmods.com/pillarsofeternity/mods/94/
304 varying fantasy style portraits - https://drive.google.com/folderview...dmM&usp=sharing
423 more portraits - https://drive.google.com/folderview...Tm8&usp=sharing
59 variety, mostly female portraits - http://imgur.com/a/1bQAJ
32 male portraits - https://www.dropbox.com/s/v9kvxr557...h%20v2.rar?dl=0
157 female portraits - https://www.dropbox.com/s/kkcxt9r7b...h%20v2.rar?dl=0

Scorchy fucked around with this message at 19:52 on Dec 4, 2016

Paper Lion
Dec 13, 2009






this game is gonna blow

Clever Spambot
Sep 16, 2009

You've lost that lovin' feeling,
Now it's gone...gone...
GONE....


Ropekid if you could please remove all the modernization and quality of life additions i'd really appreciate it, thanks.

ps. the female companions feet are too large.

Axetrain
Sep 14, 2007



Baldur's Gate 2 is tied with Morrowind for my favorite RPG ever, should I get this game? I'm pretty excited for it but I want to know honestly what the initial impressions are since I didn't follow the old thread at all.

Wicked Them Beats
Apr 1, 2007




Axetrain posted:

Baldur's Gate 2 is tied with Morrowind for my favorite RPG ever, should I get this game? I'm pretty excited for it but I want to know honestly what the initial impressions are since I didn't follow the old thread at all.

Yes, buy it. Play it. Get a physical copy and cradle it in your arms.

From the beta I will firmly state game is good, me like game.

Harlock
Jan 15, 2006

Tap "A" to drink!!!



Was the game able to be finished in beta testing? How long did it usually take people?

I have my Kickstarted copy coming, but dunno if I have the time commitment when it comes out.

Arzachel
May 12, 2012


Axetrain posted:

Baldur's Gate 2 is tied with Morrowind for my favorite RPG ever, should I get this game? I'm pretty excited for it but I want to know honestly what the initial impressions are since I didn't follow the old thread at all.

Yes.

Should've gone with a funny thread title.

Zilkin
Jan 9, 2009


Axetrain posted:

Baldur's Gate 2 is tied with Morrowind for my favorite RPG ever, should I get this game? I'm pretty excited for it but I want to know honestly what the initial impressions are since I didn't follow the old thread at all.

Well obviously none of us have played the full game yet, but those two are on my top10 favorite games of all time list too and I thought the backer beta was very promising.

Arzachel posted:

Yes.

Should've gone with a funny thread title.

This. The title sucks. Anyone know who actually knows what is an Infinity Engine game already knows about the PoE too.

physeter
Jan 24, 2006

high five, more dead than alive

No ridiculous platemail shoulderpads, I'm in.

Wicked Them Beats
Apr 1, 2007




Harlock posted:

Was the game able to be finished in beta testing? How long did it usually take people?

The beta was just a few game areas. I think it takes an average of 4-6 hours to do everything in the beta. The full game is expected to be in the range of 60 hours from what the devs are saying about their playtests.

ookiimarukochan
Apr 4, 2011

DON'T BE A CUNT AND I PROBABLY WON'T LAUGH AT YOU WHEN YOU GET RAPED.

PROBABLY.


Harlock posted:

Was the game able to be finished in beta testing?

Nope - the beta was a modified vertical slice of mid-game content (anything that could be a spoiler was removed, etc)

Delacroix
Dec 7, 2010



I trust the guidebook will be better than most book tie-ins yet I wish it was made available in digital form. I just want something to digest over the next week, a book delivery will take too long.

kujeger
Feb 19, 2004

OH YES HA HA

Fun Shoe

Arzachel posted:

Yes.

Should've gone with a funny thread title.

Thread title not funny, I demand my backer money backkkkkk!!!

Pwnstar
Dec 9, 2007

Who wants some waffles?





This is my planned character build for this game.

bef
Mar 2, 2010

by Nyc_Tattoo


Thought this was a comedy forum, what's up with the thread title?

Anime Schoolgirl
Nov 28, 2002






Pwnstar posted:



This is my planned character build for this game.
Everyone in my party is going to be issued a shotgun and they will love it

DOUBLE CLICK HERE
Feb 5, 2005
WA3

i just want this to come out and not feel like something still in Early Acess

Arnold of Soissons
Mar 4, 2011

by XyloJW


Scorchy posted:

Releases March 26, 2015 which is a Thursday

Is the Thursday thing a joke or why is there sirens

ChiTownEddie
Mar 26, 2010

Awesome beer, no pants.
Join the Legion.


Arnold of Soissons posted:

Is the Thursday thing a joke or why is there sirens

Most games are released on a Tuesday so maybe its just a notice?

I am so freaking pumped for this game. It helps that I have 3/26-3/27 off for my birthday too

Tumblr of scotch
Mar 13, 2006

Please, don't be my neighbor.


Paper Lion posted:

this game is gonna blow
all other 2015 releases out of the water

Papercut
Aug 24, 2005

The quickest substitution in the history of the NBA

I bought this game.

