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Ravenfood posted:One big change is that it removes the [Strength 13] notice from before the dialogue "I'm going to smash your knees" so you dont know if it is a regular speech option or a special one. So on expert mode you won't know if "I'm gonna kick your face in!" is a successful Might roll or a failed Diplomacy attempt?
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# ¿ Mar 17, 2015 20:36 |
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# ¿ Apr 25, 2024 07:16 |
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What's up, non-weeklong-easter-holiday-having amerigoons! Bet you regret that constitutionally enshrined religious neutrality deal now
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# ¿ Mar 19, 2015 07:46 |
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grrarg posted:Youtube version of the interview is up for people that have problems watching Twitch. The interviewer is way better than most streamers. This is a drat good listen. At 44-ish: couldn't agree more wrt how lovely and over-designed (my words) the art style of 2000s RPGs are.
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# ¿ Mar 21, 2015 01:44 |
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Gonadlike
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# ¿ Mar 25, 2015 10:54 |
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MC Nietzche posted:This is a long way to say, let the world burn, play what you want. Give me theorycrafting or give me death! Sic Semper Funhavers!
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# ¿ Mar 25, 2015 11:01 |
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Jesus this thread moves fast now. I've been giggling about Khanstant's sketches all night so I had to draw a Gonadlike too: (click for UNCUT & UNCENSORED ) And a portrait for in-game use with the eventual race mod: http://i.imgur.com/MpOqV5Y.png
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# ¿ Mar 26, 2015 00:06 |
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Got hit pretty hard by the double-click bug, is there a clever way of finding out if Charname is actually getting the 20% speed bump from the Two-weapon fighting talent? PS. I loving love this game
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# ¿ Mar 29, 2015 22:30 |
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How many race- and background specific dialogue options are you supposed to get when dicking around in Defiance Bay as a Dwarf Cipher from Old Vailia? I've done a bunch of quests there now but I can't recall ever getting a single one so I'm worried that the double click bug has wiped my race and background or something. I can deal with missing out on my dial wield speed bonus, and resistance to disease and poison, but I gotta have my dialogue options
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# ¿ Mar 30, 2015 15:24 |
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This was probably already posted (several times, even) but a clever redditor found a way to adjust buggy inflated stats: https://www.reddit.com/r/projecteternity/comments/30x84n/unofficial_bugfix_easy_fix_for_attributesdefences/ Eder had 15 more points than he should've in every defense stat, and I even managed to fix my mainchar's dual wield speed bonus too.
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# ¿ Mar 31, 2015 17:56 |
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Vermain posted:And it's a party-based game that assumes you have 6 characters you're controlling at all times. A better introductory game would probably be Mask of the Betrayer, which is, I think, 3 or 4 people max (main character included). Or just play Pillars but with 4 dudes instead of 6
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# ¿ Mar 31, 2015 23:13 |
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Broken Cog posted:What are people doing to have 40+ hour playthroughs? I clocked in at 28 hours for my first (normal) playthrough, and that was with a ton of sidetracking, and doing every optional thing that I could find. Of course you're finishing it quickly when you're playing on normal. You gotta be steamrolling everything on that level Crank it up a notch and you'll be playing way slower and carefully to avoid backtracking for more supplies
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# ¿ Apr 5, 2015 13:23 |
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Broken Cog posted:I'm playing on hard now, and it actually goes faster, but that's probably mostly because I know basically the entire game now that I've already finished it once. No, there's definitely a challenge but you fail it if you need to leave the dungeon to get more than your two servings of supplies
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# ¿ Apr 5, 2015 14:22 |
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Broken Cog posted:Oh yes I can. You're forced to backtrack if you forget to buy something that doesn't serve any other purpose. It's dumb, and it's only a waste of time. I honestly prefer the Baldurs Gate system of there instead being a risk of being ambushed when resting. It added an incentive to keep going as far as possible before resting(unless you were a savescumming scumbag), without setting an artificial limit that you can forget to reset. So just stick to normal then. I enjoy having to play carefully and ""ration my abilities", heh"". Most set pieces in this game are of the standard-issue room-full-of-monsters type, so going into combat at limited capacity is pretty much the only variable to your playstyle. Removing that would turn this into Dragon Age Origins, which was largely criticized for trash mobs and boring encounters
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# ¿ Apr 5, 2015 15:21 |
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Broken Cog posted:Trash mobs and boring encounters, eh? Sounds rather familiar. Yeah, that's referrring to the dragon age games with their infinitely replenishable character resources. Did you read/understand the part about how Hard mode (that is, without running away when you deplete your supplies) makes battles that would otherwise be boring and grindy interesting because you have to conserve your abilities and get creative with scrolls/potions to make it in the long run?
