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Excelzior posted:I thought that's what difficulty levels were for?
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# ¿ Aug 25, 2015 01:24 |
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# ¿ Mar 28, 2024 12:22 |
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ProfessorCirno posted:It was probably mentioned earlier, but would I need to start a new game with patch 2.0 if I'm not using the beta?
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# ¿ Aug 25, 2015 02:57 |
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Wizards can only use spells that are in their currently equipped grimoire. You can switch the spells that are in your grimoire outside of combat (from among any you know via level-up or learning out of found grimoires) or you can switch your grimoire in combat, though you can't cast spells for a short while after switching.
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# ¿ Aug 25, 2015 03:16 |
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TWM branches off from the main game about the time you get to Defiance Bay. If you've already completed the game (and haven't deleted older saves), you should have a "pre-pit" autosave that you can use. Personally, I think a 7th or 8th level party is a good fit for TWM's crit path, but the side content is meant for characters that are 11+.
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# ¿ Aug 25, 2015 15:31 |
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Levantine posted:I burned out on my playthrough of 1.0 near the end of Act 2. Good game, just got distracted by life and never got back to it. Has the Keep restoration part of the game been made more useful or is it still just kind of there?
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# ¿ Aug 25, 2015 15:33 |
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Piekuuns posted:So, is it recommended to start a new game for the White March in case of some possible weirdness with old save games?
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# ¿ Aug 25, 2015 15:50 |
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Darkhold posted:For an endgame save where do you need to go in Defiance Bay to get the quest trigger? It's not a place in Defiance Bay that triggers it, but already having visited (IIRC) Copperlane. So if you're anywhere near the endgame, you should already have been notified to go talk to the steward at Caed Nua.
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# ¿ Aug 25, 2015 16:01 |
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Launch trailer btw https://www.youtube.com/watch?v=0zia_EVYaOg
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# ¿ Aug 25, 2015 16:14 |
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IIRC it's less expensive to respec a character than it is to "buy" one from an inn.
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# ¿ Aug 25, 2015 16:47 |
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Evil Sagan posted:Am I going to be screwed in terms of meeting criteria for upgrading soulbound weapons if I go at the expansion content with most of the core game content cleared?
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# ¿ Aug 25, 2015 18:52 |
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Elias_Maluco posted:When is part II scheduled to come out? Not for at least several months. We've just recently started on it. Sorry.
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# ¿ Aug 25, 2015 18:53 |
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Wizard Styles posted:Just installed the expansion and it's taking a lot of willpower to not take a look at the resource files and check if there are new pets.
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# ¿ Aug 25, 2015 19:03 |
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SR: Dragonfall and SR: HK are both great expansions, btw.
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# ¿ Aug 25, 2015 19:03 |
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Yeah, Cragholdt is the main new high level area.
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# ¿ Aug 25, 2015 19:06 |
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bunnielab posted:rope kid your game is very good and pretty much is a perfect homage to the IE games. I hope you guys make some money on this and can keep on keepin on. I am a fickle dude when it comes to RPGs but I cannot stop playing PoE.
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# ¿ Aug 25, 2015 19:06 |
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Evil Sagan posted:Thanks for the quick responses, rope kid. The next patch sounds great, any idea when we can expect it?
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# ¿ Aug 25, 2015 19:25 |
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Furism posted:Do you already have ideas/basics for what's after that (TWM pt. 2)? The second expansion, PoE 2, whatever is next. Can you share what the metrics are to determine whether or not Obsidian will keep going with the Pillars of Eternity world? On an unrelated note, I've had conversations with Feargus about doing a small scope turn-based historical low fantasy game and they haven't ended with me being kicked out of his office/the building.
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# ¿ Aug 25, 2015 19:46 |
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The owners of Obsidian.
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# ¿ Aug 25, 2015 19:50 |
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Letting people have levels of spells is much more complicated than offering individual spells or abilities. I did not receive a lot of feedback on the cross-class Talents from the team or QA, but it's not difficult to tune existing abilities/talents up.
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# ¿ Aug 25, 2015 21:11 |
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Dick Burglar posted:Soooo I just tried retraining my level 7 main character and it didn't reset my skills, so I ended up with basically doubled skill points. Repeatable when I reloaded and tried again. Anyone else seeing this bug? I let QA and programming know about this but they have not been able to reproduce this. Would you be able to provide a save game? Sorry for the trouble, and thank you.
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# ¿ Aug 26, 2015 00:07 |
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Accordion Man posted:All right, what AI option do you have to set to where your guys will auto-attack the next enemy once they kill one? Because even with fiddling with the AI options some of of my guys just stand there and do nothing. Auto-attack set to Aggressive.
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# ¿ Aug 26, 2015 05:08 |
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evilmiera posted:Asking again since I presume a few people have reached that point: In Stalwart, are there only two souls I can awaken for the main quest or is that it?
