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Roguelike posted:I don't think wizards get per encounter spells. You'll probably want to max dex anyway though since perception is worthless to wizards and resolve and concentration are mostly worthless. Doesn't resolve increase the duration of spells? That seems useful for wizards. I haven't played the beta though so I don't know if it has a real practical effect.
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# ? Mar 18, 2015 00:25 |
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# ? Apr 26, 2024 15:57 |
UrbicaMortis posted:Doesn't resolve increase the duration of spells? That seems useful for wizards. I haven't played the beta though so I don't know if it has a real practical effect. Nope int. Ignore wiki, wiki bad.
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# ? Mar 18, 2015 00:28 |
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Hieronymous Alloy posted:Nope int. Ignore wiki, wiki bad. Fair enough. I guess I'll work it out when I'm actually at the character creation screen. I'm planning to make a pretty traditional wizard so it shouldn't be too tricky.
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# ? Mar 18, 2015 00:32 |
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Gorn Myson posted:Its a real shame because they clearly have had incredibly talented writers there over the years, and I was genuinely pleasantly surprised while looking over the Fallout Wiki to find new names popping up as writers for parts I really loved. John Gonzalez in particular owns big time.
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# ? Mar 18, 2015 00:40 |
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Roguelike posted:I don't think wizards get per encounter spells. You'll probably want to max dex anyway though since perception is worthless to wizards and resolve and concentration are mostly worthless. Perception isn't worthless for wizards. Most spells have an average interupt and interrupting more than one person is very good. The other time you will atack with the default weapon and Blast also has an average interrupt. Concentration is more useful if you are doing melee wizards.
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# ? Mar 18, 2015 00:41 |
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AXE COP posted:Wizards' lower level spells will turn from per rest to per level as you get more experience. Oh hey, you're right. I just never had a level 9 wizard before and thought the character creation screen was lying to me.
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# ? Mar 18, 2015 00:51 |
prometheus12345 posted:Perception isn't worthless for wizards. Most spells have an average interupt and interrupting more than one person is very good. The other time you will atack with the default weapon and Blast also has an average interrupt. Concentration is more useful if you are doing melee wizards. Ehh, from what I've seen and the analyses people post, return on invested points is minimal, and more importantly if a wizard wants to interrupt he has hard cc which automatically interrupts if it hits. Same reason per isn't too useful for ciphers. If they want to interrupt they just paralyze.
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# ? Mar 18, 2015 00:52 |
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Furism posted:Then somebody must explain London, Paris, Lyon and Kiev to me, just to name a few. Also Tolkien was a linguist, not a geograph, so we probably probably give him some slack on that area. Who the gently caress is Tolkien?
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# ? Mar 18, 2015 00:54 |
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Forgive me if this has already been discussed to death, but: for those who've been playing the backer betas (or have just been digging into the mechanics a lot), are the Attributes fairly balanced? Reading the OP, it seems like Might is awfully useful for just about any character (except maybe party buffers). On the other hand, Resolve seems kind of situational. Obviously every score would be more or less important depending on your build, but on casual inspection it seems like Might would be more important for more builds than some of the other scores.
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# ? Mar 18, 2015 01:00 |
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If you want to build a character around CCing, it's less useful. E: Or non-healing support.
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# ? Mar 18, 2015 01:02 |
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Hieronymous Alloy posted:Are there any chat options that unlock with *low* stats? Low int options eh?
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# ? Mar 18, 2015 01:07 |
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What's the best way to build a Duelist/Swashbuckler? I love Rogues, but I love being a more Duelist-y kind of Rogue, and less Assassin-y. Running into combat, evading/parrying blows and whirlwind attacks is best, not cowardly backstabs from the shadows.
