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WarLocke posted:So I'm watching this Josh Sawyer interview and some of the stuff they talk about in regards to class 'feelings' at around the 35-minute mark really sound cool. "Disenagement Attack"
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# ¿ Mar 24, 2015 01:58 |
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# ¿ May 20, 2024 20:18 |
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zedprime posted:You could take a page from Durance and use a synonym for your highest attribute assignment.
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# ¿ Mar 25, 2015 21:28 |
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Cliff Fireball Hunk Sparklerod Buff Illusia Flint Spellbuckle Butch MacRacadabra Dirk Featherboots Brock de Spell David Copperfield Slate Arcanumus Hack Leyline
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# ¿ Mar 25, 2015 21:47 |
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9am PTSD
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# ¿ Mar 26, 2015 09:47 |
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AXE COP posted:ONE DOZEN STOOD AGAINST THE POWER OF THE SAINT
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# ¿ Mar 26, 2015 15:11 |
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Is the Big portrait + Small portrait still a thing or is that old info? And which directory do I put them in? DeepQantas fucked around with this message at 17:33 on Mar 26, 2015 |
# ¿ Mar 26, 2015 17:25 |
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Thanks
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# ¿ Mar 26, 2015 17:27 |
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Always surround your enemies. It gives them flanked debuff which allows rogue sneak attacks and makes them easier to hit.
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# ¿ Mar 27, 2015 13:58 |
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I have a barbarian in full plate and she tanks just fine. I had her suckerpunch one of Raedric's wizards while Eder and rest of the party handled the other one. Frontline position gives the best cleaves, too, and Eder can make sure she's not completely swamped.
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# ¿ Mar 30, 2015 22:19 |
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Found another critical bug. If you murder Calisca, but not the rest of the caravan, you don't get to gloat about it to her sister.
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# ¿ Mar 31, 2015 18:59 |
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Crossbow (Slow) = 8 hits per minute War Bow (Avg) = 15 hist per minute Hunting Bow (Fast) = 22 per minute (Josh said description needs updating, it says "Average) Rapier (Fast) = 33 hpm Dagger, Flail, Torch (Fast) = 31 hpm Sword, Battleaxe (Average) = 22 hpm Great Sword, Quarterstaff, Pike, Estoc (Slow) = 22 hpm Can someone explain why Fast Hunting bow is the same speed as Average 1-handed Sword and Slow 2-handed Great Sword? This is making comparing things pretty drat obtuse. On the other hand, I realized that torch is actually competitive with other weapons due to it's +10% burning lash. Might have to start using it. DeepQantas fucked around with this message at 20:10 on Mar 31, 2015 |
# ¿ Mar 31, 2015 20:01 |
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2-Handed (Slow) Hits per minute: 22 Average dmg: 20.5 DPS: 7.52 1-Handed (Average) Hits per minute: 22 Average dmg: 13.5 DPS: 4.95 DPS with accuracy bonus: 5.84 (+12 Accuracy, each point of Accuracy gives 3 better results on the d100, each better result being 0.5x damage increase. In total a +18% increase) 1-Handed (Fast) Hits per minute: 31 Average dmg: 10 DPS: 5.17 DPS with accuracy bonus: 6.10 2 Weapon Style (Average+Average) HPM: 29 Dmg: 13.5 DPS: 6.53 2 Weapon Style (Average+Fast) HPM: 36 Dmg: 11.75 DPS: 7.05 2 Weapon Style (Fast+Fast) HPM: 44 Dmg: 10 DPS: 7.33 2-Handed weapons are the clear winner, since they do the best DPS and highest single hit damage, which is good against armor. If we assume the enemy has Damage Reduction of 5, the DPS numbers look like this: 2-Handed: 5.68 1-H (avg) : 3.12 (3.68) 1-H (fast) : 2.58 (3.04) 2-W (avg) : 4.11 2-W (mix) : 4.05 2-W (fast) : 3.67
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# ¿ Mar 31, 2015 21:09 |
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Protip: If you cancel arquebus/crossbow/whatevs reload animation, it'll continue where it left off instead of making your dude start all over again. So feel free to kite.
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# ¿ Mar 31, 2015 22:19 |
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sizuka2 posted:... huh. What's Shot on the Run do, then? Utility talent that claims it reduces the movement penalty to reloading. Wait, are you sure it's removing reload penalty and not recovery penalty?
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# ¿ Mar 31, 2015 22:24 |
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sizuka2 posted:No, I'm not sure. That's the description, though. "+25% ranged recovery when moving", which kind of implies that you keep reloading even when running away? Recovery time is the yellow bar that appears on under your HP after every attack/action/spell/interrupt. Reload is a completely different thing for crossbows and guns only. And since crossbow/gun reload time is as long as its attack time and recovery time combined... that means you're getting only half as much use of that talent as you would with a hunting or war bow. You can test this by turning on god mode and checking "Disable Party Movement Stop on Engagement" in the options. Then just crossbow someone and start running. You'll notice that the yellow bar disappears pretty quickly while running, but no matter how far you go, when you turn to face the enemy, you'll still have to do a full reload before you can shoot your crossbow.
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# ¿ Mar 31, 2015 23:37 |
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Has anyone tried the Disappointer on some big boss? I bet it'll one-shot the final boss... or maybe one in the Darkest Dungeon...
