|
What am I missing by not backing this at a sane level when I had the opportunity?
|
# ? Mar 17, 2015 22:41 |
|
|
# ? Mar 28, 2024 19:09 |
|
Vitamin P posted:It's a small thing but I really dig that this map makes sense geographically. RIP the lake of drow tombs
|
# ? Mar 17, 2015 22:46 |
|
Vitamin P posted:It's a small thing but I really dig that this map makes sense geographically. Can you elaborate for us non geologist types?
|
# ? Mar 17, 2015 22:55 |
|
Where's Bookworld?
|
# ? Mar 17, 2015 22:58 |
|
rename one of the vailian republics city 5 tia
Fungah! fucked around with this message at 00:04 on Mar 18, 2015 |
# ? Mar 17, 2015 23:08 |
|
mitochondritom posted:Can you elaborate for us non geologist types? I think it's a joke, as I recall when it was first posted during the kickstarter a bunch of spergs got into a slapfight because of a river delta being designed 'unrealistically' or something.
|
# ? Mar 17, 2015 23:12 |
|
mitochondritom posted:Can you elaborate for us non geologist types? My entire knowledge comes from being in detention and 20 minutes of a geography teacher telling me why Middle-earth was bullshit but just stuff like forests growing where moisture from the sea is blocked by mountain ranges, political borders shaped by physical impasses, settlements along rivers, rivers feeding from high altitude areas instead of just appearing at random lakes or meandering off the map, simple stuff that shows at least a bit of thought has been put into it. I don't know jack poo poo about the lore, but the ruined civilisation being in very verdant land but then being supplanted by regions with better trade capabilities rings true too. Like I said, a small thing but I like it.
|
# ? Mar 17, 2015 23:13 |
|
Selane posted:I think it's a joke, as I recall when it was first posted during the kickstarter a bunch of spergs got into a slapfight because of a river delta being designed 'unrealistically' or something. I thought it was that the original map showed rivers splitting as they moved towards the sea, and someone here pointed out that they tend to combine as they move towards the sea. Then I think ropekid was like 'PM me', and presumably there was some river chat, and then he posted the fixed map with hydrologically appropriate rivers. EDIT: Because if I've learned anything about ropekid it's that he cares about details.
|
# ? Mar 17, 2015 23:28 |
|
Fungah! posted:rename one of the vailian republics city 9 tia
|
# ? Mar 17, 2015 23:32 |
|
So I understand that the game doesn't have a traditional aggro/threat system, but can you reliably predict which party members the enemy is going to target? Just how worried should I be that a dragon will randomly turn away from the big burly fighter and splatter the backstabbing rogue in two swings?
|
# ? Mar 17, 2015 23:32 |
|
for real i'm going to be real sadd if there's not a tiny zybourne reference somewhere rope kid
|
# ? Mar 17, 2015 23:33 |
|
Vitamin P posted:My entire knowledge comes from being in detention and 20 minutes of a geography teacher telling me why Middle-earth was bullshit but just stuff like forests growing where moisture from the sea is blocked by mountain ranges, political borders shaped by physical impasses, settlements along rivers, rivers feeding from high altitude areas instead of just appearing at random lakes or meandering off the map, simple stuff that shows at least a bit of thought has been put into it. Then somebody must explain London, Paris, Lyon and Kiev to me, just to name a few. Also Tolkien was a linguist, not a geograph, so we probably probably give him some slack on that area. Although the geography teacher should read Neal Stephenson's REAMDE. The Jason Bourne-y side is just okay, but the MMORPG side is brilliant especially the part where they hired an autistic geologist to build a geographically correct map as well as realistic underground ore placement.
|
# ? Mar 17, 2015 23:39 |
|
Furism posted:Then somebody must explain London, Paris, Lyon and Kiev to me, just to name a few. Also Tolkien was a linguist, not a geograph, so we probably probably give him some slack on that area. Vitamin was listing geographical stuff that was correct like settlements being by rivers (like london) and borders formed from physical boundaries.
|
# ? Mar 17, 2015 23:41 |
|
^^^ Ok. Yeah. That was confusing.Furism posted:Then somebody must explain London, Paris, Lyon and Kiev to me, just to name a few. Also Tolkien was a linguist, not a geograph, so we probably probably give him some slack on that area. Isn't London on the river Thames? And Paris on the Seine?