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# ? Mar 18, 2015 01:08 |
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rope kid posted:If you want to build a character around CCing, it's less useful. E: Or non-healing support. I built a rogue without much might that was focused on int and dex and that worked well. I had lots of time to walk around the battlefield cloaked so I could get to anyone to backstab them. Even classes that could benefit a lot from might don't [i]have[i/] to depending on what you want to accomplish. That's what's so great about the system. E: ^^^ Take movement oriented abilities and focus on accuracy feats instead of backstab and cloak stuff. A fighter could also work with the right talents taken. If I remember correctly Edér was originally supposed to be a rogue that was more swashbuckly but apparently became a fighter at some point. Riven fucked around with this message at 01:16 on Mar 18, 2015 |
# ? Mar 18, 2015 01:13 |
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Hieronymous Alloy posted:Ehh, from what I've seen and the analyses people post, return on invested points is minimal, and more importantly if a wizard wants to interrupt he has hard cc which automatically interrupts if it hits. Same reason per isn't too useful for ciphers. If they want to interrupt they just paralyze. You don't have to use a limited ability for interrupting, especially with blast you will do aoe interrupts without using any ability. At the moment I thiink the the influence of per and con is too low, it should be more around 6. I think maybe they should even remove the influence of grazes, hits and crits and every time you graze or above you will have the same chance to interrupt. prometheus12345 fucked around with this message at 01:24 on Mar 18, 2015 |
# ? Mar 18, 2015 01:16 |
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Hieronymous Alloy posted:Ehh, from what I've seen and the analyses people post, return on invested points is minimal, and more importantly if a wizard wants to interrupt he has hard cc which automatically interrupts if it hits. Same reason per isn't too useful for ciphers. If they want to interrupt they just paralyze. I mean, interrupt isn't like in BG, it's not just to stop enemy casting, it pushes their yellow recovery bar back. If you have characters with high natural interrupt they're constantly slowing enemy attacks down and mitigating damage overall.
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# ? Mar 18, 2015 01:29 |
Vitamin P posted:Who the gently caress is Tolkien? You might know him as a big influence on R.A. Salvatore. Old Thrashbarg posted:Forgive me if this has already been discussed to death, but: for those who've been playing the backer betas (or have just been digging into the mechanics a lot), are the Attributes fairly balanced? Reading the OP, it seems like Might is awfully useful for just about any character (except maybe party buffers). On the other hand, Resolve seems kind of situational. Right now yeah pretty much everyone can benefit from a little Might, it's probably the best place to dump extra points you aren't sure what to do with. That said I can think of a few builds that wouldn't need it. A really defensive tank, built just to soak up attacks, might not really need it. As Ropekid said a CC focused caster might not either (though a cipher might still want it to build focus; a low-might cipher would go draining whip and then probably dual weild, a high-might cipher might prefer biting whip and blunderbuss). That said yeah Might's a decent choice for just about anyone. I think it might be good to shift some of the Fortitude benefit it gives over to Constitution for that reason.
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# ? Mar 18, 2015 01:31 |
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ceaselessfuture posted:What's the best way to build a Duelist/Swashbuckler? I love Rogues, but I love being a more Duelist-y kind of Rogue, and less Assassin-y. Running into combat, evading/parrying blows and whirlwind attacks is best, not cowardly backstabs from the shadows. Suppose you could also do it with other classes to get higher base endurance, HP, and/or deflection, so long as you're not tied to rogue talents and abilities.
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# ? Mar 18, 2015 01:35 |
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rope kid posted:You can click directly on the weapon switch icon if you just want to cycle/toggle. What about if you accidentally click switch weapons twice? It will give you 4 second recovery ? (should just reset the timer to 2 IMO) Do you guys have a bug for most neutral npcs going into recovery at the start of combat if you attack them from the non-combat state? (it's like they all make an invisible weapon switch or something) Sensuki fucked around with this message at 01:45 on Mar 18, 2015 |
# ? Mar 18, 2015 01:42 |
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Sensuki posted:Do you guys have a bug for most neutral npcs going into recovery at the start of combat if you attack them from the non-combat state? (it's like they all make an invisible weapon switch or something)
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# ? Mar 18, 2015 01:44 |
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Can Fighters even do consistent damage in this game or are they pure tank/defenders. I wanna make the classic all points on
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# ? Mar 18, 2015 01:46 |
frajaq posted:Can Fighters even do consistent damage in this game or are they pure tank/defenders. I wanna make the classic all points on For my first few runs through the backer beta the default dwarf fighter (20 Might) was consistently my highest damage dealer, so yeah.