CommissarMega
Nov 18, 2008


ChiTownEddie posted:

I am so freaking pumped for this game. It helps that I have 3/26-3/27 off for my birthday too

I've taken a week off From my experiences in the beta, I was planning a cipher, but a monk sounds good too.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!


Holy poo poo I wasn't following this for a while and it's coming out next week

Wicked Them Beats
Apr 1, 2007




DOUBLE CLICK HERE posted:

i just want this to come out and not feel like something still in Early Acess

The backer beta is pretty drat polished at this point, so unless Obsidian is pulling some sort of long con I'm expecting a pretty solid first day build. They're bugfixing and refining as we speak.

prometheus12345
Oct 4, 2013


Harlock posted:

Was the game able to be finished in beta testing? How long did it usually take people?
ropekid had invested about 65 hours in his latest playthrough(hard difficulty, many sidequests, but not all).

Now that I see the old map on this site, will you update the site with the new version ropekid?(see here: http://ecx.images-amazon.com/images...wL._SL1500_.jpg)

FuriousGeorge
Jan 23, 2006

Ah, the simple joys of a monkey knife-fight.

Grimey Drawer

Scorchy posted:

Reserved for mods and other stuff.

I hope I can easily mod my badly voice-acted, self-insert Mary Sue companion into the game. It wouldn't be a true successor to BG2 without it.

Arzachel
May 12, 2012


kujeger posted:

Thread title not funny, I demand my backer money backkkkkk!!!

Canceled my sub, etc.

I think my favorite thing about the game is that I can come up with dumb character concepts and have them be at least somewhat viable.

Wicked Them Beats
Apr 1, 2007




FuriousGeorge posted:

I hope I can easily mod my badly voice-acted, self-insert Mary Sue companion into the game. It wouldn't be a true successor to BG2 without it.

Hopefully someone is working on porting the Saerelith mod into Pillars.

multijoe
Oct 15, 2007

how do i say this ... the first time i saw that ultimate life form ... i had a boner

Fun Shoe

I still can't believe they got Chris Metzen writing the main scenario for this

ChiTownEddie
Mar 26, 2010

Awesome beer, no pants.
Join the Legion.


CommissarMega posted:

I've taken a week off From my experiences in the beta, I was planning a cipher, but a monk sounds good too.

haha we're adults!
I didn't play the beta so I have no idea what I'll start with. Maybe a rogue since there isn't a rogue companion? I just need to make sure that there is a chanter in my group based off the OP's description

Rush Limbo
Sep 5, 2005

its with a full house


If this is anything like Wasteland 2 I'm going to look forward to those people who paid money for an old school CRPG being shocked and appalled that they actually got an old school CRPG.

Wicked Them Beats
Apr 1, 2007




Ddraig posted:

If this is anything like Wasteland 2 I'm going to look forward to those people who paid money for an old school CRPG being shocked and appalled that they actually got an old school CRPG.

Day One Patch Notes:

-Split "Mechanics" into six different skills. It didn't make sense to have one skill for all of the lock varieties you'll encounter.

Drifter
Oct 22, 2000

Belated Bear Witness


Soiled Meat

Ddraig posted:

If this is anything like Wasteland 2 I'm going to look forward to those people who paid money for an old school CRPG being shocked and appalled that they actually got an old school CRPG.

Wasteland 2 is more of a drunk uncle/kitchen sink design, for the bad. An Obsidian game seems to have a much better focus on what's good to include and what's not good to include.

Arzachel
May 12, 2012


Ddraig posted:

If this is anything like Wasteland 2 I'm going to look forward to those people who paid money for an old school CRPG being shocked and appalled that they actually got an old school CRPG.

The secret is that this game isn't actually an old school CRPG, it's what nostalgic neckbeards imagine old school CRPGs to be.

ded
Oct 27, 2005

Kooler than Jesus

Clever Spambot posted:

Ropekid if you could please remove all the modernization and quality of life additions i'd really appreciate it, thanks.

ps. the female companions feet are too large.

I need a mode where I can only communicate in grunts and whistles or I will not feel truly immersed in the game.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!

Fun Shoe

That's weird, you misspelled "The word f**k appears in dialogue" in the thread title. Paging a mod to correct this.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

/\/\/\/\ I'm rollplaying a mod right now, fixing it. CRITICAL SUCCESS!

DOUBLE CLICK HERE posted:

i just want this to come out and not feel like something still in Early Acess

It's feeling pretty solid right now.

Game is going to rule.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen



Can you dick around with other people or do you just dick yourself

dicks

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Rush Limbo
Sep 5, 2005

its with a full house


Drifter posted:

Wasteland 2 is more of a drunk uncle/kitchen sink design, for the bad. An Obsidian game seems to have a much better focus on what's good to include and what's not good to include.

I'm mainly amused at all the people who paid money for Wasteland 2, and after all the developer updates, the beta, and everything else indicating what kind of game it would be, were still profoundly angry that the game the developers said it would be was actually the game the developers said it would be.

It was truly baffling. Anyway, I'm looking forward to this. Didn't actually contribute to the kickstarter, as I didn't have enough money, but I plan on buying it when it comes out.

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