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# ¿ Aug 26, 2015 14:46 |
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Furism posted:(some people dump Con on their tank, I don't like that)
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# ¿ Aug 26, 2015 19:43 |
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Most of the feedback I saw on Defender was negative, but I saw one or two people in favor of the changes. Granted, the pool of people commenting wasn't large, maybe 6-8. I'd like to see more feedback on it in play. Fighters with >10 Con have more Endurance now and Constant Recovery scales (though it starts with a lower base value). Between the changes to Defender and Wary Defender, it's a loss of 20 points of Deflection -- a lot, but D/WD shield-based fighters were incredibly far ahead of other characters in the late game. The alternative I proposed was reducing Accuracy, but for a character who's just attempting to hold a line, that may not be a meaningful drawback for the modal.
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# ¿ Aug 26, 2015 20:00 |
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Shaman Ooglaboogla posted:Is Concelhaut, the Lich supposed to be the hardest enemy in the game now? (Cragholdt Bluffs Spoilers)
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# ¿ Aug 26, 2015 20:19 |
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sassassin posted:Lay on hands sucks.
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# ¿ Aug 26, 2015 20:43 |
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Scorchy posted:Just getting to play now, I agree some of the multi-class talents are maybe a little aggressively tuned.
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# ¿ Aug 26, 2015 21:43 |
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I did and sent it to QA for testing but have not heard back yet. Thank you.
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# ¿ Aug 26, 2015 21:46 |
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Azuth0667 posted:White March was working fine yesterday but, I go to boot it today and get a crash. Verifying the cache leads to it saying ~250 files need to be validated but, upon doing that it gives me a disk read error. Other games and programs on that drive work fine so the next step I am going to try is reinstalling the game. However I don't want to lose my saves is there a way to retain them? Jerusalem posted:I won't have time for a couple of days to play it, but I loaded up the game after getting the expansion just to make sure I had an appropriate save to use/pick up the new quest and.... did the game get prettier? I remember it looking pretty good, but it looks REALLY good to me now, have their been graphical improvements in a patch or did I just not really notice it before?
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# ¿ Aug 26, 2015 23:28 |
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BTW, this wallpaper is finally available: http://eternity.obsidian.net/media/wallpapers/whitemarch-companions
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# ¿ Aug 27, 2015 02:48 |
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Spiritshift armor and weapons now get more powerful every three levels. A lot of the base class abilities (e.g. Constant Recovery, Arcane Assault) scale now.
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# ¿ Aug 27, 2015 19:00 |
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If you report bugs in the Obsidian forums, we have QA folks who can answer/ask questions and will put them into our bug queue.
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# ¿ Aug 27, 2015 19:11 |
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You can get Zahua very early in The White March. The Devil of Caroc takes a little more time to get to, but you can take both of them back to the main game areas.
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# ¿ Aug 27, 2015 19:14 |
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Kurtofan posted:Do I need to load a save before the point of no return to play the dlc?
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# ¿ Aug 27, 2015 23:01 |
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Yes, and once ogre clans get large enough, it's difficult for the matriarch to keep them all in line, so they often either fall apart or split off into new clans that fight with the old ones.
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# ¿ Sep 11, 2015 20:48 |
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Any time we introduce an intelligent creature that is generally hostile to kith by default, I ask the designers why those creatures haven't waged extensive war against kith races and destroyed them. Xaurips have somewhat limited intelligence and are small. Ogres are paranoid and extremely aggressive, even toward each other. Vithrack have very low reproduction rates. Dragons begin as wurms, having very limited intelligence. They are more intelligent by the time they become drakes, but most are not intelligent enough to avoid notice and are often hunted down by kith or fully grown dragons/their agents. It doesn't explain everything, but we do try to have somewhat plausible reasons for why Eora isn't OgreWorld.
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# ¿ Sep 11, 2015 20:57 |
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GlyphGryph posted:Canonically, what are summons?
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# ¿ Sep 11, 2015 21:03 |
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Nothing really sticks out as being particularly troublesome. Early on, Glanfathan orthography and much of its basic vocab was based on Old Irish and it made a lot of people on the team sad, so eventually I had to rename everything with a Cornish orthography. That was a pain, but ultimately not a big deal. Some designers want to include incongruent things but I try to work with them to figure out a way that they can fit into the setting.
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# ¿ Sep 11, 2015 21:21 |
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GlyphGryph posted:Cool. Does that mean we might eventually get summons of stuff that doesn't actually exist?
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# ¿ Sep 11, 2015 21:27 |
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# ¿ Mar 28, 2024 12:22 |
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There's a special conversation option you get on another map if you earn the Flick of the Wrist Talent from Orlan's Head.
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# ¿ Sep 11, 2015 21:45 |