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# ? Mar 18, 2015 01:47 |
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rope kid posted:Hmm, not sure. I'll ask. Also, I reported the Two Handed Style talent having a +1.1 instead of a x1.1, but I think the person who reported it mis-read my report and in the v480 patch notes Brandon wrote that the description was updated to be less confusing - but it still says +1.1 damage instead of x1.1 frajaq posted:Can Fighters even do consistent damage in this game or are they pure tank/defenders. I wanna make the classic all points on I would also highly recommend Max Intellect Fighter with Knock Down and Bonus Knock Down - goes deep.
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# ? Mar 18, 2015 01:49 |
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frajaq posted:Can Fighters even do consistent damage in this game or are they pure tank/defenders. I wanna make the classic all points on
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# ? Mar 18, 2015 01:49 |
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ceaselessfuture posted:What's the best way to build a Duelist/Swashbuckler? I love Rogues, but I love being a more Duelist-y kind of Rogue, and less Assassin-y. Running into combat, evading/parrying blows and whirlwind attacks is best, not cowardly backstabs from the shadows. Probably Fighter with either just a one handed Rapier/Estoc or dual weapon Rapier/Dagger. You're on the front lines, you don't do sneak attacks and you can be pretty tanky/evadey while still being able to pull off neat tricks. Alternatively, Barbarian as an AOE skirmisher type unit could fit as well. Dual weapons, wade into the fray to attack everyone like a hurricane etc.
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# ? Mar 18, 2015 01:50 |
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Sensuki posted:What about if you accidentally click switch weapons twice? It will give you 4 second recovery ? (should just reset the timer to 2 IMO)
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# ? Mar 18, 2015 01:51 |
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rope kid posted:Each time you click to switch, it will reset the "Weapon Switch" portion of your recovery to 2. So if you double click in real-time, you may gain a fraction of a second additional recovery, but if it's done during a pause, you can cycle through them a billion times and it should still just be base 2 recovery. Oh good, they did change it to reset to two - used to add 2 seconds no matter what. Zore posted:Probably Fighter with either just a one handed Rapier/Estoc or dual weapon Rapier/Dagger. You're on the front lines, you don't do sneak attacks and you can be pretty tanky/evadey while still being able to pull off neat tricks. I actually would not recommend 1H style at the moment, it's very bad. Just dual wield or 2H it if you want to deal good damage.
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# ? Mar 18, 2015 01:51 |
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Some balance changes courtesy of ropekid's twitter: overall Deflection bonuses and Accuracy penalties have been reduced for larger shields, and Flames of Devotion is now 2/encounter, less damage, and now works on both melee and ranged.
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# ? Mar 18, 2015 01:59 |
Can you play the game as a pacifist and just like, farm at the stronghold and maybe do some light mining?
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# ? Mar 18, 2015 01:59 |
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^^^ - oddly enough, that's the iPhone/tablet versionSensuki posted:I actually would not recommend 1H style at the moment, it's very bad. Just dual wield or 2H it if you want to deal good damage. Why is one-handed bad? Does that apply in general, or just for making a character do the ultimate highest damage possible?
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# ? Mar 18, 2015 02:00 |
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Khanstant posted:Can you play the game as a pacifist and just like, farm at the stronghold and maybe do some light mining? No. Combat is the core mechanic of the game, you cannot progress if you will not engage in it. There are some non-combat solutions to quests, but they are very much the exception and not the norm.
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# ? Mar 18, 2015 02:05 |
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Khanstant posted:Can you play the game as a pacifist and just like, farm at the stronghold and maybe do some light mining? Probably. If you're the sort of person who doesn't like games. Or being alive.
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# ? Mar 18, 2015 02:05 |
Drifter posted:^^^ - oddly enough, that's the iPhone/tablet version It's just not quite as good as anything else. It has an accuracy bonus but you don't have the attack rate of dual-weild, you don't have the big damage of two-handed, you don't have the defense of sword and board. Plus you've got an empty item slot with nothing in it giving you bonuses.