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# ¿ Apr 5, 2015 16:31 |
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TorakFade posted:I decided to not heed your advice and it turns out I was wrong! Made a druid, promptly expended my spells on the first encounter, turned into a bear and that lasted all of ten seconds. Sucks. No need to overthink it unless you're playing POTD. Just go for the gold/silver stars in chargen
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# ¿ May 16, 2015 12:33 |
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Anything with a progress bar is an RPG. Software installers have that plus a dialogue system with multiple choices and consequences, which makes them a more complete and well-rounded RPG experience than any Diablo game
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# ¿ May 24, 2015 10:31 |
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Zephro posted:I bought this on release but I'm only just getting around to playing it through for the first time now. I played all the IE games multiple times. I guess Cipher is considered the most powerful class overall (or at least at launch before they got somewhat nerfed) but they're all fairly balanced. For a non-POTD run, just go with whatever sounds cool and don't worry too much about talents. There are no barbarian, monk, or rogue companions.
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# ¿ May 31, 2015 21:39 |
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X_Toad posted:I thought the consensus was that you shouldn't worry about attributes but that talents and abilities were rather important? Well, talents do define your playstyle in a way, but unless you're the kind that sperg out about optimal play (because you're playing POTD and/or soloing) then just take whatever sounds cool You'll probably never feel like you're gimping yourself beyond playability anyway
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# ¿ May 31, 2015 23:20 |
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Yeah i think that's about the point where the game has gone noticeably beyond its peak for me too. The stuff with the gods is kinda neat though. Looking forward to see what happens with that.
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# ¿ Jun 1, 2015 21:56 |
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spudsbuckley posted:I'm not really entirely sure what's going on with the story because I'm skipping through most dialogue because it is awful. Only if you have some sort of attention disorder, which it's pretty clear that you do so sorry about that
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# ¿ Jun 2, 2015 07:38 |
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precision posted:But this is not the inventory screen of a sane person!
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# ¿ Jun 2, 2015 20:42 |
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Sensuki posted:Sawyerist I too am a follower of Sawyerism. Choice, Consequences, and perfect Balance shall set you free, brother
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# ¿ Jun 3, 2015 16:57 |
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Goons hating flavour? That's a new one
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# ¿ Jun 19, 2015 01:17 |
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frajaq posted:What do attributes and skills add to RPGs that couldn't be easily be replaced entirely by Talents/Perks/Feats? A nuanced measurement of your character's set of abilities. Progressive modifiers to other talents/skills/defenses/attacks.
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# ¿ Jun 19, 2015 01:39 |
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frajaq posted:All of those can be substituted by Perks, less effort is spent in balancing stats Sure, you can streamline things like that but your stats will become very binary. Your guy would be either strong or average, smart or regularly intelligent, good at sneaking or just not I like the nuance, like my guy isn't a world-class athlete but he can jump a chasm and only become somewhat wearied. He might be sneaky, but he can't shove a grenade up someone's rear end without them noticing
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# ¿ Jun 19, 2015 02:20 |
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sassassin posted:3% makes no meaningful difference to combat performance. One extra swing per especially long battle? Then you should put more than 1 point in something, or find/enchant your gear to boost it This is RPG 101 stuff and I'm not sure why it has to be explained
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# ¿ Jun 19, 2015 16:40 |
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exquisite tea posted:Kinda bored to tears of this already. I wish my buddy gifted me Lego Jurassic World instead. You can easily get a re-fund from valve these days and buy that lego game with the steam credits instead
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# ¿ Jun 22, 2015 01:10 |
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DrShevek posted:The best PoE review that may never be published: That Gromnir guy posts like a twat. It's like years and years of forums roleplaying has made him incapable of typing of in a non-twatty way
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# ¿ Jun 22, 2015 11:55 |
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Kewpuh posted:stop posting
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# ¿ Jun 23, 2015 11:43 |
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ThePutty posted:well that's discouraging And also not true
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# ¿ Jun 24, 2015 09:53 |
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You honestly think that a full 2/3 of the game, whose thread you follow and keep posting in for months after release, was mediocre to bad?