|
# ? Mar 17, 2015 23:43 |
|
Didn't Chris Avellone write Mask of the Betrayer, too? That was one of the strongest offerings I think I've seen.
|
# ? Mar 17, 2015 23:46 |
|
Concurred posted:Didn't Chris Avellone write Mask of the Betrayer, too? That was one of the strongest offerings I think I've seen. and planescape torment VV mwahaha
|
# ? Mar 17, 2015 23:46 |
|
^^ Ah sorry, I totally misread that post Magitek posted:So I understand that the game doesn't have a traditional aggro/threat system, but can you reliably predict which party members the enemy is going to target? Just how worried should I be that a dragon will randomly turn away from the big burly fighter and splatter the backstabbing rogue in two swings? An enemy will stop at whoever in your party is engaging him. When you get into melee range, you get engaged. If you try to leave that area, the character engaging the other one gets a free hit (which comes with fries, accuracy and critical chance bonuses). You can get engaged by more than one enemy, but you can engage only one (unless you get a talent that allows you to engage more). Typically an enemy will try not to trigger an engagement attack but they also have a whole list of conditions to work around that: use an ability that cancels engagement for instance, or just go for the Fighter's engagement because the Wizard is really screwing you up. Crowd Control is very important in this game and most classes have a way to at least partially block an enemy but some are better than others (Ciphers are great for that). I believe huge enemies (Ogres, Trolls) don't care about engagement, or might even be immune to it (Dragons? Who knows). Rope kid explained this very well in the old thread but I can't find the exact post.
|
# ? Mar 17, 2015 23:47 |
|
^^^ - I'd think that, realistically , if you're a big giant character then the limitations of engagement wouldn't really apply, or matter that much to you, as every movement of yours would technically be a disengagement and reengagement.Concurred posted:Didn't Chris Avellone write Mask of the Betrayer, too? That was one of the strongest offerings I think I've seen. Avellone really likes animal companions. Drifter fucked around with this message at 23:49 on Mar 17, 2015 |
# ? Mar 17, 2015 23:47 |
|
Hieronymous Alloy posted:My general advice for a wizard would be to max Int and Might. Dexterity might be good for maxing a speed-dump wizard and probably could work BUT you'd have the problem that you only get so many spells per encounter / per rest and if you dump them all then what are you doing? It's probably possible to get more per-encounter spells than a slow wizard can use up in one encounter. So the more encounter powers you get the better the fast wizard gets. If the encounter goes long he has to dip into per-rest spells faster than the slow wizard, but I don't think fast wizard is non-viable. Oh and he'll be throwing out more wand/weapon attacks too, which could be useful for interrupts.
|
# ? Mar 17, 2015 23:47 |
|
Concurred posted:Didn't Chris Avellone write Mask of the Betrayer, too? That was one of the strongest offerings I think I've seen. Yeah, he worked on it. I think George Ziets was the main developer for it.
|
# ? Mar 17, 2015 23:48 |
|
As awesome as Chris Avellone is, I think it's a bit of a shame that the other writers at Obsidian tend to get the short shrift while everything the company has ever done gets attributed to him. At least George Ziets became the patron saint of Kickstarter stretch goals!
|
# ? Mar 17, 2015 23:55 |
|
Furism posted:Then somebody must explain London, Paris, Lyon and Kiev to me, just to name a few. Also Tolkien was a linguist, not a geograph, so we probably probably give him some slack on that area. Basically every Old World city is built on a river, lake or spring of some sort. Water is too important; if there wasn't a large body of water nearby it wouldn't be able to grow enough to be a city.
|
# ? Mar 17, 2015 23:56 |
|
Kiev is on the Dnieper and Lyon is right near the confluence of the Rhone and Saone for reference.
|
# ? Mar 18, 2015 00:03 |
|
Hannibal Smith posted:As awesome as Chris Avellone is, I think it's a bit of a shame that the other writers at Obsidian tend to get the short shrift while everything the company has ever done gets attributed to him. Agreed. I didn't even know Eric Fenstermaker was so involved in the best parts of New Vegas until the OP. There's just an insanely talented team there.