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# ? Mar 18, 2015 02:15 |
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Hieronymous Alloy posted:It's just not quite as good as anything else. It has an accuracy bonus but you don't have the attack rate of dual-weild, you don't have the big damage of two-handed, you don't have the defense of sword and board. Plus you've got an empty item slot with nothing in it giving you bonuses. So to fix that you would do...what, ideally? That kinda sucks (and seems silly) that there's this whole combat option that is inferior to the degree you describe. Like, there are one-handed (not S&B) abilities you can level up and select, right? Shouldn't dual-wield give you reduced (but overall higher than 1H) weapon damage at the expense of a one-handed dodge and recovery increases or something? Drifter fucked around with this message at 02:25 on Mar 18, 2015 |
# ? Mar 18, 2015 02:22 |
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I would like to see less of a recovery time penalty for 1H style, I think being slow really hurts the style. The talent for it is also terrible as well.
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# ? Mar 18, 2015 02:25 |
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1H used to be, by far, the most favored style. The only thing we changed, IIRC, was its Accuracy bonus. If 1H became faster, there'd be less to distinguish it from two-weapon.
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# ? Mar 18, 2015 02:29 |
Drifter posted:So to fix that you would do...what, ideally? That kinda sucks (and seems silly) that there's this whole combat option that is inferior to the degree you describe. It does suck! But I mean you're voluntarily giving up a slot and it's hard to fix directly. If you balance one-handed weapons for one-handed use they'll be too powerful when dual wielded, etc. Another part of the problem is that +accuracy has diminishing returns because (from the tests I've seen people run) converting misses and grazes into hits is really valuable but converting hits into crits is less so and once you're hitting all the time you're hitting all the time. My inner theorycrafter says something like "multiply all enchantments and bonuses on one-handed weapons by x1.5 if the off hand slot is empty" but that's probably not doable, though it might be an interesting mod to play around with. Another option might be to give it some DR penetration, or maybe slight bonuses to deflection, accuracy, and attack rate. Honestly I'm not really sure. Maybe special weapons that work better if the off hand slot is empty? Flowers or tassels or fans or something for the off-hand slot that give bonuses and fill the "empty" slot? To be fair I'm not saying it's unplayable or anything and this is a single player game so balance doesn't have to be perfect. Hieronymous Alloy fucked around with this message at 02:36 on Mar 18, 2015 |
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# ? Mar 18, 2015 02:31 |
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Khanstant posted:Can you play the game as a pacifist and just like, farm at the stronghold and maybe do some light mining? Wrong game, bud.
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# ? Mar 18, 2015 02:32 |
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Hieronymous Alloy posted:My inner theorycrafter says something like "multiply all enchantments and bonuses on one-handed weapons by x1.5 if the off hand slot is empty" but that's probably not doable, though it might be an interesting mod to play around with. Something like that might be interesting, but yeah, I guess at some point it's a role-playing game and if you purposely want to limit yourself by removing items or whatever to fit a role, there's no way that can be balanced for fairly. I wonder if your dual-wielding weapons attack and defense stats go down if you have more people engaging you during a fight. A second-hand weapon can't really close an entire line of attacks like a shield does. Drifter fucked around with this message at 02:46 on Mar 18, 2015 |
# ? Mar 18, 2015 02:34 |
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The obvious solution is to go for full-on Soldier specialization and turn into a Landsknecht: Seriously, look at those dudes and despair, for you shall never be that swag. Also, please have the sound guys loop this endlessly in combat if you've got a character in platemail, arquebus and greatsword tia ropekid.
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# ? Mar 18, 2015 02:42 |
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# ? Apr 26, 2024 15:57 |
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CommissarMega posted:The obvious solution is to go for full-on Soldier specialization and turn into a Landsknecht: I like this painting because it tries to make Landsknechts look less ridiculous than they were in real life.
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# ? Mar 18, 2015 02:44 |