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# ¿ Jun 24, 2015 10:53 |
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Seven Deadly Sins posted:I like the way that Dungeon Crawl does it: Shops exist for the player to buy from, not to sell to. Changes the dynamic of currency from "neurotically pick up all items so you can sell poo poo to vendors" to "oh, this will be useful for some interesting item in the future". It keeps the joy of being able to save up for that really rad item, while removing the tedium of constantly picking up poo poo you know you're never going to use. I wish more games did it that way, especially since it makes a whole lot of sense for random vendors to not want to buy dumb random poo poo from people, like 3700 pounds of probably broken plate mail recovered from a couple dozen corpses you struck with lightning or set fire to or hit with an axe repeatedly. I like the way Morrowind (and modded Oblivion, skyrim, fallout) handles vendors, where they have a purchasing cap to prevent them from becoming gold dispensing loot buckets. It would prevent the mid-level gold surge, though it might create some tedium since you'd have to start bartering to get your valuables sold.
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# ¿ Jun 26, 2015 15:37 |
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Wizard Styles posted:I prefer inventory systems to be as light as possible in general, but I've accepted PoE's system as part of the whole IE throwback deal. IE games didn't have a stash though, and inventory space was very limited so even if you killed triple digit kobolds while out on a quest you wouldn't pick up every blunt sword and foul-smelling armor set you found
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# ¿ Jun 26, 2015 16:24 |
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sassassin posted:The stronghold is a bad. It's not buggy, or flawed, it's terrible on every level of design and execution. Show me on the doll where it touched you
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# ¿ Jun 26, 2015 20:20 |
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exquisite tea posted:I know it's hard but you'll just have to explain things very slowly to idiot funhavers such as myself. I tend to miss all the intricate subtleties of the Pillars of Eternity writing and painstaking worldbuilding behind it. I just reached level 8 on my Inquisitor and now I'm killing bloatflies in the Swamp of Sorrows. I like the timing of your posts, critiquing the "needless complexity" right after we'd discussed how rpgcodex is full of nerdy nerd sensukis who think this game is like The Sims of RPGs
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# ¿ Jun 27, 2015 12:44 |
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evilmiera posted:That's weird, shouldn't console use disable achievements? Or is that only until you load the save? I think only console cheats, like iroll20s, will get your achievements disabled
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# ¿ Jul 8, 2015 11:35 |
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Furism posted:I don't know, I don't have the charts or sales number. Half a million of AD&D 2.0 doesn't sound impossible honestly. There's probably a really steep drop-off from D&D to the second best selling tabletop RPG. Videogames, even PC RPGs, are way broader
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# ¿ Jul 8, 2015 16:51 |
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precision posted:Everybody has irrational aversions to things. If someone, even someone I'm dating, puts their feet on the pillow I sleep on, holy poo poo that drives me nuts. That's essentially putting the floor in your mouth!!!!!! Oh please like you haven't ever eaten food you've dropped on the floor
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# ¿ Jul 16, 2015 20:42 |
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DrShevek posted:Also all this talk of it being optional ignores the fact that it gates like 90% of the game. The player must aquire the stronghold and build at least one thing in it before they can advance. Thats already suggest they had considered making it more of a central thing at some point. You've talked a lot about this now, seemingly without grasping exactly why the stronghold ended up as it did even after it's spelled out for you by the lead developer, and while the stronghold isn't exactly my fav part of the game, there's not point in being straight up disingenuous about it
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# ¿ Jul 18, 2015 15:27 |
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# ¿ Apr 25, 2024 07:16 |
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precision posted:If nothing else, the Stronghold is not worth the 127 new posts I just saw. Yeah, there really isn't that much to discuss The stronghold didn't live up to its potential due to money and time constraints, and further developments would've been at the cost of other content The end
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# ¿ Jul 18, 2015 19:23 |