|
# ? Mar 18, 2015 00:04 |
|
Are you guys still responding to Furism as if he hadn't misread the post he was responding to? I'm so damned psyched for the game. It's been hard avoiding spoilers and whatnot, but with a week-ish to go I think I'm doing all right. Hopefully I've picked up enough strategy talk that I won't be frozen during character creation. Drifter fucked around with this message at 00:07 on Mar 18, 2015 |
# ? Mar 18, 2015 00:05 |
DatonKallandor posted:It's probably possible to get more per-encounter spells than a slow wizard can use up in one encounter. So the more encounter powers you get the better the fast wizard gets. If the encounter goes long he has to dip into per-rest spells faster than the slow wizard, but I don't think fast wizard is non-viable. Oh and he'll be throwing out more wand/weapon attacks too, which could be useful for interrupts. OK, yeah, that's a good point. There is also the issue that "excess" might above what you need to kill a target is "wasted." It might be that a high end wizard would want int, Dex, might in that order.
|
|
# ? Mar 18, 2015 00:06 |
|
Surely there could be a more descriptive title for this...
|
# ? Mar 18, 2015 00:06 |
|
theblackw0lf posted:Agreed. I didn't even know Eric Fenstermaker was so involved in the best parts of New Vegas until the OP. In the current credits him, Carrie Patel and Olivia Veras are credited as the three main writers even (leads and full writers respectively). Avellone, Sawyer, Ziets, etc are under "additional writing".
|
# ? Mar 18, 2015 00:08 |
|
Jackard posted:Surely there could be a more descriptive title for this... old school gaming for the new school of gamers
|
# ? Mar 18, 2015 00:09 |
|
we were going to go with "the word f**k is used in dialogue" but guess not
|
# ? Mar 18, 2015 00:10 |
|
Small quibble, will zooming in on the mouse pointer's location be implemented at any point?
|
# ? Mar 18, 2015 00:10 |
|
the word f**k is apparently used in dialogue thoug h
|
# ? Mar 18, 2015 00:10 |
|
gently caress You, Suck My Dick: Josh Sawyer's Laws of Physics-Defying Rivers
|
# ? Mar 18, 2015 00:11 |
|
willing to settle posted:In the current credits him, Carrie Patel and Olivia Veras are credited as the three main writers even (leads and full writers respectively). Avellone, Sawyer, Ziets, etc are under "additional writing". Carrie Patel apparently just released her first novel, The Buried Life. It had a certain amount of pre-release hype.
|
# ? Mar 18, 2015 00:12 |
|
Hannibal Smith posted:As awesome as Chris Avellone is, I think it's a bit of a shame that the other writers at Obsidian tend to get the short shrift while everything the company has ever done gets attributed to him.
|
# ? Mar 18, 2015 00:13 |
|
DatonKallandor posted:It's probably possible to get more per-encounter spells than a slow wizard can use up in one encounter. So the more encounter powers you get the better the fast wizard gets. If the encounter goes long he has to dip into per-rest spells faster than the slow wizard, but I don't think fast wizard is non-viable. Oh and he'll be throwing out more wand/weapon attacks too, which could be useful for interrupts. I don't think wizards get per encounter spells. You'll probably want to max dex anyway though since perception is worthless to wizards and resolve and concentration are mostly worthless.
|
# ? Mar 18, 2015 00:14 |
|
Pillars of Eternity: There are other awesome writers at Obsidian besides Chris Avellone
|
# ? Mar 18, 2015 00:19 |
|
Roguelike posted:I don't think wizards get per encounter spells. You'll probably want to max dex anyway though since perception is worthless to wizards and resolve and concentration are mostly worthless. Wizards' lower level spells will turn from per rest to per level as you get more experience.
|
# ? Mar 18, 2015 00:19 |
Are there any chat options that unlock with *low* stats?
|
|
# ? Mar 18, 2015 00:21 |
|
|
# ? Mar 28, 2024 19:09 |
|
Concurred posted:Didn't Chris Avellone write Mask of the Betrayer, too? That was one of the strongest offerings I think I've seen. If you want to attribute it to a single person, that'd be George Ziets. Avellone did mostly just Kaelyn in MotB.
|
# ? Mar 18, 2015 00:25 |