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# ¿ Mar 31, 2015 23:40 |
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Just realized the Barbarian's frenzy doesn't actually hide your Endurance if you're using the "Show Party Endurance as Numbers" option under graphics. e: KPC_Mammon posted:Shouldn't it be the opposite, from a game balance perspective? Since faster weapons are impacted by armor more than heavy weapons and tend to not benefit as much from encounter abilities, shouldn't they have higher base dps? Bonus portrait: e2: source: http://img.4plebs.org/boards/tg/image/1400/54/1400546025696.jpg DeepQantas fucked around with this message at 10:07 on Apr 1, 2015 |
# ¿ Apr 1, 2015 01:48 |
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esquilax posted:Eder - Plate mail and hatchet/shield So no need to skimp and go super light, I think...
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# ¿ Apr 1, 2015 16:59 |
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Azran posted:It's an old post, I know, but this thread moves fast and I wanted to ask a question: what are you using to make it so neatly looking? I try to use IrfanView and Windows Resizer and unless I let it keep the aspect ratio (changing the width to something less than 330) it looks fugly 1) Crop a wide horizontal strip that shows both the top of the head and something like the chest or waist at the bottom. Don't worry about the sides. 2) Resize the image so it has the right height (330). Keep aspect ratio so it doesn't get squished. 3) Now crop it so it has the right width as well (210) 4) Save as "male_coolface_lg.png" If step 3 crops some neat detail on the side you wanted to include, start over and make the picture taller this time. 5) Start over from the original image 6) Crop the horizontal strip the same way, but only showing face this time 7) Resize to right height (96) 8) Crop to right width (76) 9) Save as "male_coolface_sm.png" esquilax posted:I've never seen those numbers or math you're using but if it doubled the time of 1/4 of your full attack sequence, it would be a 20% decrease in attack speed. Twice as long for 1/4 of the full attack means a 25% increase in time taken for the full sequence, which means 4 attacks instead of 5 over a long period of time. Mitigated a bit by the fact that the first attack is an alpha strike, but in long battles it should even out to there. But the weird thing is, despite all that my tests all show that Arquebus gets only about -10% speed going from naked to brigandine (listed as -50% recovery time)... Dex 10 No armor: 12 shots in 2 minutes Brigandine: 11 shots in 2 minutes (-8% change) Dex 27 (+51% action speed) No armor: 17 shots in 2 minutes Brigandine: 15 shots in 2 minutes (-12% change) Dex 43 (+99% action speed) No armor: 22 shots in 2 minutes Brigandine: 20 shots in 2 minutes (-9% change) Likewise the Greatsword only goes from 22 hits to 17 hits (-23% with Dex 10) and 39 hits to 31 hits (-21% with Dex 43) when it should logically be -50% when the recovery time doubles... The heck is going on? Is the recovery time actually much shorter than the action animation time? Guess it must be...
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# ¿ Apr 1, 2015 20:11 |
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Disco Infiva posted:I think something like this would be much better than just feet icon 1) You know how when you mouseover an enemy, the targeting circle of whichever ally that enemy is attacking also turns into a X-men logo? Please disable that feature when I'm targeting a spell. It leads to not being able to tell if my ally's circle is an X because he's going to get fireballed or because my mouse happens to be hovering over an enemy. 2) How about making the targeting AoE for harmless/healing/Foe Only spells completely yellow? That way you can quickly tell that you're not going to do friendly fire with that spell. Also teaches you yellow = harmless, which makes you realize that the yellow bit on other spells is harmless.
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# ¿ Apr 2, 2015 00:29 |
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Shadalator posted:I'm new and an idiot.
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# ¿ Apr 2, 2015 21:12 |
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Phenotype posted:There's not, because the game is inextricably tied to the 2.5 DnD ruleset. But thac0 is not really that complicated. Everything is resolved by rolling a d20. Thac0 is To Hit Armor Class 0--if your thac0 is 10, then you need to roll a ten or higher to hit. If the enemy's AC is higher than 0, then you add it to your roll--you need an 8 to hit AC 2 with a thac0 of 10, and likewise an AC of -2 would require you to roll a 12. AC = Defender's clumsiness value Thac0 = Attacker's sword rustiness If d20 + AC >= Thac0, then the defender trips and falls on the sword.
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# ¿ Apr 3, 2015 17:03 |
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^ hey I just said that!WarLocke posted:Is there any sort of penalty for using a ranged weapon in melee combat? I mean none of the melee weapon options give Deflection other than shields so is plinking away with a bow at point-blank functionally the same as at range? There's no hidden 'guys get AoOs if you're holding a pistol' type mechanics I'm not aware of right?
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# ¿ Apr 3, 2015 20:10 |
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Well the boss is summoning volcanoes and literally opening the gate to hell in the middle of the market square. After all that he's gonna need to rest, too.
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# ¿ Apr 3, 2015 20:14 |
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# ¿ May 20, 2024 20:18 |
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zedprime posted:I've never really noticed what people call the Unity look so I might be speaking out of my rear end, but I expect the biggest part of the difference is they aren't leaning on Unity for a lot of 3d rendering besides the character models and spell effects. All the maps are static backgrounds that were rendered and touched up by hand.
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# ¿ Apr 4, 2015 15:58 |